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# include "cstrike.h"
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/* AMX Mod X
* Counter - Strike Module
*
* by the AMX Mod X Development Team
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*
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* This file is part of AMX Mod X .
*
*
* This program is free software ; you can redistribute it and / or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation ; either version 2 of the License , or ( at
* your option ) any later version .
*
* This program is distributed in the hope that it will be useful , but
* WITHOUT ANY WARRANTY ; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE . See the GNU
* General Public License for more details .
*
* You should have received a copy of the GNU General Public License
* along with this program ; if not , write to the Free Software Foundation ,
* Inc . , 59 Temple Place , Suite 330 , Boston , MA 02111 - 1307 USA
*
* In addition , as a special exception , the author gives permission to
* link the code of this program with the Half - Life Game Engine ( " HL
* Engine " ) and Modified Game Libraries ( " MODs " ) developed by Valve,
* L . L . C ( " Valve " ) . You must obey the GNU General Public License in all
* respects for all of the code used other than the HL Engine and MODs
* from Valve . If you modify this file , you may extend this exception
* to your version of the file , but you are not obligated to do so . If
* you do not wish to do so , delete this exception statement from your
* version .
*/
// Utils first
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bool UTIL_IsPlayer ( AMX * amx , edict_t * pPlayer ) {
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bool player = false ;
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if ( strcmp ( STRING ( pPlayer - > v . classname ) , " player " ) = = 0 )
player = true ;
return player ;
}
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void UTIL_TextMsg_Generic ( edict_t * pPlayer , char * message )
{
MESSAGE_BEGIN ( MSG_ONE , GET_USER_MSG_ID ( PLID , " TextMsg " , NULL ) , NULL , pPlayer ) ;
WRITE_BYTE ( HUD_PRINTCENTER ) ; // 1 = console, 2 = console, 3 = chat, 4 = center
WRITE_STRING ( message ) ;
MESSAGE_END ( ) ;
/*
The byte above seems to use these :
# define HUD_PRINTNOTIFY 1
# define HUD_PRINTCONSOLE 2
# define HUD_PRINTTALK 3
# define HUD_PRINTCENTER 4
However both 1 and 2 seems to go to console with Steam CS .
*/
}
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// Then natives
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static cell AMX_NATIVE_CALL cs_set_user_money ( AMX * amx , cell * params ) / / cs_set_user_money ( index , money , flash = 1 ) ; = 3 arguments
{
// Give money to user
// params[1] = user
// params[2] = money
// params[3] = flash money?
// Check index
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CHECK_PLAYER ( params [ 1 ] ) ;
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// Fetch player pointer
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edict_t * pPlayer = MF_GetPlayerEdict ( params [ 1 ] ) ;
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// Give money
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* ( ( int * ) pPlayer - > pvPrivateData + OFFSET_CSMONEY ) = params [ 2 ] ;
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// Update display
MESSAGE_BEGIN ( MSG_ONE , GET_USER_MSG_ID ( PLID , " Money " , NULL ) , NULL , pPlayer ) ;
WRITE_LONG ( params [ 2 ] ) ;
WRITE_BYTE ( params [ 3 ] ? 1 : 0 ) ; // if params[3] is 0, there will be no +/- flash of money in display...
MESSAGE_END ( ) ;
return 1 ;
}
static cell AMX_NATIVE_CALL cs_get_user_money ( AMX * amx , cell * params ) / / cs_get_user_money ( index ) ; = 1 argument
{
// Give money to user
// params[1] = user
// Check index
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CHECK_PLAYER ( params [ 1 ] ) ;
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// Fetch player pointer
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edict_t * pPlayer = MF_GetPlayerEdict ( params [ 1 ] ) ;
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// Return money
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return * ( ( int * ) pPlayer - > pvPrivateData + OFFSET_CSMONEY ) ;
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}
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static cell AMX_NATIVE_CALL cs_get_user_deaths ( AMX * amx , cell * params ) / / cs_get_user_deaths ( index ) ; = 1 param
{
// Gets user deaths in cs.
// params[1] = user
// Check index
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CHECK_PLAYER ( params [ 1 ] ) ;
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// Fetch player pointer
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edict_t * pPlayer = MF_GetPlayerEdict ( params [ 1 ] ) ;
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return * ( ( int * ) pPlayer - > pvPrivateData + OFFSET_CSDEATHS ) ;
}
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static cell AMX_NATIVE_CALL cs_set_user_deaths ( AMX * amx , cell * params ) / / cs_set_user_deaths ( index , newdeaths ) ; = 2 arguments
{
// Sets user deaths in cs.
// params[1] = user
// params[2] = new deaths
// Check index
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CHECK_PLAYER ( params [ 1 ] ) ;
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// Fetch player pointer
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edict_t * pPlayer = MF_GetPlayerEdict ( params [ 1 ] ) ;
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// Set deaths
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* ( ( int * ) pPlayer - > pvPrivateData + OFFSET_CSDEATHS ) = params [ 2 ] ;
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// Update scoreboard here..?
MESSAGE_BEGIN ( MSG_ALL , GET_USER_MSG_ID ( PLID , " ScoreInfo " , NULL ) ) ;
WRITE_BYTE ( params [ 1 ] ) ;
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WRITE_SHORT ( ( int ) pPlayer - > v . frags ) ; // should these be byte?
WRITE_SHORT ( params [ 2 ] ) ; // should these be byte?
WRITE_SHORT ( 0 ) ; // dunno what this parameter is (doesn't seem to be vip) // should these be byte?
WRITE_SHORT ( * ( ( int * ) pPlayer - > pvPrivateData + OFFSET_TEAM ) ) ; // should these be byte?
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MESSAGE_END ( ) ;
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int * deaths = static_cast < int * > ( MF_PlayerPropAddr ( params [ 1 ] , Player_Deaths ) ) ;
* deaths = params [ 2 ] ;
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return 1 ;
}
static cell AMX_NATIVE_CALL cs_get_hostage_id ( AMX * amx , cell * params ) // cs_get_hostage_id(index) = 1 param
{
// Gets unique id of a CS hostage.
// params[1] = hostage entity index
// Valid entity should be within range
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CHECK_ENTITY ( params [ 1 ] ) ;
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// Make into class pointer
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edict_t * pEdict = GETEDICT ( params [ 1 ] ) ;
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// Make sure this is a hostage.
if ( strcmp ( STRING ( pEdict - > v . classname ) , " hostage_entity " ) ! = 0 ) {
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MF_LogError ( amx , AMX_ERR_NATIVE , " Entity %d ( \" %s \" ) is not a hostage " , params [ 1 ] , STRING ( pEdict - > v . classname ) ) ;
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return 0 ;
}
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// Return value at offset
return ( int ) * ( ( int * ) pEdict - > pvPrivateData + OFFSET_HOSTAGEID ) ;
}
static cell AMX_NATIVE_CALL cs_get_weapon_silenced ( AMX * amx , cell * params ) / / cs_get_weapon_silenced ( index ) ; = 1 param
{
// Is weapon silenced? Does only work on M4A1 and USP.
// params[1] = weapon index
// Valid entity should be within range
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CHECK_NONPLAYER ( params [ 1 ] ) ;
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// Make into edict pointer
edict_t * pWeapon = INDEXENT ( params [ 1 ] ) ;
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int weapontype = * ( ( int * ) pWeapon - > pvPrivateData + OFFSET_WEAPONTYPE ) ;
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int * silencemode = ( ( int * ) pWeapon - > pvPrivateData + OFFSET_SILENCER_FIREMODE ) ;
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switch ( weapontype ) {
case CSW_M4A1 :
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if ( * silencemode & M4A1_SILENCED )
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return 1 ;
case CSW_USP :
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if ( * silencemode & USP_SILENCED )
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return 1 ;
}
// All else return 0.
return 0 ;
}
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static cell AMX_NATIVE_CALL cs_get_weapon_id ( AMX * amx , cell * params ) / / cs_get_weapon_id ( index ) ; = 1 param
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{
// Get weapon type. Corresponds to CSW_*
// params[1] = weapon index
// Valid entity should be within range
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CHECK_NONPLAYER ( params [ 1 ] ) ;
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// Make into edict pointer
edict_t * pWeapon = INDEXENT ( params [ 1 ] ) ;
return * ( ( int * ) pWeapon - > pvPrivateData + OFFSET_WEAPONTYPE ) ;
}
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static cell AMX_NATIVE_CALL cs_set_weapon_silenced ( AMX * amx , cell * params ) / / cs_set_weapon_silenced ( index , silence = 1 ) ; = 2 params
{
// Silence/unsilence gun. Does only work on M4A1 and USP.
