mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2025-01-27 14:08:00 +03:00
Reversed some function from player.cpp
Better implemented static members by all objects of the class MSVC: Added loading of custom configurations for the test demo with the launch --regamedll-cfg-init filename.cfg (NOTE: The config should be in the "tests" folder) Gradle script: Added stuff for each the test demo and their auto-unpacking the root folder HLDS
This commit is contained in:
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commit
2f82bb17ae
@ -22,6 +22,10 @@ dependencies {
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compile 'org.doomedsociety.gradlecpp:gradle-cpp-plugin:1.2'
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compile 'org.eclipse.jgit:org.eclipse.jgit:3.7.0.201502260915-r'
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compile 'org.apache.commons:commons-compress:1.9'
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compile 'org.apache.ant:ant-compress:1.2'
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compile 'org.apache.ant:ant:1.9.6'
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//compile 'org.tmatesoft.svnkit:svnkit:1.8.5'
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//compile 'org.apache.velocity:velocity-tools:2.0'
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@ -40,14 +40,20 @@ class RegamedllPlayTestTask extends DefaultTask {
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TeamCityIntegration.suiteStarted("regamedllDemo.${testFor.name}")
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int failCount = 0;
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testDemos.getFiles().each { f ->
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demoRunner.prepareEngine();
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def testInfo = RegamedllTestParser.parseTestInfo(f)
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TeamCityIntegration.testStarted(testInfo.testName)
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if (!TeamCityIntegration.writeOutput) {
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print "Running ReGameDLL_CS test demo ${testInfo.testName} "
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println "Running ReGameDLL_CS test demo ${testInfo.testName} "
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System.out.flush()
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}
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println "Preparing files for test demo ${testInfo.testName} "
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demoRunner.prepareDemo(f)
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def testRes = demoRunner.runTest(testInfo, regamedllTestLogs)
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@ -7,6 +7,8 @@ import dirsync.model.tree.DirectoryNode
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import dirsync.model.tree.FSMapper
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import dirsync.model.tree.ZipData
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import dirsync.model.tree.ZipTreeMapper
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import org.apache.ant.compress.taskdefs.Unzip
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import org.apache.tools.ant.types.PatternSet;
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class RegamedllDemoRunner {
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ZipTreeMapper regamedllImage = new ZipTreeMapper()
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@ -30,6 +32,29 @@ class RegamedllDemoRunner {
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this.postExtract = postExtract
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}
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void prepareDemo(File demoArchive) {
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if (demoArchive == null) {
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throw new RuntimeException("ReGameDLL_CS testdemos: file is null")
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}
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PatternSet patt = new PatternSet();
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patt.setExcludes("**/*.bin");
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patt.setExcludes("**/*.xml");
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//patt.setIncludes("**/cstrike/*");
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//patt.setIncludes("**/czero/*");
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//patt.setIncludes("**/valve/*");
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Unzip unzipper = new Unzip();
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unzipper.setDest( rootDir ); // directory unzipped
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unzipper.setSrc( demoArchive ); // zip file
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unzipper.addPatternset( patt );
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unzipper.execute();
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}
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void prepareEngine() {
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def existingTree = FileSystemTreeBuilder.buildFileSystemTree(rootDir)
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def cmds = FileTreeComparator.mergeTrees(engineImageTree, existingTree)
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@ -43,12 +68,14 @@ class RegamedllDemoRunner {
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TestResult runTest(RegamedllTestInfo info, File testLogDir) {
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long startTime = System.currentTimeMillis()
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prepareEngine()
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//prepareEngine()
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def outPath = new File(testLogDir, "${info.testName}_run.log")
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def cmdParams = []
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cmdParams << new File(rootDir, 'hlds.exe').absolutePath
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cmdParams.addAll(info.hldsArgs)
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if (info.regamedllExtraArgs) {
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cmdParams.addAll(info.regamedllExtraArgs)
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@ -58,7 +85,6 @@ class RegamedllDemoRunner {
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def pb = new ProcessBuilder(cmdParams).redirectErrorStream(true).directory(rootDir)
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def sout = new StringBuffer()
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def p = pb.start()
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p.consumeProcessOutput(sout, sout)
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@ -19,6 +19,7 @@ import org.gradle.nativeplatform.SharedLibraryBinarySpec
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import regamedll.testdemo.RegamedllDemoRunner
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import versioning.RegamedllVersionInfo
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import org.apache.commons.io.FilenameUtils
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import org.apache.commons.compress.archivers.ArchiveInputStream
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apply plugin: 'cpp'
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apply plugin: IccCompilerPlugin
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@ -37,6 +38,7 @@ configurations {
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dependencies {
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regamedll_tests 'regamedll.testdemos:cstrike-fulltests-2:2.0'
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regamedll_tests 'regamedll.testdemos:czero-ladder_hard:2.0'
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//regamedll_tests 'regamedll.testdemos:cstrike-multiplayer-2:2.0'
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//regamedll_tests 'regamedll.testdemos:cstrike-hostage-2:2.0'
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//regamedll_tests 'regamedll.testdemos:cstrike-weapon-1:1.0'
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@ -125,7 +127,7 @@ void setupToolchain(NativeBinarySpec b) {
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}
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b.lib LazyNativeDepSet.create(dep_bzip2, 'bzip2', b.buildType.name, true)
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cfg.singleDefines 'USE_BREAKPAD_HANDLER', 'DEDICATED', 'REGAMEDLL_SELF', 'HOOK_GAMEDLL'
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cfg.singleDefines 'USE_BREAKPAD_HANDLER', 'DEDICATED', 'REGAMEDLL_SELF', 'HOOK_GAMEDLL', 'BUILD_GRADLE'
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if (cfg instanceof MsvcToolchainConfig) {
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@ -367,7 +369,8 @@ task prepareDevEnvGamedll << {
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def regamedllImage = new File(project.projectDir, gamedllDir)
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regamedllImage.mkdirs()
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def demoRunner = new RegamedllDemoRunner(project.configurations.regamedll_playtest_image.getFiles(), regamedllImage, null)
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demoRunner.prepareGamedll()
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demoRunner.prepareEngine()
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//demoRunner.prepareDemo()
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}
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}
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@ -12,7 +12,7 @@ TYPEDESCRIPTION CAirtank::m_SaveData[] =
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#else
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TYPEDESCRIPTION (*CAirtank::m_SaveData)[1];
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TYPEDESCRIPTION (*CAirtank::pm_SaveData)[1];
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#endif // HOOK_GAMEDLL
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@ -59,14 +59,7 @@ public:
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#endif // HOOK_GAMEDLL
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public:
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#ifndef HOOK_GAMEDLL
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static TYPEDESCRIPTION m_SaveData[1];
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#else
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static TYPEDESCRIPTION (*m_SaveData)[1];
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#endif // HOOK_GAMEDLL
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static TYPEDESCRIPTION IMPLEMENT_ARRAY(m_SaveData)[1];
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private:
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int m_state;
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@ -16,7 +16,7 @@ TYPEDESCRIPTION CBaseAnimating::m_SaveData[] =
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#else
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TYPEDESCRIPTION (*CBaseAnimating::m_SaveData)[5];
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TYPEDESCRIPTION (*CBaseAnimating::pm_SaveData)[5];
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#endif // HOOK_GAMEDLL
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@ -92,19 +92,22 @@ BOOL CBaseAnimating::GetSequenceFlags(void)
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}
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/* <10837> ../cstrike/dlls/animating.cpp:171 */
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NOBODY float CBaseAnimating::SetBoneController(int iController, float flValue)
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float CBaseAnimating::SetBoneController(int iController, float flValue)
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{
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// {
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// void *pmodel; // 173
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// }
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void *pmodel = GET_MODEL_PTR( ENT(pev) );
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return SetController(pmodel, pev, iController, flValue);
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}
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/* <10893> ../cstrike/dlls/animating.cpp:180 */
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NOBODY void CBaseAnimating::InitBoneControllers(void)
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void CBaseAnimating::InitBoneControllers(void)
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{
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// {
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// void *pmodel; // 182
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// }
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void *pmodel = GET_MODEL_PTR(ENT(pev));
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SetController(pmodel, pev, 0, 0);
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SetController(pmodel, pev, 1, 0);
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SetController(pmodel, pev, 2, 0);
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SetController(pmodel, pev, 3, 0);
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}
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/* <108d3> ../cstrike/dlls/animating.cpp:192 */
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@ -173,14 +173,58 @@ NOBODY int GetAnimationEvent(void *pmodel, entvars_t *pev, MonsterEvent_t *pMons
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}
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/* <157e1> ../cstrike/dlls/animation.cpp:359 */
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NOBODY float SetController(void *pmodel, entvars_t *pev, int iController, float flValue)
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float SetController(void *pmodel, entvars_t *pev, int iController, float flValue)
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{
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// {
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// studiohdr_t *pstudiohdr; // 361
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// mstudiobonecontroller_t *pbonecontroller; // 367
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// int i; // 370
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// int setting; // 404
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// }
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studiohdr_t *pstudiohdr = (studiohdr_t *)pmodel;
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if (!pstudiohdr)
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return flValue;
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int i;
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mstudiobonecontroller_t *pbonecontroller = (mstudiobonecontroller_t *)((byte *)pstudiohdr + pstudiohdr->bonecontrollerindex);
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for (i = 0; i < pstudiohdr->numbonecontrollers; i++, pbonecontroller++)
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{
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if (pbonecontroller->index == iController)
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break;
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}
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if (i >= pstudiohdr->numbonecontrollers)
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return flValue;
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if (pbonecontroller->type & (STUDIO_XR | STUDIO_YR | STUDIO_ZR))
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{
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if (pbonecontroller->end < pbonecontroller->start)
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flValue = -flValue;
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if (pbonecontroller->end > pbonecontroller->start + 359.0)
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{
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if (flValue > 360.0)
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flValue = flValue - (int64_t)(flValue / 360.0) * 360.0;
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else if (flValue < 0.0)
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flValue = flValue + (int64_t)((flValue / -360.0) + 1) * 360.0;
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}
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else
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{
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if (flValue > ((pbonecontroller->start + pbonecontroller->end) / 2) + 180)
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flValue -= 360;
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if (flValue < ((pbonecontroller->start + pbonecontroller->end) / 2) - 180)
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flValue += 360;
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}
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}
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int setting = (int64_t)(255.0f * (flValue - pbonecontroller->start) / (pbonecontroller->end - pbonecontroller->start));
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if (setting < 0)
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setting = 0;
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if (setting > 255)
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setting = 255;
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pev->controller[ iController ] = setting;
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return setting * (1.0f / 255.0f) * (pbonecontroller->end - pbonecontroller->start) + pbonecontroller->start;
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}
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/* <15883> ../cstrike/dlls/animation.cpp:414 */
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@ -46,7 +46,7 @@ NOBODY void SequencePrecache(void *pmodel, const char *pSequenceName);
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void GetSequenceInfo(void *pmodel, entvars_t *pev, float *pflFrameRate, float *pflGroundSpeed);
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int GetSequenceFlags(void *pmodel, entvars_t *pev);
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NOBODY int GetAnimationEvent(void *pmodel, entvars_t *pev, MonsterEvent_t *pMonsterEvent, float flStart, float flEnd, int index);
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NOBODY float SetController(void *pmodel, entvars_t *pev, int iController, float flValue);
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float SetController(void *pmodel, entvars_t *pev, int iController, float flValue);
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NOBODY float SetBlending(void *pmodel, entvars_t *pev, int iBlender, float flValue);
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NOBODY int FindTransition(void *pmodel, int iEndingAnim, int iGoalAnim, int *piDir);
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NOBODY void SetBodygroup(void *pmodel, entvars_t *pev, int iGroup, int iValue);
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@ -37,10 +37,10 @@ class CBaseMonster: public CBaseToggle
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{
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public:
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NOBODY virtual void KeyValue(KeyValueData *pkvd);
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NOBODY virtual void TraceAttack(entvars_t *pevAttacker,float flDamage,Vector vecDir,TraceResult *ptr,int bitsDamageType);
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NOBODY virtual int TakeDamage(entvars_t *pevInflictor,entvars_t *pevAttacker,float flDamage,int bitsDamageType);
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NOBODY virtual int TakeHealth(float flHealth,int bitsDamageType);
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NOBODY virtual void Killed(entvars_t *pevAttacker,int iGib);
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NOBODY virtual void TraceAttack(entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType);
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NOBODY virtual int TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType);
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NOBODY virtual int TakeHealth(float flHealth, int bitsDamageType);
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NOBODY virtual void Killed(entvars_t *pevAttacker, int iGib);
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virtual int BloodColor(void)
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{
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return m_bloodColor;
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@ -55,13 +55,13 @@ public:
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NOBODY virtual void FadeMonster(void);
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NOBODY virtual void GibMonster(void);
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NOBODY virtual Activity GetDeathActivity(void);
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NOBODY virtual void BecomeDead(void);
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virtual void BecomeDead(void);
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NOBODY virtual BOOL ShouldFadeOnDeath(void);
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NOBODY virtual int IRelationship(CBaseEntity *pTarget);
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NOBODY virtual void PainSound(void) {};
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NOBODY virtual void ResetMaxSpeed(void) {};
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NOBODY virtual void ReportAIState(void) {};
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NOBODY virtual void MonsterInitDead(void);
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virtual void MonsterInitDead(void);
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NOBODY virtual void Look(int iDistance);
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NOBODY virtual CBaseEntity *BestVisibleEnemy(void);
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NOBODY virtual BOOL FInViewCone(CBaseEntity *pEntity);
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@ -70,10 +70,10 @@ public:
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#ifdef HOOK_GAMEDLL
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void KeyValue_(KeyValueData *pkvd);
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void TraceAttack_(entvars_t *pevAttacker,float flDamage,Vector vecDir,TraceResult *ptr,int bitsDamageType);
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int TakeDamage_(entvars_t *pevInflictor,entvars_t *pevAttacker,float flDamage,int bitsDamageType);
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int TakeHealth_(float flHealth,int bitsDamageType);
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void Killed_(entvars_t *pevAttacker,int iGib);
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void TraceAttack_(entvars_t *pevAttacker, float flDamage, Vector vecDir, TraceResult *ptr, int bitsDamageType);
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int TakeDamage_(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType);
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int TakeHealth_(float flHealth, int bitsDamageType);
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void Killed_(entvars_t *pevAttacker, int iGib);
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float ChangeYaw_(int speed);
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BOOL HasHumanGibs_(void);
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BOOL HasAlienGibs_(void);
