Blixibon
8341a65a89
C_BaseAnimating tracks both server and client ragdolls
2021-09-24 00:24:40 -05:00
Blixibon
14a2285862
Overhauled fake world portals to be more stable and much cleaner internally
2021-09-24 00:19:45 -05:00
Blixibon
f1bd6fcf81
Support for overriding HUD animations via map-specific scripts
2021-09-24 00:12:45 -05:00
Blixibon
8985ad2fe4
Support for map-specific HUD animations and HUD layout scripts
2021-09-24 00:11:18 -05:00
Blixibon
e39e1e0cca
Added a separate "host_pitchscale" cvar which can override host_timescale's sound pitch scaling
2021-09-20 23:46:39 -05:00
Blixibon
fc93d736ee
Added support for displaying multiple screen overlays at the same time
2021-09-20 22:38:49 -05:00
Blixibon
f278491d86
Fixed point_viewcontrol "Don't set player view" keyvalue not working properly
2021-09-20 22:10:34 -05:00
Blixibon
4d4296dac2
Added keyvalue to ai_goal_follow to enable normal memory discard duration
2021-09-20 22:07:16 -05:00
Blixibon
08dcf3ffff
Fixed an accidental omission from the EmitSound_t hooks (particularly the code which actually runs them)
2021-09-20 15:30:16 -05:00
Blixibon
0368abaf29
Made VScript's enum registration use direct API functions to create constant tables instead of declaring them in string literal code
2021-09-19 21:09:25 -05:00
Blixibon
d629fac2b5
Fixed a VScript think function crash
2021-09-19 21:08:02 -05:00
Blixibon
97928611aa
Removed CancelEventsByInput at the suggestion of its contributor
2021-09-19 21:04:31 -05:00
Blixibon
5896fb73c8
Fixed issue with EmitSound_t origin in VScript
2021-09-19 21:03:36 -05:00
Blixibon
62f4d6f872
Exposed EmitSound_t and related constants to VScript and added hooks for modifying an entity's emitted sounds on both the server and client
2021-09-19 14:52:18 -05:00
Blixibon
55e75529bb
Added OnEntText VScript hook inspired by later Source games
2021-09-19 01:13:43 -05:00
Blixibon
ca80915b54
Fix for citizens not aiming the RPG laser dot correctly
2021-09-18 18:42:56 -05:00
Blixibon
80251f67ec
Fixed metrocops not speaking standoff sentences correctly
2021-09-18 18:31:29 -05:00
Blixibon
e27f4df8e5
Added support for map-specific client schemes
2021-09-18 13:06:15 -05:00
Blixibon
0b96d525d5
New "custom font" command for closed captioning/subtitles
2021-09-18 11:48:24 -05:00
Blixibon
cbdc3b4de8
Added a way for commentary nodes to combine the speaker and print name so that the print name can be displayed to players
2021-09-18 11:46:46 -05:00
Matthew
4787ce01f3
Initial commit
2021-08-10 23:23:24 -07:00
Blixibon
0faa6d9b1a
Added a way for commentary node progress bars and subtitles to appear at the same time
2021-07-31 14:47:10 -05:00
Blixibon
8e8c34f958
Added support for columns and images in outro env_credits and color overrides for both intro and outro env_credits
2021-07-31 03:02:08 -05:00
Blixibon
4e6f4cb2ea
Added scene commentary nodes, which play the audio in full VCD files
2021-07-31 03:00:05 -05:00
MoofEMP
f1a8638a34
Move logic_substring.cpp to mapbase folder
2021-07-27 22:41:43 -04:00
Moofles
3e9d3deda2
Use AllocPooledString() to prevent memory leak in logic_substring
...