// params[1] = weapon index
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// params[2] = 1, and we silence the gun, 0 and we unsilence gun.
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// Valid entity should be within range
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CHECK_NONPLAYER ( params [ 1 ] ) ;
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// Make into edict pointer
edict_t * pWeapon = INDEXENT ( params [ 1 ] ) ;
int weapontype = ( int ) * ( ( int * ) pWeapon - > pvPrivateData + OFFSET_WEAPONTYPE ) ;
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int * silencemode = ( ( int * ) pWeapon - > pvPrivateData + OFFSET_SILENCER_FIREMODE ) ;
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switch ( weapontype ) {
case CSW_M4A1 :
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if ( params [ 2 ] = = 1 ) {
if ( ! ( * silencemode & M4A1_SILENCED ) ) { // want to silence - can't already be silenced
* silencemode | = M4A1_SILENCED ;
// If this weapon has an owner that is a player, play animation for that player.
if ( UTIL_IsPlayer ( amx , pWeapon - > v . owner ) )
pWeapon - > v . owner - > v . weaponanim = M4A1_ATTACHSILENCEANIM ;
}
}
else if ( * silencemode & M4A1_SILENCED ) { // want to unsilence - can't already be unsilenced
* silencemode & = ~ M4A1_SILENCED ;
// If this weapon has an owner that is a player, play animation for that player.
if ( UTIL_IsPlayer ( amx , pWeapon - > v . owner ) )
pWeapon - > v . owner - > v . weaponanim = M4A1_DETACHSILENCEANIM ;
}
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break ;
case CSW_USP :
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if ( params [ 2 ] = = 1 ) {
if ( ! ( * silencemode & USP_SILENCED ) ) { // want to silence - can't already be silenced
* silencemode | = USP_SILENCED ;
// If this weapon has an owner that is a player, play animation for that player.
if ( UTIL_IsPlayer ( amx , pWeapon - > v . owner ) )
pWeapon - > v . owner - > v . weaponanim = USP_ATTACHSILENCEANIM ;
}
}
else if ( * silencemode & USP_SILENCED ) { // want to unsilence - can't already be unsilenced
* silencemode & = ~ USP_SILENCED ;
// If this weapon has an owner that is a player, play animation for that player.
if ( UTIL_IsPlayer ( amx , pWeapon - > v . owner ) )
pWeapon - > v . owner - > v . weaponanim = USP_DETACHSILENCEANIM ;
}
break ;
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default :
return 0 ;
}
return 1 ;
}
static cell AMX_NATIVE_CALL cs_get_weapon_burstmode ( AMX * amx , cell * params ) / / cs_get_weapon_burstmode ( index ) ; = 1 param
{
// Is weapon in burst mode? Does only work with FAMAS and GLOCK.
// params[1] = weapon index
// Valid entity should be within range
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CHECK_NONPLAYER ( params [ 1 ] ) ;
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// Make into edict pointer
edict_t * pWeapon = INDEXENT ( params [ 1 ] ) ;
int weapontype = ( int ) * ( ( int * ) pWeapon - > pvPrivateData + OFFSET_WEAPONTYPE ) ;
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int * firemode = ( ( int * ) pWeapon - > pvPrivateData + OFFSET_SILENCER_FIREMODE ) ;
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switch ( weapontype ) {
case CSW_GLOCK18 :
if ( * firemode = = GLOCK_BURSTMODE )
return 1 ;
case CSW_FAMAS :
if ( * firemode = = FAMAS_BURSTMODE )
return 1 ;
}
// All else return 0.
return 0 ;
}
static cell AMX_NATIVE_CALL cs_set_weapon_burstmode ( AMX * amx , cell * params ) / / cs_set_weapon_burstmode ( index , burstmode = 1 ) ; = 2 params
{
// Set/unset burstmode. Does only work with FAMAS and GLOCK.
// params[1] = weapon index
// params[2] = 1, and we set burstmode, 0 and we unset it.
// Valid entity should be within range
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CHECK_NONPLAYER ( params [ 1 ] ) ;
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// Make into edict pointer
edict_t * pWeapon = INDEXENT ( params [ 1 ] ) ;
int weapontype = ( int ) * ( ( int * ) pWeapon - > pvPrivateData + OFFSET_WEAPONTYPE ) ;
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int * firemode = ( ( int * ) pWeapon - > pvPrivateData + OFFSET_SILENCER_FIREMODE ) ;
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int previousMode = * firemode ;
switch ( weapontype ) {
case CSW_GLOCK18 :
if ( params [ 2 ] ) {
if ( previousMode ! = GLOCK_BURSTMODE ) {
* firemode = GLOCK_BURSTMODE ;
// Is this weapon's owner a player? If so send this message...
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if ( UTIL_IsPlayer ( amx , pWeapon - > v . owner ) )
UTIL_TextMsg_Generic ( pWeapon - > v . owner , " #Switch_To_BurstFire " ) ;
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}
}
else if ( previousMode ! = GLOCK_SEMIAUTOMATIC ) {
* firemode = GLOCK_SEMIAUTOMATIC ;
// Is this weapon's owner a player? If so send this message...
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if ( UTIL_IsPlayer ( amx , pWeapon - > v . owner ) )
UTIL_TextMsg_Generic ( pWeapon - > v . owner , " #Switch_To_SemiAuto " ) ;
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}
break ;
case CSW_FAMAS :
if ( params [ 2 ] ) {
if ( previousMode ! = FAMAS_BURSTMODE ) {
* firemode = FAMAS_BURSTMODE ;
// Is this weapon's owner a player? If so send this message...
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if ( UTIL_IsPlayer ( amx , pWeapon - > v . owner ) )
UTIL_TextMsg_Generic ( pWeapon - > v . owner , " #Switch_To_BurstFire " ) ;
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}
}
else if ( previousMode ! = FAMAS_AUTOMATIC ) {
* firemode = FAMAS_AUTOMATIC ;
// Is this weapon's owner a player? If so send this message...
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if ( UTIL_IsPlayer ( amx , pWeapon - > v . owner ) )
UTIL_TextMsg_Generic ( pWeapon - > v . owner , " #Switch_To_FullAuto " ) ;
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}
break ;
default :
return 0 ;
}
return 1 ;
}
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static cell AMX_NATIVE_CALL cs_get_user_armor ( AMX * amx , cell * params ) / / cs_get_user_armor ( index , & CsArmorType : armortype ) ; = 2 params
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{
// Return how much armor and set reference of what type...
// params[1] = user index
// params[2] = byref, set armor type here (no armor/vest/vest+helmet)
CHECK_PLAYER ( params [ 1 ] ) ;
// Make into edict pointer
edict_t * pPlayer = MF_GetPlayerEdict ( params [ 1 ] ) ;
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// #if 0 (Removed this to make the function work)
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cell * armorTypeByRef = MF_GetAmxAddr ( amx , params [ 2 ] ) ;
* armorTypeByRef = * ( ( int * ) pPlayer - > pvPrivateData + OFFSET_ARMORTYPE ) ;
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// #endif
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return ( cell ) pPlayer - > v . armorvalue ;
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}
static cell AMX_NATIVE_CALL cs_set_user_armor ( AMX * amx , cell * params ) / / cs_set_user_armor ( index , armorvalue , CsArmorType : armortype ) ; = 3 params
{
// Set armor and set what type and send a message to client...
// params[1] = user index
// params[2] = armor value
// params[3] = armor type (no armor/vest/vest+helmet)
CHECK_PLAYER ( params [ 1 ] ) ;
// Make into edict pointer
edict_t * pPlayer = MF_GetPlayerEdict ( params [ 1 ] ) ;
// Set armor value
pPlayer - > v . armorvalue = params [ 2 ] ;
// Set armor type
* ( ( int * ) pPlayer - > pvPrivateData + OFFSET_ARMORTYPE ) = params [ 3 ] ;
if ( params [ 3 ] = = CS_ARMOR_KEVLAR | | params [ 3 ] = = CS_ARMOR_ASSAULTSUIT ) {
// And send appropriate message
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MESSAGE_BEGIN ( MSG_ONE , GET_USER_MSG_ID ( PLID , " ItemPickup " , NULL ) , NULL , pPlayer ) ;
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WRITE_STRING ( params [ 3 ] = = CS_ARMOR_KEVLAR ? " item_kevlar " : " item_assaultsuit " ) ;
MESSAGE_END ( ) ;
}
return 1 ;
}
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static cell AMX_NATIVE_CALL cs_get_user_vip ( AMX * amx , cell * params ) / / cs_get_user_vip ( index ) ; = 1 param
{
// Is user vip?
