ReGameDLL_CS/regamedll/dlls/wpn_shared/wpn_xm1014.cpp

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2015-06-30 12:46:07 +03:00
#include "precompiled.h"
/* <2cadb2> ../cstrike/dlls/wpn_shared/wpn_xm1014.cpp:51 */
LINK_ENTITY_TO_CLASS(weapon_xm1014, CXM1014);
/* <2cacc6> ../cstrike/dlls/wpn_shared/wpn_xm1014.cpp:53 */
NOBODY void CXM1014::Spawn(void)
{
}
/* <2caadc> ../cstrike/dlls/wpn_shared/wpn_xm1014.cpp:65 */
NOBODY void CXM1014::Precache(void)
{
}
/* <2cab03> ../cstrike/dlls/wpn_shared/wpn_xm1014.cpp:81 */
NOBODY int CXM1014::GetItemInfo(ItemInfo *p)
{
}
/* <2cac9f> ../cstrike/dlls/wpn_shared/wpn_xm1014.cpp:100 */
NOBODY BOOL CXM1014::Deploy(void)
{
}
/* <2cab36> ../cstrike/dlls/wpn_shared/wpn_xm1014.cpp:106 */
NOBODY void CXM1014::PrimaryAttack(void)
{
// {
// Vector vecAiming; // 144
// Vector vecSrc; // 145
// int flag; // 149
// operator+(const Vector *const this,
// const Vector &v); // 142
// Vector(Vector *const this,
// const Vector &v); // 144
// Vector(Vector *const this,
// const Vector &v); // 146
// Vector(Vector *const this,
// const Vector &v); // 146
// Vector(Vector *const this,
// float X,
// float Y,
// float Z); // 146
// edict(CBaseEntity *const this); // 156
// }
}
/* <2cad77> ../cstrike/dlls/wpn_shared/wpn_xm1014.cpp:182 */
NOBODY void CXM1014::Reload(void)
{
// CXM1014::Reload(void); // 182
}
/* <2cad3c> ../cstrike/dlls/wpn_shared/wpn_xm1014.cpp:231 */
NOBODY void CXM1014::WeaponIdle(void)
{
// WeaponIdle(CXM1014 *const this); // 231
}