Co-authored-by: Spencer Brown <spencerb21@live.com>
2021-07-27 17:50:32 -04:00
MoofEMP
99a8bdcb37
Use a variable for input string length in logic_substring
2021-07-27 17:47:03 -04:00
MoofEMP
41cde5ccf7
Fix logic_substring behaviour with unexpected length/startpos values
2021-07-27 04:02:14 -04:00
MoofEMP
22557f3751
Add logic_substring
2021-07-27 04:02:13 -04:00
Blixibon
5a11d51db4
Fixed some issues with instanced response systems
2021-07-26 13:14:51 -05:00
Blixibon
2b1a8762bd
Added I/O/KV to point_viewcontrol inspired by later games
2021-07-26 13:08:20 -05:00
Blixibon
04687e03e9
Fixed an issue with trigger_look LOS keyvalue
2021-07-26 13:07:33 -05:00
Blixibon
632bd3d0ba
Added commentary node return speed scale
2021-07-26 13:06:20 -05:00
Blixibon
7fde10fef6
Fixed issue with text commentary label bounds upon first display
2021-07-24 18:29:14 -05:00
Blixibon
cc9f5ff7d6
Merge pull request #139 from mapbase-source/feature/commentary/text-nodes
...
Developer commentary text nodes and image nodes
2021-07-24 03:08:45 -05:00
Blixibon
4ab87250b2
Added screen height scaling for vgui_text_display
2021-07-24 01:54:04 -05:00
Blixibon
3656ea3082
Added map-specific closed captioning files
2021-07-24 01:52:38 -05:00
Blixibon
4957311523
Added Alyx gun readiness activities to weapon_pistol/weapon_357 and default walk/run activities to weapon_alyxgun
2021-07-24 00:39:36 -05:00
Blixibon
d9accd2d7a
Fixed a compile error in sceneentity.cpp
2021-07-24 00:37:22 -05:00
Blixibon
eae3881a03
Made viewmodel_fov a non-cheat by default
2021-07-24 00:37:01 -05:00
Blixibon
2f4ea05c8a
Added view target/position scales for commentary nodes
2021-07-24 00:36:05 -05:00
Blixibon
3ab83ba1c2
Added image commentary nodes and better scaling/positioning for the text commentary panel
2021-07-18 01:27:33 -05:00
Blixibon
f67a1b95e5
Updated text commentary nodes
2021-07-17 03:58:09 -05:00
Blixibon
20f29c5552
Added prototype for a new type of commentary node which displays text instead of playing audio
2021-07-17 00:32:56 -05:00
Blixibon
2bc8631db1
Merge branch 'develop' of https://github.com/mapbase-source/source-sdk-2013 into feature/newer-toolsets
2021-07-16 11:57:06 -05:00
Blixibon
2ffec5bbcf
Fixed a critical issue with Mapbase's default HL2 FGD being incompatible with VBSP instancing
2021-07-16 11:56:13 -05:00
Blixibon
9b795b3c51
Added WIP v142 toolset support based on Source SDK 2013: Community Edition repo
2021-07-12 14:47:34 -05:00
Blixibon
7ce328cbb9
Merge branch 'develop' of https://github.com/mapbase-source/source-sdk-2013 into develop
2021-07-12 14:37:00 -05:00
Blixibon
24c03f45c2
Added a cvar which allows antlions to be properly ignited instead of dying immediately
2021-07-12 14:36:39 -05:00
Blixibon
1b534af69d
Made a bunch of static movement cvars editable in-game
2021-07-12 14:35:43 -05:00
Alexander 'z33ky' Hirsch
7ad12764fa
Fix console error on BreakableBrushes without spawnobject
2021-07-03 13:12:31 +02:00
Blixibon
37099741a1
Merge pull request #130 from z33ky/mb/scene.image-parse-fixes
...
Fix scene loading memory errors
2021-07-02 12:01:44 -05:00
Alexander 'z33ky' Hirsch
b41d49c639
Fix scene file loading memory errors
...
Fixes leaks.
Also safeguards against deallocated pointers by doing
g_TokenProcessor.SetBuffer(NULL) after parsing is done - an access at
NULL should be easier to debug than at some random address, potentially
just reading in garbage data.
2021-07-02 09:27:25 +02:00
Blixibon
bb95574ad6
Merge pull request #131 from z33ky/mb/targeted-projected_texture
...