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@ -100,9 +100,11 @@ public:
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NOBODY int DeadTakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType);
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NOBODY float DamageForce(float damage);
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NOBODY void RadiusDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int iClassIgnore, int bitsDamageType);
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NOBODY void RadiusDamage(Vector vecSrc, entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int iClassIgnore, int bitsDamageType);
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//wtf??
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//void RadiusDamage2(Vector vecSrc, entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int iClassIgnore, int bitsDamageType);
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NOXREF void RadiusDamage(Vector vecSrc, entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int iClassIgnore, int bitsDamageType);
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void RadiusDamage2(Vector vecSrc, entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int iClassIgnore, int bitsDamageType)
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{
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::RadiusDamage2(vecSrc, pevInflictor, pevAttacker, flDamage, flDamage * (RANDOM_FLOAT(0.5, 1.5) + 3), iClassIgnore, bitsDamageType);
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}
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void SetConditions(int iConditions)
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{
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m_afConditions |= iConditions;
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@ -157,7 +159,7 @@ public:
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}
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NOBODY void CorpseFallThink(void);
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NOBODY CBaseEntity *CheckTraceHullAttack(float flDist, int iDamage, int iDmgType);
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NOBODY void MakeDamageBloodDecal(int cCount, float flNoise, TraceResult *ptr, Vector &vecDir);
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NOXREF void MakeDamageBloodDecal(int cCount, float flNoise, TraceResult *ptr, Vector &vecDir);
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void MonsterUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
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{
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m_IdealMonsterState = MONSTERSTATE_ALERT;
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@ -181,14 +183,17 @@ public:
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int m_bloodColor; // color of blood particless
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Vector m_HackedGunPos; // HACK until we can query end of gun
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Vector m_vecEnemyLKP; // last known position of enemy. (enemy's origin)
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};/* size: 404, cachelines: 7, members: 17 */
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#ifdef HOOK_GAMEDLL
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typedef void (CBaseMonster::*RADIUSDAMAGE_ENTVARS)(entvars_t *,entvars_t *,float,int,int);
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typedef void (CBaseMonster::*RADIUSDAMAGE_VECTOR)(Vector,entvars_t *,entvars_t *,float,int,int);
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typedef void (CBaseMonster::*RADIUSDAMAGE_ENTVARS)(entvars_t *, entvars_t *, float, int, int);
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typedef void (CBaseMonster::*RADIUSDAMAGE_VECTOR)(Vector, entvars_t *, entvars_t *, float, int, int);
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typedef BOOL (CBaseMonster::*FINVIEWCONE_ENTITY)(CBaseEntity *);
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typedef BOOL (CBaseMonster::*FINVIEWCONE_VECTOR)(Vector *);
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#endif
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#endif // HOOK_GAMEDLL
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#endif // BASEMONSTER_H
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@ -28,8 +28,8 @@ TYPEDESCRIPTION CPendulum::m_SaveData[] =
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#else
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TYPEDESCRIPTION (*CFuncRotating::m_SaveData)[5];
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TYPEDESCRIPTION (*CPendulum::m_SaveData)[8];
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TYPEDESCRIPTION (*CFuncRotating::pm_SaveData)[5];
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TYPEDESCRIPTION (*CPendulum::pm_SaveData)[8];
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#endif // HOOK_GAMEDLL
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@ -196,13 +196,9 @@ public:
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NOBODY void EXPORT RotatingUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
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NOBODY void EXPORT Rotate(void);
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NOBODY void RampPitchVol(int fUp);
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public:
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#ifndef HOOK_GAMEDLL
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static TYPEDESCRIPTION m_SaveData[5];
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#else
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static TYPEDESCRIPTION (*m_SaveData)[5];
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#endif // HOOK_GAMEDLL
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public:
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static TYPEDESCRIPTION IMPLEMENT_ARRAY(m_SaveData)[5];
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public:
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float m_flFanFriction;
|
||||
@ -249,11 +245,7 @@ public:
|
||||
NOBODY void EXPORT Stop(void);
|
||||
NOBODY void EXPORT RopeTouch(CBaseEntity *pOther);
|
||||
|
||||
#ifndef HOOK_GAMEDLL
|
||||
static TYPEDESCRIPTION m_SaveData[8];
|
||||
#else
|
||||
static TYPEDESCRIPTION (*m_SaveData)[8];
|
||||
#endif // HOOK_GAMEDLL
|
||||
static TYPEDESCRIPTION IMPLEMENT_ARRAY(m_SaveData)[8];
|
||||
|
||||
public:
|
||||
float m_accel;
|
||||
|
@ -49,11 +49,11 @@ TYPEDESCRIPTION CEnvSpark::m_SaveData[] =
|
||||
|
||||
#else
|
||||
|
||||
TYPEDESCRIPTION (*CEnvGlobal::m_SaveData)[3];
|
||||
TYPEDESCRIPTION (*CMultiSource::m_SaveData)[4];
|
||||
TYPEDESCRIPTION (*CBaseButton::m_SaveData)[8];
|
||||
TYPEDESCRIPTION (*CMomentaryRotButton::m_SaveData)[6];
|
||||
TYPEDESCRIPTION (*CEnvSpark::m_SaveData)[1];
|
||||
TYPEDESCRIPTION (*CEnvGlobal::pm_SaveData)[3];
|
||||
TYPEDESCRIPTION (*CMultiSource::pm_SaveData)[4];
|
||||
TYPEDESCRIPTION (*CBaseButton::pm_SaveData)[8];
|
||||
TYPEDESCRIPTION (*CMomentaryRotButton::pm_SaveData)[6];
|
||||
TYPEDESCRIPTION (*CEnvSpark::pm_SaveData)[1];
|
||||
|
||||
#endif // HOOK_GAMEDLL
|
||||
|
||||
|
@ -53,11 +53,7 @@ public:
|
||||
#endif // HOOK_GAMEDLL
|
||||
|
||||
public:
|
||||
#ifndef HOOK_GAMEDLL
|
||||
static TYPEDESCRIPTION m_SaveData[3];
|
||||
#else // HOOK_GAMEDLL
|
||||
static TYPEDESCRIPTION (*m_SaveData)[3];
|
||||
#endif // HOOK_GAMEDLL
|
||||
static TYPEDESCRIPTION IMPLEMENT_ARRAY(m_SaveData)[3];
|
||||
|
||||
public:
|
||||
string_t m_globalstate;
|
||||
@ -115,11 +111,7 @@ public:
|
||||
}
|
||||
|
||||
public:
|
||||
#ifndef HOOK_GAMEDLL
|
||||
static TYPEDESCRIPTION m_SaveData[6];
|
||||
#else // HOOK_GAMEDLL
|
||||
static TYPEDESCRIPTION (*m_SaveData)[6];
|
||||
#endif // HOOK_GAMEDLL
|
||||
static TYPEDESCRIPTION IMPLEMENT_ARRAY(m_SaveData)[6];
|
||||
|
||||
public:
|
||||
int m_lastUsed;
|
||||
@ -157,11 +149,7 @@ public:
|
||||
NOBODY void EXPORT SparkStop(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
|
||||
|
||||
public:
|
||||
#ifndef HOOK_GAMEDLL
|
||||
static TYPEDESCRIPTION m_SaveData[1];
|
||||
#else // HOOK_GAMEDLL
|
||||
static TYPEDESCRIPTION (*m_SaveData)[1];
|
||||
#endif // HOOK_GAMEDLL
|
||||
static TYPEDESCRIPTION IMPLEMENT_ARRAY(m_SaveData)[1];
|
||||
|
||||
public:
|
||||
float m_flDelay;
|
||||
|
@ -94,6 +94,8 @@ private:
|
||||
|
||||
typedef std::list<CCareerTask *> CareerTaskList;
|
||||
|
||||
typedef CareerTaskList::iterator CareerTaskListIt;
|
||||
|
||||
/* <1efed1> ../cstrike/dlls/career_tasks.cpp:636 */
|
||||
class CCareerTaskManager
|
||||
{
|
||||
|
@ -333,7 +333,7 @@ NOBODY void loopPerformance(void)
|
||||
}
|
||||
|
||||
/* <313df> ../cstrike/dlls/cbase.cpp:451 */
|
||||
extern "C" _DLLEXPORT int GetEntityAPI(DLL_FUNCTIONS *pFunctionTable, int interfaceVersion)
|
||||
C_DLLEXPORT int GetEntityAPI(DLL_FUNCTIONS *pFunctionTable, int interfaceVersion)
|
||||
{
|
||||
if (!pFunctionTable || interfaceVersion != INTERFACE_VERSION)
|
||||
return 0;
|
||||
|
@ -32,10 +32,6 @@
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
//#include "archtypes.h"
|
||||
//#include "saverestore.h"
|
||||
//#include "schedule.h"
|
||||
|
||||
#include "monsterevent.h"
|
||||
|
||||
#include <utlvector.h>
|
||||
@ -255,8 +251,6 @@ class CSound;
|
||||
#define hashItemMemPool (*phashItemMemPool)
|
||||
#define gTouchDisabled (*pgTouchDisabled)
|
||||
|
||||
#define g_flWeaponCheat (*pg_flWeaponCheat)
|
||||
|
||||
#define gFunctionTable (*pgFunctionTable)
|
||||
#define gNewDLLFunctions (*pgNewDLLFunctions)
|
||||
|
||||
@ -265,13 +259,10 @@ class CSound;
|
||||
#define fTextureTypeInit (*pfTextureTypeInit)
|
||||
#define gcTextures (*pgcTextures)
|
||||
|
||||
#define g_pBodyQueueHead (*pg_pBodyQueueHead)
|
||||
|
||||
#endif // HOOK_GAMEDLL
|
||||
|
||||
extern CMemoryPool hashItemMemPool;
|
||||
extern BOOL gTouchDisabled;
|
||||
extern float g_flWeaponCheat;
|
||||
|
||||
extern DLL_FUNCTIONS gFunctionTable;
|
||||
extern NEW_DLL_FUNCTIONS gNewDLLFunctions;
|
||||
@ -281,7 +272,6 @@ extern char grgchTextureType[ CTEXTURESMAX ];
|
||||
extern int fTextureTypeInit;
|
||||
extern int gcTextures;
|
||||
|
||||
extern edict_t *g_pBodyQueueHead;
|
||||
extern CUtlVector< hash_item_t > stringsHashTable;
|
||||
|
||||
class EHANDLE
|
||||
@ -510,17 +500,14 @@ public:
|
||||
#endif // HOOK_GAMEDLL
|
||||
|
||||
public:
|
||||
void *operator new(size_t stAllocateBlock,entvars_t *pevnew)
|
||||
void *operator new(size_t stAllocateBlock, entvars_t *pevnew)
|
||||
{
|
||||
return ALLOC_PRIVATE(ENT(pevnew), stAllocateBlock);
|
||||
}
|
||||
// TODO: it is not declared in linux or the compiler this erease
|
||||
//#ifdef _WIN32
|
||||
void operator delete(void *pMem, entvars_t *pev)
|
||||
{
|
||||
pev->flags |= FL_KILLME;
|
||||
}
|
||||
//#endif
|
||||
void UpdateOnRemove(void);
|
||||
void EXPORT SUB_Remove(void);
|
||||
void EXPORT SUB_DoNothing(void);
|
||||
@ -542,26 +529,26 @@ public:
|
||||
return FALSE;
|
||||
}
|
||||
public:
|
||||
INLINEBODY static CBaseEntity *Instance(edict_t *pent)
|
||||
static CBaseEntity *Instance(edict_t *pent)
|
||||
{
|
||||
return (CBaseEntity *)GET_PRIVATE(pent ? pent : ENT(0));
|
||||
}
|
||||
INLINEBODY static CBaseEntity *Instance(entvars_t *pevit)
|
||||
static CBaseEntity *Instance(entvars_t *pevit)
|
||||
{
|
||||
return Instance(ENT(pevit));
|
||||
}
|
||||
INLINEBODY static CBaseEntity *Instance(int offset)
|
||||
static CBaseEntity *Instance(int offset)
|
||||
{
|
||||
return Instance(ENT(offset));
|
||||
}
|
||||
INLINEBODY CBaseMonster *GetMonsterPointer(entvars_t *pevMonster)
|
||||
CBaseMonster *GetMonsterPointer(entvars_t *pevMonster)
|
||||
{
|
||||
CBaseEntity *pEntity = Instance(pevMonster);
|
||||
if(pEntity)
|
||||
return pEntity->MyMonsterPointer();
|
||||
return NULL;
|
||||
}
|
||||
INLINEBODY CBaseMonster *GetMonsterPointer(edict_t *pentMonster)
|
||||
CBaseMonster *GetMonsterPointer(edict_t *pentMonster)
|
||||
{
|
||||
CBaseEntity *pEntity = Instance(pentMonster);
|
||||
if(pEntity)
|
||||
@ -569,15 +556,15 @@ public:
|
||||
return NULL;
|
||||
}
|
||||
static CBaseEntity *Create(char *szName, const Vector &vecOrigin, const Vector &vecAngles, edict_t *pentOwner = NULL);
|
||||
INLINEBODY edict_t *edict(void)
|
||||
edict_t *edict(void)
|
||||
{
|
||||
return ENT(pev);
|
||||
}
|
||||
INLINEBODY EOFFSET eoffset(void)
|
||||
EOFFSET eoffset(void)
|
||||
{
|
||||
return OFFSET(pev);
|
||||
}
|
||||
INLINEBODY int entindex(void)
|
||||
int entindex(void)
|
||||
{
|
||||
return ENTINDEX(edict());
|
||||
}
|
||||
@ -586,13 +573,7 @@ public:
|
||||
CBaseEntity *m_pGoalEnt;
|
||||
CBaseEntity *m_pLink;
|
||||
|
||||
#ifndef HOOK_GAMEDLL
|
||||
|
||||
static TYPEDESCRIPTION m_SaveData[5];
|
||||
#else
|
||||
static TYPEDESCRIPTION (*m_SaveData)[5];
|
||||
|
||||
#endif // HOOK_GAMEDLL
|
||||
static TYPEDESCRIPTION IMPLEMENT_ARRAY(m_SaveData)[5];
|
||||
|
||||
void (CBaseEntity::*m_pfnThink)(void);
|
||||
//int m_pfnThink_Flag;
|
||||
@ -716,15 +697,9 @@ public:
|
||||
|
||||
public:
|
||||
NOBODY void EXPORT Register(void);
|
||||
|
||||
public:
|
||||
|
||||
#ifndef HOOK_GAMEDLL
|
||||
|
||||
static TYPEDESCRIPTION m_SaveData[4];
|
||||
#else
|
||||
static TYPEDESCRIPTION (*m_SaveData)[4];
|
||||
|
||||
#endif // HOOK_GAMEDLL
|
||||
static TYPEDESCRIPTION IMPLEMENT_ARRAY(m_SaveData)[4];
|
||||
|
||||
EHANDLE m_rgEntities[MS_MAX_TARGETS];
|
||||
int m_rgTriggered[MS_MAX_TARGETS];
|
||||
@ -753,16 +728,7 @@ public:
|
||||
void SUB_UseTargets(CBaseEntity *pActivator, USE_TYPE useType, float value);
|
||||
void EXPORT DelayThink(void);
|
||||
public:
|
||||
|
||||
#ifndef HOOK_GAMEDLL
|
||||
|
||||
static TYPEDESCRIPTION m_SaveData[2];
|
||||
|
||||
#else // HOOK_GAMEDLL
|
||||
|
||||
static TYPEDESCRIPTION (*m_SaveData)[2];
|
||||
|
||||
#endif // HOOK_GAMEDLL
|
||||
static TYPEDESCRIPTION IMPLEMENT_ARRAY(m_SaveData)[2];
|
||||
|
||||
float m_flDelay;
|
||||
int m_iszKillTarget;
|
||||
@ -793,8 +759,8 @@ public:
|
||||
int LookupSequence(const char *label);
|
||||
void ResetSequenceInfo(void);
|
||||
NOBODY void DispatchAnimEvents(float flFutureInterval = 0.1f);
|
||||
NOBODY float SetBoneController(int iController, float flValue);
|
||||
NOBODY void InitBoneControllers(void);
|
||||
float SetBoneController(int iController, float flValue);
|
||||
void InitBoneControllers(void);
|
||||
NOBODY float SetBlending(int iBlender, float flValue);
|
||||
NOBODY void GetBonePosition(int iBone, Vector &origin, Vector &angles);
|
||||
NOXREF void GetAutomovement(Vector &origin, Vector &angles, float flInterval = 0.1f);
|
||||
@ -805,14 +771,7 @@ public:
|
||||
NOBODY int ExtractBbox(int sequence, float *mins, float *maxs);
|
||||
NOBODY void SetSequenceBox(void);
|
||||
public:
|
||||
|
||||
#ifndef HOOK_GAMEDLL
|
||||
|
||||
static TYPEDESCRIPTION m_SaveData[5];
|
||||
#else
|
||||
static TYPEDESCRIPTION (*m_SaveData)[5];
|
||||
|
||||
#endif // HOOK_GAMEDLL
|
||||
static TYPEDESCRIPTION IMPLEMENT_ARRAY(m_SaveData)[5];
|
||||
|
||||
float m_flFrameRate;
|
||||
float m_flGroundSpeed;
|
||||
@ -857,14 +816,7 @@ public:
|
||||
NOBODY static float AxisDelta(int flags, Vector &angle1, Vector &angle2);
|
||||
|
||||
public:
|
||||
|
||||
#ifndef HOOK_GAMEDLL
|
||||
|
||||
static TYPEDESCRIPTION m_SaveData[19];
|
||||
#else
|
||||
static TYPEDESCRIPTION (*m_SaveData)[19];
|
||||
|
||||
#endif // HOOK_GAMEDLL
|
||||
static TYPEDESCRIPTION IMPLEMENT_ARRAY(m_SaveData)[19];
|
||||
|
||||
TOGGLE_STATE m_toggle_state;
|
||||
float m_flActivateFinished;
|
||||
@ -945,14 +897,7 @@ public:
|
||||
NOBODY BUTTON_CODE ButtonResponseToTouch(void);
|
||||
|
||||
public:
|
||||
|
||||
#ifndef HOOK_GAMEDLL
|
||||
|
||||
static TYPEDESCRIPTION m_SaveData[8];
|
||||
#else
|
||||
static TYPEDESCRIPTION (*m_SaveData)[8];
|
||||
|
||||
#endif // HOOK_GAMEDLL
|
||||
static TYPEDESCRIPTION IMPLEMENT_ARRAY(m_SaveData)[8];
|
||||
|
||||
BOOL m_fStayPushed;
|
||||
BOOL m_fRotating;
|
||||
@ -1035,14 +980,7 @@ public:
|
||||
NOBODY void InitModulationParms(void);
|
||||
|
||||
public:
|
||||
|
||||
#ifndef HOOK_GAMEDLL
|
||||
|
||||
static TYPEDESCRIPTION m_SaveData[4];
|
||||
#else
|
||||
static TYPEDESCRIPTION (*m_SaveData)[4];
|
||||
|
||||
#endif // HOOK_GAMEDLL
|
||||
static TYPEDESCRIPTION IMPLEMENT_ARRAY(m_SaveData)[4];
|
||||
|
||||
float m_flAttenuation;
|
||||
dynpitchvol_t m_dpv;
|
||||
@ -1069,14 +1007,7 @@ public:
|
||||
#endif // HOOK_GAMEDLL
|
||||
|
||||
public:
|
||||
|
||||
#ifndef HOOK_GAMEDLL
|
||||
|
||||
static TYPEDESCRIPTION m_SaveData[2];
|
||||
#else
|
||||
static TYPEDESCRIPTION (*m_SaveData)[2];
|
||||
|
||||
#endif // HOOK_GAMEDLL
|
||||
static TYPEDESCRIPTION IMPLEMENT_ARRAY(m_SaveData)[2];
|
||||
|
||||
float m_flRadius;
|
||||
float m_flRoomtype;
|
||||
@ -1107,14 +1038,7 @@ public:
|
||||
NOBODY void EXPORT ToggleUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
|
||||
NOBODY void EXPORT SpeakerThink(void);
|
||||
public:
|
||||
|
||||
#ifndef HOOK_GAMEDLL
|
||||
|
||||
static TYPEDESCRIPTION m_SaveData[1];
|
||||
#else
|
||||
static TYPEDESCRIPTION (*m_SaveData)[1];
|
||||
|
||||
#endif // HOOK_GAMEDLL
|
||||
static TYPEDESCRIPTION IMPLEMENT_ARRAY(m_SaveData)[1];
|
||||
|
||||
int m_preset;
|
||||
};/* size: 156, cachelines: 3, members: 3 */
|
||||
@ -1162,30 +1086,6 @@ NOBODY void SaveReadFields(SAVERESTOREDATA *pSaveData, const char *pname, void *
|
||||
NOBODY void SetObjectCollisionBox(entvars_t *pev);
|
||||
NOBODY void OnFreeEntPrivateData(edict_t *pEnt);
|
||||
|
||||
NOBODY void CopyToBodyQue(entvars_t *pev);
|
||||
NOBODY void ClearBodyQue(void);
|
||||
NOBODY void SaveGlobalState(SAVERESTOREDATA *pSaveData);
|
||||
NOBODY void RestoreGlobalState(SAVERESTOREDATA *pSaveData);
|
||||
NOBODY void ResetGlobalState(void);
|
||||
|
||||
/* extern "C" */
|
||||
|
||||
//extern "C" _DLLEXPORT void ambient_generic(entvars_t *pev);
|
||||
//extern "C" _DLLEXPORT void env_sound(entvars_t *pev);
|
||||
//extern "C" _DLLEXPORT void speaker(entvars_t *pev);
|
||||
|
||||
//extern "C" _DLLEXPORT void infodecal(entvars_t *pev);
|
||||
//extern "C" _DLLEXPORT void worldspawn(entvars_t *pev);
|
||||
//extern "C" _DLLEXPORT void bodyque(entvars_t *pev);
|
||||
|
||||
//extern "C" void infodecal(entvars_t *pev);
|
||||
//extern "C" void worldspawn(entvars_t *pev);
|
||||
//extern "C" void bodyque(entvars_t *pev);
|
||||
|
||||
//NOBODY void infodecal(entvars_t *pev);
|
||||
//NOBODY void worldspawn(entvars_t *pev);
|
||||
//NOBODY void bodyque(entvars_t *pev);
|
||||
|
||||
#ifdef HOOK_GAMEDLL
|
||||
|
||||
typedef BOOL (CBaseEntity::*FVISIBLE_ENTITY)(CBaseEntity *);
|
||||
|
@ -731,9 +731,15 @@ NOBODY BOOL HandleRadioAliasCommands(CBasePlayer *pPlayer, const char *pszComman
|
||||
// }
|
||||
}
|
||||
|
||||
void (*pClientCommand)(edict_t *pEntity);
|
||||
|
||||
/* <4c6c1> ../cstrike/dlls/client.cpp:3234 */
|
||||
NOBODY void ClientCommand(edict_t *pEntity)
|
||||
NOBODY void __declspec(naked) ClientCommand(edict_t *pEntity)
|
||||
{
|
||||
__asm
|
||||
{
|
||||
jmp pClientCommand
|
||||
}
|
||||
// {
|
||||
// const char *pcmd; // 3236
|
||||
// const char *pstr; // 3237
|
||||
|
@ -189,4 +189,7 @@ void CreateInstancedBaselines(void);
|
||||
int InconsistentFile(const edict_t *player, const char *filename, char *disconnect_message);
|
||||
int AllowLagCompensation(void);
|
||||
|
||||
// refs
|
||||
extern void (*pClientCommand)(edict_t *pEntity);
|
||||
|
||||
#endif // CLIENT_H
|
||||
|
@ -179,8 +179,19 @@ NOBODY Activity CBaseMonster::GetSmallFlinchActivity(void)
|
||||
}
|
||||
|
||||
/* <5f8a6> ../cstrike/dlls/combat.cpp:525 */
|
||||
NOBODY void CBaseMonster::BecomeDead_(void)
|
||||
void CBaseMonster::BecomeDead_(void)
|
||||
{
|
||||
// don't let autoaim aim at corpses.
|
||||
pev->takedamage = DAMAGE_YES;
|
||||
|
||||
// give the corpse half of the monster's original maximum health.
|
||||
pev->health = pev->max_health / 2;
|
||||
|
||||
// max_health now becomes a counter for how many blood decals the corpse can place.
|
||||
pev->max_health = 5;
|
||||
|
||||
// make the corpse fly away from the attack vector
|
||||
pev->movetype = MOVETYPE_TOSS;
|
||||
}
|
||||
|
||||
/* <5f8cc> ../cstrike/dlls/combat.cpp:542 */
|
||||
@ -287,6 +298,10 @@ int CBaseMonster::TakeHealth_(float flHealth, int bitsDamageType)
|
||||
if (pev->takedamage == DAMAGE_NO)
|
||||
return 0;
|
||||
|
||||
// clear out any damage types we healed.
|
||||
// UNDONE: generic health should not heal any
|
||||
// UNDONE: time-based damage
|
||||
|
||||
m_bitsDamageType &= ~(bitsDamageType & ~DMG_TIMEBASED);
|
||||
return CBaseEntity::TakeHealth(flHealth, bitsDamageType);
|
||||
}
|
||||
@ -453,6 +468,24 @@ NOBODY void RadiusDamage2(Vector vecSrc, entvars_t *pevInflictor, entvars_t *pev
|
||||
// }
|
||||
}
|
||||
|
||||
/* <5e0d2> ../cstrike/dlls/combat.cpp:1442 */
|
||||
NOBODY void CBaseMonster::RadiusDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int iClassIgnore, int bitsDamageType)
|
||||
{
|
||||
if (flDamage > 80)
|
||||
::RadiusDamage(pev->origin, pevInflictor, pevAttacker, flDamage, flDamage * 3.5, iClassIgnore, bitsDamageType);
|
||||
else
|
||||
RadiusDamage2(pev->origin, pevInflictor, pevAttacker, flDamage, iClassIgnore, bitsDamageType);
|
||||
}
|
||||
|
||||
/* <5e0d2> ../cstrike/dlls/combat.cpp:1448 */
|
||||
NOXREF void CBaseMonster::RadiusDamage(Vector vecSrc, entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int iClassIgnore, int bitsDamageType)
|
||||
{
|
||||
if (flDamage > 80)
|
||||
::RadiusDamage(vecSrc, pevInflictor, pevAttacker, flDamage, flDamage * 3.5, iClassIgnore, bitsDamageType);
|
||||
else
|
||||
RadiusDamage2(vecSrc, pevInflictor, pevAttacker, flDamage, iClassIgnore, bitsDamageType);
|
||||
}
|
||||
|
||||
/* <61949> ../cstrike/dlls/combat.cpp:1454 */
|
||||
NOBODY CBaseEntity *CBaseMonster::CheckTraceHullAttack(float flDist, int iDamage, int iDmgType)
|
||||
{
|
||||
@ -670,13 +703,15 @@ NOBODY void CBaseEntity::FireBullets(ULONG cShots, Vector vecSrc, Vector vecDirS
|
||||
}
|
||||
|
||||
/* <62693> ../cstrike/dlls/combat.cpp:1856 */
|
||||
/* linkage=_Z4vstrPf */
|
||||
NOBODY NOXREF char *vstr(float *v)
|
||||
NOXREF char *vstr(float *v)
|
||||
{
|
||||
// {
|
||||
// int idx; // 1858
|
||||
// char string; // 1859
|
||||
// }
|
||||
static int idx = 0;
|
||||
static char string[ 16 ][ 1024 ];
|
||||
|
||||
idx = (idx + 1) % 0xF;
|
||||
Q_sprintf(string[ idx ], "%.4f %.4f %.4f", v[0], v[1], v[2]);
|
||||
|
||||
return string[ idx ];
|
||||
}
|
||||
|
||||
Vector (*pFireBullets3)(Vector, Vector, float, float, int, int, int, float, entvars_t *, bool, int);
|
||||
@ -685,7 +720,7 @@ Vector (*pFireBullets3)(Vector, Vector, float, float, int, int, int, float, entv
|
||||
Vector __declspec(naked) CBaseEntity::FireBullets3(Vector vecSrc, Vector vecDirShooting, float vecSpread, float flDistance, int iPenetration, int iBulletType, int iDamage, float flRangeModifier, entvars_t *pevAttacker, bool bPistol, int shared_rand)
|
||||
{
|
||||
UNTESTED
|
||||
//TODO: crash to czero
|
||||
//TODO: crash a test to czero
|
||||
|
||||
__asm
|
||||
{
|
||||
@ -771,7 +806,7 @@ Vector __declspec(naked) CBaseEntity::FireBullets3(Vector vecSrc, Vector vecDirS
|
||||
}
|
||||
|
||||
if (!pevAttacker)
|
||||
pevAttacker = pev;
|
||||
pevAttacker = pev; // the default attacker is ourselves
|
||||
|
||||
gMultiDamage.type = (DMG_BULLET | DMG_NEVERGIB);
|
||||
|
||||
@ -779,6 +814,8 @@ Vector __declspec(naked) CBaseEntity::FireBullets3(Vector vecSrc, Vector vecDirS
|
||||
|
||||
if (IsPlayer())
|
||||
{
|
||||
// Use player's random seed.
|
||||
// get circular gaussian spread
|
||||
x = UTIL_SharedRandomFloat(shared_rand, -0.5, 0.5) + UTIL_SharedRandomFloat(shared_rand + 1, -0.5, 0.5);
|
||||
y = UTIL_SharedRandomFloat(shared_rand + 2, -0.5, 0.5) + UTIL_SharedRandomFloat(shared_rand + 3, -0.5, 0.5);
|
||||
}
|
||||
@ -931,11 +968,12 @@ void CBaseEntity::TraceBleed_(float flDamage, Vector vecDir, TraceResult *ptr, i
|
||||
if (!(bitsDamageType & (DMG_CRUSH | DMG_BULLET | DMG_SLASH | DMG_BLAST | DMG_CLUB | DMG_MORTAR)))
|
||||
return;
|
||||
|
||||
int i;
|
||||
// make blood decal on the wall!
