mirror of
https://github.com/EpicMorg/SteamPathsLib.git
synced 2025-04-16 22:12:31 +03:00
Compare commits
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13
.github/FUNDING.yml
vendored
Normal file
13
.github/FUNDING.yml
vendored
Normal file
@ -0,0 +1,13 @@
|
||||
# These are supported funding model platforms
|
||||
patreon: epicmorg
|
||||
ko_fi: epicmorg
|
||||
custom: https://ko-fi.com/alexz696
|
||||
|
||||
#github: # Replace with up to 4 GitHub Sponsors-enabled usernames e.g., [user1, user2]
|
||||
#open_collective: # Replace with a single Open Collective username
|
||||
#tidelift: # Replace with a single Tidelift platform-name/package-name e.g., npm/babel
|
||||
#community_bridge: # Replace with a single Community Bridge project-name e.g., cloud-foundry
|
||||
#liberapay: # Replace with a single Liberapay username
|
||||
#issuehunt: # Replace with a single IssueHunt username
|
||||
#otechie: # Replace with a single Otechie username
|
||||
#custom: # Replace with up to 4 custom sponsorship URLs e.g., ['link1', 'link2']
|
9
.github/dependabot.yml
vendored
Normal file
9
.github/dependabot.yml
vendored
Normal file
@ -0,0 +1,9 @@
|
||||
version: 2
|
||||
updates:
|
||||
- package-ecosystem: nuget
|
||||
directory: "/"
|
||||
schedule:
|
||||
interval: daily
|
||||
time: "02:00"
|
||||
open-pull-requests-limit: 10
|
||||
target-branch: "develop"
|
40
.github/workflows/develop.yml
vendored
Normal file
40
.github/workflows/develop.yml
vendored
Normal file
@ -0,0 +1,40 @@
|
||||
name: SteamPathsLib - develop
|
||||
|
||||
on:
|
||||
push:
|
||||
branches: [ develop ]
|
||||
|
||||
env:
|
||||
ACTIONS_ALLOW_UNSECURE_COMMANDS: true
|
||||
|
||||
jobs:
|
||||
build:
|
||||
runs-on: windows-latest
|
||||
|
||||
steps:
|
||||
|
||||
- name: Set the value
|
||||
run: echo "ACTIONS_ALLOW_UNSECURE_COMMANDS=true" >> $GITHUB_ENV
|
||||
|
||||
- name: Checkout Code
|
||||
uses: actions/checkout@master
|
||||
with:
|
||||
clean: true
|
||||
fetch-depth: 0
|
||||
lfs: true
|
||||
submodules: true
|
||||
|
||||
- name: Add msbuild to PATH
|
||||
uses: microsoft/setup-msbuild@v1.1
|
||||
with:
|
||||
vs-prerelease: true
|
||||
msbuild-architecture: x86
|
||||
|
||||
- name: Setup NuGet
|
||||
uses: NuGet/setup-nuget@v1
|
||||
|
||||
- name: Restore NuGet Packages
|
||||
run: nuget restore src/EpicMorg.SteamPathsSolution.sln
|
||||
|
||||
- name: Build Debug
|
||||
run: msbuild src/EpicMorg.SteamPathsSolution.sln /p:Configuration=Debug
|
40
.github/workflows/master.yml
vendored
Normal file
40
.github/workflows/master.yml
vendored
Normal file
@ -0,0 +1,40 @@
|
||||
name: SteamPathsLib - master
|
||||
|
||||
on:
|
||||
push:
|
||||
branches: [ master ]
|
||||
|
||||
env:
|
||||
ACTIONS_ALLOW_UNSECURE_COMMANDS: true
|
||||
|
||||
jobs:
|
||||
build:
|
||||
runs-on: windows-latest
|
||||
|
||||
steps:
|
||||
|
||||
- name: Set the value
|
||||
run: echo "ACTIONS_ALLOW_UNSECURE_COMMANDS=true" >> $GITHUB_ENV
|
||||
|
||||
- name: Checkout Code
|
||||
uses: actions/checkout@master
|
||||
with:
|
||||
clean: true
|
||||
fetch-depth: 0
|
||||
lfs: true
|
||||
submodules: true
|
||||
|
||||
- name: Add msbuild to PATH
|
||||
uses: microsoft/setup-msbuild@v1.1
|
||||
with:
|
||||
vs-prerelease: true
|
||||
msbuild-architecture: x86
|
||||
|
||||
- name: Setup NuGet
|
||||
uses: NuGet/setup-nuget@v1
|
||||
|
||||
- name: Restore NuGet Packages
|
||||
run: nuget restore src/EpicMorg.SteamPathsSolution.sln
|
||||
|
||||
- name: Build Release
|
||||
run: msbuild src/EpicMorg.SteamPathsSolution.sln /p:Configuration=Release
|
43
.github/workflows/pr.yml
vendored