Initialize all basis vectors for env_projectedtexture with target
2021-06-29 14:31:05 -05:00
Blixibon
5bc783b381
Merge pull request #118 from z33ky/mb/develop
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Two small fixes
2021-06-29 14:30:03 -05:00
Blixibon
29635bac52
Added experimental support for map-specific surfaceproperties scripts
2021-06-28 23:59:36 -05:00
Blixibon
0fb0a3319c
Added misc. new VScript hooks/constants and the code required to implement them
2021-06-28 23:55:42 -05:00
Blixibon
29075a2c90
Added experimental static/global VScript hooks not tied to any particular class, starting with the integration of OnSave/OnRestore
2021-06-28 23:51:24 -05:00
Blixibon
ea7d1afa08
Fixed a few minor mistakes and aliasing oversights
2021-06-28 21:07:30 -05:00
Blixibon
5f42182c45
Divided mapbase_version cvar into server, client, and game_shader_dx9 counterparts
2021-06-28 20:04:23 -05:00
Alexander 'z33ky' Hirsch
e989cf63c5
Fix ReadFileEx() arguments when loading scene files
...
The parser expects NUL terminated data.
2021-06-06 16:11:24 +02:00
Alexander 'z33ky' Hirsch
f6a750e4b3
Initialize all basis vectors for env_projectedtexture with target
2021-06-06 15:52:35 +02:00
Alexander 'z33ky' Hirsch
06c7f7040d
Fix env_instructor_hint from disappearing after savegame load
...
It is a bit unfortunate that the initial animation plays again after
load. This is likely not fixable with SDK code without reimplementing
the HUD bits, which are part of the external engine code.
Also adds a destructor override, since we are dealing with a polymorphic
class.
2021-05-27 23:42:31 +02:00
Blixibon
e52835520c
Slightly adjusted hook callback code
2021-05-27 13:16:55 -05:00
Blixibon
0d9a5349b0
Merge branch 'develop' into feature/vscript/hook-handler-prototype-1
...
# Conflicts:
# sp/src/vscript/vscript_squirrel.nut
2021-05-27 12:07:43 -05:00
Blixibon
1de46132d8
Slightly adjusted some prior changes
2021-05-27 12:02:39 -05:00
Blixibon
e28813de7f
Added console message for when VScript documentation is requested while it's disabled
2021-05-27 12:01:55 -05:00
Blixibon
adada8f56e
Made env_global_light start using different cvars for shadow map resolution and filter size
2021-05-27 11:41:52 -05:00
Blixibon
dcd7b95b62
Added new move_rope/keyframe_rope inputs
2021-05-27 11:39:47 -05:00
Blixibon
764f0c09e1
Merge pull request #124 from z33ky/mb/gcc11
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Fix memory errors
2021-05-27 10:50:27 -05:00
Blixibon
be71cb487f
Merge pull request #122 from samisalreadytaken/cleanup
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Minor adjustments
2021-05-27 10:49:46 -05:00
Blixibon
3287643c24
Added a few more matrix-related functions for VScript
2021-05-27 09:53:48 -05:00
Blixibon
c48428b678
Added OnEntrySequence and OnActionSequence for scripted_sequence
2021-05-27 09:53:31 -05:00
Blixibon
7a87bfdf5e
Added ConVar material proxy
2021-05-27 09:52:28 -05:00
Alexander 'z33ky' Hirsch
78ef9f2019
Fix MapEdit memory errors
...
deleteThis() was called on NULL pointers.
Deleting individual nodes shouldn't be necessary if the whole structure
(pkvFile) is deleted anyways.
