Commit Graph

229 Commits

Author SHA1 Message Date
Blixibon
efec7ab4db Added Mapbase's enhanced save/restore to new response system + moved aound rr_dumphashinfo code so that it has access to default response system 2021-03-09 12:37:08 -06:00
Blixibon
8033c0dad4 Fixed response group default params, which seem to have been broken in vanilla response system code from the SDK 2021-03-09 12:30:48 -06:00
Blixibon
d4a91fe027 Made followup responses more reliable with generic NPCs and added "vscript_file" response type 2021-03-09 10:03:40 -06:00
Blixibon
d6b959899c Missed a file in the initial Response System library port commit 2021-03-08 02:12:53 -06:00
Blixibon
d081a0cee3 Added prototype Response System library port from the Alien Swarm SDK 2021-03-08 02:11:13 -06:00
Blixibon
251725c987 Added semi-standardized custom model support to several NPCs 2021-03-07 12:03:32 -06:00
Blixibon
92866ca2fa Added EnableCrouch input to npc_strider 2021-03-07 11:57:33 -06:00
Blixibon
8f7d3ac03b Added keyvalue to combine_mine for disabling companion avoidance 2021-03-07 11:55:08 -06:00
Blixibon
15ae789b89 Added "Disable flashlight" keyvalue/inputs inspired by Portal 2's 2021-03-07 11:43:28 -06:00
Blixibon
c4abb0b07f Made HUD movie parameters more flexible; Added WIP movie fade effects for replicating the Portal 2 keyvalues 2021-03-07 11:39:50 -06:00
Blixibon
a4a292975b Added logic_playmovie and vgui_movie_display from Alien Swarm SDK 2021-03-06 01:16:00 -06:00
Blixibon
302885d39c Added video panel code from Alien Swarm SDK + custom looping support 2021-03-06 01:13:49 -06:00
samisalreadytaken
bf182e1c5d vscript additions and fixes:
baseentity_shared.cpp
baseentity.cpp
c_baseentity.h
c_baseentity.cpp
c_world.h
   - Fixed critical ScriptSetContextThink bugs
   - Added C_BaseEntity::SetContextThink (ScriptSetContextThink)
   - Added C_BaseEntity::SetSize
   - Added C_BaseEntity::SetModel
   - Added C_BaseEntity::Destroy

baseentity.h
baseentity.cpp
   - Removed duplicate functions ScriptSetSize and ScriptUtilRemove

player.cpp
   - Moved player script instance registration before player_spawn event

vscript_server.cpp
   - Added CEntities::FindByClassNearestFacing

vscript_funcs_shared.cpp
   - Added GetFrameCount
   - Added IntervalPerTick

vscript_singletons.cpp
   - Better game event descriptors for CScriptGameEventListener
   - Added ::effects (CEffectsScriptHelper)
   - Added ::Convars (CScriptConvarAccessor)

vscript_shared.cpp
   - Fixed clientside entity printing in script VM

mapbase_con_groups.h
mapbase_con_groups.cpp
   - Improved performance by changing string comparisons to direct array access

vscript_bindings_base.h
vscript_bindings_base.cpp
   - Added CScriptKeyValues::SubKeysToTable

vscript_bindings_math.cpp
   - Added ::SimpleSplineRemapVal
   - Added ::SimpleSplineRemapValClamped
   - Added ::Bias
   - Added ::Gain
   - Added ::SmoothCurve
   - Added ::SmoothCurve_Tweak
   - Added ::ExponentialDecay

vscript_squirrel.nut
   - Added ::Lerp
   - Added ::FLerp
   - Added ::SimpleSpline