Normal file
43
.github/workflows/pr.yml
vendored
Normal file
@ -0,0 +1,43 @@
|
||||
name: SteamPathsLib - pull request to master
|
||||
|
||||
on:
|
||||
pull_request:
|
||||
branches: [ master ]
|
||||
|
||||
env:
|
||||
ACTIONS_ALLOW_UNSECURE_COMMANDS: true
|
||||
|
||||
jobs:
|
||||
build:
|
||||
runs-on: windows-latest
|
||||
|
||||
steps:
|
||||
|
||||
- name: Set the value
|
||||
run: echo "ACTIONS_ALLOW_UNSECURE_COMMANDS=true" >> $GITHUB_ENV
|
||||
|
||||
- name: Checkout Code
|
||||
uses: actions/checkout@master
|
||||
with:
|
||||
clean: true
|
||||
fetch-depth: 0
|
||||
lfs: true
|
||||
submodules: true
|
||||
|
||||
- name: Add msbuild to PATH
|
||||
uses: microsoft/setup-msbuild@v1.1
|
||||
with:
|
||||
vs-prerelease: true
|
||||
msbuild-architecture: x86
|
||||
|
||||
- name: Setup NuGet
|
||||
uses: NuGet/setup-nuget@v1
|
||||
|
||||
- name: Restore NuGet Packages
|
||||
run: nuget restore src/EpicMorg.SteamPathsSolution.sln
|
||||
|
||||
- name: Build Debug
|
||||
run: msbuild src/EpicMorg.SteamPathsSolution.sln /p:Configuration=Debug
|
||||
|
||||
- name: Build Release
|
||||
run: msbuild src/EpicMorg.SteamPathsSolution.sln /p:Configuration=Release
|
13
.travis.yml
13
.travis.yml
@ -1,13 +0,0 @@
|
||||
#os: windows
|
||||
#language: csharp
|
||||
#solution: src/EpicMorg.SteamPathsSolution.sln
|
||||
#services:
|
||||
# - nuget
|
||||
#install:
|
||||
# - nuget restore src/EpicMorg.SteamPathsSolution.sln
|
||||
#matrix:
|
||||
# include:
|
||||
# name: Library Build
|
||||
# script:
|
||||
# - msbuild /p:Configuration=Release src/EpicMorg.SteamPathsSolution.sln
|
||||
|
@ -2,3 +2,11 @@
|
||||
* `1.1.0.0` Whats new:
|
||||
* Refractoring API
|
||||
* Added new info about steam and steam application
|
||||
* `1.1.0.1` Whats new:
|
||||
* Add info directly from Steam
|
||||
* `1.1.0.2` Whats new:
|
||||
* Fixed catching exceptions
|
||||
* `1.1.0.3` Whats new:
|
||||
* Fixed loading appmanifest data if we have an invalid *.acf.
|
||||
* `1.1.0.4` Whats new:
|
||||
* Code review and optimizations, dotNetCore support
|
@ -1,6 +1,8 @@
|
||||
# SteamPathsLib
|
||||
|
||||
# [](https://travis-ci.org/EpicMorg/SteamPathsLib) [](https://www.nuget.org/packages/EpicMorg.SteamPathsLib/) [](https://github.com/EpicMorg/SteamPathsLib/issues) [](https://github.com/EpicMorg/SteamPathsLib/network) [](https://github.com/EpicMorg/SteamPathsLib/stargazers) [](LICENSE.md) [](CHANGELOG.md)
|
||||
# [](https://ci.appveyor.com/project/stamepicmorg/steampathslib) [](https://www.nuget.org/packages/EpicMorg.SteamPathsLib/) [](https://github.com/EpicMorg/SteamPathsLib/archive/master.zip) [](https://github.com/EpicMorg/SteamPathsLib/releases) [](LICENSE.md) [](CHANGELOG.md) [](https://github.com/EpicMorg/SteamPathsLib/commits) [](https://github.com/EpicMorg/SteamPathsLib/issues) [](https://github.com/EpicMorg/SteamPathsLib/network) [](https://github.com/EpicMorg/SteamPathsLib/stargazers) [](https://github.com/EpicMorg/SteamPathsLib/pulse) [](https://codescene.io/projects/6853) [](https://codescene.io/projects/6853)
|
||||
|
||||
[](https://codescene.io/projects/6853/jobs/latest-successful/results)
|
||||
|
||||
# Usage
|
||||
|
||||
|
@ -1,33 +0,0 @@
|
||||
<?xml version="1.0"?>
|
||||
<package xmlns="http://schemas.microsoft.com/packaging/2013/05/nuspec.xsd">
|
||||
<metadata minClientVersion="3.3">
|
||||
<id>EpicMorg.SteamPathsLib</id>
|
||||
<title>Steam Paths Library</title>
|
||||
<version>1.1.0.0</version>
|
||||
<authors>EpicMorgDev, AurZum, stam</authors>
|
||||
<owners>EpicMorgDev, AurZum, stam</owners>
|
||||
<language>en-US</language>
|
||||