2021-05-23 12:11:26 +02:00
Alexander 'z33ky' Hirsch
098486fbe4
Fix pointer comparisons
2021-05-23 12:11:12 +02:00
Blixibon
8ad19cbf0a
Reworked the OnDeath VScript hook so it could cheat death properly
2021-05-11 11:17:06 -05:00
Blixibon
6f515a2d34
Added VScript functions for bone attachments and transforming bone matrices
2021-05-11 10:46:30 -05:00
Blixibon
6392d9ab7c
Added various misc. stubs and utility code from the Alien Swarm SDK
2021-05-11 10:45:48 -05:00
Blixibon
051a217670
Added proper ACT_IDLE_ON_FIRE handling for Combine soldiers
2021-05-11 10:14:39 -05:00
Blixibon
0bd1f5fb59
Fixed NPCs with death animations extinguishing their fires before they should be extinguished
2021-05-11 10:12:37 -05:00
Blixibon
184be1a794
Added a way to override climb node lineup linkage via target node keyvalue
2021-05-11 10:10:44 -05:00
samisalreadytaken
c62d86e340
Added developer check on script documentation registration
2021-05-10 00:05:08 +03:00
Blixibon
c37f8eefb7
Revisited hook handler based on suggestions and new information
2021-05-09 11:34:38 -05:00
samisalreadytaken
3b51405cac
Minor adjustments and cleanup
2021-05-08 15:16:59 +03:00
Alexander 'z33ky' Hirsch
b95c72eb3f
Fix viewmodel flip on zoom
...
The fabs() was incorrectly applied only to the viewmodel's FOV instead
of the result of that subtracted by the FOV offset.
Further it doesn't seem to make sense to use the absolute value of that
subtraction; Yes, it does prevent flipping, but it will zoom out again
as the FOV decreases.
Instead just limit the result of the subtraction to non-negative
numbers.
2021-04-29 18:36:58 +02:00
Blixibon
3cd50a6ed4
Added sound pitch scaling and env_microphone detection for sentences
2021-04-27 10:59:39 -05:00
Blixibon
54c43dd6ce
Fixed unreliable string pointer in CLogicPlayerProxy::AcceptInput()
2021-04-27 10:55:33 -05:00
Blixibon
0f6fd0a5a4
Merge pull request #117 from z33ky/mb/gcc-linux
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gcc/Linux update
2021-04-26 20:47:46 -05:00
Alexander 'z33ky' Hirsch
d0b6998637
Simplify CBreakableGibShooter::GetRandomTemplateModelIndex
...
MapEntity_ExtractValue(), as opposed to CEntityMapData, does not require
a mutable string.
2021-04-26 09:44:12 +02:00
Alexander 'z33ky' Hirsch
036fbda906
Fix strdup() leaks
2021-04-26 09:26:21 +02:00
Alexander 'z33ky' Hirsch
a75b0b7d58
Fix spacing
2021-04-25 23:06:19 +02:00
Alexander 'z33ky' Hirsch
dddcf642aa
Fix gcc build errors & warnings
2021-04-25 23:06:19 +02:00
Blixibon
5e2d1cccca
Merge pull request #116 from Alivebyte/master
...
Sound support for vgui_movie_display
2021-04-25 14:27:24 -05:00
Alivebyte
5782574711
Added constructor for movie_display to mute sound by default
2021-04-25 18:56:49 +03:00
Alivebyte
5bc2d7cb83
Added missing movie_display.cpp
2021-04-25 17:35:45 +03:00
rzkid
f458ac1223
removed stopallsounds
2021-04-25 17:27:26 +03:00
Alivebyte
ae4e26f03b
Added sound support for vgui_movie_display
2021-04-25 15:48:29 +03:00
Blixibon
5eda2f692f
Had to change mat_slopescaledepthbias_shadowmap back to 16 due to issues with objects like citizens looking strange up close
2021-04-24 11:47:41 -05:00
Blixibon
a92ca7ceac
Added weakref() and getclass() for Vector and other C++ instances in VScript
2021-04-24 11:44:51 -05:00
Blixibon
7f423759d5
Added new and experimental clientside worldlight iteration method
2021-04-23 22:58:16 -05:00
Blixibon
425057453b
Fixed an issue with the ForceThisNPCToStopBusy input which caused NPCs to keep acting busy when they shouldn't
2021-04-23 22:57:11 -05:00
Blixibon
45ca64863a
Increased ragdoll element limit from 24 to 32, reflecting later branches of Source
2021-04-23 22:55:52 -05:00
Blixibon
200001fdb9
Fixed a couple obscure crashes
2021-04-23 22:54:20 -05:00
Blixibon
2a24e9782c
Removed duplicate custom command overridables
2021-04-23 22:52:17 -05:00
Blixibon
ea98b2cd1a
Merge pull request #114 from samisalreadytaken/dev6
...
