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Created item_airbox (markdown)
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item_airbox.md
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item_airbox.md
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<table>
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<tr>
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<td>
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<h4 align="center" style="font-weight: 600;">Item_airbox</h4>
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<img src="https://user-images.githubusercontent.com/5860435/32353683-02809508-c059-11e7-85e8-374896d62db0.gif" />
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<p align="center">Point entity</p><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/><br/>
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</td>
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<td>
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<h3>Description</h3>
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<ul>The enity many similar as armoury_entity and spawns a counter-strike weapon, but if the entity is not placed on the ground, it will floating. You can make any weapon with this entity as long as its for cs.</ul>
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<h3>Properties</h3>
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<ul>
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<blockquote>
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Weapons - <i>(item) (Choices)</i>
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<ul>
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<li>This specifies what weapon you want to spawn. Remember, only counter-strike weapons..</li>
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<li>
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<details>
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<summary>Weapons List</summary>
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weapon_mp5navy<br />
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weapon_tmp<br />
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weapon_p90<br />
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weapon_mac10<br />
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weapon_ak47<br />
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weapon_sg552<br />
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weapon_m4a1<br />
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weapon_aug<br />
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weapon_scout<br />
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weapon_g3sg1<br />
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weapon_awp<br />
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weapon_m3<br />
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weapon_xm1014<br />
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weapon_m249<br />
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weapon_flashbang<br />
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weapon_hegrenade<br />
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item_kevlar<br />
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item_assaultsuit<br />
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weapon_smokegrenade<br />
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weapon_shield<br />
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weapon_famas<br />
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weapon_sg550<br />
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weapon_galil<br />
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weapon_ump45<br />
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weapon_glock18<br />
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weapon_usp<br />
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weapon_elite<br />
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weapon_fiveseven<br />
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weapon_p228<br />
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weapon_deagle<br />
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</details>
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</li>
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</ul>
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<hr>
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Count - <i>(count) (Integer)</i>
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<ul>This specifies how many of this weapon you want spawned. Now in the game it only looks like 1 weapon is just there.</ul>
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<hr>
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Angles - <i>(angles) (String)</i>
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<ul>The angle at which entity will spawn. (X Y Z)</ul>
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<hr>
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Angular velocity - <i>(avelocity) (String)</i>
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<ul>The angular velocity (X Y Z)</ul>
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<hr>
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Speed fly up - <i>(flyup) (String)</i>
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<ul>No description</ul>
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<hr>
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Delay before fly down - <i>(delay) (String)</i>
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<ul>No description</ul>
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<hr>
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Sprite name - <i>(sprite_model) (String)</i>
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<ul>Specify a valid sprite-file to display here. Path starts from within the modification's folder.</ul>
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<hr>
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Sprite FX - <i>(sprite_renderfx) (Choices)</i>
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<ul>No description</ul>
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<hr>
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Sprite Render Mode - <i>(sprite_rendermode) (Choices)</i>
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<ul>No description</ul>
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<hr>
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Sprite Render Amount - <i>(sprite_renderamt) (Integer)</i>
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<ul>No description</ul>
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<hr>
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Sprite Render Color - <i>(sprite_rendercolor) (Color255)</i>
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<ul>No description</ul>
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<hr>
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Sprite Scale - <i>(sprite_scale) (String)</i>
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<ul>No description</ul>
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<hr>
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Sprite Frames per second - <i>(sprite_framerate) (String)</i>
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<ul>Set the sprite's framerate in Hertz. Only makes sense for animated sprites.</ul>
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<hr>
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</blockquote>
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</ul>
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<h3>Flags</h3>
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<ul>
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<li><blockquote>No spawnflags available</blockquote></li>
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</ul>
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</td>
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</tr>
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</table>
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