<projectUrl>https://github.com/EpicMorg/SteamPathsLib</projectUrl>
|
||||
<repository type="git" url="https://github.com/EpicMorg/SteamPathsLib.git" branch="master"/>
|
||||
<license type="expression">MIT</license>
|
||||
<icon>images\icon.png</icon>
|
||||
<requireLicenseAcceptance>false</requireLicenseAcceptance>
|
||||
<releaseNotes>Refractoring API. Added new info about steam and steam application.</releaseNotes>
|
||||
<description>Small helper for getting som registry keys of Steam.</description>
|
||||
<copyright>Copyright ©2020 EpicMorg</copyright>
|
||||
<tags>steam epicmorg registry path helper</tags>
|
||||
<dependencies>
|
||||
<group targetFramework=".NETFramework4.8.0" />
|
||||
<group targetFramework=".NETFramework4.7.2" />
|
||||
<group targetFramework=".NETFramework4.6.2" />
|
||||
<group targetFramework=".NETFramework4.5.2" />
|
||||
</dependencies>
|
||||
</metadata>
|
||||
<files>
|
||||
<file src="lib\net48\*.dll" target="lib\net48" />
|
||||
<file src="lib\net472\*.dll" target="lib\net472" />
|
||||
<file src="lib\net462\*.dll" target="lib\net462" />
|
||||
<file src="lib\net452\*.dll" target="lib\net452" />
|
||||
<file src="images\*" target="images" />
|
||||
</files>
|
||||
</package>
|
@ -1,12 +0,0 @@
|
||||
Remove-Item './lib/net48/dummy_file' -Force
|
||||
Remove-Item './lib/net472/dummy_file' -Force
|
||||
Remove-Item './lib/net462/dummy_file' -Force
|
||||
Remove-Item './lib/net452/dummy_file' -Force
|
||||
Remove-Item './*.nupkg' -Force
|
||||
|
||||
& nuget.exe pack ./EpicMorg.SteamPathsLib.nuspec
|
||||
|
||||
Copy-Item './dummy_file' -Destination './lib/net48/dummy_file' -Force
|
||||
Copy-Item './dummy_file' -Destination './lib/net472/dummy_file' -Force
|
||||
Copy-Item './dummy_file' -Destination './lib/net462/dummy_file' -Force
|
||||
Copy-Item './dummy_file' -Destination './lib/net452/dummy_file' -Force
|
@ -1 +0,0 @@
|
||||
dummy_file
|
@ -1 +0,0 @@
|
||||
dummy_file
|
@ -1 +0,0 @@
|
||||
dummy_file
|
@ -1 +0,0 @@
|
||||
dummy_file
|
@ -1 +0,0 @@
|
||||
dummy_file
|
@ -1,58 +1,39 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{E34AE985-7C7E-49BA-A2B0-70D88F865265}</ProjectGuid>
|
||||
<OutputType>Library</OutputType>
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder>
|
||||
<RootNamespace>EpicMorg.SteamPathsLib</RootNamespace>
|
||||
<AssemblyName>EpicMorg.SteamPathsLib</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
<Deterministic>true</Deterministic>
|
||||
<TargetFrameworkProfile />
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<Project Sdk="Microsoft.Net.Sdk">
|
||||
<PropertyGroup>
|
||||
<ApplicationIcon>steam.ico</ApplicationIcon>
|
||||
<TargetFrameworks>net46;net461;net462;net47;net471;net472;net48;netstandard1.3;netcoreapp3.1</TargetFrameworks>
|
||||
<Company>EpicMorg</Company>
|
||||
<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
|
||||
<PackageRequireLicenseAcceptance>false</PackageRequireLicenseAcceptance>
|
||||
<RepositoryUrl>https://github.com/EpicMorg/SteamPathsLib</RepositoryUrl>
|
||||
<PackageIcon>steam.png</PackageIcon>
|
||||
<PackageProjectUrl>https://github.com/EpicMorg/SteamPathsLib</PackageProjectUrl>
|
||||
<Copyright>Copyright © EpicMorg 2020</Copyright>
|
||||
<AssemblyVersion>1.1.0.6</AssemblyVersion>
|
||||
<FileVersion>1.1.0.6</FileVersion>
|
||||
<Version>1.1.0.6</Version>
|
||||
<Description>Small helper for getting some registry keys of Steam.</Description>
|
||||
<SignAssembly>False</SignAssembly>
|
||||
<Authors>EpicMorgDev, AurZum, stam, kasthack</Authors>
|
||||
<PackageLicenseExpression>MIT</PackageLicenseExpression>
|
