Updated Configuration (markdown)

s1lentq 2016-10-05 21:08:43 +07:00
parent 2c148c3cff
commit 8de43bc16b

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| CVar | Default | Min | Max | Description |
| :---------------------------- | :-----: | :-: | :----------: | :--------------------------------------------- |
| mp_freeforall | 0 | 0 | 1 | The style of gameplay where there aren't any teams (FFA mode)<br/>`0` disabled <br/>`1` enabled |
| mp_maxmoney | 16000 | 0 | `0x7FFFFFFF` | The maximum allowable amount of money in the game
| mp_round_infinite | 0 | 0 | 1 | Flags for fine grained control (choose as many as needed)<br/>`0` disabled<br/>`1` enabled<br/><br/>or flags<br/>`a` block round time round end check<br/>`b` block needed players round end check<br/>`c` block VIP assassination/success round end check<br/>`d` block prison escape round end check<br/>`e` block bomb round end check<br/>`f` block team extermination round end check<br/>`g` block hostage rescue round end check<br/><br/>`Example setting:` "ae" blocks round time and bomb round end checks |
| mp_hegrenade_penetration | 0 | 0 | 1 | Disable grenade damage through walls<br/>`0` disabled<br/>`1` enabled |
| mp_nadedrops | 0 | 0 | 2 | Drop a grenade after player death<br/>`0` disabled<br/>`1` drop one the grenade<br/>`2` drop a everyone grenades |
| mp_roundrespawn_time | 20 | 0 | - | Player cannot respawn until next round if more than N seconds has elapsed since the beginning round |
| mp_auto_reload_weapons | 0 | 0 | 1 | Automatically reload each weapon on player spawn<br/>`0` disabled<br/>`1` enabled |
| mp_refill_bpammo_weapons | 0 | 0 | 2 | Refill amount of backpack ammo up to the max<br/>`0` disabled<br/>`1` refill backpack ammo on player spawn<br/>`2` refill backpack ammo on each weapon reload |
| bot_deathmatch | 0 | 0 | 1 | Set's the mode for the zBot <br/>`0` disabled<br/>`1` enable mode Deathmatch and not allow to do the scenario |
| mp_auto_join_team | 0 | 0 | 1 | Automatically joins the team <br/>`0` disabled<br/>`1` enable (Use in conjunction with the cvar humans_join_team any/CT/T) |
| mp_max_teamkills | 3 | 0 | - | Maximum number of allowed teamkills before autokick. Used when enabled mp_autokick. |