// params[1] = user index
// Valid entity should be within range
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CHECK_PLAYER ( params [ 1 ] ) ;
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// Make into edict pointer
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edict_t * pPlayer = MF_GetPlayerEdict ( params [ 1 ] ) ;
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if ( * ( ( int * ) pPlayer - > pvPrivateData + OFFSET_VIP ) & PLAYER_IS_VIP )
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return 1 ;
return 0 ;
}
static cell AMX_NATIVE_CALL cs_set_user_vip ( AMX * amx , cell * params ) / / cs_set_user_vip ( index , vip = 1 ) ; = 2 params
{
// Set user vip
// params[1] = user index
// params[2] = if 1, activate vip, else deactivate vip.
// Valid entity should be within range
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CHECK_PLAYER ( params [ 1 ] ) ;
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// Make into edict pointer
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edict_t * pPlayer = MF_GetPlayerEdict ( params [ 1 ] ) ;
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if ( params [ 2 ] = = 1 ) {
// Set to "be" vip.
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* ( ( int * ) pPlayer - > pvPrivateData + OFFSET_VIP ) | = PLAYER_IS_VIP ;
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// Set vip model
* ( ( int * ) pPlayer - > pvPrivateData + OFFSET_INTERNALMODEL ) = CS_CT_VIP ;
// This makes the model get updated right away.
MDLL_ClientUserInfoChanged ( pPlayer , GETINFOKEYBUFFER ( pPlayer ) ) ; // If this causes any problems for WON, do this line only in STEAM builds.
// Set VIP on scoreboard. Probably doesn't work for terrorist team.
MESSAGE_BEGIN ( MSG_ALL , GET_USER_MSG_ID ( PLID , " ScoreAttrib " , NULL ) ) ;
WRITE_BYTE ( params [ 1 ] ) ;
WRITE_BYTE ( SCOREATTRIB_VIP ) ;
MESSAGE_END ( ) ;
}
else {
// Set to not be vip.
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* ( ( int * ) pPlayer - > pvPrivateData + OFFSET_VIP ) & = ~ PLAYER_IS_VIP ;
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// Set a random CT model.
CS_Internal_Models CTmodels [ 4 ] = { CS_CT_URBAN , CS_CT_GSG9 , CS_CT_GIGN , CS_CT_SAS } ;
CS_Internal_Models ct_model = CTmodels [ RANDOM_LONG ( 0 , 3 ) ] ;
* ( ( int * ) pPlayer - > pvPrivateData + OFFSET_INTERNALMODEL ) = ct_model ;
// This makes the model get updated right away.
MDLL_ClientUserInfoChanged ( pPlayer , GETINFOKEYBUFFER ( pPlayer ) ) ; // If this causes any problems for WON, do this line only in STEAM builds.
// Set nothing/dead on scoreboard.
int scoreattrib ;
if ( pPlayer - > v . deadflag = = DEAD_NO & & pPlayer - > v . health > 0 )
scoreattrib = SCOREATTRIB_NOTHING ; // cts can't have bombs anyway
else
scoreattrib = SCOREATTRIB_DEAD ;
MESSAGE_BEGIN ( MSG_ALL , GET_USER_MSG_ID ( PLID , " ScoreAttrib " , NULL ) ) ;
WRITE_BYTE ( params [ 1 ] ) ;
WRITE_BYTE ( scoreattrib ) ;
MESSAGE_END ( ) ;
}
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return 1 ;
}
static cell AMX_NATIVE_CALL cs_get_user_team ( AMX * amx , cell * params ) / / cs_get_user_team ( index ) ; = 1 param
{
// Get user team
// params[1] = user index
// Valid entity should be within range
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CHECK_PLAYER ( params [ 1 ] ) ;
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// Make into edict pointer
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edict_t * pPlayer = MF_GetPlayerEdict ( params [ 1 ] ) ;
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return * ( ( int * ) pPlayer - > pvPrivateData + OFFSET_TEAM ) ;
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}
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static cell AMX_NATIVE_CALL cs_set_user_team ( AMX * amx , cell * params ) / / cs_set_user_team ( index , team , model = 0 ) ; = 3 params
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{
// Set user team
// params[1] = user index
// params[2] = team
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// params[3] = model = 0
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// Valid entity should be within range
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CHECK_PLAYER ( params [ 1 ] ) ;
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// Make into edict pointer
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edict_t * pPlayer = MF_GetPlayerEdict ( params [ 1 ] ) ;
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int model = params [ 3 ] ;
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// Just set team. Removed check of 1-2-3, because maybe scripters want to create new teams, 4, 5 etc?
2004-02-25 23:38:39 +03:00
* ( ( int * ) pPlayer - > pvPrivateData + OFFSET_TEAM ) = params [ 2 ] ;
2004-04-06 11:40:51 +04:00
if ( model ! = 0 )
* ( ( int * ) pPlayer - > pvPrivateData + OFFSET_INTERNALMODEL ) = model ;
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2004-04-22 13:38:30 +04:00
// This makes the model get updated right away.
MDLL_ClientUserInfoChanged ( pPlayer , GETINFOKEYBUFFER ( pPlayer ) ) ; // If this causes any problems for WON, do this line only in STEAM builds.
// And update scoreboard by sending TeamInfo msg.
char teaminfo [ 32 ] ;
switch ( params [ 2 ] ) {
case TEAM_UNASSIGNED :
strcpy ( teaminfo , " UNASSIGNED " ) ;
break ;
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case TEAM_T :
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strcpy ( teaminfo , " TERRORIST " ) ;
break ;
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case TEAM_CT :
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strcpy ( teaminfo , " CT " ) ;
break ;
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case TEAM_SPECTATOR :
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strcpy ( teaminfo , " SPECTATOR " ) ;
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break ;
default :
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int team_nr = ( int ) params [ 2 ] ;
sprintf ( teaminfo , " TEAM_%i " , team_nr ) ;
2004-02-20 18:45:45 +03:00
}
2004-04-22 13:38:30 +04:00
MESSAGE_BEGIN ( MSG_ALL , GET_USER_MSG_ID ( PLID , " TeamInfo " , NULL ) ) ;
WRITE_BYTE ( params [ 1 ] ) ;
WRITE_STRING ( teaminfo ) ;
MESSAGE_END ( ) ;
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if ( params [ 2 ] = = 1 )
MF_SetPlayerTeamInfo ( params [ 1 ] , params [ 2 ] , " TERRORIST " ) ;
else if ( params [ 2 ] = = 2 )
MF_SetPlayerTeamInfo ( params [ 1 ] , params [ 2 ] , " CT " ) ;
else
MF_SetPlayerTeamInfo ( params [ 1 ] , params [ 2 ] , NULL ) ;
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return 1 ;
}
static cell AMX_NATIVE_CALL cs_get_user_inside_buyzone ( AMX * amx , cell * params ) / / cs_get_user_inside_buyzone ( index ) ; = 1 param
{
// Is user inside buy zone?
// params[1] = user index
// Valid entity should be within range
2004-10-04 01:10:10 +04:00
CHECK_PLAYER ( params [ 1 ] ) ;
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// Make into edict pointer
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edict_t * pPlayer = MF_GetPlayerEdict ( params [ 1 ] ) ;
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return ( int ) * ( ( int * ) pPlayer - > pvPrivateData + OFFSET_BUYZONE ) ; // This offset is 0 when outside, 1 when inside.
}
static cell AMX_NATIVE_CALL cs_get_user_plant ( AMX * amx , cell * params ) / / cs_get_user_plant ( index ) ; = 1 param
{
// Can user plant a bomb if he has one?
