Blixibon
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394501826c
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Forgot to reflect CUserCmd VScript change in player.cpp
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2021-09-25 10:31:20 -05:00 |
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Blixibon
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5998158ac2
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OnItemDrop output for NPCs
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2021-09-24 13:18:04 -05:00 |
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Blixibon
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256cdfb7af
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Refactored the way certain classes and structs are exposed to VScript to make the code less reliant on metamethods and reduce awkward code placement
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2021-09-24 13:10:37 -05:00 |
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Blixibon
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5d484bfa5f
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Death ragdolls "steal" impact decals from final damage + clientside ragdolls already on the ground receive impact decals
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2021-09-24 00:30:49 -05:00 |
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Blixibon
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f11d7e0be8
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Added model instance snatching for serverside ragdolls (retains decals)
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2021-09-24 00:26:51 -05:00 |
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Blixibon
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8341a65a89
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C_BaseAnimating tracks both server and client ragdolls
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2021-09-24 00:24:40 -05:00 |
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Blixibon
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14a2285862
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Overhauled fake world portals to be more stable and much cleaner internally
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2021-09-24 00:19:45 -05:00 |
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Blixibon
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f1bd6fcf81
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Support for overriding HUD animations via map-specific scripts
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2021-09-24 00:12:45 -05:00 |
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Blixibon
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8985ad2fe4
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Support for map-specific HUD animations and HUD layout scripts
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2021-09-24 00:11:18 -05:00 |
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Blixibon
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e39e1e0cca
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Added a separate "host_pitchscale" cvar which can override host_timescale's sound pitch scaling
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2021-09-20 23:46:39 -05:00 |
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Blixibon
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fc93d736ee
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Added support for displaying multiple screen overlays at the same time
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2021-09-20 22:38:49 -05:00 |
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Blixibon
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f278491d86
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Fixed point_viewcontrol "Don't set player view" keyvalue not working properly
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2021-09-20 22:10:34 -05:00 |
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Blixibon
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4d4296dac2
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Added keyvalue to ai_goal_follow to enable normal memory discard duration
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2021-09-20 22:07:16 -05:00 |
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Blixibon
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08dcf3ffff
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Fixed an accidental omission from the EmitSound_t hooks (particularly the code which actually runs them)
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2021-09-20 15:30:16 -05:00 |
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Blixibon
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0368abaf29
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Made VScript's enum registration use direct API functions to create constant tables instead of declaring them in string literal code
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2021-09-19 21:09:25 -05:00 |
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Blixibon
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d629fac2b5
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Fixed a VScript think function crash
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2021-09-19 21:08:02 -05:00 |
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Blixibon
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97928611aa
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Removed CancelEventsByInput at the suggestion of its contributor
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2021-09-19 21:04:31 -05:00 |
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Blixibon
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5896fb73c8
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Fixed issue with EmitSound_t origin in VScript
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2021-09-19 21:03:36 -05:00 |
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Blixibon
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62f4d6f872
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Exposed EmitSound_t and related constants to VScript and added hooks for modifying an entity's emitted sounds on both the server and client
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2021-09-19 14:52:18 -05:00 |
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Blixibon
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55e75529bb
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Added OnEntText VScript hook inspired by later Source games
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2021-09-19 01:13:43 -05:00 |
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Blixibon
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ca80915b54
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Fix for citizens not aiming the RPG laser dot correctly
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2021-09-18 18:42:56 -05:00 |
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Blixibon
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80251f67ec
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Fixed metrocops not speaking standoff sentences correctly
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2021-09-18 18:31:29 -05:00 |
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Blixibon
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e27f4df8e5
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Added support for map-specific client schemes
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2021-09-18 13:06:15 -05:00 |
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Blixibon
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0b96d525d5
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New "custom font" command for closed captioning/subtitles
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2021-09-18 11:48:24 -05:00 |
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Blixibon
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cbdc3b4de8
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Added a way for commentary nodes to combine the speaker and print name so that the print name can be displayed to players
