Created item_airbox (markdown)

Dmitry Novikov 2017-11-03 06:24:31 +07:00
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<h4 align="center" style="font-weight: 600;">Item_airbox</h4>
<img src="https://user-images.githubusercontent.com/5860435/32353683-02809508-c059-11e7-85e8-374896d62db0.gif" />
<p align="center">Point entity</p><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/>
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<h3>Description</h3>
<ul>The enity many similar as armoury_entity and spawns a counter-strike weapon, but if the entity is not placed on the ground, it will floating. You can make any weapon with this entity as long as its for cs.</ul>
<h3>Properties</h3>
<ul>
<blockquote>
Weapons - <i>(item) (Choices)</i>
<ul>
<li>This specifies what weapon you want to spawn. Remember, only counter-strike weapons..</li>
<li>
<details>
<summary>Weapons List</summary>
weapon_mp5navy<br />
weapon_tmp<br />
weapon_p90<br />
weapon_mac10<br />
weapon_ak47<br />
weapon_sg552<br />
weapon_m4a1<br />
weapon_aug<br />
weapon_scout<br />
weapon_g3sg1<br />
weapon_awp<br />
weapon_m3<br />
weapon_xm1014<br />
weapon_m249<br />
weapon_flashbang<br />
weapon_hegrenade<br />
item_kevlar<br />
item_assaultsuit<br />
weapon_smokegrenade<br />
weapon_shield<br />
weapon_famas<br />
weapon_sg550<br />
weapon_galil<br />
weapon_ump45<br />
weapon_glock18<br />
weapon_usp<br />
weapon_elite<br />
weapon_fiveseven<br />
weapon_p228<br />
weapon_deagle<br />
</details>
</li>
</ul>
<hr>
Count - <i>(count) (Integer)</i>
<ul>This specifies how many of this weapon you want spawned. Now in the game it only looks like 1 weapon is just there.</ul>
<hr>
Angles - <i>(angles) (String)</i>
<ul>The angle at which entity will spawn. (X Y Z)</ul>
<hr>
Angular velocity - <i>(avelocity) (String)</i>
<ul>The angular velocity (X Y Z)</ul>
<hr>
Speed fly up - <i>(flyup) (String)</i>
<ul>No description</ul>
<hr>
Delay before fly down - <i>(delay) (String)</i>
<ul>No description</ul>
<hr>
Sprite name - <i>(sprite_model) (String)</i>
<ul>Specify a valid sprite-file to display here. Path starts from within the modification's folder.</ul>
<hr>
Sprite FX - <i>(sprite_renderfx) (Choices)</i>
<ul>No description</ul>
<hr>
Sprite Render Mode - <i>(sprite_rendermode) (Choices)</i>
<ul>No description</ul>
<hr>
Sprite Render Amount - <i>(sprite_renderamt) (Integer)</i>
<ul>No description</ul>
<hr>
Sprite Render Color - <i>(sprite_rendercolor) (Color255)</i>
<ul>No description</ul>
<hr>
Sprite Scale - <i>(sprite_scale) (String)</i>
<ul>No description</ul>
<hr>
Sprite Frames per second - <i>(sprite_framerate) (String)</i>
<ul>Set the sprite's framerate in Hertz. Only makes sense for animated sprites.</ul>
<hr>
</blockquote>
</ul>
<h3>Flags</h3>
<ul>
<li><blockquote>No spawnflags available</blockquote></li>
</ul>
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