// params[1] = user index
// Valid entity should be within range
2004-10-04 01:10:10 +04:00
CHECK_PLAYER ( params [ 1 ] ) ;
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// Make into edict pointer
2004-10-04 01:10:10 +04:00
edict_t * pPlayer = MF_GetPlayerEdict ( params [ 1 ] ) ;
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2004-02-27 16:36:02 +03:00
if ( ( int ) * ( ( int * ) pPlayer - > pvPrivateData + OFFSET_DEFUSE_PLANT ) & CAN_PLANT_BOMB )
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return 1 ;
return 0 ;
}
static cell AMX_NATIVE_CALL cs_set_user_plant ( AMX * amx , cell * params ) / / cs_set_user_plant ( index , plant = 1 , showbombicon = 1 ) ; = 1 param
{
// Set user plant "skill".
// params[1] = user index
// params[2] = 1 = able to
// params[3] = show bomb icon?
// Valid entity should be within range
2004-10-04 01:10:10 +04:00
CHECK_PLAYER ( params [ 1 ] ) ;
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// Make into edict pointer
2004-10-04 01:10:10 +04:00
edict_t * pPlayer = MF_GetPlayerEdict ( params [ 1 ] ) ;
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int * plantskill = ( ( int * ) pPlayer - > pvPrivateData + OFFSET_DEFUSE_PLANT ) ;
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if ( params [ 2 ] ) {
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* plantskill | = CAN_PLANT_BOMB ;
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if ( params [ 3 ] ) {
MESSAGE_BEGIN ( MSG_ONE , GET_USER_MSG_ID ( PLID , " StatusIcon " , NULL ) , NULL , pPlayer ) ;
WRITE_BYTE ( 1 ) ; // show
WRITE_STRING ( " c4 " ) ;
WRITE_BYTE ( DEFUSER_COLOUR_R ) ;
WRITE_BYTE ( DEFUSER_COLOUR_G ) ;
WRITE_BYTE ( DEFUSER_COLOUR_B ) ;
MESSAGE_END ( ) ;
}
}
else {
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* plantskill & = ~ CAN_PLANT_BOMB ;
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MESSAGE_BEGIN ( MSG_ONE , GET_USER_MSG_ID ( PLID , " StatusIcon " , NULL ) , NULL , pPlayer ) ;
WRITE_BYTE ( 0 ) ; // hide
WRITE_STRING ( " c4 " ) ;
MESSAGE_END ( ) ;
}
/*
L 02 / 20 / 2004 - 16 : 58 : 00 : [ JGHG Trace ] { MessageBegin type = StatusIcon ( 107 ) , dest = MSG_ONE ( 1 ) , classname = player netname = JGHG
L 02 / 20 / 2004 - 16 : 58 : 00 : [ JGHG Trace ] WriteByte byte = 2
L 02 / 20 / 2004 - 16 : 58 : 00 : [ JGHG Trace ] WriteString string = c4
L 02 / 20 / 2004 - 16 : 58 : 00 : [ JGHG Trace ] WriteByte byte = 0
L 02 / 20 / 2004 - 16 : 58 : 00 : [ JGHG Trace ] WriteByte byte = 160
L 02 / 20 / 2004 - 16 : 58 : 00 : [ JGHG Trace ] WriteByte byte = 0
L 02 / 20 / 2004 - 16 : 58 : 00 : [ JGHG Trace ] MessageEnd }
*/
return 1 ;
}
static cell AMX_NATIVE_CALL cs_get_user_defusekit ( AMX * amx , cell * params ) / / cs_get_user_defusekit ( index ) ; = 1 param
{
// Does user have defusekit?
// params[1] = user index
// Valid entity should be within range
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CHECK_PLAYER ( params [ 1 ] ) ;
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// Make into edict pointer
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edict_t * pPlayer = MF_GetPlayerEdict ( params [ 1 ] ) ;
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2004-02-27 16:36:02 +03:00
if ( ( int ) * ( ( int * ) pPlayer - > pvPrivateData + OFFSET_DEFUSE_PLANT ) & HAS_DEFUSE_KIT )
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return 1 ;
return 0 ;
}
static cell AMX_NATIVE_CALL cs_set_user_defusekit ( AMX * amx , cell * params ) / / cs_set_user_defusekit ( index , defusekit = 1 , r = 0 , g = 160 , b = 0 , icon [ ] = " defuser " , flash = 0 ) ; = 7 params
{
// Give/take defusekit.
// params[1] = user index
// params[2] = 1 = give
// params[3] = r
// params[4] = g
// params[5] = b
// params[6] = icon[]
// params[7] = flash = 0
// Valid entity should be within range
2004-10-04 01:10:10 +04:00
CHECK_PLAYER ( params [ 1 ] ) ;
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// Make into edict pointer
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edict_t * pPlayer = MF_GetPlayerEdict ( params [ 1 ] ) ;
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int * defusekit = ( ( int * ) pPlayer - > pvPrivateData + OFFSET_DEFUSE_PLANT ) ;
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if ( params [ 2 ] ) {
int colour [ 3 ] = { DEFUSER_COLOUR_R , DEFUSER_COLOUR_G , DEFUSER_COLOUR_B } ;
for ( int i = 0 ; i < 3 ; i + + ) {
if ( params [ i + 3 ] ! = - 1 )
colour [ i ] = params [ i + 3 ] ;
}
char * icon ;
if ( params [ 6 ] ! = - 1 ) {
int len ;
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icon = MF_GetAmxString ( amx , params [ 6 ] , 1 , & len ) ;
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}
else
icon = " defuser " ;
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* defusekit | = HAS_DEFUSE_KIT ;
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MESSAGE_BEGIN ( MSG_ONE , GET_USER_MSG_ID ( PLID , " StatusIcon " , NULL ) , NULL , pPlayer ) ;
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WRITE_BYTE ( params [ 7 ] = = 1 ? 2 : 1 ) ; // show (if params[7] == 1, then this should flash, so we should set two here, else just 1 to show normally)
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WRITE_STRING ( icon ) ;
WRITE_BYTE ( colour [ 0 ] ) ;
WRITE_BYTE ( colour [ 1 ] ) ;
WRITE_BYTE ( colour [ 2 ] ) ;
MESSAGE_END ( ) ;
}
else {
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* defusekit & = ~ HAS_DEFUSE_KIT ;
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MESSAGE_BEGIN ( MSG_ONE , GET_USER_MSG_ID ( PLID , " StatusIcon " , NULL ) , NULL , pPlayer ) ;
WRITE_BYTE ( 0 ) ; // hide
WRITE_STRING ( " defuser " ) ;
MESSAGE_END ( ) ;
}
/*
to show :
L 02 / 20 / 2004 - 16 : 10 : 26 : [ JGHG Trace ] { MessageBegin type = StatusIcon ( 107 ) , dest = MSG_ONE ( 1 ) , classname = player netname = JGHG
L 02 / 20 / 2004 - 16 : 10 : 26 : [ JGHG Trace ] WriteByte byte = 1
L 02 / 20 / 2004 - 16 : 10 : 26 : [ JGHG Trace ] WriteString string = defuser
L 02 / 20 / 2004 - 16 : 10 : 26 : [ JGHG Trace ] WriteByte byte = 0
L 02 / 20 / 2004 - 16 : 10 : 26 : [ JGHG Trace ] WriteByte byte = 160
L 02 / 20 / 2004 - 16 : 10 : 26 : [ JGHG Trace ] WriteByte byte = 0
L 02 / 20 / 2004 - 16 : 10 : 26 : [ JGHG Trace ] MessageEnd }
to hide :
L 02 / 20 / 2004 - 16 : 10 : 31 : [ JGHG Trace ] { MessageBegin type = StatusIcon ( 107 ) , dest = MSG_ONE ( 1 ) , classname = player netname = JGHG
L 02 / 20 / 2004 - 16 : 10 : 31 : [ JGHG Trace ] WriteByte byte = 0
L 02 / 20 / 2004 - 16 : 10 : 31 : [ JGHG Trace ] WriteString string = defuser
L 02 / 20 / 2004 - 16 : 10 : 31 : [ JGHG Trace ] MessageEnd }
*/
return 1 ;
}
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static cell AMX_NATIVE_CALL cs_get_user_backpackammo ( AMX * amx , cell * params ) / / cs_get_user_backpackammo ( index , weapon ) ; = 2 params
{
// Get amount of ammo in a user's backpack for a specific weapon type.
