Commit Graph

  • a41d090cd5
    re -> Re master STAM 2024-11-15 17:58:45 +0300
  • ff95cb991c
    Merge pull request #5 from rehlds/feature/meta-improvements STAM 2024-11-15 17:58:00 +0300
  • 1305b23d18
    LICENSE.md -> LICENSE STAM 2024-11-15 17:57:48 +0300
  • cc8fb61f03
    cheged readme + added changelog STAM 2024-11-03 19:58:29 +0300
  • 764c07b39c
    fix build.yml Dmitry Novikov 2024-09-06 16:59:54 +0700
  • 0ee453ee76
    Merge pull request #3 from Vaqtincha/fixrenderaiment Dmitry Novikov 2024-09-06 16:57:54 +0700
  • 5de2bdd475
    Merge pull request #4 from Vaqtincha/buildfix Dmitry Novikov 2024-09-06 06:12:30 +0700
  • f0b6426c2f Temporary fix for node20 GLIBC_2.28 version Vaqtincha 2024-09-05 20:05:17 +0500
  • fddcce7d53 do not inherit the player render if the pev->aiment is not kRenderNormal Vaqtincha 2024-09-05 18:58:26 +0500
  • 6ddf1f4187
    Merge pull request #2 from Vaqtincha/refcatoring Dmitry Novikov 2024-05-19 05:07:40 +0700
  • eb027cc768 added missing code forced enabling Vaqtincha 2024-05-18 23:42:55 +0500
  • 5d7a1c8379 add missing check penetfire Vaqtincha 2024-05-18 23:34:23 +0500
  • e4aa2a9487 More readable code Vaqtincha 2024-05-18 22:56:31 +0500
  • daa4f56bef
    Merge pull request #1 from Vaqtincha/patch1 Dmitry Novikov 2023-11-08 22:06:25 +0700
  • f18977d9b2 Use CSGameRules()->PlayerRelationship & refactoring Vaqtincha 2023-11-06 22:28:27 +0500
  • 8cae39a981 Improved initialization of rehlds api Prefer Sys_GetModuleHandle over Sys_LoadModule to avoid unnecessary reference count increase 2.4.3 s1lentq 2023-10-10 13:38:41 +0700
  • 33c4062e31 Add workflows/build.yml 2.3.9 s1lentq 2023-10-10 12:51:28 +0700
  • c94d5dfe43 Initial commit 2.3.8 s1lentq 2017-02-13 07:07:47 +0500