vscript_squirrel.cpp
   - Added Vector::_unm
   - Added Vector::Set
   - Added Vector::Add
   - Added Vector::Subtract
   - Added Vector::Multiply
   - Added Vector::Divide
   - Added Vector::DistTo
   - Added Vector::DistToSqr
   - Added Vector::IsEqualTo
   - Added Vector::WithinAABox
   - Added Vector::FromKVString
   - Changed vector print syntax
2021-03-06 02:04:55 +02:00
Blixibon
bd3b9c3807 Fixed VBSP VScript documentation not working 2021-03-04 11:37:32 -06:00
Blixibon
14d3ee19d0 Fixed the client-side VScript "player" instance not being set once more after having moved around the VM init code again 2021-01-27 23:25:09 -06:00
Blixibon
fa45fffa39 Added save/restore to client-side VScript 2021-01-27 11:01:38 -06:00
Blixibon
2ee7845e8d Made instance name fixup stop fixing up names starting with '!', which was causing problems with procedurals like !activator 2021-01-27 07:57:21 -06:00
Blixibon
fa37adb1d5 Fixed a few client-side VScript functions not binding correctly 2021-01-26 12:13:04 -06:00
Blixibon
a11cb93c42 Adjusting certain code and metadata for Mapbase v6.2 2021-01-26 12:08:42 -06:00
Blixibon
763c836d45 Fixed a npc_zombie crash caused by inflictor-less crush damage 2021-01-24 22:32:22 -06:00
Blixibon
f484653f41 Fixed host_timescale scaling sounds when cheats are off 2021-01-24 22:31:48 -06:00
Blixibon
6595b96418 Fixed func_rotating angles fix not being in the right place 2021-01-24 22:28:55 -06:00
Blixibon
01f830a72d Fixed new init order causing script classes to continuously reinitialize 2021-01-24 18:38:32 -06:00
Blixibon
4441911f92
Merge pull request #78 from mapbase-source/feature/clientside-vscript
Proper client-side VScript control
2021-01-23 14:21:41 -06:00
Blixibon
e3550438b9 Added functions to create and modify force behavior of client-side "death ragdolls" 2021-01-23 13:20:07 -06:00
Blixibon
eb2e8d5238
Merge pull request #84 from 1upD/mapbase/css-viewmodel-chirality
Enable Counter-Strike Source view model chirality in Mapbase
2021-01-23 11:32:20 -06:00
Blixibon
b4717f3321
Merge pull request #93 from ReDucTor/save-load-init-order-fix
Fixing issue with loading from a save on game start crashing
2021-01-23 10:04:02 -06:00
Blixibon
b720ec4c84 Added spawnflag to make prop_ragdoll bones use constraints which are fixed to each other (also known as "make statue") 2021-01-23 09:32:28 -06:00
Blixibon
8e283f3738 Added OnServerRagdoll hook for VScript 2021-01-23 09:20:21 -06:00
James Mitchell
d23729e6e1 Fixing issue with loading from a save on game start crashing 2021-01-23 13:54:00 +11:00
1upD
2087f90cd5 Enable Counter-Strike Source view model chirality in Mapbase 2020-12-28 23:33:11 -05:00
Blixibon
8af9c0dc61 Added basic think hook to logic_script_client 2020-12-27 15:54:56 -06:00
Blixibon
a3decd7bbe Merge branch 'develop' into feature/clientside-vscript 2020-12-27 09:23:49 -06:00
Blixibon
e55bfa0036
Merge pull request #80 from samisalreadytaken/_23
vscript additions and fixes 2
2020-12-27 00:49:30 -06:00
Blixibon
dd848acba8 Reworked parts of the VScript save/restore caching code 2020-12-27 00:44:50 -06:00
samisalreadytaken
ef7d9ccc0f vscript additions and fixes:
vscript_client.cpp
   - Fixed local player script instance registration
   - Added CEntities::GetLocalPlayer
   - Added Con_IsVisible
   - Added IsWindowedMode
   - Added ScreenWidth
   - Added ScreenHeight
   - Added ScreenTransform
   - Added missing DoUniqueString

gameinterface.cpp
usercmd.h
usercmd.cpp
vscript_singletons.cpp
   - CNetMsgScriptHelper

vscript_singletons.cpp
   - Added hash map for CScriptSaveRestoreUtil
   - Added hash map for CScriptGameEventListener::s_GameEvents
   - Changed CScriptGameEventListener string contexts to hashes
   - Added invalid input condition on CScriptGameEventListener::ListenToGameEvent
   - Moved CDebugOverlayScriptHelper to shared code

ivscript.h
vscript_squirrel.cpp
   - Added IScriptVM::Get/Set/ClearValue (ScriptVariant_t key)

baseentity.h
baseentity.cpp
   - Added CBaseEntity::SetContextThink (ScriptSetContextThink)

vscript_server.cpp
vscript_client.cpp
vscript_funcs_shared.cpp
   - Changed the order user vscript_*.nut files are executed - after internal scripts, before mapspawn

vscript_squirrel.cpp
vscript_squirrel.nut
vscript_server.nut
vscript_shared.cpp
   - Localised all documentation under __Documentation