|
||||
TraceResult Bloodtr;
|
||||
Vector vecTraceDir;
|
||||
float flNoise;
|
||||
int cCount;
|
||||
int i;
|
||||
|
||||
if (flDamage < 10.0f)
|
||||
{
|
||||
@ -955,7 +993,9 @@ void CBaseEntity::TraceBleed_(float flDamage, Vector vecDir, TraceResult *ptr, i
|
||||
|
||||
for (i = 0; i < cCount; i++)
|
||||
{
|
||||
// trace in the opposite direction the shot came from (the direction the shot is going)
|
||||
vecTraceDir = vecDir * -1.0f;
|
||||
|
||||
vecTraceDir.x += RANDOM_FLOAT(-flNoise, flNoise);
|
||||
vecTraceDir.y += RANDOM_FLOAT(-flNoise, flNoise);
|
||||
vecTraceDir.z += RANDOM_FLOAT(-flNoise, flNoise);
|
||||
@ -970,17 +1010,40 @@ void CBaseEntity::TraceBleed_(float flDamage, Vector vecDir, TraceResult *ptr, i
|
||||
}
|
||||
|
||||
/* <62e0e> ../cstrike/dlls/combat.cpp:2145 */
|
||||
NOBODY void CBaseMonster::MakeDamageBloodDecal(int cCount, float flNoise, TraceResult *ptr, Vector &vecDir)
|
||||
NOXREF void CBaseMonster::MakeDamageBloodDecal(int cCount, float flNoise, TraceResult *ptr, Vector &vecDir)
|
||||
{
|
||||
// {
|
||||
// TraceResult Bloodtr; // 2148
|
||||
// class Vector vecTraceDir; // 2149
|
||||
// int i; // 2150
|
||||
// operator*(const Vector *const this,
|
||||
// float fl); // 2174
|
||||
// operator+(const Vector *const this,
|
||||
// const Vector &v); // 2174
|
||||
// }
|
||||
// make blood decal on the wall!
|
||||
TraceResult Bloodtr;
|
||||
Vector vecTraceDir;
|
||||
int i;
|
||||
|
||||
if (!IsAlive())
|
||||
{
|
||||
// dealing with a dead monster.
|
||||
if (pev->max_health <= 0)
|
||||
{
|
||||
// no blood decal for a monster that has already decalled its limit.
|
||||
return;
|
||||
}
|
||||
else
|
||||
pev->max_health--;
|
||||
}
|
||||
|
||||
for (i = 0 ; i < cCount ; i++)
|
||||
{
|
||||
vecTraceDir = vecDir;
|
||||
|
||||
vecTraceDir.x += RANDOM_FLOAT(-flNoise, flNoise);
|
||||
vecTraceDir.y += RANDOM_FLOAT(-flNoise, flNoise);
|
||||
vecTraceDir.z += RANDOM_FLOAT(-flNoise, flNoise);
|
||||
|
||||
UTIL_TraceLine(ptr->vecEndPos, ptr->vecEndPos + vecTraceDir * 172, ignore_monsters, ENT(pev), &Bloodtr);
|
||||
|
||||
if (Bloodtr.flFraction != 1.0)
|
||||
{
|
||||
UTIL_BloodDecalTrace(&Bloodtr, BloodColor());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* <62f3e> ../cstrike/dlls/combat.cpp:2197 */
|
||||
|
@ -82,7 +82,9 @@ typedef struct
|
||||
{
|
||||
char *name;
|
||||
int index;
|
||||
|
||||
} DLL_DECALLIST;
|
||||
/* size: 8, cachelines: 1, members: 2 */
|
||||
|
||||
#ifdef HOOK_GAMEDLL
|
||||
|
||||
|
@ -23,8 +23,8 @@ TYPEDESCRIPTION CMomentaryDoor::m_SaveData[] =
|
||||
|
||||
#else
|
||||
|
||||
TYPEDESCRIPTION (*CBaseDoor::m_SaveData)[7];
|
||||
TYPEDESCRIPTION (*CMomentaryDoor::m_SaveData)[1];
|
||||
TYPEDESCRIPTION (*CBaseDoor::pm_SaveData)[7];
|
||||
TYPEDESCRIPTION (*CMomentaryDoor::pm_SaveData)[1];
|
||||
|
||||
#endif // HOOK_GAMEDLL
|
||||
|
||||
|
@ -88,11 +88,7 @@ public:
|
||||
#endif // HOOK_GAMEDLL
|
||||
|
||||
public:
|
||||
#ifndef HOOK_GAMEDLL
|
||||
static TYPEDESCRIPTION m_SaveData[7];
|
||||
#else
|
||||
static TYPEDESCRIPTION (*m_SaveData)[7];
|
||||
#endif // HOOK_GAMEDLL
|
||||
static TYPEDESCRIPTION IMPLEMENT_ARRAY(m_SaveData)[7];
|
||||
|
||||
public:
|
||||
NOBODY void EXPORT DoorTouch(CBaseEntity *pOther);
|
||||
@ -163,11 +159,7 @@ public:
|
||||
#endif // HOOK_GAMEDLL
|
||||
|
||||
public:
|
||||
#ifndef HOOK_GAMEDLL
|
||||
static TYPEDESCRIPTION m_SaveData[1];
|
||||
#else
|
||||
static TYPEDESCRIPTION (*m_SaveData)[1];
|
||||
#endif // HOOK_GAMEDLL
|
||||
static TYPEDESCRIPTION IMPLEMENT_ARRAY(m_SaveData)[1];
|
||||
|
||||
public:
|
||||
BYTE m_bMoveSnd;
|
||||
|
@ -61,12 +61,12 @@ TYPEDESCRIPTION CGibShooter::m_SaveData[] =
|
||||
|
||||
#else
|
||||
|
||||
TYPEDESCRIPTION (*CBubbling::m_SaveData)[3];
|
||||
TYPEDESCRIPTION (*CLightning::m_SaveData)[13];
|
||||
TYPEDESCRIPTION (*CLaser::m_SaveData)[3];
|
||||
TYPEDESCRIPTION (*CGlow::m_SaveData)[2];
|
||||
TYPEDESCRIPTION (*CSprite::m_SaveData)[2];
|
||||
TYPEDESCRIPTION (*CGibShooter::m_SaveData)[7];
|
||||
TYPEDESCRIPTION (*CBubbling::pm_SaveData)[3];
|
||||
TYPEDESCRIPTION (*CLightning::pm_SaveData)[13];
|
||||
TYPEDESCRIPTION (*CLaser::pm_SaveData)[3];
|
||||
TYPEDESCRIPTION (*CGlow::pm_SaveData)[2];
|
||||
TYPEDESCRIPTION (*CSprite::pm_SaveData)[2];
|
||||
TYPEDESCRIPTION (*CGibShooter::pm_SaveData)[7];
|
||||
|
||||
#endif // HOOK_GAMEDLL
|
||||
|
||||
|
@ -164,11 +164,7 @@ public:
|
||||
NOBODY void EXPORT AnimateUntilDead(void);
|
||||
NOBODY static CSprite *SpriteCreate(const char *pSpriteName, const Vector &origin, BOOL animate);
|
||||
|
||||
#ifndef HOOK_GAMEDLL
|
||||
static TYPEDESCRIPTION m_SaveData[2];
|
||||
#else // HOOK_GAMEDLL
|
||||
static TYPEDESCRIPTION (*m_SaveData)[2];
|
||||
#endif // HOOK_GAMEDLL
|
||||
static TYPEDESCRIPTION IMPLEMENT_ARRAY(m_SaveData)[2];
|
||||
|
||||
private:
|
||||
|
||||
@ -370,13 +366,9 @@ public:
|
||||
|
||||
NOBODY void FireAtPoint(TraceResult &point);
|
||||
NOBODY void EXPORT StrikeThink(void);
|
||||
public:
|
||||
|
||||
#ifndef HOOK_GAMEDLL
|
||||
static TYPEDESCRIPTION m_SaveData[3];
|
||||
#else // HOOK_GAMEDLL
|
||||
static TYPEDESCRIPTION (*m_SaveData)[3];
|
||||
#endif // HOOK_GAMEDLL
|
||||
public:
|
||||
static TYPEDESCRIPTION IMPLEMENT_ARRAY(m_SaveData)[3];
|
||||
|
||||
public:
|
||||
CSprite *m_pSprite;
|
||||
@ -419,12 +411,7 @@ public:
|
||||
void EXPORT FizzThink(void);
|
||||
|
||||
public:
|
||||
|
||||
#ifndef HOOK_GAMEDLL
|
||||
static TYPEDESCRIPTION m_SaveData[3];
|
||||
#else // HOOK_GAMEDLL
|
||||
static TYPEDESCRIPTION (*m_SaveData)[3];
|
||||
#endif // HOOK_GAMEDLL
|
||||
static TYPEDESCRIPTION IMPLEMENT_ARRAY(m_SaveData)[3];
|
||||
|
||||
public:
|
||||
int m_density;
|
||||
@ -476,11 +463,7 @@ public:
|
||||
void BeamUpdateVars(void);
|
||||
|
||||
public:
|
||||
#ifndef HOOK_GAMEDLL
|
||||
static TYPEDESCRIPTION m_SaveData[13];
|
||||
#else // HOOK_GAMEDLL
|
||||
static TYPEDESCRIPTION (*m_SaveData)[13];
|
||||
#endif // HOOK_GAMEDLL
|
||||
static TYPEDESCRIPTION IMPLEMENT_ARRAY(m_SaveData)[13];
|
||||
|
||||
public:
|
||||
int m_active;
|
||||
@ -519,11 +502,7 @@ public:
|
||||
|
||||
NOBODY void Animate(float frames);
|
||||
public:
|
||||
#ifndef HOOK_GAMEDLL
|
||||
static TYPEDESCRIPTION m_SaveData[2];
|
||||
#else // HOOK_GAMEDLL
|
||||
static TYPEDESCRIPTION (*m_SaveData)[2];
|
||||
#endif // HOOK_GAMEDLL
|
||||
static TYPEDESCRIPTION IMPLEMENT_ARRAY(m_SaveData)[2];
|
||||
|
||||
public:
|
||||
float m_lastTime;
|
||||
@ -572,11 +551,7 @@ public:
|
||||
public:
|
||||
void EXPORT ShootThink(void);
|
||||
public:
|
||||
#ifndef HOOK_GAMEDLL
|
||||
static TYPEDESCRIPTION m_SaveData[7];
|
||||
#else // HOOK_GAMEDLL
|
||||
static TYPEDESCRIPTION (*m_SaveData)[7];
|
||||
#endif // HOOK_GAMEDLL
|
||||
static TYPEDESCRIPTION IMPLEMENT_ARRAY(m_SaveData)[7];
|
||||
|
||||
public:
|
||||
int m_iGibs;
|
||||
|
@ -13,7 +13,7 @@ TYPEDESCRIPTION CEnvExplosion::m_SaveData[] =
|
||||
|
||||
#else // HOOK_GAMEDLL
|
||||
|
||||
TYPEDESCRIPTION (*CEnvExplosion::m_SaveData)[2];
|
||||
TYPEDESCRIPTION (*CEnvExplosion::pm_SaveData)[2];
|
||||
|
||||
#endif // HOOK_GAMEDLL
|
||||
|
||||
|
@ -89,11 +89,7 @@ public:
|
||||
NOBODY void EXPORT Smoke(void);
|
||||
|
||||
public:
|
||||
#ifndef HOOK_GAMEDLL
|
||||
static TYPEDESCRIPTION m_SaveData[2];
|
||||
#else
|
||||
static TYPEDESCRIPTION (*m_SaveData)[2];
|
||||
#endif // HOOK_GAMEDLL
|
||||
static TYPEDESCRIPTION IMPLEMENT_ARRAY(m_SaveData)[2];
|
||||
|
||||
public:
|
||||
int m_iMagnitude;
|
||||
|
@ -116,8 +116,8 @@ const char *(*CBreakable::ppSoundsGlass)[3];
|
||||
|
||||
char *(*CPushable::pm_soundNames)[3];
|
||||
|
||||
TYPEDESCRIPTION (*CBreakable::m_SaveData)[5];
|
||||
TYPEDESCRIPTION (*CPushable::m_SaveData)[2];
|
||||
TYPEDESCRIPTION (*CBreakable::pm_SaveData)[5];
|
||||
TYPEDESCRIPTION (*CPushable::pm_SaveData)[2];
|
||||
|
||||
#endif // HOOK_GAMEDLL
|
||||
|
||||
|
@ -147,11 +147,7 @@ public:
|
||||
static const char *pSoundsConcrete[3];
|
||||
static const char *pSpawnObjects[32];
|
||||
|
||||
#ifndef HOOK_GAMEDLL
|
||||
static TYPEDESCRIPTION m_SaveData[5];
|
||||
#else
|
||||
static TYPEDESCRIPTION (*m_SaveData)[5];
|
||||
#endif // HOOK_GAMEDLL
|
||||
static TYPEDESCRIPTION IMPLEMENT_ARRAY(m_SaveData)[5];
|
||||
|
||||
public:
|
||||
Materials m_Material;
|
||||
@ -207,11 +203,7 @@ public:
|
||||
}
|
||||
|
||||
public:
|
||||
#ifndef HOOK_GAMEDLL
|
||||
static TYPEDESCRIPTION m_SaveData[2];
|
||||
#else
|
||||
static TYPEDESCRIPTION (*m_SaveData)[2];
|
||||
#endif // HOOK_GAMEDLL
|
||||
static TYPEDESCRIPTION IMPLEMENT_ARRAY(m_SaveData)[2];
|
||||
|
||||
public:
|
||||
static char *m_soundNames[3];
|
||||
|
@ -48,9 +48,9 @@ TYPEDESCRIPTION CFuncTankControls::m_SaveData[] =
|
||||
|
||||
#else
|
||||
|
||||
TYPEDESCRIPTION (*CFuncTank::m_SaveData)[26];
|
||||
TYPEDESCRIPTION (*CFuncTankLaser::m_SaveData)[2];
|
||||
TYPEDESCRIPTION (*CFuncTankControls::m_SaveData)[1];
|
||||
TYPEDESCRIPTION (*CFuncTank::pm_SaveData)[26];
|
||||
TYPEDESCRIPTION (*CFuncTankLaser::pm_SaveData)[2];
|
||||
TYPEDESCRIPTION (*CFuncTankControls::pm_SaveData)[1];
|
||||
|
||||
#endif // HOOK_GAMEDLL
|
||||
|
||||
|
@ -135,11 +135,7 @@ public:
|
||||
NOBODY void ControllerPostFrame(void);
|
||||
|
||||
public:
|
||||
#ifndef HOOK_GAMEDLL
|
||||
static TYPEDESCRIPTION m_SaveData[26];
|
||||
#else // HOOK_GAMEDLL
|
||||
static TYPEDESCRIPTION (*m_SaveData)[26];
|
||||
#endif // HOOK_GAMEDLL
|
||||
static TYPEDESCRIPTION IMPLEMENT_ARRAY(m_SaveData)[26];
|
||||
|
||||
protected:
|
||||
CBasePlayer *m_pController;
|
||||
@ -208,12 +204,7 @@ public:
|
||||
NOBODY CLaser *GetLaser(void);
|
||||
|
||||
public:
|
||||
|
||||
#ifndef HOOK_GAMEDLL
|
||||
static TYPEDESCRIPTION m_SaveData[2];
|
||||
#else // HOOK_GAMEDLL
|
||||
static TYPEDESCRIPTION (*m_SaveData)[2];
|
||||
#endif // HOOK_GAMEDLL
|
||||
static TYPEDESCRIPTION IMPLEMENT_ARRAY(m_SaveData)[2];
|
||||
|
||||
private:
|
||||
CLaser *m_pLaser;
|
||||
@ -282,11 +273,7 @@ public:
|
||||
#endif // HOOK_GAMEDLL
|
||||
|
||||
public:
|
||||
#ifndef HOOK_GAMEDLL
|
||||
static TYPEDESCRIPTION m_SaveData[1];
|
||||
#else // HOOK_GAMEDLL
|
||||
static TYPEDESCRIPTION (*m_SaveData)[1];
|
||||
#endif // HOOK_GAMEDLL
|
||||
static TYPEDESCRIPTION IMPLEMENT_ARRAY(m_SaveData)[1];
|
||||
|
||||
public:
|
||||
CFuncTank *m_pTank;
|
||||
|
@ -405,7 +405,7 @@ cvar_t sk_scientist_heal3;
|
||||
#endif //HOOK_GAMEDLL
|
||||
|
||||
/* <9c900> ../cstrike/dlls/game.cpp:500 */
|
||||
NOBODY void GameDLLInit(void)
|
||||
void GameDLLInit(void)
|
||||
{
|
||||
g_psv_gravity = CVAR_GET_POINTER("sv_gravity");
|
||||
g_psv_aim = CVAR_GET_POINTER("sv_aim");
|
||||
@ -494,8 +494,7 @@ NOBODY void GameDLLInit(void)
|
||||
CVAR_REGISTER(&sk_scientist_heal2);
|
||||
CVAR_REGISTER(&sk_scientist_heal3);
|
||||
|
||||
//TODO: Reverse me
|
||||
Bot_RegisterCvars();
|
||||
Tutor_RegisterCVars();
|
||||
//Hostage_RegisterCVars();
|
||||
Hostage_RegisterCVars();
|
||||
}
|
||||
|
@ -34,6 +34,8 @@
|
||||
|
||||
#include "game_shared/voice_gamemgr.h"
|
||||
|
||||
#define COM_TOKEN_LEN 1500
|
||||
|
||||
#define MAX_RULE_BUFFER 1024
|
||||
#define MAX_VOTE_MAPS 100
|
||||
#define ITEM_RESPAWN_TIME 30
|
||||
@ -430,7 +432,7 @@ private:
|
||||
NOBODY bool IsBombPlanted(void);
|
||||
NOBODY void MarkLivingPlayersOnTeamAsNotReceivingMoneyNextRound(int iTeam);
|
||||
|
||||
INLINEBODY inline void TerminateRound(float tmDelay, int iWinStatus)
|
||||
inline void TerminateRound(float tmDelay, int iWinStatus)
|
||||
{
|
||||
m_iRoundWinStatus = iWinStatus;
|
||||
m_bRoundTerminating = true;
|
||||
@ -599,6 +601,7 @@ public:
|
||||
#define g_GameMgrHelper (*pg_GameMgrHelper)
|
||||
#define sv_clienttrace (*psv_clienttrace)
|
||||
#define g_pMPGameRules (*pg_pMPGameRules)
|
||||
#define mp_com_token (*pmp_com_token)
|
||||
|
||||
#endif // HOOK_GAMEDLL
|
||||
|
||||
@ -606,6 +609,7 @@ extern CHalfLifeMultiplay *g_pGameRules;
|
||||
extern CCStrikeGameMgrHelper g_GameMgrHelper;
|
||||
extern cvar_t *sv_clienttrace;
|
||||
extern CHalfLifeMultiplay *g_pMPGameRules;
|
||||
extern char mp_com_token[ COM_TOKEN_LEN ];
|
||||
|
||||
CGameRules *InstallGameRules(void);
|
||||
|
||||
@ -625,9 +629,11 @@ char *GetTeam(int teamNo);
|
||||
NOBODY void EndRoundMessage(const char *sentence, int event);
|
||||
NOBODY void ReadMultiplayCvars(CHalfLifeMultiplay *mp);
|
||||
NOBODY void DestroyMapCycle(mapcycle_t *cycle);
|
||||
NOBODY char *MP_COM_GetToken(void);
|
||||
NOBODY char *MP_COM_Parse(char *data);
|
||||
NOBODY int MP_COM_TokenWaiting(char *buffer);
|
||||
|
||||
char *MP_COM_GetToken(void);
|
||||
char *MP_COM_Parse(char *data);
|
||||
NOXREF int MP_COM_TokenWaiting(char *buffer);
|
||||
|
||||
NOBODY int ReloadMapCycleFile(char *filename, mapcycle_t *cycle);
|
||||
NOBODY int CountPlayers(void);
|
||||
NOBODY void ExtractCommandString(char *s, char *szCommand);
|
||||
|
@ -26,7 +26,7 @@ TYPEDESCRIPTION CGrenade::m_SaveData[] =
|
||||
|
||||
#else // HOOK_GAMEDLL
|
||||
|
||||
TYPEDESCRIPTION (*CGrenade::m_SaveData)[15];
|
||||
TYPEDESCRIPTION (*CGrenade::pm_SaveData)[15];
|
||||
|
||||
#endif // HOOK_GAMEDLL
|
||||
|
||||
|
@ -16,7 +16,7 @@ TYPEDESCRIPTION CRecharge::m_SaveData[] =
|
||||
|
||||
#else
|
||||
|
||||
TYPEDESCRIPTION (*CRecharge::m_SaveData)[5];
|
||||
TYPEDESCRIPTION (*CRecharge::pm_SaveData)[5];
|
||||
|
||||
#endif // HOOK_GAMEDLL
|
||||
|
||||
|
@ -64,16 +64,9 @@ public:
|
||||
public:
|
||||
void EXPORT Off(void);
|
||||
void EXPORT Recharge(void);
|
||||
|
||||
public:
|
||||
|
||||
#ifndef HOOK_GAMEDLL
|
||||
|
||||
static TYPEDESCRIPTION m_SaveData[5];
|
||||
|
||||
#else
|
||||
static TYPEDESCRIPTION (*m_SaveData)[5];
|
||||
|
||||
#endif // HOOK_GAMEDLL
|
||||
static TYPEDESCRIPTION IMPLEMENT_ARRAY(m_SaveData)[5];
|
||||
|
||||
float m_flNextCharge;
|
||||
int m_iReactivate;
|
||||
|
@ -24,9 +24,9 @@ TYPEDESCRIPTION CWreckage::m_SaveData[] =
|
||||
|
||||
#else
|
||||
|
||||
TYPEDESCRIPTION (*CCycler::m_SaveData)[1];
|
||||
TYPEDESCRIPTION (*CCyclerSprite::m_SaveData)[3];
|
||||
TYPEDESCRIPTION (*CWreckage::m_SaveData)[1];
|
||||
TYPEDESCRIPTION (*CCycler::pm_SaveData)[1];
|
||||
TYPEDESCRIPTION (*CCyclerSprite::pm_SaveData)[3];
|
||||
TYPEDESCRIPTION (*CWreckage::pm_SaveData)[1];
|
||||
|
||||
#endif // HOOK_GAMEDLL
|
||||
|
||||
|
@ -46,33 +46,9 @@ public:
|
||||
NOBODY virtual int TakeDamage(entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int bitsDamageType);
|
||||
NOBODY virtual void Think(void);
|
||||
NOBODY virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
|
||||
public:
|
||||
NOBODY void Animate(float frames);
|
||||
inline int ShouldAnimate(void)
|
||||
{
|
||||
return m_animate && m_maxFrame > 1.0;
|
||||
}
|
||||
public:
|
||||
|
||||
#ifndef HOOK_GAMEDLL
|
||||
|
||||
static TYPEDESCRIPTION m_SaveData[3];
|
||||
#else
|
||||
static TYPEDESCRIPTION (*m_SaveData)[3];
|
||||
|
||||
#endif // HOOK_GAMEDLL
|
||||
|
||||
int m_animate;
|
||||
float m_lastTime;
|
||||
float m_maxFrame;
|
||||
int m_renderfx;
|
||||
int m_rendermode;
|
||||
float m_renderamt;
|
||||
vec3_t m_rendercolor;
|
||||
|
||||
#ifdef HOOK_GAMEDLL
|
||||
|
||||
public:
