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Update README.md (#329)
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@ -36,7 +36,7 @@ Bugfixed version of rehlds contains an additional cvars:
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<li>syserror_logfile <filename> // File for the system error log. Default: sys_error.log
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<li>sv_auto_precache_sounds_in_models <1|0> // Automatically precache sounds attached to models. Deault: 0
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<li>sv_delayed_spray_upload <1|0> // Upload custom sprays after entering the game instead of when connecting. It increases upload speed. Default: 0
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<li>sv_echo_unknown_cmd <1|0> // Echo in the console when trying execute an uncknown command. Default: 0
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<li>sv_echo_unknown_cmd <1|0> // Echo in the console when trying execute an unknown command. Default: 0
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<li>sv_rcon_condebug <1|0> // Print rcon debug in the console. Default: 1
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<li>sv_force_ent_intersection <1|0> // In a 3-rd party plugins used to force colliding of SOLID_SLIDEBOX entities. Default: 0
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<li>sv_rehlds_force_dlmax <1|0> // Force a client's cl_dlmax cvar to 1024. It avoids an excessive packets fragmentation. Default: 0
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@ -94,5 +94,5 @@ On Linux:
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Compiled binaries will be placed in the rehlds/build/binaries/ directory
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## How can I help the project?
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Just install it on your game server and report problems you faced
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Just install it on your game server and report problems you faced.
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Merge requests are also welcome :)
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