ReGameDLL_CS/regamedll/dlls/wpn_shared/wpn_famas.cpp

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2015-06-30 12:46:07 +03:00
#include "precompiled.h"
/* <2c0549> ../cstrike/dlls/wpn_shared/wpn_famas.cpp:50 */
LINK_ENTITY_TO_CLASS(weapon_famas, CFamas);
/* <2c0284> ../cstrike/dlls/wpn_shared/wpn_famas.cpp:52 */
NOBODY void CFamas::Spawn(void)
{
}
/* <2c01dc> ../cstrike/dlls/wpn_shared/wpn_famas.cpp:66 */
NOBODY void CFamas::Precache(void)
{
}
/* <2c0203> ../cstrike/dlls/wpn_shared/wpn_famas.cpp:85 */
NOBODY int CFamas::GetItemInfo(ItemInfo *p)
{
}
/* <2c025d> ../cstrike/dlls/wpn_shared/wpn_famas.cpp:102 */
NOBODY BOOL CFamas::Deploy(void)
{
}
/* <2c0236> ../cstrike/dlls/wpn_shared/wpn_famas.cpp:114 */
NOBODY void CFamas::SecondaryAttack(void)
{
}
/* <2c04fe> ../cstrike/dlls/wpn_shared/wpn_famas.cpp:129 */
NOBODY void CFamas::PrimaryAttack(void)
{
// {
// bool bFireBurst; // 139
// Length2D(const Vector *const this); // 145
// }
}
/* <2c0613> ../cstrike/dlls/wpn_shared/wpn_famas.cpp:152 */
NOBODY void CFamas::FamasFire(float flSpread, float flCycleTime, BOOL fUseAutoAim, BOOL bFireBurst)
{
// {
// Vector vecAiming; // 203
// Vector vecSrc; // 205
// Vector vecDir; // 207
// int flag; // 213
// int mask; // 221
// operator+(const Vector *const this,
// const Vector &v); // 202
// Vector(Vector *const this,
// const Vector &v); // 211
// Vector(Vector *const this,
// const Vector &v); // 211
// Length2D(const Vector *const this); // 243
// Vector(Vector *const this,
// const Vector &v); // 209
// Vector(Vector *const this,
// const Vector &v); // 209
// }
}
/* <2c0336> ../cstrike/dlls/wpn_shared/wpn_famas.cpp:262 */
NOBODY void CFamas::Reload(void)
{
// {
// int iResult; // 267
// }
// Reload(CFamas *const this); // 262
}
/* <2c02fa> ../cstrike/dlls/wpn_shared/wpn_famas.cpp:284 */
NOBODY void CFamas::WeaponIdle(void)
{
// WeaponIdle(CFamas *const this); // 284
}