mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2024-12-28 15:45:41 +03:00
77 lines
2.1 KiB
C++
77 lines
2.1 KiB
C++
#include "precompiled.h"
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/* <2c0549> ../cstrike/dlls/wpn_shared/wpn_famas.cpp:50 */
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LINK_ENTITY_TO_CLASS(weapon_famas, CFamas);
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/* <2c0284> ../cstrike/dlls/wpn_shared/wpn_famas.cpp:52 */
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NOBODY void CFamas::Spawn(void)
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{
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}
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/* <2c01dc> ../cstrike/dlls/wpn_shared/wpn_famas.cpp:66 */
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NOBODY void CFamas::Precache(void)
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{
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}
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/* <2c0203> ../cstrike/dlls/wpn_shared/wpn_famas.cpp:85 */
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NOBODY int CFamas::GetItemInfo(ItemInfo *p)
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{
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}
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/* <2c025d> ../cstrike/dlls/wpn_shared/wpn_famas.cpp:102 */
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NOBODY BOOL CFamas::Deploy(void)
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{
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}
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/* <2c0236> ../cstrike/dlls/wpn_shared/wpn_famas.cpp:114 */
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NOBODY void CFamas::SecondaryAttack(void)
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{
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}
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/* <2c04fe> ../cstrike/dlls/wpn_shared/wpn_famas.cpp:129 */
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NOBODY void CFamas::PrimaryAttack(void)
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{
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// {
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// bool bFireBurst; // 139
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// Length2D(const Vector *const this); // 145
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// }
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}
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/* <2c0613> ../cstrike/dlls/wpn_shared/wpn_famas.cpp:152 */
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NOBODY void CFamas::FamasFire(float flSpread, float flCycleTime, BOOL fUseAutoAim, BOOL bFireBurst)
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{
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// {
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// Vector vecAiming; // 203
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// Vector vecSrc; // 205
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// Vector vecDir; // 207
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// int flag; // 213
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// int mask; // 221
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// operator+(const Vector *const this,
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// const Vector &v); // 202
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// Vector(Vector *const this,
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// const Vector &v); // 211
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// Vector(Vector *const this,
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// const Vector &v); // 211
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// Length2D(const Vector *const this); // 243
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// Vector(Vector *const this,
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// const Vector &v); // 209
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// Vector(Vector *const this,
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// const Vector &v); // 209
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// }
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}
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/* <2c0336> ../cstrike/dlls/wpn_shared/wpn_famas.cpp:262 */
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NOBODY void CFamas::Reload(void)
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{
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// {
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// int iResult; // 267
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// }
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// Reload(CFamas *const this); // 262
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}
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/* <2c02fa> ../cstrike/dlls/wpn_shared/wpn_famas.cpp:284 */
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NOBODY void CFamas::WeaponIdle(void)
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{
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// WeaponIdle(CFamas *const this); // 284
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}
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