vscript additions
2021-04-23 22:31:04 -05:00
Blixibon
46b6f456af
Updated README and mapbase_version for v7.0
2021-04-23 10:33:42 -05:00
Blixibon
bb030629bb
Misc. shader adjustments
2021-04-23 10:23:53 -05:00
Blixibon
69fa4a0064
Fixed SetBloomScaleRange's syntax bug (although it seems the feature itself remains unfinished)
2021-04-23 10:21:40 -05:00
Blixibon
60aacf6df7
Added more overridable commands for VScript
2021-04-23 10:05:06 -05:00
Blixibon
e5ffd26fda
Added ability to disable console groups from the scripts
2021-04-23 10:04:23 -05:00
Blixibon
ee8bee588a
Added "Always transmit to client" flag for info_target
2021-04-23 00:25:02 -05:00
Blixibon
591572cfda
Added properly overridden projected texture shadow depth bias cvar values
2021-04-23 00:20:57 -05:00
Blixibon
62a6481d0d
Added default game_text speech color for every major HL2 character
2021-04-23 00:17:08 -05:00
Blixibon
bb250dbae6
Merge pull request #112 from ReDucTor/vscript-fix-bad-restore
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Fixing bug with vscript restore cache not updating soon enough
2021-04-22 12:55:24 -05:00
Blixibon
caaf8836a4
Made VScript data variant returned in function stubs free itself
2021-04-22 11:37:46 -05:00
Blixibon
4cf360b259
Fixed zombie torso ragdolls not using the original zombie skins
2021-04-22 11:28:24 -05:00
Blixibon
48508c4e5c
Added customizable bucket names for the new response system
2021-04-22 11:25:49 -05:00
Blixibon
4a07831c1a
Removed some old comments
2021-04-22 11:23:08 -05:00
Blixibon
c5ed394330
Added console group for the Response System
2021-04-22 11:14:18 -05:00
Blixibon
15d04c0b9b
Reworked Mapbase console groups to use script files and separate server/client commands instead of cvars and tier1 commands
2021-04-22 11:12:29 -05:00
Blixibon
ebec14d2b6
Restored unused port of Alyx combat AI speech concepts for all player companions
2021-04-22 01:39:59 -05:00
Blixibon
0b14f5fbcc
Added convar to change weapon pickup autoswitch behavior
2021-04-22 01:38:52 -05:00
Blixibon
e31c45dee3
Merge branch 'develop' into feature/asw-response-system
...
# Conflicts:
# sp/src/game/server/server_mapbase.vpc
2021-04-21 16:51:36 -05:00
Blixibon
62c6c3cb6b
Fixed apparent buffer over-read in SDK_LightmappedGeneric
2021-04-21 15:19:49 -05:00
Blixibon
8b699441e9
Added VScript functions for ropes
2021-04-21 15:17:47 -05:00
Blixibon
fc9d699fed
Changed VScript custom file read method and increased the max size to 64 MB
2021-04-21 15:13:54 -05:00
Blixibon
491b258f70
Fixed Vector unary minus operator modifying the instance itself
2021-04-21 15:09:52 -05:00
Blixibon
b718f19d45
Fixed VScriptProxy not working without a renderable and added a GetVarName function
2021-04-21 15:01:50 -05:00
Blixibon
138a25c53c
Added custom core ball shader
2021-04-21 14:58:51 -05:00
Blixibon
f580801a33
Added I/O/KV for custom healthkits, custom battery models, and health/power multipliers
2021-04-21 10:53:48 -05:00
samisalreadytaken
d7a06e863e
Fix ScriptContextThink precision errors
2021-04-18 18:43:05 +02:00
James Mitchell
9510c03ab3
Fixing bug with vscript restore cache not updating soon enough
2021-04-11 08:38:02 +10:00
Blixibon
1a6f1f0cab
Replaced expresser cases involving CBaseMultiplayerPlayer with CBasePlayer to allow singleplayer expressers to be obtained
2021-04-07 13:53:06 -05:00
Blixibon
bec712f3f9
Made followup sources attributable by classname
2021-04-07 13:51:17 -05:00
Blixibon
80c26ea186
Fixed new response system sometimes crashing on rule lookup when the system is reloaded by rr_reloadresponsesystems or map-specific talker files
2021-04-07 13:50:05 -05:00
Blixibon
aa4d02fcbf
Added NoteSpeaking and game_text mode for print responses
2021-04-07 13:46:26 -05:00
Alexander 'z33ky' Hirsch
28e87ce3d2
Fix/Implement VScript FFI for GCC's virtual member functions
2021-03-20 19:21:53 +01:00
Alexander 'z33ky' Hirsch
761f065d55
Fix stdshaders compilation on Linux
2021-03-20 14:56:46 +01:00
Alexander 'z33ky' Hirsch
e0091261ed
Fix Buttons not working on Linux with newer gcc
...