// params[1] = user index
// params[2] = weapon, as in CSW_*
// Valid entity should be within range
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CHECK_PLAYER ( params [ 1 ] ) ;
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// Make into edict pointer
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edict_t * pPlayer = MF_GetPlayerEdict ( params [ 1 ] ) ;
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int offset ;
switch ( params [ 2 ] ) {
case CSW_AWP :
offset = OFFSET_AWM_AMMO ;
break ;
case CSW_SCOUT :
case CSW_AK47 :
case CSW_G3SG1 :
offset = OFFSET_SCOUT_AMMO ;
break ;
case CSW_M249 :
offset = OFFSET_PARA_AMMO ;
break ;
case CSW_FAMAS :
case CSW_M4A1 :
case CSW_AUG :
case CSW_SG550 :
case CSW_GALI :
case CSW_SG552 :
offset = OFFSET_FAMAS_AMMO ;
break ;
case CSW_M3 :
case CSW_XM1014 :
offset = OFFSET_M3_AMMO ;
break ;
case CSW_USP :
case CSW_UMP45 :
case CSW_MAC10 :
offset = OFFSET_USP_AMMO ;
break ;
case CSW_FIVESEVEN :
case CSW_P90 :
offset = OFFSET_FIVESEVEN_AMMO ;
break ;
case CSW_DEAGLE :
offset = OFFSET_DEAGLE_AMMO ;
break ;
case CSW_P228 :
offset = OFFSET_P228_AMMO ;
break ;
case CSW_GLOCK18 :
case CSW_MP5NAVY :
case CSW_TMP :
case CSW_ELITE :
offset = OFFSET_GLOCK_AMMO ;
break ;
case CSW_FLASHBANG :
offset = OFFSET_FLASH_AMMO ;
break ;
case CSW_HEGRENADE :
offset = OFFSET_HE_AMMO ;
break ;
case CSW_SMOKEGRENADE :
offset = OFFSET_SMOKE_AMMO ;
break ;
case CSW_C4 :
offset = OFFSET_C4_AMMO ;
break ;
default :
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MF_LogError ( amx , AMX_ERR_NATIVE , " Invalid weapon id %d " , params [ 2 ] ) ;
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return 0 ;
}
return ( int ) * ( ( int * ) pPlayer - > pvPrivateData + offset ) ;
return 0 ;
}
static cell AMX_NATIVE_CALL cs_set_user_backpackammo ( AMX * amx , cell * params ) / / cs_set_user_backpackammo ( index , weapon , amount ) ; = 3 params
{
// Set amount of ammo in a user's backpack for a specific weapon type.
// params[1] = user index
// params[2] = weapon, as in CSW_*
// params[3] = new amount
// Valid entity should be within range
2004-10-04 01:10:10 +04:00
CHECK_PLAYER ( params [ 1 ] ) ;
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// Make into edict pointer
2004-10-04 01:10:10 +04:00
edict_t * pPlayer = MF_GetPlayerEdict ( params [ 1 ] ) ;
2004-02-23 15:53:07 +03:00
int offset ;
switch ( params [ 2 ] ) {
case CSW_AWP :
offset = OFFSET_AWM_AMMO ;
break ;
case CSW_SCOUT :
case CSW_AK47 :
case CSW_G3SG1 :
offset = OFFSET_SCOUT_AMMO ;
break ;
case CSW_M249 :
offset = OFFSET_PARA_AMMO ;
break ;
case CSW_FAMAS :
case CSW_M4A1 :
case CSW_AUG :
case CSW_SG550 :
case CSW_GALI :
case CSW_SG552 :
offset = OFFSET_FAMAS_AMMO ;
break ;
case CSW_M3 :
case CSW_XM1014 :
offset = OFFSET_M3_AMMO ;
break ;
case CSW_USP :
case CSW_UMP45 :
case CSW_MAC10 :
offset = OFFSET_USP_AMMO ;
break ;
case CSW_FIVESEVEN :
case CSW_P90 :
offset = OFFSET_FIVESEVEN_AMMO ;
break ;
case CSW_DEAGLE :
offset = OFFSET_DEAGLE_AMMO ;
break ;
case CSW_P228 :
offset = OFFSET_P228_AMMO ;
break ;
case CSW_GLOCK18 :
case CSW_MP5NAVY :
case CSW_TMP :
case CSW_ELITE :
offset = OFFSET_GLOCK_AMMO ;
break ;
case CSW_FLASHBANG :
offset = OFFSET_FLASH_AMMO ;
break ;
case CSW_HEGRENADE :
offset = OFFSET_HE_AMMO ;
break ;
case CSW_SMOKEGRENADE :
offset = OFFSET_SMOKE_AMMO ;
break ;
case CSW_C4 :
offset = OFFSET_C4_AMMO ;
break ;
default :
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MF_LogError ( amx , AMX_ERR_NATIVE , " Invalid weapon id %d " , params [ 2 ] ) ;
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return 0 ;
}
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* ( ( int * ) pPlayer - > pvPrivateData + offset ) = params [ 3 ] ;
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return 1 ;
}
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static cell AMX_NATIVE_CALL cs_get_user_nvg ( AMX * amx , cell * params ) / / cs_get_user_nvg ( index ) ; = 1 param
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{
// Does user have night vision goggles?
// params[1] = user index
// Valid entity should be within range
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CHECK_PLAYER ( params [ 1 ] ) ;
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// Make into edict pointer
2004-10-04 01:10:10 +04:00
edict_t * pPlayer = MF_GetPlayerEdict ( params [ 1 ] ) ;
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if ( ( int ) * ( ( int * ) pPlayer - > pvPrivateData + OFFSET_NVGOGGLES ) & HAS_NVGOGGLES )
return 1 ;
return 0 ;
}
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static cell AMX_NATIVE_CALL cs_set_user_nvg ( AMX * amx , cell * params ) / / cs_set_user_nvg ( index , nvgoggles = 1 ) ; = 2 params
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{
// Give/take nvgoggles..
// params[1] = user index
// params[2] = 1 = give, 0 = remove
// Valid entity should be within range
2004-10-04 01:10:10 +04:00
CHECK_PLAYER ( params [ 1 ] ) ;
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// Make into edict pointer
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edict_t * pPlayer = MF_GetPlayerEdict ( params [ 1 ] ) ;
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int * defusekit = ( ( int * ) pPlayer - > pvPrivateData + OFFSET_NVGOGGLES ) ;
if ( params [ 2 ] ) {
if ( * defusekit & HAS_NVGOGGLES )
UTIL_TextMsg_Generic ( pPlayer , " #Already_Have_One " ) ;
else
* defusekit | = HAS_NVGOGGLES ;
}
else
* defusekit & = ~ HAS_NVGOGGLES ;
/*L 02/27/2004 - 09:16:43: [JGHG Trace] {MessageBegin type=TextMsg(77), dest=MSG_ONE(1), classname=player netname=JGHG
L 02 / 27 / 2004 - 09 : 16 : 43 : [ JGHG Trace ] WriteByte byte = 4
L 02 / 27 / 2004 - 09 : 16 : 43 : [ JGHG Trace ] WriteString string = # Already_Have_One
L 02 / 27 / 2004 - 09 : 16 : 43 : [ JGHG Trace ] MessageEnd } */
return 1 ;
}
2004-02-23 15:53:07 +03:00
2004-03-04 19:08:31 +03:00
static cell AMX_NATIVE_CALL cs_get_user_model ( AMX * amx , cell * params ) / / cs_get_user_model ( index , model [ ] , len ) ; = 3 params
{
// Get model a player has.
// params[1] = user index
// params[2] = model
// params[3] = max length to set
// Valid player index should be within range
2004-10-04 01:10:10 +04:00
CHECK_PLAYER ( params [ 1 ] ) ;
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// Make into edict pointer
2004-10-04 01:10:10 +04:00
edict_t * pPlayer = MF_GetPlayerEdict ( params [ 1 ] ) ;
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2004-05-03 18:01:40 +04:00
return MF_SetAmxString ( amx , params [ 2 ] , GETCLIENTKEYVALUE ( GETINFOKEYBUFFER ( pPlayer ) , " model " ) , params [ 3 ] ) ;
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}
static cell AMX_NATIVE_CALL cs_set_user_model ( AMX * amx , cell * params ) / / cs_set_user_model ( index , const model [ ] ) ; = 2 params
{
// Set model on player.
