2015-06-30 12:46:07 +03:00
|
|
|
#include "precompiled.h"
|
|
|
|
|
2015-12-05 22:40:30 +03:00
|
|
|
//! Holds engine functionality callbacks
|
2015-06-30 12:46:07 +03:00
|
|
|
enginefuncs_t g_engfuncs;
|
|
|
|
globalvars_t *gpGlobals;
|
|
|
|
|
2015-12-05 22:40:30 +03:00
|
|
|
// Receive engine function table from engine.
|
|
|
|
// This appears to be the _first_ DLL routine called by the engine, so we
|
|
|
|
// do some setup operations here.
|
|
|
|
|
2015-06-30 12:46:07 +03:00
|
|
|
/* <d0737> ../cstrike/dlls/h_export.cpp:58 */
|
|
|
|
C_DLLEXPORT void WINAPI GiveFnptrsToDll(enginefuncs_t *pEnginefuncsTable,globalvars_t *pGlobals)
|
|
|
|
{
|
2015-08-20 13:35:01 +03:00
|
|
|
Q_memcpy(&g_engfuncs, pEnginefuncsTable, sizeof(enginefuncs_t));
|
2015-06-30 12:46:07 +03:00
|
|
|
gpGlobals = pGlobals;
|
2015-08-02 20:45:57 +03:00
|
|
|
|
2015-09-16 23:19:21 +03:00
|
|
|
#if defined(HOOK_GAMEDLL) && !defined(REGAMEDLL_UNIT_TESTS)
|
2015-08-02 20:45:57 +03:00
|
|
|
Regamedll_Game_Init();
|
2015-09-16 23:19:21 +03:00
|
|
|
#endif // HOOK_GAMEDLL
|
|
|
|
|
2015-06-30 12:46:07 +03:00
|
|
|
}
|