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metamod-r/metamod/msvc/metamod.vcxproj

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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{02832A39-E902-46B7-8D47-911C37CF41B0}</ProjectGuid>
<SccProjectName />
<SccLocalPath />
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</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
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<PlatformToolset>v120_xp</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
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</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
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<PlatformToolset>v120_xp</PlatformToolset>
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</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup>
<_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
<CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
<CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
<CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<TargetName>$(ProjectName)</TargetName>
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</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<TargetName>$(ProjectName)</TargetName>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>$(ProjectDir)\..\;$(ProjectDir)\..\src;$(ProjectDir)\..\version;$(ProjectDir)\..\include;$(ProjectDir)\..\include\common;$(ProjectDir)\..\include\dlls;$(ProjectDir)\..\include\engine;$(ProjectDir)\..\include\game_shared;$(ProjectDir)\..\include\pm_shared;$(ProjectDir)\..\include\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>METAMOD_CORE;WIN32;_DEBUG;_WINDOWS;_USRDLL;METAMOD_EXPORTS;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderOutputFile>$(IntDir)$(TargetName).pch</PrecompiledHeaderOutputFile>
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
<ObjectFileName>$(IntDir)</ObjectFileName>
<ProgramDataBaseFileName>.\debug/inf/</ProgramDataBaseFileName>
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<WarningLevel>Level3</WarningLevel>
<TreatWarningAsError>true</TreatWarningAsError>
<SuppressStartupBanner>true</SuppressStartupBanner>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<CompileAs>Default</CompileAs>
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<PrecompiledHeaderFile>precompiled.h</PrecompiledHeaderFile>
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</ClCompile>
<Link>
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<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
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<ModuleDefinitionFile>metamod.def</ModuleDefinitionFile>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<ProgramDatabaseFile>$(OutDir)$(TargetName).pdb</ProgramDatabaseFile>
<ImportLibrary>$(OutDir)$(TargetName).lib</ImportLibrary>
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<TargetMachine>MachineX86</TargetMachine>
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
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<AdditionalDependencies>psapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<SubSystem>Console</SubSystem>
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</Link>
<Midl>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>Win32</TargetEnvironment>
<TypeLibraryName>.\debug/metamod.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ResourceCompile>
<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
</ResourceCompile>
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<PreBuildEvent>
<Command>IF EXIST "$(ProjectDir)PreBuild.bat" (CALL "$(ProjectDir)PreBuild.bat" "$(ProjectDir)..\version\" "$(ProjectDir)..\")</Command>
</PreBuildEvent>
<PreBuildEvent>
<Message>Setup version from Git revision</Message>
</PreBuildEvent>
<PostBuildEvent>
<Command>IF EXIST "$(ProjectDir)PostBuild.bat" (CALL "$(ProjectDir)PostBuild.bat" "$(TargetDir)" "$(TargetName)" "$(TargetExt)" "$(ProjectDir)")</Command>
</PostBuildEvent>
<PostBuildEvent>
<Message>Automatic deployment script</Message>
</PostBuildEvent>
<CustomBuildStep>
<Command>echo Empty Action</Command>
</CustomBuildStep>
<CustomBuildStep>
<Message>Force build to run Pre-Build event</Message>
</CustomBuildStep>
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</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<Optimization>Full</Optimization>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
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<AdditionalIncludeDirectories>$(ProjectDir)\..\;$(ProjectDir)\..\src;$(ProjectDir)\..\version;$(ProjectDir)\..\include;$(ProjectDir)\..\include\common;$(ProjectDir)\..\include\dlls;$(ProjectDir)\..\include\engine;$(ProjectDir)\..\include\game_shared;$(ProjectDir)\..\include\pm_shared;$(ProjectDir)\..\include\public;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>METAMOD_CORE;WIN32;NDEBUG;_WINDOWS;_USRDLL;METAMOD_EXPORTS;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<FunctionLevelLinking>true</FunctionLevelLinking>
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<PrecompiledHeader>Use</PrecompiledHeader>
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<PrecompiledHeaderOutputFile>$(IntDir)$(TargetName).pch</PrecompiledHeaderOutputFile>
<AssemblerListingLocation>$(IntDir)</AssemblerListingLocation>
<ObjectFileName>$(IntDir)</ObjectFileName>
<ProgramDataBaseFileName>.\release/inf/</ProgramDataBaseFileName>
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<WarningLevel>Level3</WarningLevel>
<TreatWarningAsError>true</TreatWarningAsError>
<SuppressStartupBanner>true</SuppressStartupBanner>
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<CompileAs>Default</CompileAs>
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<PrecompiledHeaderFile>precompiled.h</PrecompiledHeaderFile>
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<PreprocessToFile>false</PreprocessToFile>
<IntrinsicFunctions>true</IntrinsicFunctions>