// params[1] = user index
// params[2] = model
// Valid player index should be within range
2004-10-04 01:10:10 +04:00
CHECK_PLAYER ( params [ 1 ] ) ;
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// Make into edict pointer
2004-10-04 01:10:10 +04:00
edict_t * pPlayer = MF_GetPlayerEdict ( params [ 1 ] ) ;
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if ( params [ 2 ] = = - 1 ) {
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MF_LogError ( amx , AMX_ERR_NATIVE , " Invalid model %d " , params [ 2 ] ) ;
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return 0 ;
}
char model [ 32 ] ;
int len ;
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strcpy ( model , MF_GetAmxString ( amx , params [ 2 ] , 0 , & len ) ) ;
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g_players [ params [ 1 ] ] . SetModel ( model ) ;
g_players [ params [ 1 ] ] . SetModelled ( true ) ;
SETCLIENTKEYVALUE ( params [ 1 ] , GETINFOKEYBUFFER ( pPlayer ) , " model " , ( char * ) g_players [ params [ 1 ] ] . GetModel ( ) ) ;
return 1 ;
}
static cell AMX_NATIVE_CALL cs_reset_user_model ( AMX * amx , cell * params ) / / cs_reset_user_model ( index ) ; = 1 param
{
// Reset model on player.
// params[1] = user index
// Valid player index should be within range
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CHECK_PLAYER ( params [ 1 ] ) ;
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// Make into edict pointer
2004-10-04 01:10:10 +04:00
edict_t * pPlayer = MF_GetPlayerEdict ( params [ 1 ] ) ;
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g_players [ params [ 1 ] ] . SetModelled ( false ) ;
MDLL_ClientUserInfoChanged ( pPlayer , GETINFOKEYBUFFER ( pPlayer ) ) ;
return 1 ;
}
static cell AMX_NATIVE_CALL cs_get_hostage_follow ( AMX * amx , cell * params ) / / cs_get_hostage_follow ( index ) ; = 1 param
{
// What index is the hostage following? (this doesn't have to be a player)
// params[1] = hostage index
// Valid index should be within range
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CHECK_NONPLAYER ( params [ 1 ] ) ;
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// Make into edict pointer
edict_t * pHostage = INDEXENT ( params [ 1 ] ) ;
// Make sure this is a hostage.
if ( strcmp ( STRING ( pHostage - > v . classname ) , " hostage_entity " ) ! = 0 ) {
2004-10-04 01:10:10 +04:00
MF_LogError ( amx , AMX_ERR_NATIVE , " Entity %d ( \" %s \" ) is not a hostage " , params [ 1 ] , STRING ( pHostage - > v . classname ) ) ;
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return 0 ;
}
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# if !defined __amd64__
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int following = * ( ( int * ) pHostage - > pvPrivateData + OFFSET_HOSTAGEFOLLOW ) ;
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# else
long following = * ( ( long * ) pHostage - > pvPrivateData + OFFSET_HOSTAGEFOLLOW ) ;
# endif
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if ( following = = 0 )
return following ;
// Else this is probably a pointer to an entity's edict.
edict_t * pEntity = ( edict_t * ) following ;
if ( FNullEnt ( pEntity ) ) {
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MF_LogError ( amx , AMX_ERR_NATIVE , " Unknown error finding hostage parameter " ) ;
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return 0 ;
}
return ENTINDEX ( pEntity ) ;
}
static cell AMX_NATIVE_CALL cs_set_hostage_follow ( AMX * amx , cell * params ) / / cs_set_hostage_follow ( index , followedindex = 0 ) ; = 2 params
{
// What index should the hostage be following? (this doesn't have to be a player)
// params[1] = hostage index
// params[2] = index to follow, if -1 then set hostage to not follow anything
// Valid index should be within range
2004-10-04 01:10:10 +04:00
CHECK_NONPLAYER ( params [ 1 ] ) ;
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// Make into edict pointer
edict_t * pHostage = INDEXENT ( params [ 1 ] ) ;
// Make sure this is a hostage.
if ( strcmp ( STRING ( pHostage - > v . classname ) , " hostage_entity " ) ! = 0 ) {
2004-10-04 01:10:10 +04:00
MF_LogError ( amx , AMX_ERR_NATIVE , " Entity %d ( \" %s \" ) is not a hostage " , params [ 1 ] , STRING ( pHostage - > v . classname ) ) ;
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return 0 ;
}
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// Set to not follow anything?
if ( params [ 2 ] = = 0 ) {
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# if !defined __amd64__
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* ( ( int * ) pHostage - > pvPrivateData + OFFSET_HOSTAGEFOLLOW ) = 0 ;
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# else
* ( ( long * ) pHostage - > pvPrivateData + OFFSET_HOSTAGEFOLLOW ) = 0 ;
# endif
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return 1 ;
}
// Valid index should be within range
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CHECK_ENTITY ( params [ 2 ] ) ;
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// Make into edict pointer
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edict_t * pEntity = GETEDICT ( params [ 2 ] ) ;
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# if !defined __amd64__
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* ( ( int * ) pHostage - > pvPrivateData + OFFSET_HOSTAGEFOLLOW ) = ( int ) pEntity ;
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# else
* ( ( long * ) pHostage - > pvPrivateData + OFFSET_HOSTAGEFOLLOW ) = ( long ) pEntity ;
# endif
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return 1 ;
}
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static cell AMX_NATIVE_CALL cs_get_weapon_ammo ( AMX * amx , cell * params ) / / cs_get_weapon_ammo ( index ) ; = 1 param
{
// Get amount of ammo in weapon's clip
// params[1] = weapon index
// Valid entity should be within range
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CHECK_NONPLAYER ( params [ 1 ] ) ;
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// Make into edict pointer
edict_t * pWeapon = INDEXENT ( params [ 1 ] ) ;
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return * ( ( int * ) pWeapon - > pvPrivateData + OFFSET_CLIPAMMO ) ;
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}
static cell AMX_NATIVE_CALL cs_set_weapon_ammo ( AMX * amx , cell * params ) / / cs_set_weapon_ammo ( index , newammo ) ; = 2 params
{
// Set amount of ammo in weapon's clip
// params[1] = weapon index
// params[2] = newammo
// Valid entity should be within range
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CHECK_NONPLAYER ( params [ 1 ] ) ;
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// Make into edict pointer
edict_t * pWeapon = INDEXENT ( params [ 1 ] ) ;
* ( ( int * ) pWeapon - > pvPrivateData + OFFSET_CLIPAMMO ) = params [ 2 ] ;
return 1 ;
}
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static cell AMX_NATIVE_CALL cs_get_user_hasprimary ( AMX * amx , cell * params ) / / cs_get_user_hasprimary ( index ) ; = 1 param
{
// Return 1 if user has a primary or shield (actually just return the value at the offset)
// params[1] = user index
// Check player
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CHECK_PLAYER ( params [ 1 ] ) ;
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// Make into edict pointer
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edict_t * pPlayer = MF_GetPlayerEdict ( params [ 1 ] ) ;
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return * ( ( int * ) pPlayer - > pvPrivateData + OFFSET_PRIMARYWEAPON ) ;
}
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static cell AMX_NATIVE_CALL cs_get_no_knives ( AMX * amx , cell * params ) / / cs_get_no_knives ( ) ; = 0 params
{
// Returns 1 when g_noknives is true, else 0
return g_noknives ? 1 : 0 ;
}
static cell AMX_NATIVE_CALL cs_set_no_knives ( AMX * amx , cell * params ) / / cs_set_no_knives ( noknives = 0 ) ; = 1 param
{
// Sets noknives mode on/off. When params[1] is 1, g_noknives goes true and no weapon_knife:s will from there be created until switch off again.
g_noknives = params [ 1 ] = = 0 ? false : true ;
return 1 ;
}
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// Damaged Soul
static cell AMX_NATIVE_CALL cs_get_user_tked ( AMX * amx , cell * params ) / / cs_get_user_tked ( index ) ; = 1 param
{
// Return 1 if user has committed a team killing)
// params[1] = user index
// Check player
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CHECK_PLAYER ( params [ 1 ] ) ;
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// Make into edict pointer
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edict_t * pPlayer = MF_GetPlayerEdict ( params [ 1 ] ) ;
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return * ( ( int * ) pPlayer - > pvPrivateData + OFFSET_TK ) ;
}
// Damaged Soul
static cell AMX_NATIVE_CALL cs_set_user_tked ( AMX * amx , cell * params ) / / cs_set_user_tked ( index , tk = 1 , subtract = 1 ) ; = 2 arguments
{
// Sets whether or not player has committed a TK.