|
||||
NOBODY void Spawn_(void);
|
||||
NOBODY void Restart_(void);
|
||||
NOBODY int Save_(CSave &save);
|
||||
@ -83,6 +59,24 @@ public:
|
||||
|
||||
#endif // HOOK_GAMEDLL
|
||||
|
||||
public:
|
||||
NOBODY void Animate(float frames);
|
||||
inline int ShouldAnimate(void)
|
||||
{
|
||||
return m_animate && m_maxFrame > 1.0;
|
||||
}
|
||||
|
||||
public:
|
||||
static TYPEDESCRIPTION IMPLEMENT_ARRAY(m_SaveData)[3];
|
||||
|
||||
int m_animate;
|
||||
float m_lastTime;
|
||||
float m_maxFrame;
|
||||
int m_renderfx;
|
||||
int m_rendermode;
|
||||
float m_renderamt;
|
||||
vec3_t m_rendercolor;
|
||||
|
||||
};/* size: 188, cachelines: 3, members: 9 */
|
||||
|
||||
class CCycler: public CBaseMonster
|
||||
@ -102,18 +96,6 @@ public:
|
||||
}
|
||||
NOBODY virtual void Think(void);
|
||||
NOBODY virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
|
||||
public:
|
||||
void GenericCyclerSpawn(char *szModel, Vector vecMin, Vector vecMax);
|
||||
public:
|
||||
#ifndef HOOK_GAMEDLL
|
||||
|
||||
static TYPEDESCRIPTION m_SaveData[1];
|
||||
#else
|
||||
static TYPEDESCRIPTION (*m_SaveData)[1];
|
||||
|
||||
#endif // HOOK_GAMEDLL
|
||||
|
||||
int m_animate;
|
||||
|
||||
#ifdef HOOK_GAMEDLL
|
||||
|
||||
@ -126,6 +108,14 @@ public:
|
||||
|
||||
#endif // HOOK_GAMEDLL
|
||||
|
||||
public:
|
||||
void GenericCyclerSpawn(char *szModel, Vector vecMin, Vector vecMax);
|
||||
|
||||
public:
|
||||
static TYPEDESCRIPTION IMPLEMENT_ARRAY(m_SaveData)[1];
|
||||
|
||||
int m_animate;
|
||||
|
||||
};/* size: 408, cachelines: 7, members: 3 */
|
||||
|
||||
class CGenericCycler: public CCycler
|
||||
@ -172,9 +162,6 @@ public:
|
||||
}
|
||||
NOBODY virtual void PrimaryAttack(void);
|
||||
NOBODY virtual void SecondaryAttack(void);
|
||||
public:
|
||||
int m_iszModel;
|
||||
int m_iModel;
|
||||
|
||||
#ifdef HOOK_GAMEDLL
|
||||
|
||||
@ -186,6 +173,10 @@ public:
|
||||
|
||||
#endif // HOOK_GAMEDLL
|
||||
|
||||
public:
|
||||
int m_iszModel;
|
||||
int m_iModel;
|
||||
|
||||
};/* size: 344, cachelines: 6, members: 3 */
|
||||
|
||||
class CWreckage: public CBaseMonster
|
||||
@ -195,16 +186,6 @@ class CWreckage: public CBaseMonster
|
||||
NOBODY virtual int Save(CSave &save);
|
||||
NOBODY virtual int Restore(CRestore &restore);
|
||||
NOBODY virtual void Think(void);
|
||||
public:
|
||||
#ifndef HOOK_GAMEDLL
|
||||
|
||||
static TYPEDESCRIPTION m_SaveData[1];
|
||||
#else
|
||||
static TYPEDESCRIPTION (*m_SaveData)[1];
|
||||
|
||||
#endif // HOOK_GAMEDLL
|
||||
|
||||
int m_flStartTime;
|
||||
|
||||
#ifdef HOOK_GAMEDLL
|
||||
|
||||
@ -216,6 +197,11 @@ public:
|
||||
|
||||
#endif // HOOK_GAMEDLL
|
||||
|
||||
public:
|
||||
static TYPEDESCRIPTION IMPLEMENT_ARRAY(m_SaveData)[1];
|
||||
|
||||
int m_flStartTime;
|
||||
|
||||
};/* size: 408, cachelines: 7, members: 3 */
|
||||
|
||||
#endif // H_CYCLER_H
|
||||
|
@ -48,6 +48,6 @@
|
||||
extern enginefuncs_t g_engfuncs;
|
||||
extern globalvars_t *gpGlobals;
|
||||
|
||||
extern "C" _DLLEXPORT void WINAPI GiveFnptrsToDll(enginefuncs_t *pEnginefuncsTable,globalvars_t *pGlobals);
|
||||
extern "C" C_DLLEXPORT void WINAPI GiveFnptrsToDll(enginefuncs_t *pEnginefuncsTable,globalvars_t *pGlobals);
|
||||
|
||||
#endif // H_EXPORT_H
|
||||
|
@ -16,7 +16,7 @@ TYPEDESCRIPTION CWallHealth::m_SaveData[] =
|
||||
|
||||
#else
|
||||
|
||||
TYPEDESCRIPTION (*CWallHealth::m_SaveData)[5];
|
||||
TYPEDESCRIPTION (*CWallHealth::pm_SaveData)[5];
|
||||
|
||||
#endif // HOOK_GAMEDLL
|
||||
|
||||
|
@ -84,11 +84,7 @@ public:
|
||||
void EXPORT Off(void);
|
||||
void EXPORT Recharge(void);
|
||||
|
||||
#ifndef HOOK_GAMEDLL
|
||||
static TYPEDESCRIPTION m_SaveData[5];
|
||||
#else
|
||||
static TYPEDESCRIPTION (*m_SaveData)[5];
|
||||
#endif // HOOK_GAMEDLL
|
||||
static TYPEDESCRIPTION IMPLEMENT_ARRAY(m_SaveData)[5];
|
||||
|
||||
public:
|
||||
float m_flNextCharge;
|
||||
|
@ -5,13 +5,13 @@
|
||||
*/
|
||||
#ifndef HOOK_GAMEDLL
|
||||
|
||||
//cvar_t cv_hostage_stop = { "hostage_stop", "0", FCVAR_SERVER };
|
||||
//cvar_t cv_hostage_debug = { "hostage_debug", "0", FCVAR_SERVER };
|
||||
cvar_t cv_hostage_stop = { "hostage_stop", "0", FCVAR_SERVER };
|
||||
cvar_t cv_hostage_debug = { "hostage_debug", "0", FCVAR_SERVER };
|
||||
|
||||
#else
|
||||
|
||||
//cvar_t cv_hostage_debug;
|
||||
//cvar_t cv_hostage_stop;
|
||||
cvar_t cv_hostage_debug;
|
||||
cvar_t cv_hostage_stop;
|
||||
|
||||
#endif // HOOK_GAMEDLL
|
||||
|
||||
@ -601,8 +601,10 @@ void CHostage::PreThink(void)
|
||||
}
|
||||
|
||||
/* <45e24e> ../cstrike/dlls/hostage/hostage.cpp:1421 */
|
||||
NOBODY void Hostage_RegisterCVars(void)
|
||||
void Hostage_RegisterCVars(void)
|
||||
{
|
||||
CVAR_REGISTER(&cv_hostage_debug);
|
||||
CVAR_REGISTER(&cv_hostage_stop);
|
||||
}
|
||||
|
||||
/* <45e2a6> ../cstrike/dlls/hostage/hostage.cpp:1430 */
|
||||
|
@ -273,12 +273,18 @@ private:
|
||||
#define g_pHostages (*pg_pHostages)
|
||||
#define g_iHostageNumber (*pg_iHostageNumber)
|
||||
|
||||
#define cv_hostage_debug (*pcv_hostage_debug)
|
||||
#define cv_hostage_stop (*pcv_hostage_stop)
|
||||
|
||||
#endif // HOOK_GAMEDLL
|
||||
|
||||
extern CHostageManager *g_pHostages;
|
||||
extern int g_iHostageNumber;
|
||||
|
||||
NOBODY void Hostage_RegisterCVars(void);
|
||||
extern cvar_t cv_hostage_debug;
|
||||
extern cvar_t cv_hostage_stop;
|
||||
|
||||
void Hostage_RegisterCVars(void);
|
||||
NOBODY void InstallHostageManager(void);
|
||||
|
||||
#endif // HOSTAGE_H
|
||||
|
@ -13,7 +13,7 @@ TYPEDESCRIPTION CLight::m_SaveData[] =
|
||||
|
||||
#else
|
||||
|
||||
TYPEDESCRIPTION (*CLight::m_SaveData)[2];
|
||||
TYPEDESCRIPTION (*CLight::pm_SaveData)[2];
|
||||
|
||||
#endif // HOOK_GAMEDLL
|
||||
|
||||
@ -164,14 +164,26 @@ void CEnvLight::KeyValue_(KeyValueData *pkvd)
|
||||
/* <e7bb3> ../cstrike/dlls/lights.cpp:215 */
|
||||
void CEnvLight::Spawn_(void)
|
||||
{
|
||||
#if defined(HOOK_GAMEDLL)
|
||||
// NOTE: fix negative the values for function sprintf from STD C++:
|
||||
// expected - sv_skyvec_y "0.000000"
|
||||
// with using sprintf from STD C++, got - sv_skyvec_y "-0.000000"
|
||||
// If we not doing it then the test will be failed!
|
||||
#define SPRINTF_OLD_STD_FIX + 0
|
||||
#else
|
||||
#define SPRINTF_OLD_STD_FIX
|
||||
#endif // HOOK_GAMEDLL
|
||||
|
||||
char szVector[64];
|
||||
UTIL_MakeAimVectors( pev->angles );
|
||||
|
||||
Q_sprintf(szVector, "%f", gpGlobals->v_forward.x);
|
||||
Q_sprintf(szVector, "%f", gpGlobals->v_forward.x SPRINTF_OLD_STD_FIX);
|
||||
CVAR_SET_STRING("sv_skyvec_x", szVector);
|
||||
Q_sprintf(szVector, "%f", gpGlobals->v_forward.y);
|
||||
|
||||
Q_sprintf(szVector, "%f", gpGlobals->v_forward.y SPRINTF_OLD_STD_FIX);
|
||||
CVAR_SET_STRING("sv_skyvec_y", szVector);
|
||||
Q_sprintf(szVector, "%f", gpGlobals->v_forward.z);
|
||||
|
||||
Q_sprintf(szVector, "%f", gpGlobals->v_forward.z SPRINTF_OLD_STD_FIX);
|
||||
CVAR_SET_STRING("sv_skyvec_z", szVector);
|
||||
|
||||
CLight::Spawn();
|
||||
|
@ -43,7 +43,7 @@ public:
|
||||
virtual int Save(CSave &save);
|
||||
virtual int Restore(CRestore &restore);
|
||||
virtual void KeyValue(KeyValueData *pkvd);
|
||||
NOBODY virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
|
||||
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
|
||||
|
||||
#ifdef HOOK_GAMEDLL
|
||||
|
||||
@ -56,11 +56,7 @@ public:
|
||||
|
||||
#endif // HOOK_GAMEDLL
|
||||
|
||||
#ifndef HOOK_GAMEDLL
|
||||
static TYPEDESCRIPTION m_SaveData[2];
|
||||
#else // HOOK_GAMEDLL
|
||||
static TYPEDESCRIPTION (*m_SaveData)[2];
|
||||
#endif // HOOK_GAMEDLL
|
||||
static TYPEDESCRIPTION IMPLEMENT_ARRAY(m_SaveData)[2];
|
||||
|
||||
private:
|
||||
|
||||
@ -83,6 +79,6 @@ public:
|
||||
void KeyValue_(KeyValueData *pkvd);
|
||||
|
||||
#endif // HOOK_GAMEDLL
|
||||
};
|
||||
};/* size: 164, cachelines: 3, members: 1 */
|
||||
|
||||
#endif // LIGHT_H
|
||||
|
@ -25,9 +25,9 @@ TYPEDESCRIPTION CGamePlayerZone::m_SaveData[] =
|
||||
|
||||
#else
|
||||
|
||||
TYPEDESCRIPTION (*CRuleEntity::m_SaveData)[1];
|
||||
TYPEDESCRIPTION (*CGameText::m_SaveData)[1];
|
||||
TYPEDESCRIPTION (*CGamePlayerZone::m_SaveData)[4];
|
||||
TYPEDESCRIPTION (*CRuleEntity::pm_SaveData)[1];
|
||||
TYPEDESCRIPTION (*CGameText::pm_SaveData)[1];
|
||||
TYPEDESCRIPTION (*CGamePlayerZone::pm_SaveData)[4];
|
||||
|
||||
#endif // HOOK_GAMEDLL
|
||||
|
||||
|
@ -76,11 +76,7 @@ public:
|
||||
#endif // HOOK_GAMEDLL
|
||||
|
||||
public:
|
||||
#ifndef HOOK_GAMEDLL
|
||||
static TYPEDESCRIPTION m_SaveData[1];
|
||||
#else // HOOK_GAMEDLL
|
||||
static TYPEDESCRIPTION (*m_SaveData)[1];
|
||||
#endif // HOOK_GAMEDLL
|
||||
static TYPEDESCRIPTION IMPLEMENT_ARRAY(m_SaveData)[1];
|
||||
|
||||
void SetMaster(int iszMaster)
|
||||
{
|
||||
@ -88,6 +84,7 @@ public:
|
||||
}
|
||||
protected:
|
||||
BOOL CanFireForActivator(CBaseEntity *pActivator);
|
||||
|
||||
private:
|
||||
string_t m_iszMaster;
|
||||
|
||||
@ -202,12 +199,10 @@ public:
|
||||
{
|
||||
return STRING(pev->message);
|
||||
}
|
||||
|
||||
public:
|
||||
#ifndef HOOK_GAMEDLL
|
||||
static TYPEDESCRIPTION m_SaveData[1];
|
||||
#else // HOOK_GAMEDLL
|
||||
static TYPEDESCRIPTION (*m_SaveData)[1];
|
||||
#endif // HOOK_GAMEDLL
|
||||
static TYPEDESCRIPTION IMPLEMENT_ARRAY(m_SaveData)[1];
|
||||
|
||||
private:
|
||||
hudtextparms_t m_textParms;
|
||||
|
||||
@ -285,10 +280,10 @@ public:
|
||||
class CGamePlayerZone: public CRuleBrushEntity
|
||||
{
|
||||
public:
|
||||
void KeyValue(KeyValueData *pkvd);
|
||||
int Save(CSave &save);
|
||||
int Restore(CRestore &restore);
|
||||
void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
|
||||
NOBODY virtual void KeyValue(KeyValueData *pkvd);
|
||||
NOBODY virtual int Save(CSave &save);
|
||||
NOBODY virtual int Restore(CRestore &restore);
|
||||
NOBODY virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
|
||||
|
||||
#ifdef HOOK_GAMEDLL
|
||||
|
||||
@ -300,11 +295,7 @@ public:
|
||||
#endif // HOOK_GAMEDLL
|
||||
|
||||
public:
|
||||
#ifndef HOOK_GAMEDLL
|
||||
static TYPEDESCRIPTION m_SaveData[4];
|
||||
#else // HOOK_GAMEDLL
|
||||
static TYPEDESCRIPTION (*m_SaveData)[4];
|
||||
#endif // HOOK_GAMEDLL
|
||||
static TYPEDESCRIPTION IMPLEMENT_ARRAY(m_SaveData)[4];
|
||||
|
||||
private:
|
||||
string_t m_iszInTarget;
|
||||
@ -449,7 +440,7 @@ public:
|
||||
class CGamePlayerTeam: public CRulePointEntity
|
||||
{
|
||||
public:
|
||||
void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
|
||||
NOBODY virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
|
||||
|
||||
#ifdef HOOK_GAMEDLL
|
||||
|
||||
|
@ -116,8 +116,15 @@ class CGib: public CBaseEntity
|
||||
public:
|
||||
virtual int ObjectCaps(void)
|
||||
{
|
||||
return (CBaseEntity::ObjectCaps() & ~FCAP_ACROSS_TRANSITION)|FCAP_DONT_SAVE;
|
||||
return ObjectCaps_();
|
||||
}
|
||||
#ifdef HOOK_GAMEDLL
|
||||
int ObjectCaps_(void)
|
||||
{
|
||||
return (CBaseEntity::ObjectCaps() & ~FCAP_ACROSS_TRANSITION) | FCAP_DONT_SAVE;
|
||||
}
|
||||
#endif // HOOK_GAMEDLL
|
||||
|
||||
public:
|
||||
NOBODY void Spawn(const char *szGibModel);
|
||||
NOBODY void EXPORT BounceGibTouch(CBaseEntity *pOther);
|
||||
|
@ -17,7 +17,7 @@ TYPEDESCRIPTION CFuncMortarField::m_SaveData[] =
|
||||
|
||||
#else
|
||||
|
||||
TYPEDESCRIPTION (*CFuncMortarField::m_SaveData)[6];
|
||||
TYPEDESCRIPTION (*CFuncMortarField::pm_SaveData)[6];
|
||||
|
||||
#endif // HOOK_GAMEDLL
|
||||
|
||||
|
@ -64,11 +64,7 @@ public:
|
||||
NOBODY void EXPORT FieldUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
|
||||
|
||||
public:
|
||||
#ifndef HOOK_GAMEDLL
|
||||
static TYPEDESCRIPTION m_SaveData[6];
|
||||
#else // HOOK_GAMEDLL
|
||||
static TYPEDESCRIPTION (*m_SaveData)[6];
|
||||
#endif // HOOK_GAMEDLL
|
||||
static TYPEDESCRIPTION IMPLEMENT_ARRAY(m_SaveData)[6];
|
||||
|
||||
public:
|
||||
int m_iszXController;
|
||||
@ -95,6 +91,7 @@ public:
|
||||
#endif // HOOK_GAMEDLL
|
||||
|
||||
NOBODY void EXPORT MortarExplode(void);
|
||||
|
||||
public:
|
||||
int m_spriteTexture;
|
||||
|
||||
|
@ -60,6 +60,24 @@ void CBaseMonster::CorpseFallThink(void)
|
||||
/* <fc2a1> ../cstrike/dlls/mpstubb.cpp:62 */
|
||||
void CBaseMonster::MonsterInitDead_(void)
|
||||
{
|
||||
InitBoneControllers();
|
||||
|
||||
pev->solid = SOLID_BBOX;
|
||||
pev->movetype = MOVETYPE_TOSS;
|
||||
|
||||
pev->frame = 0;
|
||||
ResetSequenceInfo();
|
||||
pev->framerate = 0;
|
||||
|
||||
pev->max_health = pev->health;
|
||||
pev->deadflag = DEAD_DEAD;
|
||||
|
||||
UTIL_SetSize(pev, g_vecZero, g_vecZero);
|
||||
UTIL_SetOrigin(pev, pev->origin);
|
||||
|
||||
BecomeDead();
|
||||
SetThink(&CBaseEntity::SUB_Remove);
|
||||
pev->nextthink = gpGlobals->time + 0.5;
|
||||
}
|
||||
|
||||
/* <fc057> ../cstrike/dlls/mpstubb.cpp:89 */
|
||||
|
@ -5,12 +5,12 @@
|
||||
*/
|
||||
#ifndef HOOK_GAMEDLL
|
||||
|
||||
//static char mp_com_token[1500];
|
||||
static char mp_com_token[ COM_TOKEN_LEN ];
|
||||
cvar_t *sv_clienttrace;
|
||||
|
||||
#else
|
||||
|
||||
//char mp_com_token[1500];
|
||||
char mp_com_token[ COM_TOKEN_LEN ];
|
||||
cvar_t *sv_clienttrace;
|
||||
|
||||
#endif // HOOK_GAMEDLL
|
||||
@ -1448,27 +1448,106 @@ NOBODY void DestroyMapCycle(mapcycle_t *cycle)
|
||||
}
|
||||
|
||||
/* <115d30> ../cstrike/dlls/multiplay_gamerules.cpp:4271 */
|
||||
NOBODY char *MP_COM_GetToken(void)
|
||||
char *MP_COM_GetToken(void)
|
||||
{
|
||||
return mp_com_token;
|
||||
}
|
||||
|
||||
/* <115d4d> ../cstrike/dlls/multiplay_gamerules.cpp:4283 */
|
||||
NOBODY char *MP_COM_Parse(char *data)
|
||||
char *MP_COM_Parse(char *data)
|
||||
{
|
||||
//
|
||||
//skipwhite: // 4295
|
||||
// {
|
||||
// int c; // 4285
|
||||
// int len; // 4286
|
||||
// }
|
||||
int c;
|
||||
int len;
|
||||
|
||||
len = 0;
|
||||
mp_com_token[0] = '\0';
|
||||
|
||||
if (!data)
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
|
||||
skipwhite:
|
||||
// skip whitespace
|
||||
while (*data <= ' ')
|
||||
{
|
||||
if (!data[0])
|
||||
return NULL;
|
||||
|
||||
data++;
|
||||
}
|
||||
|
||||
c = *data;
|
||||
|
||||
// skip // comments till the next line
|
||||
if (c == '/' && data[1] == '/')
|
||||
{
|
||||
while (*data && *data != '\n')
|
||||
data++;
|
||||
|
||||
goto skipwhite; // start over new line
|
||||
}
|
||||
|
||||
// handle quoted strings specially: copy till the end or another quote
|
||||
if (c == '\"')
|
||||
{
|
||||
data++; // skip starting quote
|
||||
|
||||
while (true)
|
||||
{
|
||||
// get char and advance
|
||||
c = *data++;
|
||||
|
||||
if (c == '\"' || !c)
|
||||
{
|
||||
mp_com_token[len] = '\0';
|
||||
return data;
|
||||
}
|
||||
|
||||
mp_com_token[ len++ ] = c;
|
||||
}
|
||||
}
|
||||
|
||||
// parse single characters
|
||||
if (c == '{' || c == '}'|| c == ')'|| c == '(' || c == '\'' || c == ',')
|
||||
{
|
||||
mp_com_token[ len++ ] = c;
|
||||
mp_com_token[ len ] = '\0';
|
||||
|
||||
return data + 1;
|
||||
}
|
||||
|
||||
// parse a regular word
|
||||
do
|
||||
{
|
||||
mp_com_token[ len++ ] = c;
|
||||
data++;
|
||||
c = *data;
|
||||
|
||||
if (c == '{' || c == '}'|| c == ')'|| c == '(' || c == '\'' || c == ',')
|
||||
break;
|
||||
}
|
||||
while (c > 32);
|
||||
|
||||
mp_com_token[len] = '\0';