hl2_usermessages.cpp
   - Added usermessage ScriptMsg

c_baseplayer.cpp
   - Removed redundant check in ~C_BasePlayer
2020-12-26 17:16:46 +03:00
Blixibon
5529127d68 Split logic_script_client and Mapbase user messages into their own files 2020-12-26 00:02:43 -06:00
Blixibon
55cbdf49aa Added CreateProp() function for VScript, allowing the creation of exclusively client-side dynamic props 2020-12-26 00:00:25 -06:00
Blixibon
4861893235 Exposed client-side ragdoll class and functions to VScript 2020-12-25 23:57:02 -06:00
Blixibon
cb7cee6283 Added a few more VScript base entity functions to the client 2020-12-25 23:53:59 -06:00
Blixibon
5e254d19c0 Added more client-side model/animating VScript functions + a hook for handling client-side ragdolls 2020-12-25 09:11:25 -06:00
Blixibon
f70c066a8e Added a bunch of client-side VScript functions to C_BaseEntity 2020-12-25 09:09:33 -06:00
Blixibon
6f0781b5b8 Added logic_script_client entity and a user message for calling a client-side function 2020-12-24 23:55:19 -06:00
Blixibon
e0185f94f6 Added missing shader files 2020-12-17 02:07:13 -06:00
Blixibon
87cd9b24bb Mapbase v6.1
- Added postprocess_controller entity from later versions of Source
- Added env_dof_controller entity from later versions of Source
- Added SDK_Engine_Post and DepthOfField shaders from the Momentum repo/Alien Swarm SDK
- Fixed auto-breaking game_text/choreo text not null terminating
- Fixed console groups showing up at the wrong developer levels
- Added more mesages to console groups, including a new "NPC AI" console group
- Fixed typos and added elaboration in various cvars, console messages, etc.
- Fixed npc_metropolice not using frag grenades correctly when allowed to use them
- Fixed npc_metropolice not registering stitching squad slots in AI
- Fixed SetModel input late precache warning
- Fixed env_global_light angles resetting upon loading a save
- Fixed an issue with ScriptKeyValuesRead using the wrong name and having a memory leak
- Allowed VScript functions which return null strings to actually return null instead of empty strings
- Added VScript member variable documentation
- Fixed VScript documentation lines sometimes mixing together
- Fixed VScript singletons having a ! at the beginning of descriptions
- Added Color struct to VScript and allowed color-related inputs to use it
- Added more VScript functions for weapons, ammo, ragdolling, and response contexts
- Added GameRules singleton for VScript
- Exposed AI interaction system to VScript
- Recovered some lost documentation from older revisions of the Mapbase wiki
- Added a way to get the current game's load type in VScript
- Fixed Precache/SpawnEntityFromTable not accounting for a few important field types
- Added VScript functions for getting a player's eye vectors
- Fixed a crash caused by removing the active weapon of a Combine soldier while it's firing
- Changed the way metrocops deploy their manhacks so they could use their manhack death response properly
- Fixed "Use Server" keyvalue on game_convar_mod not working
- Adjusted CAI_Expresser in VScript
2020-12-17 03:38:23 +00:00
James Mitchell
782721edd4 Fixing issue with debug builds not working 2020-12-13 14:44:23 +11:00
James Mitchell
046391ef25 Fix vscript loading bug with vector in a table 2020-12-13 14:43:40 +11:00
Blixibon
eb014cce6c Mapbase v6.0
- Fixed path_track paths saving as pointers instead of handles
- Fixed player animations not falling to base class correctly
- Fixed logic_externaldata creating garbage in trailing spaces
- Added "SetHandModelSkin" input
- Added unique colors for various types of console message, adjustable via convars
- Added the ability to use map-specific weapon scripts
- Added a way to display (placeholder) text entirely from Faceposer scenes
- Added "autobreak" keyvalue to game_text, which automatically breaks long text into different lines
- Added the ability to change a game_text's font (very limited)
- Added LightToggle input to point_spotlight
- Added Enable/DisableSprites on npc_manhack
- Added ai_goal_police behavior from metrocops to Combine soldiers and citizens
- Added func_precipitation particle rain systems from the Alien Swarm SDK
- Added new func_precipitation spawnflags for controlling behavior in particle types
- Added "mapbase_version" cvar which shows the version of Mapbase a mod might be running on
- Fixed an oversight with NPC crouch activities which was causing npc_metropolice to stop firing in standoffs
- Added toggleable patches to npc_combine AI which make soldiers less likely to stand around without shooting or rush to melee when not needed
- Added key for custom logo font on env_credits scripts
- Added SetSpeed and SetPushDir inputs for trigger_push
- Added a bunch of I/O/KV to func_fish_pool to allow for more control over the fish
- Added OnLostEnemy/Player support for npc_combine_camera
- Added enhanced save/restore for the Response System, toggleable via convar
- Added a convar which allows users to disable weapon autoswitching when picking up ammo
- Split VScript base script into its own file
- Added VScript descriptions for NPC squads and the manager class which handles them
- Moved several classes, functions, etc. to the VScript library itself for future usage in other projects, like VBSP
- Added VScript to VBSP with basic map file interfacing
- Made some VScript documentation more clear due to deprecation of online documentation
- Added VScript "hook" registration, creating a standardized system which shows up in script_help documentation
- Added VScript-driven custom weapons
- Added clientside VScript scopes
- Added a bunch of weapon-related VScript functions
- Split a bunch of cluttered VScript stuff into different files
- Added VScript functions for "following" entities/bonemerging
- Added VScript functions for grenades
- Added a few more VScript trigger functions
- Added OnDeath hook for VScript
- Fixed documentation for aliased functions in VScript
- Fixed $bumpmask not working on SDK_LightmappedGeneric
- Made vertex blend swapping in Hammer use a constant instead of a combo (makes it easier to compile the shader, especially for $bumpmask's sake)
- Fixed brush phong, etc. causing SDK_WorldVertexTransition to stop working
- Added limited support for $envmapmask in the bumpmapping shader
- Fixed more issues with parallax corrected cubemaps and instances
- Made instance variable recursion consistent with VMFII
2020-11-26 02:26:55 +00:00
ToothpasteVixen
0b5a0c8e2f
Fixed Shadow filtering
Using MATERIAL_RT_DEPTH_ONLY disables hardware filtering, which causes shadows to be pixelated, even with pcf. changing it back to MATERIAL_RT_DEPTH_NONE re-enables hardware filtering, while still working as a depth texture.
2020-11-17 12:03:22 +13:00
samisalreadytaken
599a93e7bc vscript additions and fixes:
baseanimating.h
baseanimating.cpp
   - Added CBaseAnimating::SequenceDuration (ScriptSequenceDuration)
   - Added CBaseAnimating::GetPlaybackRate
   - Added CBaseAnimating::SetPlaybackRate
   - Added CBaseAnimating::GetCycle
   - Added CBaseAnimating::SetCycle