||||
<RepositoryType>git</RepositoryType>
|
||||
<PackageTags>steam epicmorg registry path helper vdf</PackageTags>
|
||||
<PackageReleaseNotes>Some of fixes</PackageReleaseNotes>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Net.Http" />
|
||||
<Reference Include="System.Xml" />
|
||||
<None Include="steam.png">
|
||||
<Pack>True</Pack>
|
||||
<PackagePath></PackagePath>
|
||||
</None>
|
||||
<PackageReference Include="Microsoft.Win32.Registry" Version="5.0.0" />
|
||||
<PackageReference Include="Gameloop.Vdf" Version="0.6.2" />
|
||||
<PackageReference Include="Microsoft.CSharp" Version="4.7.0" />
|
||||
<None Include="steam.ico">
|
||||
<Pack>True</Pack>
|
||||
</None>
|
||||
<PackageReference Include="StyleCop.Analyzers" Version="1.2.0-beta.164">
|
||||
<PrivateAssets>all</PrivateAssets>
|
||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers</IncludeAssets>
|
||||
</PackageReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="model\ActiveProcessSteamData.cs" />
|
||||
<Compile Include="model\SteamAppData.cs" />
|
||||
<Compile Include="model\SteamData.cs" />
|
||||
<Compile Include="SteamPathsUtil.cs" />
|
||||
<Compile Include="Properties\AssemblyInfo.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Content Include="steam.ico" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
</Project>
|
@ -0,0 +1,9 @@
|
||||
namespace EpicMorg.SteamPathsLib.Model
|
||||
{
|
||||
public class ActiveProcessSteamRegistryData
|
||||
{
|
||||
public string RegistryKey { get; set; }
|
||||
|
||||
public int PID { get; set; }
|
||||
}
|
||||
}
|
7
src/EpicMorg.SteamPathsLib/Model/ConfigSteamData.cs
Normal file
7
src/EpicMorg.SteamPathsLib/Model/ConfigSteamData.cs
Normal file
@ -0,0 +1,7 @@
|
||||
namespace EpicMorg.SteamPathsLib.Model
|
||||
{
|
||||
public class ConfigSteamData
|
||||
{
|
||||
public string[] SteamLibraryFolders { get; set; }
|
||||
}
|
||||
}
|
11
src/EpicMorg.SteamPathsLib/Model/LibrarySteamData.cs
Normal file
11
src/EpicMorg.SteamPathsLib/Model/LibrarySteamData.cs
Normal file
@ -0,0 +1,11 @@
|
||||
namespace EpicMorg.SteamPathsLib.Model
|
||||
{
|
||||
using System.Collections.Generic;
|
||||
|
||||
public class LibrarySteamData
|
||||
{
|
||||
public List<SteamAppManifestData> AppManifestDataList { get; set; }
|
||||
|
||||
public string Path { get; set; }
|
||||
}
|
||||
}
|
13
src/EpicMorg.SteamPathsLib/Model/SteamAppManifestData.cs
Normal file
13
src/EpicMorg.SteamPathsLib/Model/SteamAppManifestData.cs
Normal file
@ -0,0 +1,13 @@
|
||||
namespace EpicMorg.SteamPathsLib.Model
|
||||
{
|
||||
public class SteamAppManifestData
|
||||
{
|
||||
public int AppId { get; set; }
|
||||
|
||||
public string Name { get; set; }
|
||||
|
||||
public string InstallDir { get; set; }
|
||||
|
||||
public string Path { get; set; }
|
||||
}
|
||||
}
|
17
src/EpicMorg.SteamPathsLib/Model/SteamAppRegistryData.cs
Normal file
17
src/EpicMorg.SteamPathsLib/Model/SteamAppRegistryData.cs
Normal file
@ -0,0 +1,17 @@
|
||||
namespace EpicMorg.SteamPathsLib.Model
|
||||
{
|
||||
public class SteamAppRegistryData
|
||||
{
|
||||
public bool Installed { get; set; }
|
||||
|
||||
public bool Running { get; set; }
|
||||
|
||||
public bool Updating { get; set; }
|
||||
|
||||
public int AppId { get; set; }
|
||||
|
||||
public string Name { get; set; }
|
||||
|
||||
public string RegistryKey { get; set; }
|
||||
}
|
||||
}
|
27
src/EpicMorg.SteamPathsLib/Model/SteamRegistryData.cs
Normal file
27
src/EpicMorg.SteamPathsLib/Model/SteamRegistryData.cs
Normal file
@ -0,0 +1,27 @@
|
||||
namespace EpicMorg.SteamPathsLib.Model
|
||||
{
|
||||
