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https://github.com/s1lentq/ReGameDLL_CS.git
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60 lines
1.6 KiB
C++
60 lines
1.6 KiB
C++
#include "precompiled.h"
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/* <2cadb2> ../cstrike/dlls/wpn_shared/wpn_xm1014.cpp:51 */
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LINK_ENTITY_TO_CLASS(weapon_xm1014, CXM1014);
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/* <2cacc6> ../cstrike/dlls/wpn_shared/wpn_xm1014.cpp:53 */
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NOBODY void CXM1014::Spawn(void)
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{
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}
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/* <2caadc> ../cstrike/dlls/wpn_shared/wpn_xm1014.cpp:65 */
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NOBODY void CXM1014::Precache(void)
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{
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}
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/* <2cab03> ../cstrike/dlls/wpn_shared/wpn_xm1014.cpp:81 */
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NOBODY int CXM1014::GetItemInfo(ItemInfo *p)
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{
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}
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/* <2cac9f> ../cstrike/dlls/wpn_shared/wpn_xm1014.cpp:100 */
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NOBODY BOOL CXM1014::Deploy(void)
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{
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}
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/* <2cab36> ../cstrike/dlls/wpn_shared/wpn_xm1014.cpp:106 */
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NOBODY void CXM1014::PrimaryAttack(void)
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{
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// {
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// Vector vecAiming; // 144
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// Vector vecSrc; // 145
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// int flag; // 149
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// operator+(const Vector *const this,
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// const Vector &v); // 142
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// Vector(Vector *const this,
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// const Vector &v); // 144
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// Vector(Vector *const this,
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// const Vector &v); // 146
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// Vector(Vector *const this,
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// const Vector &v); // 146
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// Vector(Vector *const this,
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// float X,
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// float Y,
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// float Z); // 146
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// edict(CBaseEntity *const this); // 156
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// }
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}
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/* <2cad77> ../cstrike/dlls/wpn_shared/wpn_xm1014.cpp:182 */
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NOBODY void CXM1014::Reload(void)
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{
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// CXM1014::Reload(void); // 182
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}
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/* <2cad3c> ../cstrike/dlls/wpn_shared/wpn_xm1014.cpp:231 */
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NOBODY void CXM1014::WeaponIdle(void)
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{
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// WeaponIdle(CXM1014 *const this); // 231
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}
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