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2021-09-18 11:46:46 -05:00 |
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Blixibon
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0faa6d9b1a
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Added a way for commentary node progress bars and subtitles to appear at the same time
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2021-07-31 14:47:10 -05:00 |
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Blixibon
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8e8c34f958
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Added support for columns and images in outro env_credits and color overrides for both intro and outro env_credits
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2021-07-31 03:02:08 -05:00 |
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Blixibon
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4e6f4cb2ea
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Added scene commentary nodes, which play the audio in full VCD files
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2021-07-31 03:00:05 -05:00 |
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MoofEMP
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f1a8638a34
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Move logic_substring.cpp to mapbase folder
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2021-07-27 22:41:43 -04:00 |
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Moofles
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3e9d3deda2
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Use AllocPooledString() to prevent memory leak in logic_substring
Co-authored-by: Spencer Brown <spencerb21@live.com>
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2021-07-27 17:50:32 -04:00 |
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MoofEMP
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99a8bdcb37
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Use a variable for input string length in logic_substring
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2021-07-27 17:47:03 -04:00 |
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MoofEMP
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41cde5ccf7
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Fix logic_substring behaviour with unexpected length/startpos values
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2021-07-27 04:02:14 -04:00 |
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MoofEMP
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22557f3751
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Add logic_substring
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2021-07-27 04:02:13 -04:00 |
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Blixibon
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5a11d51db4
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Fixed some issues with instanced response systems
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2021-07-26 13:14:51 -05:00 |
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Blixibon
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2b1a8762bd
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Added I/O/KV to point_viewcontrol inspired by later games
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2021-07-26 13:08:20 -05:00 |
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Blixibon
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04687e03e9
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Fixed an issue with trigger_look LOS keyvalue
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2021-07-26 13:07:33 -05:00 |
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Blixibon
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632bd3d0ba
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Added commentary node return speed scale
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2021-07-26 13:06:20 -05:00 |
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Blixibon
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7fde10fef6
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Fixed issue with text commentary label bounds upon first display
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2021-07-24 18:29:14 -05:00 |
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Blixibon
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cc9f5ff7d6
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Merge pull request #139 from mapbase-source/feature/commentary/text-nodes
Developer commentary text nodes and image nodes
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2021-07-24 03:08:45 -05:00 |
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Blixibon
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4ab87250b2
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Added screen height scaling for vgui_text_display
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2021-07-24 01:54:04 -05:00 |
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Blixibon
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3656ea3082
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Added map-specific closed captioning files
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2021-07-24 01:52:38 -05:00 |
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Blixibon
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4957311523
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Added Alyx gun readiness activities to weapon_pistol/weapon_357 and default walk/run activities to weapon_alyxgun
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2021-07-24 00:39:36 -05:00 |
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Blixibon
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d9accd2d7a
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Fixed a compile error in sceneentity.cpp
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2021-07-24 00:37:22 -05:00 |
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Blixibon
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eae3881a03
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Made viewmodel_fov a non-cheat by default
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2021-07-24 00:37:01 -05:00 |
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Blixibon
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2f4ea05c8a
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Added view target/position scales for commentary nodes
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2021-07-24 00:36:05 -05:00 |
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Blixibon
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3ab83ba1c2
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Added image commentary nodes and better scaling/positioning for the text commentary panel
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2021-07-18 01:27:33 -05:00 |
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Blixibon
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f67a1b95e5
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Updated text commentary nodes
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2021-07-17 03:58:09 -05:00 |
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Blixibon
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20f29c5552
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Added prototype for a new type of commentary node which displays text instead of playing audio
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2021-07-17 00:32:56 -05:00 |
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Blixibon
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2ffec5bbcf
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Fixed a critical issue with Mapbase's default HL2 FGD being incompatible with VBSP instancing
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2021-07-16 11:56:13 -05:00 |
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Blixibon
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7ce328cbb9
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Merge branch 'develop' of https://github.com/mapbase-source/source-sdk-2013 into develop
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2021-07-12 14:37:00 -05:00 |
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