public class SteamRegistryData
|
||||
{
|
||||
public string RegistryKey { get; set; }
|
||||
|
||||
public string LastGameNameUsed { get; set; }
|
||||
|
||||
public string SourceModInstallPath { get; set; }
|
||||
|
||||
public string SteamExe { get; set; }
|
||||
|
||||
public string SteamPath { get; set; }
|
||||
|
||||
public string Language { get; set; }
|
||||
|
||||
public string PseudoUUID { get; set; }
|
||||
|
||||
public string ModInstallPath { get; set; }
|
||||
|
||||
public int RunningAppID { get; set; }
|
||||
|
||||
public bool AlreadyRetriedOfflineMode { get; set; }
|
||||
|
||||
public bool RememberPassword { get; set; }
|
||||
}
|
||||
}
|
@ -1,18 +0,0 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
[assembly: AssemblyTitle("EpicMorg.SteamPathsLib")]
|
||||
[assembly: AssemblyDescription("Steam Paths Library")]
|
||||
[assembly: AssemblyConfiguration("")]
|
||||
[assembly: AssemblyCompany("EpicMorg")]
|
||||
[assembly: AssemblyProduct("EpicMorg.SteamPathsLib")]
|
||||
[assembly: AssemblyCopyright("Copyright © EpicMorg 2020")]
|
||||
[assembly: AssemblyTrademark("Valve")]
|
||||
[assembly: AssemblyCulture("")]
|
||||
|
||||
[assembly: ComVisible(false)]
|
||||
|
||||
[assembly: Guid("e34ae985-7c7e-49ba-a2b0-70d88f865265")]
|
||||
|
||||
[assembly: AssemblyVersion("1.1.0.0")]
|
||||
[assembly: AssemblyFileVersion("1.1.0.0")]
|
@ -1,116 +1,182 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using EpicMorg.SteamPathsLib.model;
|
||||
using Microsoft.Win32;
|
||||
|
||||
namespace EpicMorg.SteamPathsLib
|
||||
namespace EpicMorg.SteamPathsLib
|
||||
{
|
||||
public class SteamPathsUtil
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using EpicMorg.SteamPathsLib.Model;
|
||||
using Gameloop.Vdf;
|
||||
using Gameloop.Vdf.Linq;
|
||||
using Microsoft.Win32;
|
||||
|
||||
public static class SteamPathsUtil
|
||||
{
|
||||
private static readonly string _valveKey = @"Software\Valve";
|
||||
private static readonly string _valveSteamKey = @"Software\Valve\Steam";
|
||||
private static readonly string _valveSteamAppsKey = @"Software\Valve\Steam\Apps";
|
||||
private static readonly string _valveActiveProcessPID = @"Software\Valve\Steam\ActiveProcess";
|
||||
private const string ValveKey = @"Software\Valve";
|
||||
private const string ValveSteamKey = @"Software\Valve\Steam";
|
||||
private const string ValveSteamAppsKey = @"Software\Valve\Steam\Apps";
|
||||
private const string ValveActiveProcessPID = @"Software\Valve\Steam\ActiveProcess";
|
||||
|
||||
private static readonly string _valveSteamAppsPattern = @"Software\Valve\Steam\Apps\";
|
||||
private const string ValveSteamAppsPattern = @"Software\Valve\Steam\Apps\";
|
||||
|
||||
public static string GetValveKeyRegistry()
|
||||
public static string GetValveKeyRegistry() => TryOrDefault(() => Registry.CurrentUser.OpenSubKey(ValveKey).ToString());
|
||||
|
||||
public static string GetSteamAppsKeyRegistry() => TryOrDefault(() => Registry.CurrentUser.OpenSubKey(ValveSteamAppsKey).ToString());
|
||||
|
||||
public static ActiveProcessSteamRegistryData GetActiveProcessSteamData() => TryOrDefault(() =>
|
||||
{
|
||||
using (var regData = Registry.CurrentUser.OpenSubKey(ValveActiveProcessPID))
|
||||
{
|
||||
return new ActiveProcessSteamRegistryData
|
||||
{
|
||||
RegistryKey = regData.ToString(),
|
||||
PID = Convert.ToInt32(regData.GetValue("pid") ?? 0),
|
||||
};
|
||||
}
|
||||
});
|
||||
|
||||
public static SteamAppRegistryData GetSteamAppDataById(int appId) => TryOrDefault(() =>
|
||||
{
|
||||
using (var regData = Registry.CurrentUser.OpenSubKey(ValveSteamAppsPattern + appId))
