Commit Graph

113 Commits

Author SHA1 Message Date
s1lent
e1c8211d6b
Updated latest changes:
ValveSoftware/halflife#555
ValveSoftware/halflife#702
ValveSoftware/halflife#2228
ValveSoftware/halflife#1276 (was fixed earlier REGAMEDLL_FIXES)
2019-06-05 18:31:32 +07:00
s1lent
94f0fdb8a6
Closes #357
Reducing allowable money limit cuz a HUD can't draw more than 999k
2019-04-23 19:56:40 +07:00
CrazY
45fbb042f8 Fix for dead player inclination (#342)
* Fix for dead player inclination
2019-02-26 04:13:23 +07:00
justgo97
cc1f584a7f Add mp_kill_filled_spawn (#313)
* Add mp_kill_filled_spawn
2018-10-27 00:11:23 +07:00
s1lent
26db32e884
Enhance mp_respawn_immunitytime
Minor refactoring
2018-05-31 14:53:34 +07:00
s1lent
415f3caffe
Refuse support for cstrike 1.8.2 hacks (use cstrike 1.8.3) 2018-05-31 13:55:07 +07:00
s1lent
96af8a797d
Make mp_item_staytime for drop nades 2018-05-22 20:52:50 +07:00
Alibek Omarov
2b4eb6c137 GCC port and new defines for new ARM port (#294)
* Put SSE code under HAVE_SSE define

* Fix circular dependency on GCC 7.3

* Provide a way to disable AMXX related hacks, when it's not needed

* Fix ASM inline for GCC

* Fix compiling with MSVC

* Fix compiling with MSVC and ICC

* Check for HAVE_SSE in sse_mathfun.cpp after including precompiled, so SSE state will be determined

* Better check for SSE availability

* Missing call ::ClientCommand_
Make CSaveRestoreBuffer::m_Sizes as const
Cosmetic changes

* Gradle: Add GCC Toolchain

* GCC: Fix compile

* Gradle: Add -fno-devirtualize to compiler flags for GCC
2018-05-20 22:28:03 +07:00
Shorohov Sergey
bc2c3176e4 Spawn protection API and cvar (mp_respawn_immunitytime). (#266) 2018-02-18 15:31:24 +04:00
In-line
40f3bc488b Fix spectator check, small refactoring (#265)
* Fix spectator check, small refactoring