|
||||
return data;
|
||||
}
|
||||
|
||||
/* <115db1> ../cstrike/dlls/multiplay_gamerules.cpp:4360 */
|
||||
NOBODY int MP_COM_TokenWaiting(char *buffer)
|
||||
NOXREF int MP_COM_TokenWaiting(char *buffer)
|
||||
{
|
||||
// {
|
||||
// char *p; // 4362
|
||||
// }
|
||||
char *p;
|
||||
|
||||
p = buffer;
|
||||
while (*p && *p != '\n')
|
||||
{
|
||||
if (!isspace(*p) || isalnum(*p))
|
||||
return 1;
|
||||
|
||||
p++;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* <115e11> ../cstrike/dlls/multiplay_gamerules.cpp:4384 */
|
||||
|
@ -21,8 +21,8 @@ TYPEDESCRIPTION CPathTrack::m_SaveData[] =
|
||||
|
||||
#else // HOOK_GAMEDLL
|
||||
|
||||
TYPEDESCRIPTION (*CPathCorner::m_SaveData)[1];
|
||||
TYPEDESCRIPTION (*CPathTrack::m_SaveData)[5];
|
||||
TYPEDESCRIPTION (*CPathCorner::pm_SaveData)[1];
|
||||
TYPEDESCRIPTION (*CPathTrack::pm_SaveData)[5];
|
||||
|
||||
#endif // HOOK_GAMEDLL
|
||||
|
||||
|
@ -57,17 +57,11 @@ public:
|
||||
#endif // HOOK_GAMEDLL
|
||||
|
||||
public:
|
||||
#ifndef HOOK_GAMEDLL
|
||||
static TYPEDESCRIPTION m_SaveData[1];
|
||||
#else // HOOK_GAMEDLL
|
||||
static TYPEDESCRIPTION (*m_SaveData)[1];
|
||||
#endif // HOOK_GAMEDLL
|
||||
static TYPEDESCRIPTION IMPLEMENT_ARRAY(m_SaveData)[1];
|
||||
|
||||
private:
|
||||
float m_flWait;
|
||||
|
||||
};/* size: 156, cachelines: 3, members: 3 */
|
||||
|
||||
|
||||
|
||||
#endif // PATHCORNER_H
|
||||
|
@ -61,12 +61,12 @@ TYPEDESCRIPTION CGunTarget::m_SaveData[] =
|
||||
|
||||
#else
|
||||
|
||||
TYPEDESCRIPTION (*CBasePlatTrain::m_SaveData)[3];
|
||||
TYPEDESCRIPTION (*CFuncPlatRot::m_SaveData)[2];
|
||||
TYPEDESCRIPTION (*CFuncTrain::m_SaveData)[3];
|
||||
TYPEDESCRIPTION (*CFuncTrackTrain::m_SaveData)[12];
|
||||
TYPEDESCRIPTION (*CFuncTrackChange::m_SaveData)[9];
|
||||
TYPEDESCRIPTION (*CGunTarget::m_SaveData)[1];
|
||||
TYPEDESCRIPTION (*CBasePlatTrain::pm_SaveData)[3];
|
||||
TYPEDESCRIPTION (*CFuncPlatRot::pm_SaveData)[2];
|
||||
TYPEDESCRIPTION (*CFuncTrain::pm_SaveData)[3];
|
||||
TYPEDESCRIPTION (*CFuncTrackTrain::pm_SaveData)[12];
|
||||
TYPEDESCRIPTION (*CFuncTrackChange::pm_SaveData)[9];
|
||||
TYPEDESCRIPTION (*CGunTarget::pm_SaveData)[1];
|
||||
|
||||
#endif // HOOK_GAMEDLL
|
||||
|
||||
|
@ -83,11 +83,7 @@ public:
|
||||
#endif // HOOK_GAMEDLL
|
||||
|
||||
public:
|
||||
#ifndef HOOK_GAMEDLL
|
||||
static TYPEDESCRIPTION m_SaveData[3];
|
||||
#else // HOOK_GAMEDLL
|
||||
static TYPEDESCRIPTION (*m_SaveData)[3];
|
||||
#endif // HOOK_GAMEDLL
|
||||
static TYPEDESCRIPTION IMPLEMENT_ARRAY(m_SaveData)[3];
|
||||
|
||||
public:
|
||||
BYTE m_bMoveSnd;
|
||||
@ -121,13 +117,12 @@ public:
|
||||
#endif // HOOK_GAMEDLL
|
||||
|
||||
public:
|
||||
void Setup(void);
|
||||
NOBODY void Setup(void);
|
||||
|
||||
public:
|
||||
void EXPORT PlatUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
|
||||
void EXPORT CallGoDown(void);
|
||||
void EXPORT CallHitTop(void);
|
||||
void EXPORT CallHitBottom(void);
|
||||
NOBODY void EXPORT PlatUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
|
||||
NOBODY void EXPORT CallGoDown(void);
|
||||
NOBODY void EXPORT CallHitTop(void);
|
||||
NOBODY void EXPORT CallHitBottom(void);
|
||||
|
||||
};/* size: 320, cachelines: 5, members: 1 */
|
||||
|
||||
@ -189,11 +184,7 @@ public:
|
||||
NOBODY void RotMove(Vector &destAngle, float time);
|
||||
|
||||
public:
|
||||
#ifndef HOOK_GAMEDLL
|
||||
static TYPEDESCRIPTION m_SaveData[2];
|
||||
#else // HOOK_GAMEDLL
|
||||
static TYPEDESCRIPTION (*m_SaveData)[2];
|
||||
#endif // HOOK_GAMEDLL
|
||||
static TYPEDESCRIPTION IMPLEMENT_ARRAY(m_SaveData)[2];
|
||||
|
||||
public:
|
||||
Vector m_end;
|
||||
@ -232,15 +223,11 @@ public:
|
||||
#endif // HOOK_GAMEDLL
|
||||
|
||||
public:
|
||||
void EXPORT Wait(void);
|
||||
void EXPORT Next(void);
|
||||
NOBODY void EXPORT Wait(void);
|
||||
NOBODY void EXPORT Next(void);
|
||||
|
||||
public:
|
||||
#ifndef HOOK_GAMEDLL
|
||||
static TYPEDESCRIPTION m_SaveData[3];
|
||||
#else // HOOK_GAMEDLL
|
||||
static TYPEDESCRIPTION (*m_SaveData)[3];
|
||||
#endif // HOOK_GAMEDLL
|
||||
static TYPEDESCRIPTION IMPLEMENT_ARRAY(m_SaveData)[3];
|
||||
|
||||
public:
|
||||
Vector m_vStartPosition;
|
||||
@ -272,7 +259,7 @@ public:
|
||||
#endif // HOOK_GAMEDLL
|
||||
|
||||
public:
|
||||
void EXPORT Find(void);
|
||||
NOBODY void EXPORT Find(void);
|
||||
|
||||
};/* size: 152, cachelines: 3, members: 1 */
|
||||
|
||||
@ -338,11 +325,7 @@ public:
|
||||
}
|
||||
|
||||
public:
|
||||
#ifndef HOOK_GAMEDLL
|
||||
static TYPEDESCRIPTION m_SaveData[9];
|
||||
#else // HOOK_GAMEDLL
|
||||
static TYPEDESCRIPTION (*m_SaveData)[9];
|
||||
#endif // HOOK_GAMEDLL
|
||||
static TYPEDESCRIPTION IMPLEMENT_ARRAY(m_SaveData)[9];
|
||||
|
||||
public:
|
||||
CPathTrack *m_trackTop;
|
||||
@ -438,11 +421,7 @@ public:
|
||||
NOBODY void Stop(void);
|
||||
|
||||
public:
|
||||
#ifndef HOOK_GAMEDLL
|
||||
static TYPEDESCRIPTION m_SaveData[1];
|
||||
#else // HOOK_GAMEDLL
|
||||
static TYPEDESCRIPTION (*m_SaveData)[1];
|
||||
#endif // HOOK_GAMEDLL
|
||||
static TYPEDESCRIPTION IMPLEMENT_ARRAY(m_SaveData)[1];
|
||||
|
||||
private:
|
||||
BOOL m_on;
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -35,7 +35,7 @@
|
||||
#include "hintmessage.h"
|
||||
//#include "weapons.h"
|
||||
|
||||
#define MAX_BUFFER_MENU 175//??
|
||||
#define MAX_BUFFER_MENU 175//?
|
||||
#define MAX_BUFFER_MENU_BRIEFING 50
|
||||
|
||||
#define MAX_PLAYER_NAME_LENGTH 32
|
||||
@ -271,11 +271,103 @@ struct WeaponStruct
|
||||
|
||||
};/* size: 20, cachelines: 1, members: 5 */
|
||||
|
||||
#ifdef HOOK_GAMEDLL
|
||||
|
||||
#define m_szPoses (*pm_szPoses)
|
||||
#define g_weaponStruct (*pg_weaponStruct)
|
||||
#define gEvilImpulse101 (*pgEvilImpulse101)
|
||||
#define g_szMapBriefingText (*pg_szMapBriefingText)
|
||||
#define gInitHUD (*pgInitHUD)
|
||||
#define sv_aim (*psv_aim)
|
||||
#define giPrecacheGrunt (*pgiPrecacheGrunt)
|
||||
#define gmsgWeapPickup (*pgmsgWeapPickup)
|
||||
#define gmsgHudText (*pgmsgHudText)
|
||||
#define gmsgHudTextArgs (*pgmsgHudTextArgs)
|
||||
#define gmsgShake (*pgmsgShake)
|
||||
#define gmsgFade (*pgmsgFade)
|
||||
#define gmsgFlashlight (*pgmsgFlashlight)
|
||||
//#define gmsgFlashBattery (*pgmsgFlashBattery)
|
||||
//#define gmsgResetHUD (*pgmsgResetHUD)
|
||||
//#define gmsgInitHUD (*pgmsgInitHUD)
|
||||
//#define gmsgViewMode (*pgmsgViewMode)
|
||||
//#define gmsgShowGameTitle (*pgmsgShowGameTitle)
|
||||
#define gmsgCurWeapon (*pgmsgCurWeapon)
|
||||
//#define gmsgHealth (*pgmsgHealth)
|
||||
//#define gmsgDamage (*pgmsgDamage)
|
||||
//#define gmsgBattery (*pgmsgBattery)
|
||||
//#define gmsgTrain (*pgmsgTrain)
|
||||
//#define gmsgLogo (*pgmsgLogo)
|
||||
#define gmsgWeaponList (*pgmsgWeaponList)
|
||||
//#define gmsgAmmoX (*pgmsgAmmoX)
|
||||
//#define gmsgDeathMsg (*pgmsgDeathMsg)
|
||||
#define gmsgScoreAttrib (*pgmsgScoreAttrib)
|
||||
#define gmsgScoreInfo (*pgmsgScoreInfo)
|
||||
#define gmsgTeamInfo (*pgmsgTeamInfo)
|
||||
//#define gmsgTeamScore (*pgmsgTeamScore)
|
||||
//#define gmsgGameMode (*pgmsgGameMode)
|
||||
//#define gmsgMOTD (*pgmsgMOTD)
|
||||
//#define gmsgServerName (*pgmsgServerName)
|
||||
#define gmsgAmmoPickup (*pgmsgAmmoPickup)
|
||||
#define gmsgItemPickup (*pgmsgItemPickup)
|
||||
//#define gmsgHideWeapon (*pgmsgHideWeapon)
|
||||
#define gmsgSayText (*pgmsgSayText)
|
||||
#define gmsgTextMsg (*pgmsgTextMsg)
|
||||
#define gmsgSetFOV (*pgmsgSetFOV)
|
||||
#define gmsgShowMenu (*pgmsgShowMenu)
|
||||
#define gmsgSendAudio (*pgmsgSendAudio)
|
||||
#define gmsgRoundTime (*pgmsgRoundTime)
|
||||
#define gmsgMoney (*pgmsgMoney)
|
||||
#define gmsgBlinkAcct (*pgmsgBlinkAcct)
|
||||
#define gmsgArmorType (*pgmsgArmorType)
|
||||
//#define gmsgStatusValue (*pgmsgStatusValue)
|
||||
//#define gmsgStatusText (*pgmsgStatusText)
|
||||
#define gmsgStatusIcon (*pgmsgStatusIcon)
|
||||
#define gmsgBarTime (*pgmsgBarTime)
|
||||
#define gmsgReloadSound (*pgmsgReloadSound)
|
||||
#define gmsgCrosshair (*pgmsgCrosshair)
|
||||
#define gmsgNVGToggle (*pgmsgNVGToggle)
|
||||
//#define gmsgRadar (*pgmsgRadar)
|
||||
#define gmsgSpectator (*pgmsgSpectator)
|
||||
//#define gmsgVGUIMenu (*pgmsgVGUIMenu)
|
||||
#define gmsgCZCareer (*pgmsgCZCareer)
|
||||
//#define gmsgCZCareerHUD (*pgmsgCZCareerHUD)
|
||||
#define gmsgTaskTime (*pgmsgTaskTime)
|
||||
//#define gmsgTutorText (*pgmsgTutorText)
|
||||
#define gmsgTutorLine (*pgmsgTutorLine)
|
||||
//#define gmsgShadowIdx (*pgmsgShadowIdx)
|
||||
#define gmsgTutorState (*pgmsgTutorState)
|
||||
#define gmsgTutorClose (*pgmsgTutorClose)
|
||||
//#define gmsgAllowSpec (*pgmsgAllowSpec)
|
||||
#define gmsgBombDrop (*pgmsgBombDrop)
|
||||
//#define gmsgBombPickup (*pgmsgBombPickup)
|
||||
//#define gmsgHostagePos (*pgmsgHostagePos)
|
||||
//#define gmsgHostageK (*pgmsgHostageK)
|
||||
#define gmsgGeigerRange (*pgmsgGeigerRange)
|
||||
#define gmsgSendCorpse (*pgmsgSendCorpse)
|
||||
//#define gmsgHLTV (*pgmsgHLTV)
|
||||
//#define gmsgSpecHealth (*pgmsgSpecHealth)
|
||||
//#define gmsgForceCam (*pgmsgForceCam)
|
||||
//#define gmsgADStop (*pgmsgADStop)
|
||||
//#define gmsgReceiveW (*pgmsgReceiveW)
|
||||
#define gmsgScenarioIcon (*pgmsgScenarioIcon)
|
||||
#define gmsgBotVoice (*pgmsgBotVoice)
|
||||
#define gmsgBuyClose (*pgmsgBuyClose)
|
||||
#define gmsgItemStatus (*pgmsgItemStatus)
|
||||
#define gmsgLocation (*pgmsgLocation)
|
||||
#define gmsgSpecHealth2 (*pgmsgSpecHealth2)
|
||||
#define gmsgBarTime2 (*pgmsgBarTime2)
|
||||
#define gmsgBotProgress (*pgmsgBotProgress)
|
||||
//#define gmsgBrass (*pgmsgBrass)
|
||||
//#define gmsgFog (*pgmsgFog)
|
||||
//#define gmsgShowTimer (*pgmsgShowTimer)
|
||||
|
||||
#endif // HOOK_GAMEDLL
|
||||
|
||||
/* <14efbf> ../cstrike/dlls/player.cpp:9418 */
|
||||
class CStripWeapons: public CPointEntity
|
||||
{
|
||||
public:
|
||||
NOBODY virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
|
||||
virtual void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
|
||||
|
||||
#ifdef HOOK_GAMEDLL
|
||||
|
||||
@ -289,8 +381,8 @@ public:
|
||||
class CInfoIntermission: public CPointEntity
|
||||
{
|
||||
public:
|
||||
NOBODY virtual void Spawn(void);
|
||||
NOBODY virtual void Think(void);
|
||||
virtual void Spawn(void);
|
||||
virtual void Think(void);
|
||||
|
||||
#ifdef HOOK_GAMEDLL
|
||||
|
||||
@ -305,9 +397,9 @@ public:
|
||||
class CDeadHEV: public CBaseMonster
|
||||
{
|
||||
public:
|
||||
NOBODY virtual void Spawn(void);
|
||||
NOBODY virtual void KeyValue(KeyValueData *pkvd);
|
||||
NOBODY virtual int Classify(void);
|
||||
virtual void Spawn(void);
|
||||
virtual void KeyValue(KeyValueData *pkvd);
|
||||
virtual int Classify(void);
|
||||
|
||||
#ifdef HOOK_GAMEDLL
|
||||
|
||||
@ -320,7 +412,7 @@ public:
|
||||
public:
|
||||
|
||||
int m_iPose;
|
||||
char *m_szPoses[4];
|
||||
static char *m_szPoses[4];
|
||||
|
||||
};/* size: 408, cachelines: 7, members: 3 */
|
||||
|
||||
@ -382,59 +474,60 @@ public:
|
||||
virtual BOOL AddPlayerItem(CBasePlayerItem *pItem);
|
||||
virtual BOOL RemovePlayerItem(CBasePlayerItem *pItem);
|
||||
virtual int GiveAmmo(int iAmount, char *szName, int iMax);
|
||||
virtual void StartSneaking(void);
|
||||
//{
|
||||
// m_tSneaking = gpGlobals->time - 1.0f;
|
||||
//}
|
||||
virtual void StopSneaking(void);
|
||||
//{
|
||||
// m_tSneaking = gpGlobals->time + 30.0f;
|
||||
//}
|
||||
virtual BOOL IsSneaking(void);
|
||||
//{
|
||||
// return m_tSneaking <= gpGlobals->time;
|
||||
//}
|
||||
virtual BOOL IsAlive(void);
|
||||
//{
|
||||
// return (pev->deadflag == DEAD_NO && pev->health > 0.0f);
|
||||
//}
|
||||
virtual BOOL IsPlayer(void);
|
||||
//{
|
||||
// return !(pev->flags & FL_SPECTATOR);
|
||||
//}
|
||||
virtual BOOL IsNetClient(void);
|
||||
//{
|
||||
// return TRUE;
|
||||
//}
|
||||
NOBODY virtual void StartSneaking(void)
|
||||
{
|
||||
StartSneaking_();
|
||||
}
|
||||
NOBODY virtual void StopSneaking(void)
|
||||
{
|
||||
StopSneaking_();
|
||||
}
|
||||
NOBODY virtual BOOL IsSneaking(void)
|
||||
{
|
||||
return IsSneaking_();
|
||||
}
|
||||
NOBODY virtual BOOL IsAlive(void)
|
||||
{
|
||||
return IsAlive_();
|
||||
}
|
||||
NOBODY virtual BOOL IsPlayer(void)
|
||||
{
|
||||
return IsPlayer_();
|
||||
}
|
||||
NOBODY virtual BOOL IsNetClient(void)
|
||||
{
|
||||
return IsNetClient_();
|
||||
}
|
||||
NOBODY virtual const char *TeamID(void);
|
||||
NOBODY virtual BOOL FBecomeProne(void);
|
||||
virtual Vector BodyTarget(const Vector &posSrc);
|
||||
//{
|
||||
// return Center() + pev->view_ofs * RANDOM_FLOAT(0.5,1.1);
|
||||
//
|
||||
NOBODY virtual Vector BodyTarget(const Vector &posSrc)
|
||||
{
|
||||
return BodyTarget_(posSrc);
|
||||
}
|
||||
NOBODY virtual int Illumination(void);
|
||||
virtual BOOL ShouldFadeOnDeath(void);
|
||||
//{
|
||||
// return FALSE;
|
||||
//}
|
||||
NOBODY virtual BOOL ShouldFadeOnDeath(void)
|
||||
{
|
||||
return ShouldFadeOnDeath_();
|
||||
}
|
||||
NOBODY virtual void ResetMaxSpeed(void);
|
||||
NOBODY virtual void Jump(void);
|
||||
NOBODY virtual void Duck(void);
|
||||
NOBODY virtual void PreThink(void);
|
||||
NOBODY virtual void PostThink(void);
|
||||
NOBODY virtual Vector GetGunPosition(void);
|
||||
virtual BOOL IsBot(void);
|
||||
//{
|
||||
// return FALSE;
|
||||
//}
|
||||
NOBODY virtual BOOL IsBot(void)
|
||||
{
|
||||
return IsBot_();
|
||||
}
|
||||
NOBODY virtual void UpdateClientData(void);
|
||||
NOBODY virtual void ImpulseCommands(void);
|
||||
virtual void RoundRespawn(void);
|
||||
virtual Vector GetAutoaimVector(float flDelta);
|
||||
NOBODY virtual void Blind(float flUntilTime, float flHoldTime, float flFadeTime, int iAlpha);
|
||||
virtual void OnTouchingWeapon(CWeaponBox *pWeapon);// = 0;
|
||||
//{
|
||||
//}
|
||||
NOBODY virtual void OnTouchingWeapon(CWeaponBox *pWeapon)
|
||||
{
|
||||
OnTouchingWeapon_(pWeapon);
|
||||
}
|
||||
|
||||
#ifdef HOOK_GAMEDLL
|
||||
|
||||
@ -508,6 +601,7 @@ public:
|
||||
void Blind_(float flUntilTime, float flHoldTime, float flFadeTime, int iAlpha);
|
||||
void OnTouchingWeapon_(CWeaponBox *pWeapon)
|
||||
{
|
||||
;
|
||||
}
|
||||
|
||||
#endif // HOOK_GAMEDLL
|
||||
@ -615,17 +709,17 @@ public:
|
||||
NOBODY int GetCustomDecalFrames(void);
|
||||
NOBODY void InitStatusBar(void);
|
||||
NOBODY void UpdateStatusBar(void);
|
||||
NOBODY void StudioEstimateGait(void);
|
||||
NOBODY void StudioPlayerBlend(int *pBlend, float *pPitch);
|
||||
NOBODY void CalculatePitchBlend(void);
|
||||
NOBODY void CalculateYawBlend(void);
|
||||
NOBODY void StudioProcessGait(void);
|
||||
void StudioEstimateGait(void);
|
||||
NOXREF void StudioPlayerBlend(int *pBlend, float *pPitch);
|
||||
NOXREF void CalculatePitchBlend(void);
|
||||
void CalculateYawBlend(void);
|
||||
void StudioProcessGait(void);
|
||||
NOBODY void SendHostagePos(void);
|
||||
void SendHostageIcons(void);
|
||||
NOBODY void ResetStamina(void);
|
||||
NOBODY BOOL IsArmored(int nHitGroup);
|
||||
NOBODY BOOL ShouldDoLargeFlinch(int nHitGroup, int nGunType);
|
||||
NOBODY void SetPrefsFromUserinfo(char *infobuffer);
|
||||
NOXREF void ResetStamina(void);
|
||||
NOXREF BOOL IsArmored(int nHitGroup);
|
||||