// params[1] = user
// params[2] = 1: player has TKed, 0: player hasn't TKed
// params[3] = number of frags to subtract
// Check index
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CHECK_PLAYER ( params [ 1 ] ) ;
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// Fetch player pointer
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edict_t * pPlayer = MF_GetPlayerEdict ( params [ 1 ] ) ;
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if ( params [ 2 ] ) {
* ( ( int * ) pPlayer - > pvPrivateData + OFFSET_TK ) = 1 ;
} else {
* ( ( int * ) pPlayer - > pvPrivateData + OFFSET_TK ) = 0 ;
}
if ( params [ 3 ] ) {
pPlayer - > v . frags = pPlayer - > v . frags - params [ 3 ] ;
MESSAGE_BEGIN ( MSG_ALL , GET_USER_MSG_ID ( PLID , " ScoreInfo " , NULL ) ) ;
WRITE_BYTE ( params [ 1 ] ) ; // user index
WRITE_SHORT ( ( int ) pPlayer - > v . frags ) ; // frags
WRITE_SHORT ( * ( ( int * ) pPlayer - > pvPrivateData + OFFSET_CSDEATHS ) ) ; // deaths
WRITE_SHORT ( 0 ) ; // ?
WRITE_SHORT ( * ( ( int * ) pPlayer - > pvPrivateData + OFFSET_TEAM ) ) ; // team
MESSAGE_END ( ) ;
}
return 1 ;
}
static cell AMX_NATIVE_CALL cs_get_user_driving ( AMX * amx , cell * params ) / / cs_get_user_driving ( index ) ; = 1 param
{
// Returns different values depending on if user is driving a value - and if so at what speed.
// 0: no driving
// 1: driving, but standing still
// 2-4: different positive speeds
// 5: negative speed (backing)
// params[1] = user index
// Check player
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CHECK_PLAYER ( params [ 1 ] ) ;
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// Make into edict pointer
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edict_t * pPlayer = MF_GetPlayerEdict ( params [ 1 ] ) ;
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// If player driving, return 1, if not, return 0
return * ( ( int * ) pPlayer - > pvPrivateData + OFFSET_ISDRIVING ) ;
}
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static cell AMX_NATIVE_CALL cs_get_user_stationary ( AMX * amx , cell * params ) / / cs_get_user_stationary ( index ) ; = 1 param
{
// Returns 1 if client is using a stationary guns (maybe also other stuff)
// Check player
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CHECK_PLAYER ( params [ 1 ] ) ;
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// Make into edict pointer
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edict_t * pPlayer = MF_GetPlayerEdict ( params [ 1 ] ) ;
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// If player driving, return 1, if not, return 0
# if !defined __amd64__
return * ( ( int * ) pPlayer - > pvPrivateData + OFFSET_STATIONARY ) ;
# else
// The 32 bit server return 0 and 1 by itself from this offset, but the amd64 server has 2 and 3 respectively
// Doing a simple checking of these defined constants here, and mapping to 0 and 1, to keep our plugin authors sane.
// If an unexpected value is encountered, this will be logged.
if ( AMD64_STATIONARY_NO = = * ( ( int * ) pPlayer - > pvPrivateData + OFFSET_STATIONARY ) )
return 0 ;
else if ( AMD64_STATIONARY_YES = = * ( ( int * ) pPlayer - > pvPrivateData + OFFSET_STATIONARY ) )
return 1 ;
else {
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MF_LogError ( amx , AMX_ERR_NATIVE , " Unexpected value at offset. Please report this to development team @ www.amxmodx.org! " ) ;
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return 0 ;
}
# endif
}
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static cell AMX_NATIVE_CALL cs_get_user_shield ( AMX * amx , cell * params )
{
//Return 1 if user has a shield.
//params[1] = user id
//Check player
CHECK_PLAYER ( params [ 1 ] ) ;
// Make into edict pointer
edict_t * pPlayer = MF_GetPlayerEdict ( params [ 1 ] ) ;
if ( ( int ) * ( ( int * ) pPlayer - > pvPrivateData + OFFSET_SHIELD ) & HAS_SHIELD )
return 1 ;
return 0 ;
}
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static cell AMX_NATIVE_CALL cs_user_spawn ( AMX * amx , cell * params )
{
//Check player
CHECK_PLAYER ( params [ 1 ] ) ;
// Make into edict pointer
edict_t * pPlayer = MF_GetPlayerEdict ( params [ 1 ] ) ;
pPlayer - > v . deadflag = DEAD_RESPAWNABLE ;
MDLL_Spawn ( pPlayer ) ;
pPlayer - > v . iuser1 = 0 ;
return 1 ;
}
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static cell AMX_NATIVE_CALL cs_get_armoury_type ( AMX * amx , cell * params )
{
// Return CSW_* constants of specified armoury_entity.
// params[1] = entity
// Valid entity should be within range.
CHECK_NONPLAYER ( params [ 1 ] ) ;
// Make into edict pointer.
edict_t * pArmoury = INDEXENT ( params [ 1 ] ) ;
// Make sure this is an armoury_entity.
if ( strcmp ( STRING ( pArmoury - > v . classname ) , " armoury_entity " ) ) {
// Error out here.
MF_LogError ( amx , AMX_ERR_NATIVE , " Not an armoury_entity! (%d) " , params [ 1 ] ) ;
return 0 ;
}
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# if PAWN_CELL_SIZE == 32
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int weapontype = * ( ( int * ) pArmoury - > pvPrivateData + OFFSET_ARMOURY_TYPE ) ;
// We do a switch instead of a mapped array because this way we can nicely catch unexpected values, and we don't get array out of bounds thingies.
int weapontype_out ;
switch ( weapontype ) {
case CSA_MP5NAVY : weapontype_out = CSW_MP5NAVY ; break ;
case CSA_TMP : weapontype_out = CSW_TMP ; break ;
case CSA_P90 : weapontype_out = CSW_P90 ; break ;
case CSA_MAC10 : weapontype_out = CSW_MAC10 ; break ;
case CSA_AK47 : weapontype_out = CSW_AK47 ; break ;
case CSA_SG552 : weapontype_out = CSW_SG552 ; break ;
case CSA_M4A1 : weapontype_out = CSW_M4A1 ; break ;
case CSA_AUG : weapontype_out = CSW_AUG ; break ;
case CSA_SCOUT : weapontype_out = CSW_SCOUT ; break ;
case CSA_G3SG1 : weapontype_out = CSW_G3SG1 ; break ;
case CSA_AWP : weapontype_out = CSW_AWP ; break ;
case CSA_M3 : weapontype_out = CSW_M3 ; break ;
case CSA_XM1014 : weapontype_out = CSW_XM1014 ; break ;
case CSA_M249 : weapontype_out = CSW_M249 ; break ;
case CSA_FLASHBANG : weapontype_out = CSW_FLASHBANG ; break ;
case CSA_HEGRENADE : weapontype_out = CSW_HEGRENADE ; break ;
case CSA_VEST : weapontype_out = CSW_VEST ; break ;
case CSA_VESTHELM : weapontype_out = CSW_VESTHELM ; break ;
case CSA_SMOKEGRENADE : weapontype_out = CSW_SMOKEGRENADE ; break ;
default :
MF_LogError ( amx , AMX_ERR_NATIVE , " Unexpected weapon type of %d! " , params [ 1 ] ) ;
return 0 ;
}
return weapontype_out ;
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# else
MF_LogError ( amx , AMX_ERR_NATIVE , " This function not implemented on AMD64. " ) ;
return 0 ;
# endif
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}
static cell AMX_NATIVE_CALL cs_set_armoury_type ( AMX * amx , cell * params )
{
// Set CSW->CSA mapped weapon type to entity.
// params[1] = entity
// params[2] = CSW_* constant
// Valid entity should be within range.
CHECK_NONPLAYER ( params [ 1 ] ) ;
// Make into edict pointer.
edict_t * pArmoury = INDEXENT ( params [ 1 ] ) ;
// Make sure this is an armoury_entity.
if ( strcmp ( STRING ( pArmoury - > v . classname ) , " armoury_entity " ) ) {
// Error out here.
