s1lentq
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4fc947807f
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Refactoring
Fix crash on SV_SingleClipMoveToEntity, added safe check for pointer model
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2016-12-12 22:05:45 +07:00 |
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s1lentq
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5c1be6a61d
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Clean up code/dwarf
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2016-11-22 04:46:48 +07:00 |
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s1lentq
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762923fbc3
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Implemented new function SV_EmitSound2 for 3-rd things and hook. (#213)
Added direct call for functions SV_EmitSound2 and SV_StartSound
Added cvar sv_rcon_condebug 0/1
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2016-06-06 19:28:07 +03:00 |
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asmodai
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59411b08cc
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Using undecorated function name macros for linux
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2016-01-10 19:35:34 +03:00 |
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asmodai
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3f2a77b71c
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Fixed crash on bot disconnect
Using inline algorithms instead of defines
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2016-01-10 17:06:19 +03:00 |
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s1lentq
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b7bd3f7720
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ReHLDS API: Implemented SV_ActivateServer hook and added GetResourcesNum, GetDecalNameNum
Fix: using defines instead of magic numbers
Added include qlimits.h
Reduced the size global variable localinfo, ipfilters, userfilters
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2015-11-13 04:42:47 +06:00 |
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dreamstalker
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2a0fff4074
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#8 Refactoring SDK
Get rid of (u)int[nn]_t types from osconfig.h, use (u)int[nn] from archtypes.h instead
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2015-05-09 20:58:58 +04:00 |
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dreamstalker
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35efb4fc8f
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Fixed #6: Exposed IGameServerData interface
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2015-05-08 23:07:42 +04:00 |
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dreamstalker
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7326bee095
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Initial commit
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2015-05-04 22:25:41 +04:00 |
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