|
||||
{
|
||||
return new SteamAppRegistryData
|
||||
{
|
||||
RegistryKey = regData.ToString(),
|
||||
Name = (regData.GetValue("Name") ?? string.Empty).ToString(),
|
||||
|
||||
AppId = appId,
|
||||
|
||||
Installed = (regData.GetValue("Installed") ?? 0).Equals(1),
|
||||
Updating = (regData.GetValue("Updating") ?? 0).Equals(1),
|
||||
Running = (regData.GetValue("Running") ?? 0).Equals(1),
|
||||
};
|
||||
}
|
||||
});
|
||||
|
||||
public static SteamRegistryData GetSteamData() => TryOrDefault(() =>
|
||||
{
|
||||
using (var regData = Registry.CurrentUser.OpenSubKey(ValveSteamKey))
|
||||
{
|
||||
return new SteamRegistryData
|
||||
{
|
||||
RegistryKey = regData.ToString(),
|
||||
LastGameNameUsed = (regData.GetValue("LastGameNameUsed") ?? string.Empty).ToString(),
|
||||
SourceModInstallPath = (regData.GetValue("SourceModInstallPath") ?? string.Empty).ToString(),
|
||||
SteamExe = (regData.GetValue("SteamExe") ?? string.Empty).ToString(),
|
||||
SteamPath = (regData.GetValue("SteamPath") ?? string.Empty).ToString(),
|
||||
Language = (regData.GetValue("Language") ?? string.Empty).ToString(),
|
||||
PseudoUUID = (regData.GetValue("PseudoUUID") ?? string.Empty).ToString(),
|
||||
ModInstallPath = (regData.GetValue("ModInstallPath") ?? string.Empty).ToString(),
|
||||
|
||||
RunningAppID = Convert.ToInt32((regData.GetValue("RunningAppID") ?? "0").ToString()),
|
||||
|
||||
RememberPassword = (regData.GetValue("RememberPassword") ?? 0).Equals(1),
|
||||
AlreadyRetriedOfflineMode = (regData.GetValue("AlreadyRetriedOfflineMode") ?? 0).Equals(1),
|
||||
};
|
||||
}
|
||||
});
|
||||
|
||||
public static ConfigSteamData GetSteamConfig() => TryOrDefault(() =>
|
||||
{
|
||||
var result = new ConfigSteamData();
|
||||
var libraryPaths = new List<string>();
|
||||
|
||||
var steamPath = new DirectoryInfo(GetSteamData().SteamPath).FullName;
|
||||
var configPath = Path.Combine(steamPath, "config", "config.vdf");
|
||||
|
||||
libraryPaths.Add(Path.Combine(steamPath, "steamapps"));
|
||||
|
||||
try {
|
||||
dynamic configObject = VdfConvert.Deserialize(File.ReadAllText(configPath)).Value;
|
||||
dynamic valve;
|
||||
|
||||
try {
|
||||
valve = configObject.Software.Valve;
|
||||
} catch {
|
||||
valve = configObject.Software.valve;
|
||||
}
|
||||
|
||||
var configLibraryPaths = ((VObject)valve.Steam)
|
||||
.Children()
|
||||
.Where(item => item.Key.StartsWith("BaseInstallFolder"))
|
||||
.Select(item => item.Value.ToString())
|
||||
.Select(line => new DirectoryInfo(line).FullName)
|
||||
.Select(line => Path.Combine(line, "steamapps"));
|
||||
|
||||
libraryPaths.AddRange(configLibraryPaths);
|
||||
} catch { }
|
||||
|
||||
result.SteamLibraryFolders = libraryPaths.ToArray();
|
||||
|
||||
return result;
|
||||
});
|
||||
|
||||
public static List<LibrarySteamData> GetLibrarySteamDataList() => TryOrDefault(() =>
|
||||
{
|
||||
var configData = GetSteamConfig();
|
||||
var result = new List<LibrarySteamData>();
|
||||
|
||||
foreach (var path in configData.SteamLibraryFolders)
|
||||
{
|
||||
var libraryData = new LibrarySteamData
|
||||
{
|
||||
Path = path,
|
||||
AppManifestDataList = new List<SteamAppManifestData>(),
|
||||
};
|
||||
|
||||
var files = new DirectoryInfo(path).GetFiles("appmanifest_*.acf");
|
||||
|
||||
foreach (var file in files)
|
||||
{
|
||||
try
|
||||
{
|
||||
var appData = new SteamAppManifestData();
|
||||
dynamic appManifestObject = VdfConvert.Deserialize(File.ReadAllText(file.FullName)).Value;
|
||||
|
||||
appData.AppId = Convert.ToInt32(appManifestObject.appid.Value);
|
