mirror of
https://github.com/rehlds/resemiclip.git
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410 lines
9.0 KiB
C
410 lines
9.0 KiB
C
/*
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*
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* In addition, as a special exception, the author gives permission to
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* link the code of this program with the Half-Life Game Engine ("HL
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* Engine") and Modified Game Libraries ("MODs") developed by Valve,
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* L.L.C ("Valve"). You must obey the GNU General Public License in all
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* respects for all of the code used other than the HL Engine and MODs
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* from Valve. If you modify this file, you may extend this exception
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* to your version of the file, but you are not obligated to do so. If
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* you do not wish to do so, delete this exception statement from your
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* version.
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*
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*/
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#pragma once
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#include "const.h"
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#include "modelgen.h"
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#include "spritegn.h"
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#include "bspfile.h"
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#include "crc.h"
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#include "com_model.h"
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#include "commonmacros.h"
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// header
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#define ALIAS_MODEL_VERSION 0x006
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#define IDPOLYHEADER MAKEID('I', 'D', 'P', 'O') // little-endian "IDPO"
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#define MAX_LBM_HEIGHT 480
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#define MAX_ALIAS_MODEL_VERTS 2000
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#define SURF_PLANEBACK 2
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#define SURF_DRAWSKY 4
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#define SURF_DRAWSPRITE 8
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#define SURF_DRAWTURB 0x10
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#define SURF_DRAWTILED 0x20
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#define SURF_DRAWBACKGROUND 0x40
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#define MAX_MODEL_NAME 64
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#define MIPLEVELS 4
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#define NUM_AMBIENTS 4 // automatic ambient sounds
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#define MAXLIGHTMAPS 4
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#define MAX_KNOWN_MODELS 1024
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typedef struct mvertex_s
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{
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vec3_t position;
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} mvertex_t;
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typedef struct mplane_s
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{
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vec3_t normal; // surface normal
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float dist; // closest appoach to origin
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byte type; // for texture axis selection and fast side tests
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byte signbits; // signx + signy<<1 + signz<<1
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byte pad[2];
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} mplane_t;
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typedef struct texture_s
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{
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char name[16];
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unsigned width, height;
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#ifndef SWDS
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int gl_texturenum;
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struct msurface_s * texturechain;
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#endif
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int anim_total; // total tenths in sequence ( 0 = no)
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int anim_min, anim_max; // time for this frame min <=time< max
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struct texture_s *anim_next; // in the animation sequence
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struct texture_s *alternate_anims; // bmodels in frame 1 use these
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unsigned offsets[MIPLEVELS]; // four mip maps stored
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#ifdef SWDS
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unsigned paloffset;
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#else
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byte *pPal;
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#endif
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} texture_t;
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typedef struct medge_s
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{
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unsigned short v[2];
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unsigned int cachededgeoffset;
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} medge_t;
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typedef struct mtexinfo_s
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{
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float vecs[2][4]; // [s/t] unit vectors in world space.
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// [i][3] is the s/t offset relative to the origin.
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// s or t = dot(3Dpoint,vecs[i])+vecs[i][3]
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float mipadjust; // ?? mipmap limits for very small surfaces
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texture_t *texture;
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int flags; // sky or slime, no lightmap or 256 subdivision
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} mtexinfo_t;
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#define TEX_SPECIAL 1 // sky or slime, no lightmap or 256 subdivision
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typedef struct msurface_s msurface_t;
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typedef struct decal_s decal_t;
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// JAY: Compress this as much as possible
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struct decal_s
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{
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decal_t *pnext; // linked list for each surface
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msurface_t *psurface; // Surface id for persistence / unlinking
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short dx; // Offsets into surface texture (in texture coordinates, so we don't need floats)
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short dy;
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short texture; // Decal texture
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byte scale; // Pixel scale
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byte flags; // Decal flags
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short entityIndex; // Entity this is attached to
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};
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struct msurface_s
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{
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int visframe; // should be drawn when node is crossed
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int dlightframe; // last frame the surface was checked by an animated light
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int dlightbits; // dynamically generated. Indicates if the surface illumination
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// is modified by an animated light.
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mplane_t *plane; // pointer to shared plane
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int flags; // see SURF_ #defines
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int firstedge; // look up in model->surfedges[], negative numbers
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int numedges; // are backwards edges
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// surface generation data
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struct surfcache_s *cachespots[MIPLEVELS];
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short texturemins[2]; // smallest s/t position on the surface.
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short extents[2]; // ?? s/t texture size, 1..256 for all non-sky surfaces
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mtexinfo_t *texinfo;
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// lighting info
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byte styles[MAXLIGHTMAPS]; // index into d_lightstylevalue[] for animated lights
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// no one surface can be effected by more than 4
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// animated lights.