The button mask is created by shifting a bit according to the
MouseCode, which is just a renamed ButtonCode_t.
Mouse buttons start at 107, which is way out of range for our ints.
To fix this, introduce MouseButtonBit(), which checks if a button code
corresponds to a mouse button at all and returns a usable bitmask
for the corresponding mouse button code.
This is then used for the button mask.
2021-03-20 13:58:23 +01:00
Alexander 'z33ky' Hirsch
718186f165
Specify gcc9+support.cpp dependency for gcc8+ Makefiles
2021-03-19 17:41:27 +01:00
Alexander 'z33ky' Hirsch
a5fb07d6ac
Fix gcc9+support.o compilation
2021-03-19 17:41:27 +01:00
Alexander 'z33ky' Hirsch
49836ab50a
Fix gcc build errors & warnings
2021-03-19 17:41:27 +01:00
Blixibon
38be2ca932
Merge branch 'feature/vscript/hook-handler-prototype-1' of https://github.com/mapbase-source/source-sdk-2013 into feature/vscript/hook-handler-prototype-1
2021-03-19 09:45:14 -05:00
samisalreadytaken
6ed8b31091
vscript additions:
...
- Added CBaseEntity::Activate
- Added CBaseEntity::SetSolid
- Added CBaseEntity::GetSolid
- Added C_BaseEntity::UpdateOnRemove
- Added hook behaviour on CScriptConCommand
- Added more script overridable concommands
- Added CScriptConvarAccessor::SetChangeCallback
- Added CScriptGlowObjectManager
- Added CScriptSteamAPI
2021-03-19 16:44:12 +02:00
Blixibon
8bcb6263f5
Misc. response system code cleanup/QOL changes
2021-03-18 00:34:31 -05:00
Blixibon
a05503e42b
Fixed rr_disableemptyrules not always working correctly
2021-03-18 00:33:35 -05:00
Blixibon
4e09f4bdf5
Added rr_disableemptyrules cvar, which prevents rules from being selected again after their norepeat/speakonce responses are exhausted
2021-03-17 16:55:54 -05:00
Blixibon
4b8da761ce
Added base Mapbase matchers to tier1 so that the response system library can access them
2021-03-17 16:50:24 -05:00
Blixibon
4d3f51a720
Fixed a compile error from when NEW_RESPONSE_SYSTEM is disabled
2021-03-17 10:45:31 -05:00
Blixibon
ec995b68c9
Added keyvalue/input to set suit zoom FOV in logic_playerproxy
2021-03-15 21:37:02 -05:00
Blixibon
58bc8b7101
Added save/load command overrides for VScript
2021-03-15 21:31:12 -05:00
Blixibon
c66e9c78a0
Added keyvalues for controlling func_rotating min/max sound pitch
2021-03-14 16:33:18 -05:00
Blixibon
a1332a442d
Added volume scale to env_microphone
2021-03-14 13:49:10 -05:00
Blixibon
4884d02481
Fixed spelling errors of "Receive" in the NetMsg VScript singleton
2021-03-14 13:48:21 -05:00
Blixibon
fb30f64d30
Updated README and mapbase_version for v6.3
2021-03-14 00:04:04 -06:00
Blixibon
e9cc3cb134
Merge pull request #109 from mapbase-source/feature/vgui-text-display
...