||||
appData.Name = appManifestObject.name.Value;
|
||||
appData.InstallDir = appManifestObject.installdir.Value;
|
||||
|
||||
appData.Path = Path.Combine(path, "common", appData.InstallDir);
|
||||
|
||||
libraryData.AppManifestDataList.Add(appData);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Console.WriteLine(e);
|
||||
}
|
||||
}
|
||||
|
||||
result.Add(libraryData);
|
||||
}
|
||||
|
||||
return result;
|
||||
});
|
||||
|
||||
public static List<SteamAppManifestData> GetAllSteamAppManifestData() => TryOrDefault(() =>
|
||||
{
|
||||
var result = new List<SteamAppManifestData>();
|
||||
|
||||
var libraries = GetLibrarySteamDataList();
|
||||
|
||||
foreach (var library in libraries)
|
||||
{
|
||||
result.AddRange(library.AppManifestDataList);
|
||||
}
|
||||
|
||||
return result;
|
||||
});
|
||||
|
||||
public static SteamAppManifestData GetSteamAppManifestDataById(int appId) => GetAllSteamAppManifestData()?.FirstOrDefault(appData => appData.AppId == appId);
|
||||
|
||||
private static T TryOrDefault<T>(Func<T> action)
|
||||
{
|
||||
try
|
||||
{
|
||||
return Registry.CurrentUser.OpenSubKey(_valveKey).ToString();
|
||||
return action();
|
||||
}
|
||||
catch (Exception)
|
||||
catch
|
||||
{
|
||||
return null;
|
||||
};
|
||||
}
|
||||
|
||||
public static string GetSteamAppsKeyRegistry()
|
||||
{
|
||||
try
|
||||
{
|
||||
return Registry.CurrentUser.OpenSubKey(_valveSteamAppsKey).ToString();
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
return null;
|
||||
};
|
||||
}
|
||||
|
||||
public static ActiveProcessSteamData GetActiveProcessSteamData()
|
||||
{
|
||||
try
|
||||
{
|
||||
var regData = Registry.CurrentUser.OpenSubKey(_valveActiveProcessPID);
|
||||
|
||||
var result = new ActiveProcessSteamData();
|
||||
|
||||
result.RegistryKey = regData.ToString();
|
||||
result.PID = Convert.ToInt32((regData.GetValue("pid") ?? 0));
|
||||
|
||||
return result;
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public static SteamAppData GetSteamAppDataById(int appId)
|
||||
{
|
||||
var appKey = _valveSteamAppsPattern + appId;
|
||||
|
||||
try
|
||||
{
|
||||
var regData = Registry.CurrentUser.OpenSubKey(appKey);
|
||||
|
||||
var result = new SteamAppData();
|
||||
|
||||
result.RegistryKey = regData.ToString();
|
||||
result.Name = (regData.GetValue("Name") ?? "").ToString();
|
||||
|
||||
result.AppId = appId;
|
||||
|
||||
result.Installed = (regData.GetValue("Installed") ?? 0).Equals(1);
|
||||
result.Updating = (regData.GetValue("Updating") ?? 0).Equals(1);
|
||||
result.Runnig = (regData.GetValue("Running") ?? 0).Equals(1);
|
||||
|
||||
return result;
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public static SteamData GetSteamData()
|
||||
{
|
||||
try
|
||||
{
|
||||
var regData = Registry.CurrentUser.OpenSubKey(_valveSteamKey);
|
||||
|
||||
var result = new SteamData();
|
||||
|
||||
result.RegistryKey = regData.ToString();
|
||||
result.LastGameNameUsed = (regData.GetValue("LastGameNameUsed") ?? "").ToString();
|
||||
result.SourceModInstallPath = (regData.GetValue("SourceModInstallPath") ?? "").ToString();
|
||||
result.SteamExe = (regData.GetValue("SteamExe") ?? "").ToString();
|
||||
result.SteamPath = (regData.GetValue("SteamPath") ?? "").ToString();
|
||||
result.Language = (regData.GetValue("Language") ?? "").ToString();
|
||||
result.PseudoUUID = (regData.GetValue("PseudoUUID") ?? "").ToString();
|
||||
result.ModInstallPath = (regData.GetValue("ModInstallPath") ?? "").ToString();
|
||||
|
||||
result.RunningAppID = Convert.ToInt32((regData.GetValue("RunningAppID") ?? "0").ToString());