triggers.h
triggers.cpp
   - Fixed CTriggerCamera::ScriptSetFov setting player FOV while disabled
   - Added CBaseTrigger::Enable
   - Added CBaseTrigger::Disable
   - Added CBaseTrigger::TouchTest
   - Added CBaseTrigger::IsTouching (ScriptIsTouching)

vscript_server.nut
vscript_server.cpp
   - Added CEntities::FindByClassnameWithinBox
   - Added ::SendToConsoleServer
   - Added ::CancelEntityIOEvent
   - Added ::GetEntityIOEventTimeLeft
   - Moved ScriptDispatchParticleEffect to shared code

eventqueue.h
cbase.h
cbase.cpp
   - Set entity I/O con output colour
   - Added (CEventQueue::CancelEventsByInput)
   - Added (CEventQueue::RemoveEvent)
   - Added (CEventQueue::GetTimeLeft)

baseentity.h
baseentity.cpp
   - Added CBaseEntity::SetTransmitState
   - Added CBaseEntity::GetTransmitState
   - Added CBaseEntity::AcceptInput (ScriptAcceptInput)
   - Added CBaseEntity::FireOutput (ScriptFireOutput)
   - Added CBaseEntity::GetMaxOutputDelay
   - Added CBaseEntity::CancelEventsByInput
   - Added player_use event on InputUse
   - Fixed InputKill on players

ivscript.h
vscript_squirrel.cpp
   - Added IScriptVM::ArrayAppend
   - Fixed buffer overflow crash
   - Increased print buffer to 2048 from 256
   - Set vscript print output colour

vscript_funcs_shared.cpp
   - Added CNetMsgScriptHelper
     (CScriptGameEventListener)
   - Added ::ListenToGameEvent
   - Added ::StopListeningToGameEvent
   - Added ::StopListeningToAllGameEvents
   - Added ::FireGameEvent
   - Added ::FireGameEventLocal
     (CScriptSaveRestoreUtil)
   - Added ::SaveTable
   - Added ::RestoreTable
   - Added ::ClearSavedTable
   - Added callbacks ::OnSave, ::OnRestore
     (CScriptReadWriteFile)
   - Added ::StringToFile
   - Added ::FileToString
   - Added GlobalSys::GetCommandLine
   - Added GlobalSys::CommandLineCheck
   - Added GlobalSys::CommandLineCheckStr
   - Added GlobalSys::CommandLineCheckFloat
   - Added GlobalSys::CommandLineCheckInt
   - Added ::GetCPUUsage
   - Added ::NXPrint
   - Added ::Msg (ScriptMsg)
   - Removed misplaced condition checks
   - Fixed ScriptEntitiesInBox, *AtPoint, *InSphere