<OmitFramePointers>true</OmitFramePointers>
<BufferSecurityCheck>false</BufferSecurityCheck>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<SDLCheck>false</SDLCheck>
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</ClCompile>
<Link>
<OutputFile>.\release/metamod.dll</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<ModuleDefinitionFile>.\metamod.def</ModuleDefinitionFile>
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<ProgramDatabaseFile>$(OutDir)$(TargetName).pdb</ProgramDatabaseFile>
<ImportLibrary>$(OutDir)$(TargetName).lib</ImportLibrary>
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<TargetMachine>MachineX86</TargetMachine>
<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
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<AdditionalDependencies>psapi.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<OptimizeReferences>true</OptimizeReferences>
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</Link>
<Midl>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MkTypLibCompatible>true</MkTypLibCompatible>
<SuppressStartupBanner>true</SuppressStartupBanner>
<TargetEnvironment>Win32</TargetEnvironment>
<TypeLibraryName>.\release/metamod.tlb</TypeLibraryName>
<HeaderFileName>
</HeaderFileName>
</Midl>
<ResourceCompile>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<Culture>0x0409</Culture>
</ResourceCompile>
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<PreBuildEvent>
<Command>IF EXIST "$(ProjectDir)PreBuild.bat" (CALL "$(ProjectDir)PreBuild.bat" "$(ProjectDir)..\version\" "$(ProjectDir)..\")</Command>
</PreBuildEvent>
<PreBuildEvent>
<Message>Setup version from Git revision</Message>
</PreBuildEvent>
<PostBuildEvent>
<Command>IF EXIST "$(ProjectDir)PostBuild.bat" (CALL "$(ProjectDir)PostBuild.bat" "$(TargetDir)" "$(TargetName)" "$(TargetExt)" "$(ProjectDir)")</Command>
</PostBuildEvent>
<PostBuildEvent>
<Message>Automatic deployment script</Message>
</PostBuildEvent>
<CustomBuildStep>
<Command>echo Empty Action</Command>
</CustomBuildStep>
<CustomBuildStep>
<Message>Force build to run Pre-Build event</Message>
</CustomBuildStep>
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</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\src\api_info.cpp" />
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<ClCompile Include="..\src\callback_jit.cpp" />
<ClCompile Include="..\src\commands_meta.cpp" />
<ClCompile Include="..\src\conf_meta.cpp" />
<ClCompile Include="..\src\dllapi.cpp" />
<ClCompile Include="..\src\engine_api.cpp" />
<ClCompile Include="..\src\game_support.cpp" />
<ClCompile Include="..\src\h_export.cpp" />
<ClCompile Include="..\src\linkent.cpp" />
<ClCompile Include="..\src\linkgame.cpp" />
<ClCompile Include="..\src\log_meta.cpp" />
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<ClCompile Include="..\src\metamod_rehlds_api.cpp" />
<ClCompile Include="..\src\meta_eiface.cpp" />
<ClCompile Include="..\src\metamod.cpp" />
<ClCompile Include="..\src\mlist.cpp" />
<ClCompile Include="..\src\mplayer.cpp" />
<ClCompile Include="..\src\mplugin.cpp" />
<ClCompile Include="..\src\mreg.cpp" />
<ClCompile Include="..\src\mutil.cpp" />
<ClCompile Include="..\src\osdep.cpp" />
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<ClCompile Include="..\src\precompiled.cpp">
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
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</ClCompile>
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<ClCompile Include="..\src\public_amalgamation.cpp" />
<ClCompile Include="..\src\reg_support.cpp" />
<ClCompile Include="..\src\sdk_util.cpp" />
<ClCompile Include="..\src\studioapi.cpp" />
<ClCompile Include="..\src\support_meta.cpp" />
<ClCompile Include="..\src\utils.cpp" />
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</ItemGroup>
<ItemGroup>
<ClInclude Include="..\src\api_info.h" />
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<ClInclude Include="..\src\callback_jit.h" />
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<ClInclude Include="..\src\commands_meta.h" />
<ClInclude Include="..\src\conf_meta.h" />
<ClInclude Include="..\src\dllapi.h" />
<ClInclude Include="..\src\engine_api.h" />
<ClInclude Include="..\src\engine_t.h" />
<ClInclude Include="..\src\enginecallbacks.h" />
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<ClInclude Include="..\src\game_support.h" />
<ClInclude Include="..\src\h_export.h" />
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<ClInclude Include="..\src\jitasm.h" />
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<ClInclude Include="..\src\linkent.h" />
<ClInclude Include="..\src\log_meta.h" />
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<ClInclude Include="..\src\metamod_rehlds_api.h" />
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<ClInclude Include="..\src\meta_api.h" />
<ClInclude Include="..\src\meta_eiface.h" />
<ClInclude Include="..\src\metamod.h" />
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<ClInclude Include="..\src\mlist.h" />
<ClInclude Include="..\src\mplayer.h" />
<ClInclude Include="..\src\mplugin.h" />
<ClInclude Include="..\src\mreg.h" />
<ClInclude Include="..\src\mutil.h" />
<ClInclude Include="..\src\osdep.h" />
<ClInclude Include="..\src\plinfo.h" />
<ClInclude Include="..\src\precompiled.h" />
<ClInclude Include="..\src\reg_support.h" />
<ClInclude Include="..\src\sdk_util.h" />
<ClInclude Include="..\src\studioapi.h" />
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<ClInclude Include="..\src\support_meta.h" />
<ClInclude Include="..\src\types_meta.h" />
<ClInclude Include="..\src\utils.h" />
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</ItemGroup>
<ItemGroup>
<None Include="metamod.def" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="metamod.rc" />
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</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>