NOXREF BOOL ShouldDoLargeFlinch(int nHitGroup, int nGunType);
|
||||
void SetPrefsFromUserinfo(char *infobuffer);
|
||||
NOBODY void SendWeatherInfo(void);
|
||||
void UpdateShieldCrosshair(bool);
|
||||
bool HasShield(void);
|
||||
@ -648,39 +742,50 @@ public:
|
||||
NOBODY bool IsAutoFollowAllowed(void);
|
||||
NOBODY void InhibitAutoFollow(float);
|
||||
NOBODY void AllowAutoFollow(void);
|
||||
NOBODY void ClearAutoBuyData(void);
|
||||
NOBODY void AddAutoBuyData(const char *str);
|
||||
void ClearAutoBuyData(void);
|
||||
void AddAutoBuyData(const char *str);
|
||||
NOBODY void AutoBuy(void);
|
||||
NOBODY void ClientCommand(const char *cmd, const char *arg1, const char *arg2, const char *arg3);
|
||||
NOBODY void PrioritizeAutoBuyString(char *autobuyString, const char *priorityString);
|
||||
NOBODY void ClientCommand(const char *cmd, const char *arg1 = NULL, const char *arg2 = NULL, const char *arg3 = NULL);
|
||||
void PrioritizeAutoBuyString(char *autobuyString, const char *priorityString);
|
||||
NOBODY const char *PickPrimaryCareerTaskWeapon(void);
|
||||
NOBODY const char *PickSecondaryCareerTaskWeapon(void);
|
||||
NOBODY const char *PickFlashKillWeaponString(void);
|
||||
NOBODY const char *PickGrenadeKillWeaponString(void);
|
||||
NOBODY bool ShouldExecuteAutoBuyCommand(AutoBuyInfoStruct *commandInfo, bool boughtPrimary, bool boughtSecondary);
|
||||
NOBODY void PostAutoBuyCommandProcessing(AutoBuyInfoStruct *commandInfo, bool &boughtPrimary, bool &boughtSecondary);
|
||||
NOBODY void ParseAutoBuyString(const char *string, bool &boughtPrimary, bool &boughtSecondary);
|
||||
NOBODY AutoBuyInfoStruct *GetAutoBuyCommandInfo(const char *command);
|
||||
NOXREF const char *PickFlashKillWeaponString(void);
|
||||
NOXREF const char *PickGrenadeKillWeaponString(void);
|
||||
NOXREF bool ShouldExecuteAutoBuyCommand(AutoBuyInfoStruct *commandInfo, bool boughtPrimary, bool boughtSecondary);
|
||||
void PostAutoBuyCommandProcessing(AutoBuyInfoStruct *commandInfo, bool &boughtPrimary, bool &boughtSecondary);
|
||||
void ParseAutoBuyString(const char *string, bool &boughtPrimary, bool &boughtSecondary);
|
||||
NOXREF AutoBuyInfoStruct *GetAutoBuyCommandInfo(const char *command);
|
||||
NOBODY void InitRebuyData(const char *str);
|
||||
NOBODY void BuildRebuyStruct(void);
|
||||
NOBODY void Rebuy(void);
|
||||
NOBODY void RebuyPrimaryWeapon(void);
|
||||
NOBODY void RebuyPrimaryAmmo(void);
|
||||
NOBODY void RebuySecondaryWeapon(void);
|
||||
NOBODY void RebuySecondaryAmmo(void);
|
||||
NOBODY void RebuyHEGrenade(void);
|
||||
NOBODY void RebuyFlashbang(void);
|
||||
NOBODY void RebuySmokeGrenade(void);
|
||||
NOBODY void RebuyDefuser(void);
|
||||
NOBODY void RebuyNightVision(void);
|
||||
NOBODY void RebuyArmor(void);
|
||||
NOBODY void UpdateLocation(bool);
|
||||
NOBODY void SetObserverAutoDirector(bool);
|
||||
NOBODY bool IsObservingPlayer(CBasePlayer *pPlayer);
|
||||
NOBODY bool CanSwitchObserverModes(void);
|
||||
NOBODY void Intense(void);
|
||||
void BuildRebuyStruct(void);
|
||||
void Rebuy(void);
|
||||
NOXREF void RebuyPrimaryWeapon(void);
|
||||
NOXREF void RebuyPrimaryAmmo(void);
|
||||
NOXREF void RebuySecondaryWeapon(void);
|
||||
NOXREF void RebuySecondaryAmmo(void);
|
||||
NOXREF void RebuyHEGrenade(void);
|
||||
NOXREF void RebuyFlashbang(void);
|
||||
NOXREF void RebuySmokeGrenade(void);
|
||||
void RebuyDefuser(void);
|
||||
void RebuyNightVision(void);
|
||||
void RebuyArmor(void);
|
||||
void UpdateLocation(bool forceUpdate);
|
||||
void SetObserverAutoDirector(bool val)
|
||||
{
|
||||
m_bObserverAutoDirector = val;
|
||||
}
|
||||
bool IsObservingPlayer(CBasePlayer *pPlayer);
|
||||
bool CanSwitchObserverModes(void)
|
||||
{
|
||||
return m_canSwitchObserverModes;
|
||||
}
|
||||
NOBODY void Intense(void)
|
||||
{
|
||||
//m_musicState = INTENSE;
|
||||
//m_intenseTimestamp = gpGlobals->time;
|
||||
}
|
||||
|
||||
public:
|
||||
int random_seed;//Lin - 404 | 384 | Currnet (396:)
|
||||
int random_seed;
|
||||
unsigned short m_usPlayerBleed;
|
||||
EHANDLE m_hObserverTarget;
|
||||
float m_flNextObserverInput;
|
||||
@ -717,7 +822,6 @@ public:
|
||||
bool m_bHasNightVision;
|
||||
bool m_bNightVisionOn;
|
||||
Vector m_vRecentPath[ MAX_RECENT_PATH ];
|
||||
|
||||
float m_flIdleCheckTime;
|
||||
float m_flRadioTime;
|
||||
int m_iRadioMessages;
|
||||
@ -832,20 +936,15 @@ public:
|
||||
float m_flNextDecalTime;
|
||||
char m_szTeamName[ TEAM_NAME_LENGTH ];
|
||||
|
||||
#ifndef HOOK_GAMEDLL
|
||||
static TYPEDESCRIPTION IMPLEMENT_ARRAY(m_playerSaveData)[40];
|
||||
|
||||
static TYPEDESCRIPTION m_playerSaveData[40];
|
||||
#else
|
||||
static TYPEDESCRIPTION (*m_playerSaveData)[40];
|
||||
|
||||
#endif // HOOK_GAMEDLL
|
||||
|
||||
//TOOD: check out
|
||||
//TOOD: check out!
|
||||
//protected:
|
||||
|
||||
int m_modelIndexPlayer;
|
||||
int m_modelIndexPlayer;//++1964
|
||||
char m_szAnimExtention[32];
|
||||
int m_iGaitsequence;
|
||||
|
||||
float m_flGaitframe;
|
||||
float m_flGaityaw;
|
||||
Vector m_prevgaitorigin;
|
||||
@ -903,97 +1002,7 @@ public:
|
||||
float m_flTimeToIgnoreTouches;
|
||||
};/* size: 164, cachelines: 3, members: 3 */
|
||||
|
||||
#ifdef HOOK_GAMEDLL
|
||||
|
||||
#define g_weaponStruct (*pg_weaponStruct)
|
||||
#define gEvilImpulse101 (*pgEvilImpulse101)
|
||||
#define g_szMapBriefingText (*pg_szMapBriefingText)
|
||||
#define gInitHUD (*pgInitHUD)
|
||||
#define sv_aim (*psv_aim)
|
||||
#define giPrecacheGrunt (*pgiPrecacheGrunt)
|
||||
#define gmsgWeapPickup (*pgmsgWeapPickup)
|
||||
#define gmsgHudText (*pgmsgHudText)
|
||||
#define gmsgHudTextArgs (*pgmsgHudTextArgs)
|
||||
#define gmsgShake (*pgmsgShake)
|
||||
#define gmsgFade (*pgmsgFade)
|
||||
#define gmsgFlashlight (*pgmsgFlashlight)
|
||||
//#define gmsgFlashBattery (*pgmsgFlashBattery)
|
||||
//#define gmsgResetHUD (*pgmsgResetHUD)
|
||||
//#define gmsgInitHUD (*pgmsgInitHUD)
|
||||
//#define gmsgViewMode (*pgmsgViewMode)
|
||||
//#define gmsgShowGameTitle (*pgmsgShowGameTitle)
|
||||
#define gmsgCurWeapon (*pgmsgCurWeapon)
|
||||
//#define gmsgHealth (*pgmsgHealth)
|
||||
//#define gmsgDamage (*pgmsgDamage)
|
||||
//#define gmsgBattery (*pgmsgBattery)
|
||||
//#define gmsgTrain (*pgmsgTrain)
|
||||
//#define gmsgLogo (*pgmsgLogo)
|
||||
#define gmsgWeaponList (*pgmsgWeaponList)
|
||||
//#define gmsgAmmoX (*pgmsgAmmoX)
|
||||
//#define gmsgDeathMsg (*pgmsgDeathMsg)
|
||||
#define gmsgScoreAttrib (*pgmsgScoreAttrib)
|
||||
#define gmsgScoreInfo (*pgmsgScoreInfo)
|
||||
//#define gmsgTeamInfo (*pgmsgTeamInfo)
|
||||
//#define gmsgTeamScore (*pgmsgTeamScore)
|
||||
//#define gmsgGameMode (*pgmsgGameMode)
|
||||
//#define gmsgMOTD (*pgmsgMOTD)
|
||||
//#define gmsgServerName (*pgmsgServerName)
|
||||
#define gmsgAmmoPickup (*pgmsgAmmoPickup)
|
||||
#define gmsgItemPickup (*pgmsgItemPickup)
|
||||
//#define gmsgHideWeapon (*pgmsgHideWeapon)
|
||||
#define gmsgSayText (*pgmsgSayText)
|
||||
#define gmsgTextMsg (*pgmsgTextMsg)
|
||||
#define gmsgSetFOV (*pgmsgSetFOV)
|
||||
#define gmsgShowMenu (*pgmsgShowMenu)
|
||||
#define gmsgSendAudio (*pgmsgSendAudio)
|
||||
#define gmsgRoundTime (*pgmsgRoundTime)
|
||||
#define gmsgMoney (*pgmsgMoney)
|
||||
#define gmsgBlinkAcct (*pgmsgBlinkAcct)
|
||||
#define gmsgArmorType (*pgmsgArmorType)
|
||||
//#define gmsgStatusValue (*pgmsgStatusValue)
|
||||
//#define gmsgStatusText (*pgmsgStatusText)
|
||||
#define gmsgStatusIcon (*pgmsgStatusIcon)
|
||||
#define gmsgBarTime (*pgmsgBarTime)
|
||||
#define gmsgReloadSound (*pgmsgReloadSound)
|
||||
#define gmsgCrosshair (*pgmsgCrosshair)
|
||||
#define gmsgNVGToggle (*pgmsgNVGToggle)
|
||||
//#define gmsgRadar (*pgmsgRadar)
|
||||
#define gmsgSpectator (*pgmsgSpectator)
|
||||
//#define gmsgVGUIMenu (*pgmsgVGUIMenu)
|
||||
#define gmsgCZCareer (*pgmsgCZCareer)
|
||||
//#define gmsgCZCareerHUD (*pgmsgCZCareerHUD)
|
||||
#define gmsgTaskTime (*pgmsgTaskTime)
|
||||
//#define gmsgTutorText (*pgmsgTutorText)
|
||||
#define gmsgTutorLine (*pgmsgTutorLine)
|
||||
//#define gmsgShadowIdx (*pgmsgShadowIdx)
|
||||
#define gmsgTutorState (*pgmsgTutorState)
|
||||
#define gmsgTutorClose (*pgmsgTutorClose)
|
||||
//#define gmsgAllowSpec (*pgmsgAllowSpec)
|
||||
#define gmsgBombDrop (*pgmsgBombDrop)
|
||||
//#define gmsgBombPickup (*pgmsgBombPickup)
|
||||
//#define gmsgHostagePos (*pgmsgHostagePos)
|
||||
//#define gmsgHostageK (*pgmsgHostageK)
|
||||
#define gmsgGeigerRange (*pgmsgGeigerRange)
|
||||
#define gmsgSendCorpse (*pgmsgSendCorpse)
|
||||
//#define gmsgHLTV (*pgmsgHLTV)
|
||||
//#define gmsgSpecHealth (*pgmsgSpecHealth)
|
||||
//#define gmsgForceCam (*pgmsgForceCam)
|
||||
//#define gmsgADStop (*pgmsgADStop)
|
||||
//#define gmsgReceiveW (*pgmsgReceiveW)
|
||||
#define gmsgScenarioIcon (*pgmsgScenarioIcon)
|
||||
#define gmsgBotVoice (*pgmsgBotVoice)
|
||||
#define gmsgBuyClose (*pgmsgBuyClose)
|
||||
#define gmsgItemStatus (*pgmsgItemStatus)
|
||||
//#define gmsgLocation (*pgmsgLocation)
|
||||
#define gmsgSpecHealth2 (*pgmsgSpecHealth2)
|
||||
#define gmsgBarTime2 (*pgmsgBarTime2)
|
||||
#define gmsgBotProgress (*pgmsgBotProgress)
|
||||
//#define gmsgBrass (*pgmsgBrass)
|
||||
//#define gmsgFog (*pgmsgFog)
|
||||
//#define gmsgShowTimer (*pgmsgShowTimer)
|
||||
|
||||
#endif // HOOK_GAMEDLL
|
||||
|
||||
extern char *m_szPoses[4];
|
||||
extern WeaponStruct g_weaponStruct[MAX_WEAPONS];
|
||||
|
||||
extern int gEvilImpulse101;
|
||||
@ -1024,7 +1033,7 @@ extern int gmsgWeaponList;
|
||||
//extern int gmsgDeathMsg;
|
||||
extern int gmsgScoreAttrib;
|
||||
extern int gmsgScoreInfo;
|
||||
//extern int gmsgTeamInfo;
|
||||
extern int gmsgTeamInfo;
|
||||
//extern int gmsgTeamScore;
|
||||
//extern int gmsgGameMode;
|
||||
//extern int gmsgMOTD;
|
||||
@ -1075,7 +1084,7 @@ extern int gmsgScenarioIcon;
|
||||
extern int gmsgBotVoice;
|
||||
extern int gmsgBuyClose;
|
||||
extern int gmsgItemStatus;
|
||||
//extern int gmsgLocation;
|
||||
extern int gmsgLocation;
|
||||
extern int gmsgSpecHealth2;
|
||||
extern int gmsgBarTime2;
|
||||
extern int gmsgBotProgress;
|
||||
@ -1101,10 +1110,6 @@ NOXREF void EscapeZoneIcon_Set(CBasePlayer *player);
|
||||
NOXREF void EscapeZoneIcon_Clear(CBasePlayer *player);
|
||||
NOXREF void VIP_SafetyZoneIcon_Set(CBasePlayer *player);
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
NOBODY void LinkUserMessages(void);
|
||||
void WriteSigonMessages(void);
|
||||
void SendItemStatus(CBasePlayer *pPlayer);
|
||||
@ -1122,16 +1127,16 @@ NOBODY CBaseEntity *FindZombieSpawn(CBaseEntity *player, bool forceSpawn);
|
||||
NOBODY edict_t *EntSelectSpawnPoint(CBaseEntity *pPlayer);
|
||||
void SetScoreAttrib(CBasePlayer *dest, CBasePlayer *src);
|
||||
NOBODY CBaseEntity *FindEntityForward(CBaseEntity *pMe);
|
||||
NOBODY float GetPlayerPitch(const edict_t *pEdict);
|
||||
NOBODY int GetPlayerGaitsequence(edict_t *pEdict);
|
||||
NOBODY float GetPlayerYaw(const edict_t *pEdict);
|
||||
NOBODY const char *GetBuyStringForWeaponClass(int weaponClass);
|
||||
NOBODY bool IsPrimaryWeaponClass(int classId);
|
||||
NOBODY bool IsPrimaryWeaponId(int id);
|
||||
NOBODY bool IsSecondaryWeaponClass(int classId);
|
||||
NOBODY bool IsSecondaryWeaponId(int id);
|
||||
NOBODY const char *GetWeaponAliasFromName(const char *weaponName);
|
||||
NOBODY bool CurrentWeaponSatisfies(CBasePlayerWeapon *pWeapon, int id, int classId);
|
||||
float GetPlayerPitch(const edict_t *pEdict);
|
||||
float GetPlayerYaw(const edict_t *pEdict);
|
||||
int GetPlayerGaitsequence(edict_t *pEdict);
|
||||
NOXREF const char *GetBuyStringForWeaponClass(int weaponClass);
|
||||
NOXREF bool IsPrimaryWeaponClass(int classId);
|
||||
NOXREF bool IsPrimaryWeaponId(int id);
|
||||
NOXREF bool IsSecondaryWeaponClass(int classId);
|
||||
NOXREF bool IsSecondaryWeaponId(int id);
|
||||
NOXREF const char *GetWeaponAliasFromName(const char *weaponName);
|
||||
NOXREF bool CurrentWeaponSatisfies(CBasePlayerWeapon *pWeapon, int id, int classId);
|
||||
|
||||
// refs
|
||||
extern void (*CBasePlayer__UpdateClientData)(void);
|
||||
|
@ -36,10 +36,10 @@
|
||||
class CRevertSaved: public CPointEntity
|
||||
{
|
||||
public:
|
||||
NOBODY void KeyValue(KeyValueData *pkvd);
|
||||
NOBODY int Save(CSave &save);
|
||||
NOBODY int Restore(CRestore &restore);
|
||||
NOBODY void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
|
||||
void KeyValue(KeyValueData *pkvd);
|
||||
int Save(CSave &save);
|
||||
int Restore(CRestore &restore);
|
||||
void Use(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
|
||||
|
||||
#ifdef HOOK_GAMEDLL
|
||||
|
||||
@ -51,8 +51,8 @@ public:
|
||||
#endif // HOOK_GAMEDLL
|
||||
|
||||
public:
|
||||
NOBODY void EXPORT MessageThink(void);
|
||||
NOBODY void EXPORT LoadThink(void);
|
||||
void EXPORT MessageThink(void);
|
||||
void EXPORT LoadThink(void);
|
||||
|
||||
public:
|
||||
inline float Duration(void)
|
||||
@ -89,12 +89,7 @@ public:
|
||||
}
|
||||
|
||||
public:
|
||||
|
||||
#ifndef HOOK_GAMEDLL
|
||||
static TYPEDESCRIPTION m_SaveData[2];
|
||||
#else // HOOK_GAMEDLL
|
||||
static TYPEDESCRIPTION (*m_SaveData)[2];
|
||||
#endif // HOOK_GAMEDLL
|
||||
static TYPEDESCRIPTION IMPLEMENT_ARRAY(m_SaveData)[2];
|
||||
|
||||
public:
|
||||
float m_messageTime;
|
||||
|
@ -36,6 +36,12 @@
|
||||
|
||||
#ifndef HOOK_GAMEDLL
|
||||
|
||||
#define IMPLEMENT_ARRAY(var)\
|
||||
var
|
||||
|
||||
#define IMPLEMENT_ARRAY_CLASS(baseClass,var)\
|
||||
baseClass::var
|
||||
|
||||
#define IMPLEMENT_SAVERESTORE(derivedClass,baseClass)\
|
||||
int derivedClass::Save(CSave &save)\
|
||||
{\
|
||||
@ -52,18 +58,24 @@
|
||||
|
||||
#else // HOOK_GAMEDLL
|
||||
|
||||
#define IMPLEMENT_ARRAY(var)\
|
||||
(*p##var)
|
||||
|
||||
#define IMPLEMENT_ARRAY_CLASS(baseClass,var)\
|
||||
(*baseClass::p##var)
|
||||
|
||||
#define IMPLEMENT_SAVERESTORE(derivedClass, baseClass)\
|
||||
int derivedClass::Save_(CSave &save)\
|
||||
{\
|
||||
if(!baseClass::Save(save))\
|
||||
return 0;\
|
||||
return save.WriteFields(#derivedClass, this, (*m_SaveData), ARRAYSIZE(*m_SaveData));\
|
||||
return save.WriteFields(#derivedClass, this, (*pm_SaveData), ARRAYSIZE(*pm_SaveData));\
|
||||
}\
|
||||
int derivedClass::Restore_(CRestore &restore)\
|
||||
{\
|
||||
if(!baseClass::Restore(restore))\
|
||||
return 0;\
|
||||
return restore.ReadFields(#derivedClass, this, (*m_SaveData), ARRAYSIZE(*m_SaveData));\
|
||||
return restore.ReadFields(#derivedClass, this, (*pm_SaveData), ARRAYSIZE(*pm_SaveData));\
|
||||
}
|
||||
|
||||
#endif // HOOK_GAMEDLL
|
||||
@ -111,7 +123,9 @@ public:
|
||||
int EntityFlagsSet(int entityIndex, int flags);
|
||||
edict_t *EntityFromIndex(int entityIndex);
|
||||
unsigned short TokenHash(const char *pszToken);
|
||||
|
||||
protected:
|
||||
|
||||
SAVERESTOREDATA *m_pdata;
|
||||
void BufferRewind(int size);
|
||||
unsigned int HashString(const char *pszToken);
|
||||
@ -197,15 +211,13 @@ private:
|
||||
private:
|
||||
int m_global;
|
||||
BOOL m_precache;
|
||||
|
||||
};/* size: 12, cachelines: 1, members: 3 */
|
||||
|
||||
/* <245f6> ../cstrike/dlls/saverestore.h:153 */
|
||||
class CGlobalState
|
||||
{
|
||||
public:
|
||||
//TODO: it unused!
