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Update README.md (#329)

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In-line 2017-01-28 17:24:32 +04:00 committed by Lev
parent 6715402425
commit 21d8ca5521

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@ -36,7 +36,7 @@ Bugfixed version of rehlds contains an additional cvars:
<li>syserror_logfile <filename> // File for the system error log. Default: sys_error.log
<li>sv_auto_precache_sounds_in_models <1|0> // Automatically precache sounds attached to models. Deault: 0
<li>sv_delayed_spray_upload <1|0> // Upload custom sprays after entering the game instead of when connecting. It increases upload speed. Default: 0
<li>sv_echo_unknown_cmd <1|0> // Echo in the console when trying execute an uncknown command. Default: 0
<li>sv_echo_unknown_cmd <1|0> // Echo in the console when trying execute an unknown command. Default: 0
<li>sv_rcon_condebug <1|0> // Print rcon debug in the console. Default: 1
<li>sv_force_ent_intersection <1|0> // In a 3-rd party plugins used to force colliding of SOLID_SLIDEBOX entities. Default: 0
<li>sv_rehlds_force_dlmax <1|0> // Force a client's cl_dlmax cvar to 1024. It avoids an excessive packets fragmentation. Default: 0
@ -94,5 +94,5 @@ On Linux:
Compiled binaries will be placed in the rehlds/build/binaries/ directory
## How can I help the project?
Just install it on your game server and report problems you faced
Just install it on your game server and report problems you faced.
Merge requests are also welcome :)