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color24 *samples;
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decal_t *pdecals;
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};
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typedef struct mnode_s
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{
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// common with leaf
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int contents; // 0, to differentiate from leafs
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int visframe; // node needs to be traversed if current
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short minmaxs[6]; // for bounding box culling
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struct mnode_s *parent;
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// node specific
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mplane_t *plane;
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struct mnode_s *children[2];
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unsigned short firstsurface;
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unsigned short numsurfaces;
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} mnode_t;
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typedef struct mleaf_s
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{
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// common with node
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int contents; // wil be a negative contents number
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int visframe; // node needs to be traversed if current
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short minmaxs[6]; // for bounding box culling
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struct mnode_s *parent;
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// leaf specific
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byte *compressed_vis;
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struct efrag_s *efrags;
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msurface_t **firstmarksurface;
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int nummarksurfaces;
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int key; // BSP sequence number for leaf's contents
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byte ambient_sound_level[NUM_AMBIENTS];
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} mleaf_t;
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typedef struct hull_s
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{
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dclipnode_t *clipnodes;
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mplane_t *planes;
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int firstclipnode;
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int lastclipnode;
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vec3_t clip_mins, clip_maxs;
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} hull_t;
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typedef struct mspriteframe_t
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{
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int width;
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int height;
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void *pcachespot;
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float up, down, left, right;
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byte pixels[4];
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} mspriteframe_s;
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typedef struct mspritegroup_s
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{
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int numframes;
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float *intervals;
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mspriteframe_t *frames[1];
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} mspritegroup_t;
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typedef struct mspriteframedesc_s
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{
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spriteframetype_t type;
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mspriteframe_t *frameptr;
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} mspriteframedesc_t;
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typedef struct msprite_s
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{
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short int type;
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short int texFormat;
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int maxwidth, maxheight;
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int numframes;
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int paloffset;
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float beamlength;
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void *cachespot;
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mspriteframedesc_t frames[1];
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} msprite_t;
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typedef struct maliasframedesc_s
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{
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aliasframetype_t type;
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trivertx_t bboxmin, bboxmax;
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int frame;
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char name[16];
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} maliasframedesc_t;
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typedef struct maliasskindesc_s
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{
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aliasskintype_t type;
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void *pcachespot;
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int skin;
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} maliasskindesc_t;
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typedef struct maliasgroupframedesc_s
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{
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trivertx_t bboxmin, bboxmax;
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int frame;
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} maliasgroupframedesc_t;
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typedef struct maliasgroup_s
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{
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int numframes;
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int intervals;
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maliasgroupframedesc_t frames[1];
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} maliasgroup_t;
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typedef struct maliasskingroup_s
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{
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int numskins;
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int intervals;
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maliasskindesc_t skindescs[1];
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} maliasskingroup_t;
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typedef struct mtriangle_s
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{
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int facesfront;
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int vertindex[3];
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} mtriangle_t;
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typedef struct aliashdr_s
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{
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int model;
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int stverts;
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int skindesc;
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int triangles;
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int palette;
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maliasframedesc_t frames[1];
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} aliashdr_t;
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typedef enum modtype_e
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{
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mod_bad = -1,
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mod_brush,
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mod_sprite,
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mod_alias,
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mod_studio,
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} modtype_t;
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typedef struct model_s
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{
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char name[MAX_MODEL_NAME];
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int needload; // bmodels and sprites don't cache normally
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modtype_t type;
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int numframes;
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synctype_t synctype;
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int flags;
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//
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// volume occupied by the model
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//
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vec3_t mins, maxs;
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float radius;
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//
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// brush model
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//
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int firstmodelsurface, nummodelsurfaces;
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int numsubmodels;
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dmodel_t *submodels;
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int numplanes;
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mplane_t *planes;
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int numleafs; // number of visible leafs, not counting 0
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struct mleaf_s *leafs;
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int numvertexes;
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mvertex_t *vertexes;
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int numedges;
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medge_t *edges;
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int numnodes;
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mnode_t *nodes;
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int numtexinfo;
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mtexinfo_t *texinfo;
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int numsurfaces;
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msurface_t *surfaces;
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int numsurfedges;
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int *surfedges;
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int numclipnodes;
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dclipnode_t *clipnodes;
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int nummarksurfaces;
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msurface_t **marksurfaces;
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hull_t hulls[MAX_MAP_HULLS];
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int numtextures;
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texture_t **textures;
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byte *visdata;
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color24 *lightdata;
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char *entities;
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//
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// additional model data
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//
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cache_user_t cache; // only access through Mod_Extradata
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} model_t;
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typedef struct cachepic_s
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{
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char name[64];
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cache_user_t cache;
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} cachepic_t;
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typedef struct cachewad_s cachewad_t;
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typedef void(*PFNCACHE)(cachewad_t *, unsigned char *);
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typedef struct cachewad_s
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{
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char *name;
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cachepic_t *cache;
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int cacheCount;
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int cacheMax;
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struct lumpinfo_s *lumps;
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int lumpCount;
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int cacheExtra;
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PFNCACHE pfnCacheBuild;
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int numpaths;
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char **basedirs;
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int *lumppathindices;
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#ifndef SWDS
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int tempWad;
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#endif // SWDS
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} cachewad_t;
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typedef struct mod_known_info_s
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{
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qboolean shouldCRC;
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qboolean firstCRCDone;
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CRC32_t initialCRC;
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} mod_known_info_t;
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