logic_eventlistener.cpp
   - Removed redundant dev msg

gamestringpool.cpp
   - Fixed string pool dump sort
2020-10-27 02:22:18 +03:00
Blixibon
add157197f Mapbase v5.1
- Fixed a major oversight in Source 2013 which was causing some code to think all logic entities were worldspawn
- Added WIP background nodraw for point_cameras set to not draw skybox at all
- Fixed map-specific talker not flushing on restore
- Added optional HUD hint to code-based game instructor hints
- Added workaround for suspicious crashes in HL2 NPC rappelling code (reported by 1upD)
- Made antlions summoned by npc_antlionguard report as dead when removed with the "Kill" input
- Fixed math_mod not saving mod value (reported by Klems)
- Added SDK_WindowImposter, which uses the SteamPipe cubemap bug workaround and includes support for parallax corrected cubemaps
- Updated thirdpartylegalnotices.txt to mention the Squirrel API
- Fixed incorrect type checking for script instances in VScript
- Added a bunch of new misc. VScript constants
- Added a few new base VScript functions
- Added a separate "Clientside Script Language" keyvalue to worldspawn for VScript, allowing client scripts to use a different language from server scripts
- Fixed worldspawn crashing the game when running entity scripts (reported by krassell)
- Fixed manifests creating a second worldspawn, allowing them to function properly in HL2
- Added tons of remapping-related fixes for instances and manifests, including node IDs and overlay remapping
- Added a keyvalue to func_instance which allows vector axis lines to be remapped properly
- Added support for manifest root path instances in VBSP
- Added missing PrintBrushContents() contents to VBSP
- Added -nohiddenmaps parameter
- Made manifest cordon somewhat functional
2020-09-23 05:03:47 +00:00
samisalreadytaken
5e21095851 Move sqstdtime.h 2020-09-02 02:55:06 +03:00
samisalreadytaken
80822cdc11 Add back deprecated function names 2020-09-01 20:31:22 +03:00
samisalreadytaken
f8f47e4791 Add debugoverlay descriptions 2020-09-01 20:19:08 +03:00
samisalreadytaken
88cebe3eac Minor improvement in CDebugOverlayScriptHelper 2020-08-31 22:01:58 +03:00
samisalreadytaken
d13f2a3e71 Fix CBaseEntity::SetMass 2020-08-31 17:27:54 +03:00
samisalreadytaken
8672b7bb3f vscript changes:
c_baseentity.h
c_baseentity.cpp
   - Renamed GetLeftVector to GetRightVector
   - Renamed GetTeamNumber to GetTeam

baseentity.h
baseentity.cpp
   - Renamed GetLeftVector to GetRightVector
   - Renamed Get/SetRender functions (GetAlpha -> GetRenderAlpha)
   - Fixed CBaseEntity::GetScriptId
   - Added hook CBaseEntity::UpdateOnRemove
   - Added CBaseEntity::GetOrCreatePrivateScriptScope
   - Added CBaseEntity::GetDebugName
   - Added CBaseEntity::GetGravity
   - Added CBaseEntity::SetGravity
   - Added CBaseEntity::GetFriction
   - Added CBaseEntity::SetFriction
   - Added CBaseEntity::GetMass
   - Added CBaseEntity::SetMass
   - Added CBaseEntity::SetName (SetNameAsCStr)
   - Added CBaseEntity::SetParent (ScriptSetParent)
   - Added CBaseEntity::SetThink (ScriptSetThink)
   - Added CBaseEntity::StopThink (ScriptStopThink)
   - Added CBaseEntity::SetThinkFunction (ScriptSetThinkFunction)
   - Added CBaseEntity::StopThinkFunction (ScriptStopThinkFunction)
   - Added CBaseEntity::ApplyAbsVelocityImpulse
   - Added CBaseEntity::ApplyLocalAngularVelocityImpulse

player.h
player.cpp
   - Renamed GetPlayerUserId to GetUserID
   - Added CBasePlayer::GetFOV
   - Added CBasePlayer::GetFOVOwner (ScriptGetFOVOwner)
   - Added CBasePlayer::SetFOV (ScriptSetFOV)

vscript_consts_shared.cpp
   -Added RAD2DEG, DEG2RAD, MAX_COORD_FLOAT, MAX_TRACE_LENGTH

vscript_funcs_shared.cpp
   - Renamed IsClientScript,IsServerScript to IsClient,IsServer
   - Added IsDedicatedServer
   - Added NPrint (Con_NPrintf)
   - Removed DebugDrawBoxDirection (debugoverlay.BoxDirection)
   - Removed DebugDrawText (debugoverlay.Text)

vscript_server.cpp
   - Added CDebugOverlayScriptHelper (debugoverlay)
   - Added CEntities::GetLocalPlayer
   - Added DispatchParticleEffect (ScriptDispatchParticleEffect)
   - Removed DebugDrawBox (debugoverlay.Box)
   - Removed DebugDrawLine (debugoverlay.Line)

