> All project plans, iterations, and ongoing work are managed and tracked through our GitHub Boards. You can view these boards to get a clear understanding of our project's goals, current progress, and future direction. This provides transparency into the development process and helps the community stay informed about key initiatives and milestones. To learn more about our project’s plans and iterations, visit our [GitHub Boards](https://github.com/orgs/ReHLDS/projects).
> The ReHLDS organization is currently undergoing reconstruction. Please be aware that certain projects may be in transition, and updates may be in progress. We appreciate your understanding and patience during this time.
Welcome to the official ReHLDS GitHub organization! We maintain and develop a family of open-source projects aimed at improving and expanding the experience for Half-Life and Counter-Strike 1.6 dedicated servers. Our projects include reverse-engineered versions of key components, performance optimizations, and custom APIs to enhance modding capabilities.
<td>An improved version of the original HLDS engine, containing many security fixes and performance optimizations. It provides a more stable and enhanced server environment with extended API support for mods and plugins, offering better security and efficiency.</td>
<td>More stable (than official) version of Counter-Strike 1.6 (also Counter-Strike: Condition Zero) game library (mp.dll) with extended API for mods and plugins, enhanced (and fixed).</td>
<td>AMXModX module that provides ReHLDS, ReGameDLL, ReChecker, ReUnion, VoiceTranscoder APIs for use in <ahref="https://github.com/alliedmodders/amxmodx">AMXModX</a> plugins development.</td>
<td>Metamod plugin controls the ability to pass through players. The module <ahref="https://forums.alliedmods.net/showthread.php?t=118322">Semiclip by joaquimandrade</a> was used as a reference.</td>
<td>Metamod plugin created to support compatibility with older versions of the game client protocol (protocol 47). It is an idea sequel of DProto with new functionality for server protection.</td>
<td>AMXModX module allows spectator admins to use any camera modes, regardless of the value of `mp_forcecamera` or `mp_forcechasecam` (for ReGameDLL). It is an idea sequel of <ahref="https://forums.alliedmods.net/showthread.php?t=100067">Admin Free Look by jim_yang</a>.</td>
<td>Metamod plugin that fixes localization issues in HLDS by preventing or removing invalid characters in text, ensuring clean and correct display of localized messages. Deprecated, was completely replaced by the SafeNameAndChat.</td>
<td>Metamod plugin that replaces special characters in player names and chat messages to prevent bugs. It swaps certain characters with similar Unicode alternatives, removes non-printable characters, and trims spaces from the start and end of text for improved safety and consistency. <ahref="https://github.com/rehlds/rehlds/issues/328#issuecomment-275837883">Deprecated for ReHLDS since 2015</a></td>
<td>An extension of LocalizeBugFix for ReHLDS, aimed at addressing localization-related bugs in the server, <ahref="https://github.com/rehlds/rehlds/issues/328#issuecomment-275837883">deprecated since 2015</a>.</td>
<td>A development tool that aimed to demonstrate the true position of hitboxes calculated by the server in CS 1.6. However, it is now outdated (thanks to <ahref="https://github.com/Garey27">@Garey27</a><ahref="https://github.com/Garey27/hitbox_fixer">Hitbox Fixer</a> module) due to inaccuracies in the hitbox position calculations within the display code.</td>
- **Performance Enhancements**: Optimized versions of key server components for faster and more stable gameplay.
- **Customization**: Extended API and plugin support for modders and server administrators.
- **Security**: Tools and plugins to enhance server security and protect against exploits.
- **Backwards Compatibility**: Ensuring compatibility with older versions of HLDS and plugins.
## 🧑💻 Contributing
We welcome contributions from the community! If you want to help improve our projects, feel free to:
- Submit bug reports
- Propose new features
- Fork and send pull requests
Check out our [Contributing Guidelines](CONTRIBUTING.md) to get started.
## 🏗️ Projects and Boards
We actively manage our projects through GitHub's [Project Boards](https://github.com/orgs/rehlds/projects) to track issues, features, and bug fixes across all repositories.
## 📄 License
All our projects are open-source and licensed under the [MIT](LICENSE).
## 🌐 Join the Discussion
Got questions or want to discuss features? Head over to our [Discussions](https://github.com/orgs/rehlds/discussions) to participate in the community.
---
Thank you for supporting ReHLDS! Together, we continue improving the gaming experience for everyone.
The HLDS reverse-engineering community is dedicated to improving Half-Life Dedicated Server (HLDS) and related components through reverse-engineering capabilities.