|
||||
static TYPEDESCRIPTION m_SaveData[0];
|
||||
|
||||
NOBODY CGlobalState();
|
||||
NOBODY void Reset(void);
|
||||
NOBODY void ClearStates(void);
|
||||
@ -214,7 +226,7 @@ public:
|
||||
NOBODY void EntityUpdate(string_t globalname, string_t mapname);
|
||||
NOBODY const globalentity_t *EntityFromTable(string_t globalname);
|
||||
NOBODY GLOBALESTATE EntityGetState(string_t globalname);
|
||||
INLINEBODY int EntityInTable(string_t globalname)
|
||||
int EntityInTable(string_t globalname)
|
||||
{
|
||||
if(Find(globalname) != NULL)
|
||||
return 1;
|
||||
@ -224,22 +236,19 @@ public:
|
||||
NOBODY int Restore(CRestore &restore);
|
||||
NOBODY void DumpGlobals(void);
|
||||
|
||||
static TYPEDESCRIPTION IMPLEMENT_ARRAY(m_SaveData)[1];
|
||||
|
||||
#ifdef HOOK_GAMEDLL
|
||||
public:
|
||||
#else
|
||||
private:
|
||||
#endif // HOOK_GAMEDLL
|
||||
globalentity_t *Find(string_t globalname);
|
||||
|
||||
private:
|
||||
globalentity_t *m_pList;
|
||||
int m_listCount;
|
||||
|
||||
};/* size: 8, cachelines: 1, members: 3 */
|
||||
|
||||
#ifdef HOOK_GAMEDLL
|
||||
#define gGlobalState (*pgGlobalState)
|
||||
#endif // HOOK_GAMEDLL
|
||||
|
||||
extern CGlobalState gGlobalState;
|
||||
|
||||
#endif // SAVERESTORE_H
|
||||
|
@ -62,9 +62,9 @@ TYPEDESCRIPTION CSpeaker::m_SaveData[] =
|
||||
int fSentencesInit;
|
||||
int gcallsentences;
|
||||
|
||||
TYPEDESCRIPTION (*CAmbientGeneric::m_SaveData)[4];
|
||||
TYPEDESCRIPTION (*CEnvSound::m_SaveData)[2];
|
||||
TYPEDESCRIPTION (*CSpeaker::m_SaveData)[1];
|
||||
TYPEDESCRIPTION (*CAmbientGeneric::pm_SaveData)[4];
|
||||
TYPEDESCRIPTION (*CEnvSound::pm_SaveData)[2];
|
||||
TYPEDESCRIPTION (*CSpeaker::pm_SaveData)[1];
|
||||
|
||||
#endif // HOOK_GAMEDLL
|
||||
|
||||
@ -371,10 +371,10 @@ int USENTENCEG_Pick(int isentenceg, char *szfound)
|
||||
USENTENCEG_InitLRU(plru, count);
|
||||
else
|
||||
{
|
||||
strcpy(szfound, "!");
|
||||
strcat(szfound, szgroupname);
|
||||
sprintf(sznum, "%d", ipick);
|
||||
strcat(szfound, sznum);
|
||||
Q_strcpy(szfound, "!");
|
||||
Q_strcat(szfound, szgroupname);
|
||||
Q_sprintf(sznum, "%d", ipick);
|
||||
Q_strcat(szfound, sznum);
|
||||
return ipick;
|
||||
}
|
||||
}
|
||||
|
@ -36,8 +36,8 @@ TYPEDESCRIPTION CBaseToggle::m_SaveData[] =
|
||||
|
||||
#else // HOOK_GAMEDLL
|
||||
|
||||
TYPEDESCRIPTION (*CBaseDelay::m_SaveData)[2];
|
||||
TYPEDESCRIPTION (*CBaseToggle::m_SaveData)[19];
|
||||
TYPEDESCRIPTION (*CBaseDelay::pm_SaveData)[2];
|
||||
TYPEDESCRIPTION (*CBaseToggle::pm_SaveData)[19];
|
||||
|
||||
#endif // HOOK_GAMEDLL
|
||||
|
||||
|
@ -62,15 +62,6 @@ public:
|
||||
|
||||
};/* size: 152, cachelines: 3, members: 1 */
|
||||
|
||||
//NOBODY extern "C" _DLLEXPORT void info_null(entvars_t *pev);
|
||||
//NOBODY extern "C" _DLLEXPORT void info_player_deathmatch(entvars_t *pev);
|
||||
//NOBODY extern "C" _DLLEXPORT void info_player_start(entvars_t *pev);
|
||||
//NOBODY extern "C" _DLLEXPORT void info_vip_start(entvars_t *pev);
|
||||
//NOBODY extern "C" _DLLEXPORT void info_landmark(entvars_t *pev);
|
||||
//NOBODY extern "C" _DLLEXPORT void info_hostage_rescue(entvars_t *pev);
|
||||
//NOBODY extern "C" _DLLEXPORT void info_bomb_target(entvars_t *pev);
|
||||
//NOBODY extern "C" _DLLEXPORT void DelayedUse(entvars_t *pev);
|
||||
|
||||
void FireTargets(const char *targetName, CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
|
||||
void SetMovedir(entvars_t *pev);
|
||||
NOBODY BOOL FEntIsVisible(entvars_t *pev, entvars_t *pevTarget);
|
||||
|
@ -26,8 +26,8 @@ TYPEDESCRIPTION CBaseGrenCatch::m_SaveData[] =
|
||||
|
||||
#else
|
||||
|
||||
TYPEDESCRIPTION (*CFuncWeaponCheck::m_SaveData)[6];
|
||||
TYPEDESCRIPTION (*CBaseGrenCatch::m_SaveData)[5];
|
||||
TYPEDESCRIPTION (*CFuncWeaponCheck::pm_SaveData)[6];
|
||||
TYPEDESCRIPTION (*CBaseGrenCatch::pm_SaveData)[5];
|
||||
|
||||
#endif // HOOK_GAMEDLL
|
||||
|
||||
|
@ -111,14 +111,8 @@ public:
|
||||
#endif // HOOK_GAMEDLL
|
||||
|
||||
public:
|
||||
static TYPEDESCRIPTION IMPLEMENT_ARRAY(m_SaveData)[5];
|
||||
|
||||
#ifndef HOOK_GAMEDLL
|
||||
static TYPEDESCRIPTION m_SaveData[5];
|
||||
#else
|
||||
static TYPEDESCRIPTION (*m_SaveData)[5];
|
||||
#endif // HOOK_GAMEDLL
|
||||
|
||||
public:
|
||||
int m_NeedGrenadeType;
|
||||
string_t sTriggerOnGrenade;
|
||||
string_t sDisableOnGrenade;
|
||||
@ -148,12 +142,7 @@ public:
|
||||
#endif // HOOK_GAMEDLL
|
||||
|
||||
public:
|
||||
|
||||
#ifndef HOOK_GAMEDLL
|
||||
static TYPEDESCRIPTION m_SaveData[6];
|
||||
#else
|
||||
static TYPEDESCRIPTION (*m_SaveData)[6];
|
||||
#endif // HOOK_GAMEDLL
|
||||
static TYPEDESCRIPTION IMPLEMENT_ARRAY(m_SaveData)[6];
|
||||
|
||||
private:
|
||||
string_t sTriggerWithItems;
|
||||
@ -162,6 +151,7 @@ private:
|
||||
unsigned int sItemName[32];
|
||||
int iItemCount;
|
||||
int iAnyWeapon;
|
||||
|
||||
};/* size: 300, cachelines: 5, members: 8 */
|
||||
|
||||
#endif //T RAINING_GAMERULES_H
|
||||
#endif // TRAINING_GAMERULES_H
|
||||
|
@ -87,11 +87,8 @@ public:
|
||||
NOBODY CPathTrack *GetNext(void);
|
||||
NOBODY CPathTrack *GetPrevious(void);
|
||||
|
||||
#ifndef HOOK_GAMEDLL
|
||||
static TYPEDESCRIPTION m_SaveData[5];
|
||||
#else // HOOK_GAMEDLL
|
||||
static TYPEDESCRIPTION (*m_SaveData)[5];
|
||||
#endif // HOOK_GAMEDLL
|
||||
public:
|
||||
static TYPEDESCRIPTION IMPLEMENT_ARRAY(m_SaveData)[5];
|
||||
|
||||
float m_length;
|
||||
string_t m_altName;
|
||||
@ -157,11 +154,8 @@ public:
|
||||
|
||||
NOBODY static CFuncTrackTrain *Instance(edict_t *pent);
|
||||
|
||||
#ifndef HOOK_GAMEDLL
|
||||
static TYPEDESCRIPTION m_SaveData[12];
|
||||
#else // HOOK_GAMEDLL
|
||||
static TYPEDESCRIPTION (*m_SaveData)[12];
|
||||
#endif // HOOK_GAMEDLL
|
||||
public:
|
||||
static TYPEDESCRIPTION IMPLEMENT_ARRAY(m_SaveData)[12];
|
||||
|
||||
CPathTrack *m_ppath;
|
||||
float m_length;
|
||||
@ -248,13 +242,9 @@ public:
|
||||
public:
|
||||
NOBODY static CFuncVehicle *Instance(edict_t *pent);
|
||||
|
||||
#ifndef HOOK_GAMEDLL
|
||||
static TYPEDESCRIPTION m_SaveData[12];
|
||||
#else // HOOK_GAMEDLL
|
||||
static TYPEDESCRIPTION (*m_SaveData)[12];
|
||||
#endif // HOOK_GAMEDLL
|
||||
|
||||
public:
|
||||
static TYPEDESCRIPTION IMPLEMENT_ARRAY(m_SaveData)[12];
|
||||
|
||||
CPathTrack *m_ppath;
|
||||
float m_length;
|
||||
float m_width;
|
||||
|
@ -61,13 +61,13 @@ TYPEDESCRIPTION CTriggerCamera::m_SaveData[] =
|
||||
|
||||
#else
|
||||
|
||||
TYPEDESCRIPTION (*CFrictionModifier::m_SaveData)[1];
|
||||
TYPEDESCRIPTION (*CAutoTrigger::m_SaveData)[2];
|
||||
TYPEDESCRIPTION (*CTriggerRelay::m_SaveData)[1];
|
||||
TYPEDESCRIPTION (*CMultiManager::m_SaveData)[5];
|
||||
TYPEDESCRIPTION (*CChangeLevel::m_SaveData)[4];
|
||||
TYPEDESCRIPTION (*CTriggerChangeTarget::m_SaveData)[1];
|
||||
TYPEDESCRIPTION (*CTriggerCamera::m_SaveData)[13];
|
||||
TYPEDESCRIPTION (*CFrictionModifier::pm_SaveData)[1];
|
||||
TYPEDESCRIPTION (*CAutoTrigger::pm_SaveData)[2];
|
||||
TYPEDESCRIPTION (*CTriggerRelay::pm_SaveData)[1];
|
||||
TYPEDESCRIPTION (*CMultiManager::pm_SaveData)[5];
|
||||
TYPEDESCRIPTION (*CChangeLevel::pm_SaveData)[4];
|
||||
TYPEDESCRIPTION (*CTriggerChangeTarget::pm_SaveData)[1];
|
||||
TYPEDESCRIPTION (*CTriggerCamera::pm_SaveData)[13];
|
||||
|
||||
#endif // HOOK_GAMEDLL
|
||||
|
||||
|
@ -86,19 +86,13 @@ public:
|
||||
#endif // HOOK_GAMEDLL
|
||||
|
||||
public:
|
||||
void EXPORT ChangeFriction(CBaseEntity *pOther);
|
||||
NOBODY void EXPORT ChangeFriction(CBaseEntity *pOther);
|
||||
|
||||
public:
|
||||
|
||||
#ifndef HOOK_GAMEDLL
|
||||
|
||||
static TYPEDESCRIPTION m_SaveData[1];
|
||||
#else
|
||||
static TYPEDESCRIPTION (*m_SaveData)[1];
|
||||
|
||||
#endif // HOOK_GAMEDLL
|
||||
static TYPEDESCRIPTION IMPLEMENT_ARRAY(m_SaveData)[1];
|
||||
|
||||
float m_frictionFraction;
|
||||
|
||||
};/* size: 156, cachelines: 3, members: 3 */
|
||||
|
||||
/* <19e39c> ../cstrike/dlls/triggers.cpp:108 */
|
||||
@ -132,17 +126,11 @@ public:
|
||||
#endif // HOOK_GAMEDLL
|
||||
|
||||
public:
|
||||
static TYPEDESCRIPTION IMPLEMENT_ARRAY(m_SaveData)[2];
|
||||
|
||||
#ifndef HOOK_GAMEDLL
|
||||
int m_globalstate; // 160
|
||||
USE_TYPE triggerType; // 164
|
||||
|
||||
static TYPEDESCRIPTION m_SaveData[2];
|
||||
#else
|
||||
static TYPEDESCRIPTION (*m_SaveData)[2];
|
||||
|
||||
#endif // HOOK_GAMEDLL
|
||||
|
||||
int m_globalstate;//160
|
||||
USE_TYPE triggerType;//164
|
||||
};/* size: 168, cachelines: 3, members: 4 */
|
||||
|
||||
/* <19e3ed> ../cstrike/dlls/triggers.cpp:191 */
|
||||
@ -174,13 +162,8 @@ public:
|
||||
|
||||
#endif // HOOK_GAMEDLL
|
||||
|
||||
#ifndef HOOK_GAMEDLL
|
||||
|
||||
static TYPEDESCRIPTION m_SaveData[1];
|
||||
#else
|
||||
static TYPEDESCRIPTION (*m_SaveData)[1];
|
||||
|
||||
#endif // HOOK_GAMEDLL
|
||||
public:
|
||||
static TYPEDESCRIPTION IMPLEMENT_ARRAY(m_SaveData)[1];
|
||||
|
||||
USE_TYPE triggerType;
|
||||
|
||||
@ -219,6 +202,7 @@ public:
|
||||
|
||||
NOBODY void EXPORT ManagerThink(void);
|
||||
NOBODY void EXPORT ManagerUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
|
||||
|
||||
private:
|
||||
/* <19dfe1> ../cstrike/dlls/triggers.cpp:293 */
|
||||
inline BOOL IsClone(void)
|
||||
@ -236,14 +220,10 @@ private:
|
||||
return TRUE;
|
||||
return FALSE;
|
||||
}
|
||||
CMultiManager *Clone(void);
|
||||
public:
|
||||
NOBODY CMultiManager *Clone(void);
|
||||
|
||||
#ifndef HOOK_GAMEDLL
|
||||
static TYPEDESCRIPTION m_SaveData[5];
|
||||
#else
|
||||
static TYPEDESCRIPTION (*m_SaveData)[5];
|
||||
#endif // HOOK_GAMEDLL
|
||||
public:
|
||||
static TYPEDESCRIPTION IMPLEMENT_ARRAY(m_SaveData)[5];
|
||||
|
||||
int m_cTargets;//312
|
||||
int m_index;
|
||||
@ -268,7 +248,6 @@ public:
|
||||
|
||||
#endif // HOOK_GAMEDLL
|
||||
|
||||
|
||||
};/* size: 152, cachelines: 3, members: 1 */
|
||||
|
||||
/* <19e55f> ../cstrike/dlls/triggers.cpp:566 */
|
||||
@ -379,6 +358,7 @@ public:
|
||||
|
||||
public:
|
||||
NOBODY void Play(void);
|
||||
|
||||
};/* size: 152, cachelines: 3, members: 1 */
|
||||
|
||||
/* <19e725> ../cstrike/dlls/triggers.cpp:1080 */
|
||||
@ -388,7 +368,9 @@ public:
|
||||
NOBODY virtual void Spawn(void);
|
||||
|
||||
#ifdef HOOK_GAMEDLL
|
||||
|
||||
void Spawn_(void);
|
||||
|
||||
#endif // HOOK_GAMEDLL
|
||||
|
||||
};/* size: 312, cachelines: 5, members: 1 */
|
||||
@ -400,7 +382,9 @@ public:
|
||||
NOBODY virtual void Spawn(void);
|
||||
|
||||
#ifdef HOOK_GAMEDLL
|
||||
|
||||
void Spawn_(void);
|
||||
|
||||
#endif // HOOK_GAMEDLL
|
||||
|
||||
};/* size: 312, cachelines: 5, members: 1 */
|
||||
@ -412,7 +396,9 @@ public:
|
||||
NOBODY virtual void Spawn(void);
|
||||
|
||||
#ifdef HOOK_GAMEDLL
|
||||
|
||||
void Spawn_(void);
|
||||
|
||||
#endif // HOOK_GAMEDLL
|
||||
|
||||
};/* size: 312, cachelines: 5, members: 1 */
|
||||
@ -424,7 +410,9 @@ public:
|
||||
NOBODY virtual void Spawn(void);
|
||||
|
||||
#ifdef HOOK_GAMEDLL
|
||||
|
||||
void Spawn_(void);
|
||||
|
||||
#endif // HOOK_GAMEDLL
|
||||
|
||||
};/* size: 152, cachelines: 3, members: 1 */
|
||||
@ -485,15 +473,9 @@ public:
|
||||
NOBODY static int ChangeList(LEVELLIST *pLevelList, int maxList);
|
||||
NOBODY static int AddTransitionToList(LEVELLIST *pLevelList, int listCount, const char *pMapName, const char *pLandmarkName, edict_t *pentLandmark);
|
||||
NOBODY static int InTransitionVolume(CBaseEntity *pEntity, char *pVolumeName);
|
||||
|
||||
public:
|
||||
|
||||
#ifndef HOOK_GAMEDLL
|
||||
|
||||
static TYPEDESCRIPTION m_SaveData[4];
|
||||
#else
|
||||
static TYPEDESCRIPTION (*m_SaveData)[4];
|
||||
|
||||
#endif // HOOK_GAMEDLL
|
||||
static TYPEDESCRIPTION IMPLEMENT_ARRAY(m_SaveData)[4];
|
||||
|
||||
char m_szMapName[ cchMapNameMost ];
|
||||
char m_szLandmarkName[ cchMapNameMost ];
|
||||
@ -545,7 +527,9 @@ public:
|
||||
NOBODY virtual void Spawn(void);
|
||||
|
||||
#ifdef HOOK_GAMEDLL
|
||||
|
||||
void Spawn_(void);
|
||||
|
||||
#endif // HOOK_GAMEDLL
|
||||
|
||||
};/* size: 312, cachelines: 5, members: 1 */
|
||||
@ -557,10 +541,13 @@ public:
|
||||
NOBODY virtual void Spawn(void);
|
||||
|
||||
#ifdef HOOK_GAMEDLL
|
||||
|
||||
void Spawn_(void);
|
||||
|
||||
#endif // HOOK_GAMEDLL
|
||||
|
||||
NOBODY void EXPORT BuyTouch(CBaseEntity *pOther);
|
||||
|
||||
};/* size: 312, cachelines: 5, members: 1 */
|
||||
|
||||
/* <19eb2e> ../cstrike/dlls/triggers.cpp:2007 */
|
||||
@ -570,12 +557,15 @@ public:
|
||||
NOBODY virtual void Spawn(void);
|
||||
|
||||
#ifdef HOOK_GAMEDLL
|
||||
|
||||
void Spawn_(void);
|
||||
|
||||
#endif // HOOK_GAMEDLL
|
||||
|
||||
public:
|
||||
void EXPORT BombTargetTouch(CBaseEntity *pOther);
|
||||
void EXPORT BombTargetUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
|
||||
NOBODY void EXPORT BombTargetTouch(CBaseEntity *pOther);
|
||||
NOBODY void EXPORT BombTargetUse(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value);
|
||||
|
||||
};/* size: 312, cachelines: 5, members: 1 */
|
||||
|
||||
/* <19eb81> ../cstrike/dlls/triggers.cpp:2056 */
|
||||
@ -585,11 +575,14 @@ public:
|
||||
NOBODY virtual void Spawn(void);
|
||||
|
||||
#ifdef HOOK_GAMEDLL
|
||||
|
||||
void Spawn_(void);
|
||||
|
||||
#endif // HOOK_GAMEDLL
|
||||
|
||||
public:
|
||||
NOBODY void EXPORT HostageRescueTouch(CBaseEntity *pOther);
|
||||
|
||||
};/* size: 312, cachelines: 5, members: 1 */
|
||||
|
||||
/* <19ebd9> ../cstrike/dlls/triggers.cpp:2098 */
|
||||
@ -599,10 +592,13 @@ public:
|
||||
NOBODY virtual void Spawn(void);
|
||||
|
||||
#ifdef HOOK_GAMEDLL
|
||||
|
||||
void Spawn_(void);
|
||||
|
||||
#endif // HOOK_GAMEDLL
|
||||
|
||||
NOBODY void EXPORT EscapeTouch(CBaseEntity *pOther);
|
||||
|
||||
};/* size: 312, cachelines: 5, members: 1 */
|
||||
|
||||
/* <19ec2c> ../cstrike/dlls/triggers.cpp:2155 */
|
||||
@ -612,10 +608,13 @@ public:
|
||||
NOBODY virtual void Spawn(void);
|
||||
|
||||
#ifdef HOOK_GAMEDLL
|
||||
|
||||
void Spawn_(void);
|
||||
|
||||
#endif // HOOK_GAMEDLL
|
||||
|
||||
NOBODY void EXPORT VIP_SafetyTouch(CBaseEntity *pOther);
|
||||
|
||||
};/* size: 312, cachelines: 5, members: 1 */
|
||||
|
||||
/* <19ec7f> ../cstrike/dlls/triggers.cpp:2198 */
|
||||
@ -625,10 +624,13 @@ public:
|
||||
NOBODY virtual void Spawn(void);
|
||||
|
||||
#ifdef HOOK_GAMEDLL
|
||||
|
||||
void Spawn_(void);
|
||||
|
||||
#endif // HOOK_GAMEDLL
|
||||
|
||||
NOBODY void EXPORT SaveTouch(CBaseEntity *pOther);
|
||||
|
||||
};/* size: 312, cachelines: 5, members: 1 */
|
||||
|
||||
/* <19ecd2> ../cstrike/dlls/triggers.cpp:2234 */
|
||||
@ -639,8 +641,10 @@ public:
|
||||
NOBODY virtual void KeyValue(KeyValueData *pkvd);
|
||||
|
||||
#ifdef HOOK_GAMEDLL
|
||||
|
||||
void Spawn_(void);
|
||||
void KeyValue_(KeyValueData *pkvd);
|
||||
|
||||
#endif // HOOK_GAMEDLL
|
||||
|
||||
public:
|
||||
@ -656,10 +660,13 @@ public:
|
||||
NOBODY virtual void Spawn(void);
|
||||
|
||||
#ifdef HOOK_GAMEDLL
|
||||
|
||||
void Spawn_(void);
|
||||
|
||||
#endif // HOOK_GAMEDLL
|
||||
|
||||
NOBODY void EXPORT GravityTouch(CBaseEntity *pOther);
|
||||
|
||||
};/* size: 312, cachelines: 5, members: 1 */
|
||||
|
||||
/* <19ed7d> ../cstrike/dlls/triggers.cpp:2335 */
|
||||
@ -691,15 +698,11 @@ public:
|
||||
#endif // HOOK_GAMEDLL
|
||||
|
||||
public:
|
||||
#ifndef HOOK_GAMEDLL
|
||||
static TYPEDESCRIPTION IMPLEMENT_ARRAY(m_SaveData)[1];