vscript_squirrel.cpp
   - Changed stub error messages for consistency and clarity
   - Changed errorfunc output to Warning instead of Msg
   - Added Msg, Warning
   - Added clamp, min, max, RemapVal, RemapValClamped
   - Added sqstdtime.h
   - Added clock, time, date
2020-08-30 15:58:34 +03:00
samisalreadytaken
0087e6d734 Fix string pool dump 2020-08-30 15:58:07 +03:00
Blixibon
c448f194ae Mapbase v5.0
- Added keyvalue to hl2_gamerules which allows respawning in singleplayer
- Added the game instructor system (including env_instructor_hint) from later Valve games using a VDC tutorial which adjusts the version from the Alien Swarm SDK to FPS rules and a Source 2013 environment; Also added new KV and icons for further control from mappers (tutorial mentioned by Maestra Fenix)
- Added L4D/TF2 glows + point_glow entity as an all-purpose SDK-based off-shoot of tf_glow
- Fixed weapon pickup sound not playing (reported by Sl0th and later Cvoxulary)
- Fixed env_projectedtextures not updating on save/load
- Added func_fake_worldportal, a spatial point_camera inspired by linked_portal_door based on SDK code alone (WIP, may be changed a lot in future updates)
- Added option for point_camera and func_reflective_glass to use different render targets, therefore allowing multiple cameras and mirrors to be active at the same time
- Added additional RT camera textures to choose from with a default of 3, but also controllable through a -numcameratextures command line param
- Added adjustable convars for main view NearZ and skybox NearZ (suggested by someone recently, also suggested by Klems over a year ago)
- Fixed map-specific localization files, cleaned up map-specific file code
- Added a new block to gameinfo.txt which allows mods to automatically append their own command line parameters
- Fixed math_lightpattern corruption when setting pattern/style while active
- Fixed the "Touch" input crashing when given no entity
- Added a way to add EFlags via keyvalue (suggested by Niker107)
- Fixed ai_script_conditions not working without a NPC actor (reported by MetroHam)
- Fixed point_radiation_source causing huge problems when intensity is 0, even though it was already advised against (reported by beefbacon)
- Added "Mapbase" header to Mapbase-specific code files
- Fixed an issue with updating sky_camera not obtaining area correctly, causing some entities to not draw in the skybox
- Added "CopyFogController" and "CopyFogControllerWithScale" inputs to sky_camera, which copy fog parameters directly from a fog controller
- Added "SetScale" input to sky_camera for live scale changing
- Added convar to control player crouch speed multiplier (suggested by ArtyIF)
- Added a ton of fixes for people running the Debug configuration of the codebase (partial credit to stepa2)
- Added support for pre-defined enums and constants in VScript, starting with various values from the SDK code (damage types, trace masks, etc.)
- Added limited support for Valve's Quaternion class in VScript
- Added new instance helper capabilities, destructible game instances, and other misc. changes to VScript library
- Replaced most of the VScript "accessor" classes with direct references to the original classes, as they were getting complicated fast and adding new VScript-only functions to the original classes might not be as bad as previously thought
- Added base NPC hooks for AI sensing in VScript (allows control over sight and hearing), also exposed CSound for it
- Added various functions and hooks for VPhysics integration in VScript
- Added VScript-based custom suit devices
- Expanded trace info exposed to VScript to allow plane and surface access (suggested by krassell)
- Added ability to insert localization strings through VScript
- Added various misc. VScript functions with various purposes, including reading/writing EFlags, movetypes, collision groups, etc.
- Fixed VBSP not being able to correctly parse parallax corrected cubemaps in maps with instances
2020-08-14 21:21:25 +00:00
Blixibon
f9ba141a31 Merge branch 'master' of https://github.com/mapbase-source/source-sdk-2013 2020-07-16 10:47:03 -05:00
Blixibon
63323222fe Mapbase v4.3
- Fixed a crash with multiple trigger_look targets
- Fixed an issue where some zombie submodel server ragdolls are not solid to the world
- Fixed a crash with certain instance classes being loaded in a savegame before the class is registered