vgui_text_display (point_worldtext-like text entity)
2021-03-13 16:49:54 -06:00
Blixibon
4f7793ae12
Added a missing shutdown call from VGui movies/video code
2021-03-13 16:47:18 -06:00
Blixibon
3579404668
Added FireEvent hook to clientside VScript (equivalent of HandleAnimEvent)
2021-03-13 16:46:29 -06:00
Blixibon
6cfcc66cec
Added halo scale and custom material keyvalues to point_spotlight
2021-03-13 16:45:20 -06:00
Blixibon
2fbef62553
Fixed a crash on exit involving the presence of multiple VGui screen manifests and a possibly defunct memory leak fix
2021-03-13 16:44:28 -06:00
Blixibon
303b0552e9
Touched up vgui_text_display code, added Toggle input
2021-03-13 16:42:47 -06:00
Blixibon
3bb9a92ed8
Added hook for CBaseAnimating::HandleAnimEvent()
2021-03-12 15:33:48 -06:00
Blixibon
97116a5eca
Exposed npc_sniper to VScript
2021-03-12 15:19:36 -06:00
Blixibon
8d807b5b0b
Exposed CAI_BaseNPC::GetActualShootPosition() and related functions to VScript
2021-03-12 15:18:37 -06:00
Blixibon
92ec640db3
Added vgui_screens_mapbase.txt to level init process for loading shared VGui screens
2021-03-12 15:07:05 -06:00
Blixibon
7221aab090
Merge pull request #107 from mapbase-source/feature/asw-movies
...
Alien Swarm SDK videos and movies
2021-03-12 11:32:06 -06:00
Blixibon
d953468bc1
Fixed env_credits always resetting sv_unlockedchapters to 15 when it shouldn't
2021-03-12 11:08:39 -06:00
Blixibon
36a459d21c
Fixed a crash related to VScript custom console commands
2021-03-12 11:06:46 -06:00
Blixibon
c7657b1547
Fixed a crash related to an obscure choreo event
2021-03-12 11:04:56 -06:00
Blixibon
9432ecc40c
Added new "mute" keyvalue and StopMovie input to logic_playmovie
2021-03-12 10:15:09 -06:00
Blixibon
c17d32d7a4
Merge pull request #105 from samisalreadytaken/dev3
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vscript additions and fixes 3
2021-03-11 02:36:53 -06:00
Blixibon
57774c2a79
Added vgui_text_display, an entity which displays a VGui text label oriented in the world
2021-03-10 12:07:55 -06:00
Blixibon
e10a4d6613
Added VScript file response to base response dispatch code
2021-03-10 02:11:39 -06:00
Blixibon
24ac080608
Added legacy response context operators
2021-03-10 02:10:22 -06:00
Blixibon
8966462fee
Stabilized implementation of some Mapbase code in the new response system
2021-03-09 12:39:13 -06:00
Blixibon
efec7ab4db
Added Mapbase's enhanced save/restore to new response system + moved aound rr_dumphashinfo code so that it has access to default response system
2021-03-09 12:37:08 -06:00
Blixibon
8033c0dad4
Fixed response group default params, which seem to have been broken in vanilla response system code from the SDK
2021-03-09 12:30:48 -06:00
Blixibon
d4a91fe027
Made followup responses more reliable with generic NPCs and added "vscript_file" response type
2021-03-09 10:03:40 -06:00
Blixibon
d6b959899c
Missed a file in the initial Response System library port commit
2021-03-08 02:12:53 -06:00
Blixibon
d081a0cee3
Added prototype Response System library port from the Alien Swarm SDK
2021-03-08 02:11:13 -06:00
Blixibon
251725c987
Added semi-standardized custom model support to several NPCs
2021-03-07 12:03:32 -06:00
Blixibon
92866ca2fa
Added EnableCrouch input to npc_strider
2021-03-07 11:57:33 -06:00
Blixibon
8f7d3ac03b
Added keyvalue to combine_mine for disabling companion avoidance
2021-03-07 11:55:08 -06:00
Blixibon
15ae789b89
Added "Disable flashlight" keyvalue/inputs inspired by Portal 2's
2021-03-07 11:43:28 -06:00
Blixibon
c4abb0b07f
Made HUD movie parameters more flexible; Added WIP movie fade effects for replicating the Portal 2 keyvalues
2021-03-07 11:39:50 -06:00
Blixibon
a4a292975b
Added logic_playmovie and vgui_movie_display from Alien Swarm SDK
2021-03-06 01:16:00 -06:00
Blixibon
302885d39c
Added video panel code from Alien Swarm SDK + custom looping support
2021-03-06 01:13:49 -06:00
samisalreadytaken
bf182e1c5d
vscript additions and fixes:
...
