ReHLDS is a result of reverse engineering of original HLDS (build 6152/6153) using DWARF debug info embedded into linux version of HLDS, engine_i486.so
You can try playing on one of many servers that are using ReHLDS: [Game Tracker](http://www.gametracker.com/search/?search_by=server_variable&search_by2=sv_version)
ReHLDS is fully compatible with latest official HLDS downloaded by steamcmd. All you have to do is to download rehlds binaries and replace original swds.dll/engine_i486.so. For windows you can also copy a swds.pdb file with a debug information.
<br/><b>Warning!</b> ReHLDS is not compatible with an old 5xxx or below platforms downloaded by hldsupdatetool.
<li>sv_rehlds_movecmdrate_avg_punish // Time in minutes for which the player will be banned (0 - Permanent, use a negative number for a kick). Default: 5
<li>sv_rehlds_movecmdrate_burst_punish // Time in minutes for which the player will be banned (0 - Permanent, use a negative number for a kick). Default: 5
<li>sv_rehlds_stringcmdrate_avg_punish // Time in minutes for which the player will be banned (0 - Permanent, use a negative number for a kick). Default: 5
<li>sv_rehlds_stringcmdrate_burst_punish // Time in minutes for which the player will be banned (0 - Permanent, use a negative number for a kick). Default: 5
<li>sv_rehlds_userinfo_transmitted_fields // Userinfo fields only with these keys will be transmitted to clients via network. If not set then all fields will be transmitted (except prefixed with underscore). Each key must be prefixed by backslash, for example "\name\model\*sid\*hltv\bottomcolor\topcolor". See [wiki](https://github.com/dreamstalker/rehlds/wiki/Userinfo-keys) to collect sufficient set of keys for your server. Default: ""
<li>sv_rehlds_attachedentities_playeranimationspeed_fix // Fixes bug with gait animation speed increase when player has some attached entities (aiments). Can cause animation lags when cl_updaterate is low. Default: 0
<li>sv_rehlds_maxclients_from_single_ip // Limit number of connections at the same time from single IP address, not confuse to already connected players. Default: 5
<li>sv_use_entity_file // Use custom entity file for a map. Path to an entity file will be "maps/[map name].ent". 0 - use original entities. 1 - use .ent files from maps directory. 2 - use .ent files from maps directory and create new .ent file if not exist.
<li>reslist <sound | model | decal | generic | event> // Separately prints the details of the precached resources for sounds, models, decals, generic and events in server console. Useful for managing resources and dealing with the goldsource precache limits.