- Added some of Tony Sergi's missing Source 2007 fixes (contributed by Kris)
- Added "ClientCommand" hook for VScript to allow handling of unknown console commands
- Added "PlayerRunCommand" hook for VScript to control player movement
- Added new button-related script functions for players (GetButtons, DisableButtons, etc.)
- Added CUserCmd accessor in VScript for the "PlayerRunCommand" hook
- Added "GetWaterLevel" function for VScript
- Exposed "Ignite" to VScript for controlling how a fire starts
- Fixed NPCs being unable to unholster weapons
- Fixed Mapbase crashing when Steam isn't running
- Fixed issues with angled/updating sky_camera save/restore
- Added VBSP "-skyboxcubemap" parameter to enable skybox default cubemaps + "-defaultcubemapres" to control their resolution
- Added ability to disable VScript in a map (and fixed a few potential complications from disabling VScript)
- Made clientside VScript only initialize after world is spawned in order to receive serverside script language in time
- Added tons of VScript functions to CBaseAnimating related to bodygroups, sequences, etc.
- Added VScript functions to players for getting user ID and player name, similar to logic_playerinfo
- Added a few L4D2 script functions missing from the ASW SDK
- Added "Localize" singleton with a single "GetTokenAsUTF8" function for getting localization strings
- Disabled r_hunkalloclightmaps by the request of various users (apparently this completely removes the "Engine hunk overflow" error and allows for really high-res lightmaps)
- Fixed npc_antlionguard NPC_TranslateActivity not hooking into base class (allows for VScript manipulation)
- Added various unused antlion guard activities to npc_antlionguard AI, allowing for usage as registered activities
- Added keyvalue to set LOS mask on combine_mine
- Added +USE bounding box limiter to prop_interactable
2020-07-16 15:43:30 +00:00
James Mitchell
57848d7e3b Making vscript register all classes 2020-07-12 11:46:43 +10:00
Blixibon
f636089003 Mapbase v4.2
- Added keyvalue to use random bounds on logic_timer to limit AddToTimer/SubtractFromTimer inputs (suggested by White_Red_Dragons)
- Fixed inconsistent env_projectedtexture state on save/load
- Added code to allow skybox to use a direct entity handle instead of a stored origin and angles in order to take advantage of entity interpolation while moving (less jittering)
- Moved map-specific file manifest parsing to happen after other entities are created (highly experimental)
- Added various misc. code improvements related to debug build and MP branch
- Fixed some VScript ammo type-related code forgotten in the previous update
- Added more VScript functions to CBaseAnimating, including pose parameter functions and the ability to look up bones and get bone position
- Added more origin and angles functions for VScript (suggested by krassell)
2020-07-01 19:32:49 +00:00
James Mitchell
dfa67fb9de Making Vector.Norm in VScript act like NormalizeInPlace 2020-06-25 17:35:14 +10:00
James Mitchell
faf4928ba5 Fixing issue with default values not being saved with vscript 2020-06-25 17:30:19 +10:00
Blixibon
f219b14420 Merge branch 'master' of https://github.com/mapbase-source/source-sdk-2013 2020-06-21 10:13:29 -05:00
Blixibon
418a9dcccc Mapbase v4.1
- Exposed CAmmoDef to VScript and changed ammo type functions accordingly
- Added TakeHealth and IsAlive to CBaseEntity
- Added $treeSway
- Added several inputs to control env_wind keyvalues + a new $treeSway scale keyvalue
- Added "Expanded name fixup" keyvalue to point_template which allows name fixup to fix up output parameters
- Fixed the rope on rappelling NPCs causing graphical issues
- Fixed prop_vehicle_prisoner_pod missing "EnterVehicle", "EnterVehicleImmediate", and "ExitVehicle" inputs
- Fixed hostile citizens not damaging player
- Fixed an uncommon npc_metropolice crash from when it's not in a squad
- Made SetTarget input update target handling on NPCs
- Changed ammo type functions to be more organized, added AmmoDef singleton
- Added more precache functions
- Added various misc. entity functions, like GetAllWeapons or AddOutput
- Added more utility functions
2020-06-21 15:10:56 +00:00
Blixibon
d2ef54f1aa
Merge pull request #24 from ReDucTor/vscript/isvalid
Adding IsValid to vscript
2020-06-21 10:08:59 -05:00
James
1d4dfe7d4c
Fixing IsValid outputting the opposite of being valid 2020-06-20 14:10:10 +10:00
James Mitchell