baseentity_shared.cpp
baseentity.cpp
c_baseentity.h
c_baseentity.cpp
c_world.h
- Fixed critical ScriptSetContextThink bugs
- Added C_BaseEntity::SetContextThink (ScriptSetContextThink)
- Added C_BaseEntity::SetSize
- Added C_BaseEntity::SetModel
- Added C_BaseEntity::Destroy
baseentity.h
baseentity.cpp
- Removed duplicate functions ScriptSetSize and ScriptUtilRemove
player.cpp
- Moved player script instance registration before player_spawn event
vscript_server.cpp
- Added CEntities::FindByClassNearestFacing
vscript_funcs_shared.cpp
- Added GetFrameCount
- Added IntervalPerTick
vscript_singletons.cpp
- Better game event descriptors for CScriptGameEventListener
- Added ::effects (CEffectsScriptHelper)
- Added ::Convars (CScriptConvarAccessor)
vscript_shared.cpp
- Fixed clientside entity printing in script VM
mapbase_con_groups.h
mapbase_con_groups.cpp
- Improved performance by changing string comparisons to direct array access
vscript_bindings_base.h
vscript_bindings_base.cpp
- Added CScriptKeyValues::SubKeysToTable
vscript_bindings_math.cpp
- Added ::SimpleSplineRemapVal
- Added ::SimpleSplineRemapValClamped
- Added ::Bias
- Added ::Gain
- Added ::SmoothCurve
- Added ::SmoothCurve_Tweak
- Added ::ExponentialDecay
vscript_squirrel.nut
- Added ::Lerp
- Added ::FLerp
- Added ::SimpleSpline
vscript_squirrel.cpp
- Added Vector::_unm
- Added Vector::Set
- Added Vector::Add
- Added Vector::Subtract
- Added Vector::Multiply
- Added Vector::Divide
- Added Vector::DistTo
- Added Vector::DistToSqr
- Added Vector::IsEqualTo
- Added Vector::WithinAABox
- Added Vector::FromKVString
- Changed vector print syntax
2021-03-06 02:04:55 +02:00
Blixibon
bd3b9c3807
Fixed VBSP VScript documentation not working
2021-03-04 11:37:32 -06:00
Blixibon
201a7ad1d1
Added prototype VScript hook handler
2021-02-24 12:01:50 -06:00
Blixibon
14d3ee19d0
Fixed the client-side VScript "player" instance not being set once more after having moved around the VM init code again
2021-01-27 23:25:09 -06:00
Blixibon
fa45fffa39
Added save/restore to client-side VScript
2021-01-27 11:01:38 -06:00
Blixibon
2ee7845e8d
Made instance name fixup stop fixing up names starting with '!', which was causing problems with procedurals like !activator
2021-01-27 07:57:21 -06:00
Blixibon
fa37adb1d5
Fixed a few client-side VScript functions not binding correctly
2021-01-26 12:13:04 -06:00
Blixibon
a11cb93c42
Adjusting certain code and metadata for Mapbase v6.2
2021-01-26 12:08:42 -06:00
Blixibon
763c836d45
Fixed a npc_zombie crash caused by inflictor-less crush damage
2021-01-24 22:32:22 -06:00
Blixibon
f484653f41
Fixed host_timescale scaling sounds when cheats are off
2021-01-24 22:31:48 -06:00
Blixibon
6595b96418
Fixed func_rotating angles fix not being in the right place
2021-01-24 22:28:55 -06:00
Blixibon
01f830a72d
Fixed new init order causing script classes to continuously reinitialize
2021-01-24 18:38:32 -06:00