MF_LogError ( amx , AMX_ERR_NATIVE , " Not an armoury_entity! (%d) " , params [ 1 ] ) ;
return 0 ;
}
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# if PAWN_CELL_SIZE == 32
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// We do a switch instead of a mapped array because this way we can nicely catch unexpected values, and we don't get array out of bounds thingies.
int weapontype ;
switch ( params [ 2 ] ) {
case CSW_MP5NAVY : weapontype = CSA_MP5NAVY ; break ;
case CSW_TMP : weapontype = CSA_TMP ; break ;
case CSW_P90 : weapontype = CSA_P90 ; break ;
case CSW_MAC10 : weapontype = CSA_MAC10 ; break ;
case CSW_AK47 : weapontype = CSA_AK47 ; break ;
case CSW_SG552 : weapontype = CSA_SG552 ; break ;
case CSW_M4A1 : weapontype = CSA_M4A1 ; break ;
case CSW_AUG : weapontype = CSA_AUG ; break ;
case CSW_SCOUT : weapontype = CSA_SCOUT ; break ;
case CSW_G3SG1 : weapontype = CSA_G3SG1 ; break ;
case CSW_AWP : weapontype = CSA_AWP ; break ;
case CSW_M3 : weapontype = CSA_M3 ; break ;
case CSW_XM1014 : weapontype = CSA_XM1014 ; break ;
case CSW_M249 : weapontype = CSA_M249 ; break ;
case CSW_FLASHBANG : weapontype = CSA_FLASHBANG ; break ;
case CSW_HEGRENADE : weapontype = CSA_HEGRENADE ; break ;
case CSW_VEST : weapontype = CSA_VEST ; break ;
case CSW_VESTHELM : weapontype = CSA_VESTHELM ; break ;
case CSW_SMOKEGRENADE : weapontype = CSA_SMOKEGRENADE ; break ;
default :
MF_LogError ( amx , AMX_ERR_NATIVE , " Unsupported weapon type! (%d) " , params [ 2 ] ) ;
return 0 ;
}
* ( ( int * ) pArmoury - > pvPrivateData + OFFSET_ARMOURY_TYPE ) = weapontype ;
return 1 ;
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# else
MF_LogError ( amx , AMX_ERR_NATIVE , " This function not implemented on AMD64. " ) ;
return 0 ;
# endif
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}
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AMX_NATIVE_INFO cstrike_Exports [ ] = {
{ " cs_set_user_money " , cs_set_user_money } ,
{ " cs_get_user_money " , cs_get_user_money } ,
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{ " cs_get_user_deaths " , cs_get_user_deaths } ,
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{ " cs_set_user_deaths " , cs_set_user_deaths } ,
{ " cs_get_hostage_id " , cs_get_hostage_id } ,
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{ " cs_get_weapon_silen " , cs_get_weapon_silenced } ,
{ " cs_set_weapon_silen " , cs_set_weapon_silenced } ,
{ " cs_get_weapon_burst " , cs_get_weapon_burstmode } ,
{ " cs_set_weapon_burst " , cs_set_weapon_burstmode } ,
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{ " cs_get_user_vip " , cs_get_user_vip } ,
{ " cs_set_user_vip " , cs_set_user_vip } ,
{ " cs_get_user_team " , cs_get_user_team } ,
{ " cs_set_user_team " , cs_set_user_team } ,
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{ " cs_get_user_buyzone " , cs_get_user_inside_buyzone } ,
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{ " cs_get_user_plant " , cs_get_user_plant } ,
{ " cs_set_user_plant " , cs_set_user_plant } ,
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{ " cs_get_user_defuse " , cs_get_user_defusekit } ,
{ " cs_set_user_defuse " , cs_set_user_defusekit } ,
{ " cs_get_user_bpammo " , cs_get_user_backpackammo } ,
{ " cs_set_user_bpammo " , cs_set_user_backpackammo } ,
{ " cs_get_user_nvg " , cs_get_user_nvg } ,
{ " cs_set_user_nvg " , cs_set_user_nvg } ,
{ " cs_get_hostage_foll " , cs_get_hostage_follow } ,
{ " cs_set_hostage_foll " , cs_set_hostage_follow } ,
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{ " cs_get_user_model " , cs_get_user_model } ,
{ " cs_set_user_model " , cs_set_user_model } ,
{ " cs_reset_user_model " , cs_reset_user_model } ,
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{ " cs_set_weapon_ammo " , cs_set_weapon_ammo } ,
{ " cs_get_weapon_ammo " , cs_get_weapon_ammo } ,
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{ " cs_get_user_hasprim " , cs_get_user_hasprimary } ,
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{ " cs_get_no_knives " , cs_get_no_knives } ,
{ " cs_set_no_knives " , cs_set_no_knives } ,
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{ " cs_get_weapon_id " , cs_get_weapon_id } ,
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{ " cs_get_user_tked " , cs_get_user_tked } ,
{ " cs_set_user_tked " , cs_set_user_tked } ,
{ " cs_get_user_driving " , cs_get_user_driving } ,
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{ " cs_get_user_stationary " , cs_get_user_stationary } ,
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{ " cs_get_user_armor " , cs_get_user_armor } ,
{ " cs_set_user_armor " , cs_set_user_armor } ,
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{ " cs_get_user_shield " , cs_get_user_shield } ,
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{ " cs_user_spawn " , cs_user_spawn } ,
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{ " cs_get_armoury_type " , cs_get_armoury_type } ,
{ " cs_set_armoury_type " , cs_set_armoury_type } ,
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//------------------- <-- max 19 characters!
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{ NULL , NULL }
} ;
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edict_s * FN_CreateNamedEntity ( int classname ) {
if ( g_noknives & & ! strcmp ( STRING ( classname ) , " weapon_knife " ) ) {
if ( g_precachedknife ) {
// Knife is creating
RETURN_META_VALUE ( MRES_SUPERCEDE , NULL ) ;
}
// Let it create a knife first time; this seems to keep it precached properly in case anyone give_items a knife later.
g_precachedknife = true ;
}
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RETURN_META_VALUE ( MRES_IGNORED , 0 ) ;
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}
void FN_ServerDeactivate ( ) {
g_precachedknife = false ;
RETURN_META ( MRES_IGNORED ) ;
}
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/***GetEngineFunctions******************/
void MessageBegin ( int msg_dest , int msg_type , const float * pOrigin , edict_t * ed ) {
// Reset player model a short while (MODELRESETTIME) after this if they are using an edited model.
if ( msg_type = = GET_USER_MSG_ID ( PLID , " ResetHUD " , NULL ) ) {
int entityIndex = ENTINDEX ( ed ) ;
if ( g_players [ entityIndex ] . GetModelled ( ) )
g_players [ entityIndex ] . SetInspectModel ( true ) ;
//g_players[ENTINDEX(ed)].SetTime(gpGlobals->time + MODELRESETTIME);
}
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RETURN_META ( MRES_IGNORED ) ;
}
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/***GetEntityAPI2******************/
void ClientDisconnect ( edict_t * pEntity ) {
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int index = ENTINDEX ( pEntity ) ;
g_players [ index ] . SetModelled ( false ) ;
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RETURN_META ( MRES_IGNORED ) ;
}
void ClientUserInfoChanged ( edict_t * pEntity , char * infobuffer ) {
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int index = ENTINDEX ( pEntity ) ;
if ( g_players [ index ] . GetModelled ( ) & & pEntity - > v . deadflag = = DEAD_NO ) {
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RETURN_META ( MRES_SUPERCEDE ) ;
} else {
RETURN_META ( MRES_IGNORED ) ;
}
}
void PlayerPostThink ( edict_t * pPlayer ) {
int entityIndex = ENTINDEX ( pPlayer ) ;
if ( g_players [ entityIndex ] . GetModelled ( ) ) {
if ( g_players [ entityIndex ] . GetInspectModel ( ) & & strcmp ( g_players [ entityIndex ] . GetModel ( ) , GETCLIENTKEYVALUE ( GETINFOKEYBUFFER ( pPlayer ) , " model " ) ) ! = 0 ) {
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//LOG_CONSOLE(PLID, "%s should have model %s and currently has %s", STRING(pPlayer->v.netname), (char*)g_players[entityIndex].GetModel(), GETCLIENTKEYVALUE(GETINFOKEYBUFFER(pPlayer), "model"));
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SETCLIENTKEYVALUE ( entityIndex , GETINFOKEYBUFFER ( pPlayer ) , " model " , ( char * ) g_players [ entityIndex ] . GetModel ( ) ) ;
g_players [ entityIndex ] . SetInspectModel ( false ) ;
}
}
RETURN_META ( MRES_IGNORED ) ;
}
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void OnAmxxAttach ( )
{
MF_AddNatives ( cstrike_Exports ) ;
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}