e9cbcd173d Adding IsValid to vscript 2020-06-20 13:10:37 +10:00
Alexander 'z33ky' Hirsch
ae1162d907 Fix compilation without MAPBASE_RPC 2020-06-19 18:02:21 +02:00
Alexander 'z33ky' Hirsch
eca6fd8864 Fix shadow render target
Caused cut off shadows on Linux.
Taken from Entropy : Zero.
2020-06-19 18:02:21 +02:00
Alexander 'z33ky' Hirsch
5ba311b9e6 Fix stdshaders #includes casing
This is important for case-sensitive filesystems/operating systems (i.e.
Linux).
2020-06-19 18:02:06 +02:00
Alexander 'z33ky' Hirsch
9d0f5197bd Fix gcc 9/10 & mapbase build errors 2020-06-19 18:02:06 +02:00
Alexander 'z33ky' Hirsch
4d45c32be9 Switch to malloc() for C_SceneEntity::LoadScene()
It used new char[] before, but it seems when the buffer is allocated
using filesystem->ReadFileEx() we should free() the buffer, not delete[]
it. CUtlBuffer also free()s the buffer, so malloc() should be the saner
choice here.
2020-06-14 11:29:54 +02:00
Alexander 'z33ky' Hirsch
77fada1ca2 Fix gcc 8.2 build errors 2020-06-14 11:29:54 +02:00
Alexander 'z33ky' Hirsch
2c60bd368d Get rid of some unnecessary temporary buffers 2020-06-14 11:15:58 +02:00
Alexander 'z33ky' Hirsch
d72d817eac Fix #includes casing
This is important for case-sensitive filesystems/operating systems (i.e.
Linux).
2020-06-14 11:14:18 +02:00
Alexander 'z33ky' Hirsch
48fb4ab56c Fix crash on startup
This crashes on Linux as pKeyValuesData is NULL when deleteThis() is
invoked. This likely is caused by another issue, but fixing this here
seems good regardless.
2020-06-14 11:14:18 +02:00
Blixibon
5b2547a6ff Merge branch 'master' of https://github.com/mapbase-source/source-sdk-2013 2020-06-13 16:06:41 -05:00
Blixibon
a7e23e46e9 Mapbase v4.0
- Fixed SDK_Refract and SDK_Water not using new cubemap method
- Added missing .inc files for SDK_ShatteredGlass
- Updated gitignore
- Fixed parallax corrected cubemaps sometimes causing VBSP to crash
- Added spawnflag to npc_headcrab which can prevent a headcrab from drowning
- Added spawnflag to npc_headcrab which can prevent a headcrab from instantly dying to a melee weapon
2020-06-13 20:45:37 +00:00
Blixibon
ea0c830a62 Added VScript utility functions + loosened VScript EntFire(ByHandle) restrictions 2020-06-13 12:44:40 -05:00
Blixibon
03632df565 Fixed matrix3x4_t constructor not working before instantiated by other means 2020-06-12 11:12:41 -05:00
Blixibon
0094d707b9 Created a limited clientside CScriptEntityIterator 2020-06-11 23:48:59 -05:00
Blixibon
7d2c6315b5 Added more VScript functions for player classes 2020-06-11 23:47:28 -05:00
Blixibon
66a44d0739 Exposed matrix3x4_t and FireBulletsInfo_t to VScript, expanded available math functions 2020-06-11 23:30:22 -05:00
James Mitchell
07eb28ffe8 Fixing issue with restored vscript classes that are not registered being unable to be instantiated 2020-06-09 19:51:20 +10:00
James Mitchell
859447ee69 Hiding squirrel compiler warnings when building vscript (fixes #14) 2020-06-07 14:47:49 +10:00
Blixibon
14efc92e33 Fixed VScript material proxy retaining VM handles after level unload 2020-05-31 20:58:50 -05:00
Blixibon
82b0460d8f Merge branch 'feature/vscript' of https://github.com/mapbase-source/source-sdk-2013 into feature/vscript 2020-05-31 08:57:35 -05:00
Blixibon
4225e9d570 Minor VScript VPC fixes + misc. adjustments 2020-05-31 08:57:19 -05:00
James Mitchell
cd31f9db15 Fixing repeated save/restore where regexp would fail to serialize 2020-05-31 17:06:24 +10:00
James Mitchell
1ebb257648 Changing vscript convars class to CConvars to avoid duplicating the variable 2020-05-31 17:05:30 +10:00
James Mitchell
8316cf05ec Enabling vscript_client.nut and vscript_server.nut (fixes issue with doc aliases) 2020-05-31 15:39:17 +10:00
James Mitchell
76db66f70a Adding script_help support 2020-05-31 15:37:54 +10:00
James Mitchell
30032b70c9 Fixing issue with vscript restore having issues with cached weak references 2020-05-31 12:22:31 +10:00
Blixibon
4966b79f84 Added VScript material proxy, exposed more stuff to clientside VScript 2020-05-30 10:48:00 -05:00
Blixibon
0f80bfad11 Added VScript net prop manager, exposed CTakeDamageInfo/trace_t/CBaseFilter, added filter_script, expanded available functions 2020-05-30 10:42:48 -05:00
Blixibon
eb63b7b6a6 Exposed more things to VScript, including vehicles, AI goal entities, and convars 2020-05-27 10:51:11 -05:00
Blixibon
c12418e1ce Added new features and customization to base VScript functionality 2020-05-27 10:22:45 -05:00