ReGameDLL_CS/regamedll/dlls/h_export.cpp

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#include "precompiled.h"
//! Holds engine functionality callbacks
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enginefuncs_t g_engfuncs;
globalvars_t *gpGlobals;
// Receive engine function table from engine.
// This appears to be the _first_ DLL routine called by the engine, so we
// do some setup operations here.
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/* <d0737> ../cstrike/dlls/h_export.cpp:58 */
C_DLLEXPORT void WINAPI GiveFnptrsToDll(enginefuncs_t *pEnginefuncsTable,globalvars_t *pGlobals)
{
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Q_memcpy(&g_engfuncs, pEnginefuncsTable, sizeof(enginefuncs_t));
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gpGlobals = pGlobals;
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#if defined(HOOK_GAMEDLL) && !defined(REGAMEDLL_UNIT_TESTS)
Regamedll_Game_Init();
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#endif // HOOK_GAMEDLL
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}