|
||||
|
||||
result.RememberPassword = (regData.GetValue("RememberPassword") ?? 0).Equals(1);
|
||||
result.AlreadyRetriedOfflineMode = (regData.GetValue("AlreadyRetriedOfflineMode") ?? 0).Equals(1);
|
||||
|
||||
return result;
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
return null;
|
||||
return default;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,15 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace EpicMorg.SteamPathsLib.model
|
||||
{
|
||||
public class ActiveProcessSteamData
|
||||
{
|
||||
public string RegistryKey;
|
||||
|
||||
public int PID;
|
||||
}
|
||||
}
|
@ -1,20 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace EpicMorg.SteamPathsLib.model
|
||||
{
|
||||
public class SteamAppData
|
||||
{
|
||||
public string RegistryKey;
|
||||
public string Name;
|
||||
|
||||
public int AppId;
|
||||
|
||||
public bool Installed;
|
||||
public bool Runnig;
|
||||
public bool Updating;
|
||||
}
|
||||
}
|
@ -1,26 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace EpicMorg.SteamPathsLib.model
|
||||
{
|
||||
public class SteamData
|
||||
{
|
||||
public string RegistryKey;
|
||||
public string LastGameNameUsed;
|
||||
public string SourceModInstallPath;
|
||||
public string SteamExe;
|
||||
public string SteamPath;
|
||||
public string Language;
|
||||
public string PseudoUUID;
|
||||
public string ModInstallPath;
|
||||
|
||||
public int RunningAppID;
|
||||
|
||||
public bool AlreadyRetriedOfflineMode;
|
||||
public bool RememberPassword;
|
||||
|
||||
}
|
||||
}
|
Before Width: | Height: | Size: 12 KiB After Width: | Height: | Size: 12 KiB |
@ -33,7 +33,6 @@ namespace SteamTest
|
||||
InitializeComponent();
|
||||
textBoxTestAppId.Value = (decimal)SOURCE_SDK_BASE_2013_SINGLEPLAYER_APP_ID;
|
||||
this.Text = Text + " " + Assembly.GetExecutingAssembly().GetName().Version.ToString();
|
||||
;
|
||||
}
|
||||
|
||||
private void FrmMain_Load(object sender, EventArgs e)
|
||||
|
@ -1,7 +1,4 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
|
||||
namespace SteamTest
|
||||
|
@ -1,5 +1,4 @@
|
||||
using System.Reflection;
|
||||
using System.Runtime.CompilerServices;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
// General Information about an assembly is controlled through the following
|
||||
@ -32,5 +31,5 @@ using System.Runtime.InteropServices;
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("1.0.0.2")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.2")]
|
||||
[assembly: AssemblyVersion("1.0.0.4")]
|
||||
[assembly: AssemblyFileVersion("1.0.0.4")]
|
||||
|
2
src/SteamTest/Properties/Resources.Designer.cs
generated
2
src/SteamTest/Properties/Resources.Designer.cs
generated
@ -19,7 +19,7 @@ namespace SteamTest.Properties {
|
||||
// class via a tool like ResGen or Visual Studio.
|
||||
// To add or remove a member, edit your .ResX file then rerun ResGen
|
||||
// with the /str option, or rebuild your VS project.
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "17.0.0.0")]
|
||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
internal class Resources {
|
||||
|
2
src/SteamTest/Properties/Settings.Designer.cs
generated
2
src/SteamTest/Properties/Settings.Designer.cs
generated
@ -12,7 +12,7 @@ namespace SteamTest.Properties {
|
||||
|
||||
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "16.3.0.0")]
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "17.2.0.0")]
|
||||
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
|
||||
|
||||
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));
|
||||
|
Loading…
x
Reference in New Issue
Block a user