* Update observer.cpp

minor refactor-patch
2018-02-08 16:37:02 +07:00
s1lent
4e89da4628
ReGameDLL API: Implemented hookchain's CSGameRules::CanPlayerHearPlayer, CBasePlayer::SwitchTeam, CBasePlayer::CanSwitchTeam, CBasePlayer::ThrowGrenade, CWeaponBox::SetModel, CGrenade::DefuseBombStart, CGrenade::DefuseBombEnd, CGrenade::ExplodeHeGrenade, CGrenade::ExplodeFlashbang, CGrenade::ExplodeSmokeGrenade, CGrenade::ExplodeBomb, ThrowHeGrenade, ThrowFlashbang, ThrowSmokeGrenade, PlantBomb 2018-01-27 23:31:30 +07:00
s1lent
a27b8e26b6
Fixed a bug after killing czbot by headshot, angles turn at 180 degrees. Part 2 2017-12-17 19:28:01 +07:00
s1lent
7f9cf53c49
Refactoring 2017-11-23 00:43:30 +07:00
Shorohov Sergey
411761c8d8 Added a new CVar: "mp_item_staytime" - Time to remove item that have been dropped from the players. (#212) 2017-11-13 05:20:07 +07:00
In-line
022115cc35 Disable buyicon/buymenu according to info_map_parameters (#205) 2017-11-11 19:30:31 +07:00
In-line
5afb52ffce Use Q_abs float overload whenever possible (fix #107) (#201) 2017-11-07 17:27:54 +03:00
s1lent
10ee63d807
Fix nade drops
Move m_bHasSecondaryAttack to CCSPlayerWeapon
2017-11-03 23:33:17 +07:00
s1lent
1411eca4a0
Replace virtual UpdateOnRemove to OnDestroy 2017-11-02 01:23:23 +07:00
s1lent
0eed08c133 Cleanup code
Fixed a bug after killing czbot by headshot, angles turn at 180 degrees.
Fixed some bugs with mp_nadedrops
2017-11-01 18:30:47 +03:00
s1lent
9dcab4bd49 Refactoring minor
Refactoring unicode_strtools
2017-11-01 18:30:47 +03:00
s1lent
32df585edc Remove hookers stuff
Refactoring & cleanup code
2017-11-01 18:30:47 +03:00
s1lentq
9a91e9ca38 Refactoring
Reworked ammo stuff
2017-11-01 18:30:47 +03:00
s1lentq
af9ef1aa4d Refactoring ammo stuff 2017-11-01 18:30:47 +03:00
s1lent
e88dae7bb9 Minor refactoring qstring.h 2017-11-01 18:30:47 +03:00
s1lent
60ad9e2df8 Enhanced qstring.h 2017-11-01 18:30:47 +03:00
s1lent
b25e3505d3 Major refactoring & cleanup 2017-11-01 18:30:47 +03:00
In-line
b27d7bc05e Add cvar for radio icon (#180) 2017-08-19 17:57:01 +03:00
In-line
83341a793e Fix mp_refill_bpammo_weapons not working on default weapons (#177)
* Fix mp_refill_bpammo_weapons not working on default weapons
2017-07-25 19:51:04 +03:00
Artem Golubikhin
1eb385602a Fixed bug with lastinv (fix from 7561) (#173) 2017-07-17 14:42:21 +03:00
In-line
419603ff52 Optimize CBasePlayer::SendWeatherInfo (#159)
* Optimize CBasePlayer::SendWeatherInfo
2017-07-07 00:41:20 +07:00
s1lent
adaddda871
Code cleanup
Hookers Refactoring
Removed __MAKE_VHOOK
Fix compilation under linux with ICC 17 (GCC 6.2)
2017-07-02 18:54:33 +07:00
In-line
63e16f78ab Fix fall sound bug (#169) 2017-06-30 18:22:33 +07:00
In-line
a34740eae5 Fix CSprayCan position relative to player (#167) 2017-06-29 17:21:56 +07:00
In-line
80a9c17c73 Fix typo, related to a5dac3c267 (#166) 2017-06-28 01:30:34 +07:00
In-line
efea014cbc ReGameDLL API: Implement API for StartDeathCam (#162)
* ReGameDLL API: Implement API for StartDeathCam
* Fix API minor version, related to 90d08ee3a0
* Increment API minor version in gradle.properties
2017-06-25 20:21:38 +07:00
In-line
2026a64ccc Fix mp_forcerespawn (#160) 2017-06-10 15:36:13 +03:00
s1lent
2f599d21b8
Bug fixes and other minor improvements 2017-05-24 23:08:51 +07:00
justgo97
d0587eefe9 completly disable buyzone when mp_buytime is 0 (#148) 2017-05-06 21:42:15 +03:00
s1lent
6d613fc9f0 Reworked mp_forcerespawn (related #106) 2017-05-04 22:39:34 +07:00
justgo97
fed41984d8 Break loop in OLD_CheckBuyZone, OLD_CheckBombTarget, OLD_CheckRescueZone (#141)
stop loop when match is found
2017-05-04 01:09:46 +03:00
s1lent
90d08ee3a0 Refactoring & fix warnings VS2015.
Ignore VS2015 files.
Add ResetSequenceInfo in SetNewPlayerModel.
Interface API CCSPlayer: Added ResetSequenceInfo and reworked RemovePlayerItem
Bump minor version
2017-01-30 23:07:56 +07:00
s1lentq
a5dac3c267 Backport #76
Refactoring
Some small fixes and improves
Reworked mp_forcerespawn and hookchain InternalCommand
Fixed fail compilation in VisualStudio
Bump minor version in gradle.properties
Update README.md
2017-01-21 22:49:56 +07:00
s1lentq
14fb7f7756 Fix crash on hook(detour) ClientCommand from the cstrike module amxx 2016-12-22 04:17:57 +07:00
s1lentq
7238f215e2 Fix: count of time from the start of the round. (Related #77)
Fix: Kicked idle the client's by timeout when mp_roundtime is 0.
Fix: Don't update team score when the round ending by time and game has not started.
Update README.md
2016-12-12 21:33:51 +07:00
s1lentq
dd3e68fb69 Bugfix: to obtain hp more than expected by using drown-restored.
mini-code cleanup
2016-12-09 19:39:16 +07:00
s1lentq
c77486dadd Get rid of spec-crosshair from gameplay. (Useless)
Reworked hookchain's: SetClientUserInfoName, GiveNamedItem
Added hookchain's: DropShield, MakeVIP, MakeBomber, GetIntoGame, Disappear, Radio, StartObserver, OnSpawnEquip
Refactoring
2016-12-07 02:28:33 +07:00
s1lentq
49c64e4722 Bugfix: Memory leak - m_rebuyString not releases the memory.
Revert: REGAMEDLL_FIXES removed from RadiusFlash
Mini-refactoring CMapInfo
2016-10-11 21:55:30 +07:00
s1lentq
084512e267 Related #57 (Done)
Added more weapon's for armoury_entity
Added ability for mp_buytime -1, means no time limit.
2016-10-07 23:02:34 +07:00
s1lentq
42edf0ebec Fix crash when self-build navigation areas
Added cvar's mp_fragsleft, mp_fraglimit, showtriggers (also handling mp_timeleft)
Removed client cmd's (like cd, kill) - they are in the black list of cl_filterstuffcmd.
Refactoring
2016-10-05 22:27:50 +07:00
s1lentq
1423f7e3fa Fix: CleanUpMap before the players spawn.
Fix: ValveSoftware/halflife#1567
2016-09-27 03:16:33 +07:00