|
||||
|
||||
static TYPEDESCRIPTION m_SaveData[1];
|
||||
#else
|
||||
static TYPEDESCRIPTION (*m_SaveData)[1];
|
||||
|
||||
#endif // HOOK_GAMEDLL
|
||||
private:
|
||||
int m_iszNewTarget;
|
||||
|
||||
};/* size: 164, cachelines: 3, members: 3 */
|
||||
|
||||
/* <19edd0> ../cstrike/dlls/triggers.cpp:2391 */
|
||||
@ -735,13 +738,7 @@ public:
|
||||
NOBODY void Move(void);
|
||||
|
||||
public:
|
||||
#ifndef HOOK_GAMEDLL
|
||||
|
||||
static TYPEDESCRIPTION m_SaveData[13];
|
||||
#else
|
||||
static TYPEDESCRIPTION (*m_SaveData)[13];
|
||||
|
||||
#endif // HOOK_GAMEDLL
|
||||
static TYPEDESCRIPTION IMPLEMENT_ARRAY(m_SaveData)[13];
|
||||
|
||||
EHANDLE m_hPlayer;
|
||||
EHANDLE m_hTarget;
|
||||
@ -777,7 +774,6 @@ public:
|
||||
|
||||
};/* size: 312, cachelines: 5, members: 1 */
|
||||
|
||||
|
||||
/* <1a5b85> ../cstrike/dlls/triggers.cpp:2710 */
|
||||
class CClientFog: public CBaseEntity
|
||||
{
|
||||
@ -799,42 +795,6 @@ public:
|
||||
|
||||
};/* size: 164, cachelines: 3, members: 4 */
|
||||
|
||||
//NOBODY extern "C" _DLLEXPORT void func_friction(entvars_t *pev);
|
||||
//NOBODY extern "C" _DLLEXPORT void trigger_auto(entvars_t *pev);
|
||||
//NOBODY extern "C" _DLLEXPORT void trigger_relay(entvars_t *pev);
|
||||
//NOBODY extern "C" _DLLEXPORT void multi_manager(entvars_t *pev);
|
||||
//NOBODY extern "C" _DLLEXPORT void env_render(entvars_t *pev);
|
||||
//NOBODY extern "C" _DLLEXPORT void trigger(entvars_t *pev);
|
||||
//NOBODY extern "C" _DLLEXPORT void trigger_hurt(entvars_t *pev);
|
||||
//NOBODY extern "C" _DLLEXPORT void trigger_monsterjump(entvars_t *pev);
|
||||
//NOBODY extern "C" _DLLEXPORT void trigger_cdaudio(entvars_t *pev);
|
||||
//NOBODY extern "C" _DLLEXPORT void target_cdaudio(entvars_t *pev);
|
||||
//NOBODY extern "C" _DLLEXPORT void trigger_multiple(entvars_t *pev);
|
||||
//NOBODY extern "C" _DLLEXPORT void trigger_once(entvars_t *pev);
|
||||
//NOBODY extern "C" _DLLEXPORT void trigger_counter(entvars_t *pev);
|
||||
//NOBODY extern "C" _DLLEXPORT void trigger_transition(entvars_t *pev);
|
||||
//NOBODY extern "C" _DLLEXPORT void fireanddie(entvars_t *pev);
|
||||
//NOBODY extern "C" _DLLEXPORT void trigger_changelevel(entvars_t *pev);
|
||||
//NOBODY extern "C" _DLLEXPORT void func_ladder(entvars_t *pev);
|
||||
//NOBODY extern "C" _DLLEXPORT void trigger_push(entvars_t *pev);
|
||||
//NOBODY extern "C" _DLLEXPORT void trigger_teleport(entvars_t *pev);
|
||||
//NOBODY extern "C" _DLLEXPORT void info_teleport_destination(entvars_t *pev);
|
||||
//NOBODY extern "C" _DLLEXPORT void func_buyzone(entvars_t *pev);
|
||||
//NOBODY extern "C" _DLLEXPORT void func_bomb_target(entvars_t *pev);
|
||||
//NOBODY extern "C" _DLLEXPORT void func_hostage_rescue(entvars_t *pev);
|
||||
//NOBODY extern "C" _DLLEXPORT void func_escapezone(entvars_t *pev);
|
||||
//NOBODY extern "C" _DLLEXPORT void func_vip_safetyzone(entvars_t *pev);
|
||||
//NOBODY extern "C" _DLLEXPORT void trigger_autosave(entvars_t *pev);
|
||||
//NOBODY extern "C" _DLLEXPORT void trigger_endsection(entvars_t *pev);
|
||||
//NOBODY extern "C" _DLLEXPORT void trigger_gravity(entvars_t *pev);
|
||||
//NOBODY extern "C" _DLLEXPORT void trigger_changetarget(entvars_t *pev);
|
||||
//NOBODY extern "C" _DLLEXPORT void trigger_camera(entvars_t *pev);
|
||||
//NOBODY extern "C" _DLLEXPORT void env_snow(entvars_t *pev);
|
||||
//NOBODY extern "C" _DLLEXPORT void func_snow(entvars_t *pev);
|
||||
//NOBODY extern "C" _DLLEXPORT void env_rain(entvars_t *pev);
|
||||
//NOBODY extern "C" _DLLEXPORT void func_rain(entvars_t *pev);
|
||||
//NOBODY extern "C" _DLLEXPORT void env_fog(entvars_t *pev);
|
||||
|
||||
NOBODY void PlayCDTrack(int iTrack);
|
||||
NOBODY int BuildChangeList(LEVELLIST * pLevelList, int maxList);
|
||||
NOBODY void NextLevel(void);
|
||||
|
@ -745,10 +745,10 @@ void UTIL_HudMessage(CBaseEntity *pEntity, const hudtextparms_t &textparms, cons
|
||||
WRITE_STRING(" "); //TODO: oh yeah
|
||||
else
|
||||
{
|
||||
if (strlen(pMessage) >= 512)
|
||||
if (Q_strlen(pMessage) >= 512)
|
||||
{
|
||||
char tmp[512];
|
||||
strncpy(tmp, pMessage, 511);
|
||||
Q_strncpy(tmp, pMessage, 511);
|
||||
tmp[511] = 0;
|
||||
WRITE_STRING(tmp);
|
||||
}
|
||||
@ -1779,7 +1779,7 @@ NOXREF void CSave::WriteTime(const char *pname, const float *data, int count)
|
||||
/* <1b1053> ../cstrike/dlls/util.cpp:2065 */
|
||||
NOXREF void CSave::WriteString(const char *pname, const char *pdata)
|
||||
{
|
||||
BufferField(pname, strlen(pdata) + 1, pdata);
|
||||
BufferField(pname, Q_strlen(pdata) + 1, pdata);
|
||||
}
|
||||
|
||||
/* <1b121f> ../cstrike/dlls/util.cpp:2076 */
|
||||
@ -1789,13 +1789,13 @@ NOXREF void CSave::WriteString(const char *pname, const int *stringId, int count
|
||||
int size = 0;
|
||||
|
||||
for (i = 0; i < count; i++)
|
||||
size += strlen(STRING(stringId[i])) + 1;
|
||||
size += Q_strlen(STRING(stringId[i])) + 1;
|
||||
|
||||
BufferHeader(pname, size);
|
||||
for (i = 0; i < count; i++)
|
||||
{
|
||||
const char *pString = STRING(stringId[i]);
|
||||
BufferData(pString, strlen(pString) + 1);
|
||||
BufferData(pString, Q_strlen(pString) + 1);
|
||||
}
|
||||
}
|
||||
|
||||
@ -1845,7 +1845,7 @@ NOXREF void CSave::WriteFunction(const char *pname, void **data, int count)
|
||||
const char *functionName = NAME_FOR_FUNCTION((uint32)*data);
|
||||
|
||||
if (functionName)
|
||||
BufferField(pname, strlen(functionName) + 1, functionName);
|
||||
BufferField(pname, Q_strlen(functionName) + 1, functionName);
|
||||
else
|
||||
ALERT(at_error, "Invalid function pointer in entity!");
|
||||
}
|
||||
@ -2109,7 +2109,7 @@ int CRestore::ReadField(void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCoun
|
||||
}
|
||||
|
||||
pInputData = pString;
|
||||
if (!strlen((char *)pInputData))
|
||||
if (!Q_strlen((char *)pInputData))
|
||||
*((int *)pOutputData) = 0;
|
||||
else
|
||||
{
|
||||
@ -2211,7 +2211,7 @@ int CRestore::ReadField(void *pBaseData, TYPEDESCRIPTION *pFields, int fieldCoun
|
||||
break;
|
||||
case FIELD_FUNCTION:
|
||||
{
|
||||
if (!strlen((char *)pInputData))
|
||||
if (!Q_strlen((char *)pInputData))
|
||||
*((int *)pOutputData) = 0;
|
||||
else
|
||||
*((int *)pOutputData) = FUNCTION_FROM_NAME((char *)pInputData);
|
||||
@ -2369,7 +2369,7 @@ NOXREF int CRestore::BufferCheckZString(const char *string)
|
||||
return 0;
|
||||
|
||||
int maxLen = m_pdata->bufferSize - m_pdata->size;
|
||||
int len = strlen(string);
|
||||
int len = Q_strlen(string);
|
||||
|
||||
if (len <= maxLen)
|
||||
{
|
||||
|
@ -101,7 +101,7 @@ extern globalvars_t *gpGlobals;
|
||||
#ifndef HOOK_GAMEDLL
|
||||
|
||||
#define LINK_ENTITY_TO_CLASS(mapClassName,DLLClassName)\
|
||||
extern "C" _DLLEXPORT void mapClassName(entvars_t *pev);\
|
||||
C_DLLEXPORT void mapClassName(entvars_t *pev);\
|
||||
void mapClassName(entvars_t *pev)\
|
||||
{\
|
||||
GetClassPtr((DLLClassName *)pev);\
|
||||
@ -126,7 +126,7 @@ typedef enum
|
||||
dont_ignore_glass = 0
|
||||
} IGNORE_GLASS;
|
||||
|
||||
typedef enum
|
||||
enum
|
||||
{
|
||||
point_hull = 0,
|
||||
human_hull = 1,
|
||||
@ -329,13 +329,6 @@ extern int g_groupmask;
|
||||
extern int g_groupop;
|
||||
extern const int gSizes[18];
|
||||
|
||||
//extern "C" _DLLEXPORT void func_recharge(entvars_t *pev);
|
||||
//extern "C" _DLLEXPORT void cycler_prdroid(entvars_t *pev);
|
||||
//extern "C" _DLLEXPORT void cycler(entvars_t *pev);
|
||||
//extern "C" _DLLEXPORT void cycler_sprite(entvars_t *pev);
|
||||
//extern "C" _DLLEXPORT void cycler_weapon(entvars_t *pev);
|
||||
//extern "C" _DLLEXPORT void cycler_wreckage(entvars_t *pev);
|
||||
|
||||
int UTIL_SharedRandomLong(unsigned int seed, int low, int high);
|
||||
float UTIL_SharedRandomFloat(unsigned int seed, float low, float high);
|
||||
NOXREF void UTIL_ParametricRocket(entvars_t *pev, Vector vecOrigin, Vector vecAngles, edict_t *owner);
|
||||
@ -369,7 +362,7 @@ void UTIL_ScreenFadeAll(const Vector &color, float fadeTime, float fadeHold, int
|
||||
void UTIL_ScreenFade(CBaseEntity *pEntity, const Vector &color, float fadeTime, float fadeHold = 0.0f, int alpha = 0, int flags = 0);
|
||||
void UTIL_HudMessage(CBaseEntity *pEntity, const hudtextparms_t &textparms, const char *pMessage);
|
||||
void UTIL_HudMessageAll(const hudtextparms_t &textparms, const char *pMessage);
|
||||
void UTIL_ClientPrintAll(int msg_dest, const char *msg_name, const char *param1, const char *param2, const char *param3, const char *param4);
|
||||
void UTIL_ClientPrintAll(int msg_dest, const char *msg_name, const char *param1 = NULL, const char *param2 = NULL, const char *param3 = NULL, const char *param4 = NULL);
|
||||
void ClientPrint(entvars_t *client, int msg_dest, const char *msg_name, const char *param1 = NULL, const char *param2 = NULL, const char *param3 = NULL, const char *param4 = NULL);
|
||||
NOXREF void UTIL_SayText(const char *pText, CBaseEntity *pEntity);
|
||||
void UTIL_SayTextAll(const char *pText, CBaseEntity *pEntity);
|
||||
@ -377,9 +370,9 @@ char *UTIL_dtos1(int d);
|
||||
char *UTIL_dtos2(int d);
|
||||
NOXREF char *UTIL_dtos3(int d);
|
||||
NOXREF char *UTIL_dtos4(int d);
|
||||
void UTIL_ShowMessageArgs(const char *pString, CBaseEntity *pPlayer, CUtlVector<char*> *args, bool isHint);
|
||||
void UTIL_ShowMessage(const char *pString, CBaseEntity *pEntity, bool isHint);
|
||||
void UTIL_ShowMessageAll(const char *pString, bool isHint);
|
||||
void UTIL_ShowMessageArgs(const char *pString, CBaseEntity *pPlayer, CUtlVector<char*> *args, bool isHint = false);
|
||||
void UTIL_ShowMessage(const char *pString, CBaseEntity *pEntity, bool isHint = false);
|
||||
void UTIL_ShowMessageAll(const char *pString, bool isHint = false);
|
||||
void UTIL_TraceLine(const Vector &vecStart, const Vector &vecEnd, IGNORE_MONSTERS igmon, edict_t *pentIgnore, TraceResult *ptr);
|
||||
void UTIL_TraceLine(const Vector &vecStart, const Vector &vecEnd, IGNORE_MONSTERS igmon, IGNORE_GLASS ignoreGlass, edict_t *pentIgnore, TraceResult *ptr);
|
||||
void UTIL_TraceHull(const Vector &vecStart, const Vector &vecEnd, IGNORE_MONSTERS igmon, int hullNumber, edict_t *pentIgnore, TraceResult *ptr);
|
||||
@ -426,7 +419,12 @@ NOXREF int GetPlayerTeam(int index);
|
||||
bool UTIL_IsGame(const char *gameName);
|
||||
float UTIL_GetPlayerGaitYaw(int playerIndex);
|
||||
|
||||
// combat.cpp
|
||||
NOBODY void RadiusFlash(Vector vecSrc, entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, int iClassIgnore, int bitsDamageType);
|
||||
NOBODY void GetAmountOfPlayerVisible(Vector vecSrc, CBaseEntity *entity);
|
||||
NOBODY void RadiusDamage(Vector vecSrc, entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, float flRadius, int iClassIgnore, int bitsDamageType);
|
||||
NOBODY void RadiusDamage2(Vector vecSrc, entvars_t *pevInflictor, entvars_t *pevAttacker, float flDamage, float flRadius, int iClassIgnore, int bitsDamageType);
|
||||
NOXREF char *vstr(float *v);
|
||||
|
||||
/*
|
||||
* Declared for function overload
|
||||
|
@ -35,7 +35,7 @@
|
||||
#ifdef HOOK_GAMEDLL
|
||||
|
||||
// probably gamedll compiled with flag /fpmath:fasted,
|
||||
// so you need to use double, otherwise the demo will fail
|
||||
// so we need to use type double, otherwise will be the test failed
|
||||
|
||||
typedef double float_precision;
|
||||
|
||||
|
@ -23,12 +23,12 @@ TYPEDESCRIPTION CFuncVehicle::m_SaveData[] =
|
||||
|
||||
#else
|
||||
|
||||
TYPEDESCRIPTION (*CFuncVehicle::m_SaveData)[12];
|
||||
TYPEDESCRIPTION (*CFuncVehicle::pm_SaveData)[12];
|
||||
|
||||
#endif // HOOK_GAMEDLL
|
||||
|
||||
/* <1bc835> ../cstrike/dlls/vehicle.cpp:20 */
|
||||
void FixupAngles2(Vector &v)
|
||||
NOBODY void FixupAngles2(Vector &v)
|
||||
{
|
||||
}
|
||||
|
||||
@ -39,7 +39,7 @@ IMPLEMENT_SAVERESTORE(CFuncVehicle, CBaseEntity);
|
||||
LINK_ENTITY_TO_CLASS(func_vehicle, CFuncVehicle);
|
||||
|
||||
/* <1bb408> ../cstrike/dlls/vehicle.cpp:57 */
|
||||
void CFuncVehicle::KeyValue_(KeyValueData *pkvd)
|
||||
NOBODY void CFuncVehicle::KeyValue_(KeyValueData *pkvd)
|
||||
{
|
||||
// FStrEq(const char *sz1,
|
||||
// const char *sz2); // 59
|
||||
@ -70,12 +70,12 @@ void CFuncVehicle::KeyValue_(KeyValueData *pkvd)
|
||||
}
|
||||
|
||||
/* <1bc059> ../cstrike/dlls/vehicle.cpp:109 */
|
||||
void CFuncVehicle::NextThink(float thinkTime, BOOL alwaysThink)
|
||||
NOBODY void CFuncVehicle::NextThink(float thinkTime, BOOL alwaysThink)
|
||||
{
|
||||
}
|
||||
|
||||
/* <1bb9d0> ../cstrike/dlls/vehicle.cpp:120 */
|
||||
void CFuncVehicle::Blocked_(CBaseEntity *pOther)
|
||||
NOBODY void CFuncVehicle::Blocked_(CBaseEntity *pOther)
|
||||
{
|
||||
// {
|
||||
// entvars_t *pevOther; // 122
|
||||
@ -125,7 +125,7 @@ void CFuncVehicle::Blocked_(CBaseEntity *pOther)
|
||||
}
|
||||
|
||||
/* <1bcf96> ../cstrike/dlls/vehicle.cpp:179 */
|
||||
void CFuncVehicle::Use_(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
|
||||
NOBODY void CFuncVehicle::Use_(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE useType, float value)
|
||||
{
|
||||
// StopSound(CFuncVehicle *const this); // 197
|
||||
// {
|
||||
@ -136,7 +136,7 @@ void CFuncVehicle::Use_(CBaseEntity *pActivator, CBaseEntity *pCaller, USE_TYPE
|
||||
}
|
||||
|
||||
/* <1bc0bd> ../cstrike/dlls/vehicle.cpp:303 */
|
||||
void CFuncVehicle::StopSound(void)
|
||||
NOBODY void CFuncVehicle::StopSound(void)
|
||||
{
|
||||
// {
|
||||
// short unsigned int us_encode; // 308
|
||||
@ -145,7 +145,7 @@ void CFuncVehicle::StopSound(void)
|
||||
}
|
||||
|
||||
/* <1bb33d> ../cstrike/dlls/vehicle.cpp:324 */
|
||||
void CFuncVehicle::UpdateSound(void)
|
||||
NOBODY void CFuncVehicle::UpdateSound(void)
|
||||
{
|
||||
// {
|
||||
// float flpitch; // 326
|
||||
@ -159,7 +159,7 @@ void CFuncVehicle::UpdateSound(void)
|
||||
}
|
||||
|
||||
/* <1bc12b> ../cstrike/dlls/vehicle.cpp:368 */
|
||||
void CFuncVehicle::CheckTurning(void)
|
||||
NOBODY void CFuncVehicle::CheckTurning(void)
|
||||
{
|
||||
// {
|
||||
// float maxspeed; // 370
|
||||
@ -185,7 +185,7 @@ void CFuncVehicle::CheckTurning(void)
|
||||
}
|
||||
|
||||
/* <1bc358> ../cstrike/dlls/vehicle.cpp:466 */
|
||||
void CFuncVehicle::CollisionDetection(void)
|
||||
NOBODY void CFuncVehicle::CollisionDetection(void)
|
||||
{
|
||||
// {
|
||||
// TraceResult tr; // 468
|
||||
@ -234,7 +234,7 @@ void CFuncVehicle::CollisionDetection(void)
|
||||
}
|
||||
|
||||
/* <1bc7aa> ../cstrike/dlls/vehicle.cpp:588 */
|
||||
void CFuncVehicle::TerrainFollowing(void)
|
||||
NOBODY void CFuncVehicle::TerrainFollowing(void)
|
||||
{
|
||||
// {
|
||||
// TraceResult tr; // 590
|
||||
@ -244,7 +244,7 @@ void CFuncVehicle::TerrainFollowing(void)
|
||||
}
|
||||
|
||||
/* <1bc856> ../cstrike/dlls/vehicle.cpp:609 */
|
||||
void CFuncVehicle::Next(void)
|
||||
NOBODY void CFuncVehicle::Next(void)
|
||||
{
|
||||
// {
|
||||
// Vector vGravityVector; // 611
|
||||
@ -335,7 +335,7 @@ void CFuncVehicle::Next(void)
|
||||
}
|
||||
|
||||
/* <1bd087> ../cstrike/dlls/vehicle.cpp:764 */
|
||||
void CFuncVehicle::DeadEnd(void)
|
||||
NOBODY void CFuncVehicle::DeadEnd(void)
|
||||
{
|
||||
// {
|
||||
// class CPathTrack *pTrack; // 767
|
||||
@ -344,7 +344,7 @@ void CFuncVehicle::DeadEnd(void)
|
||||
}
|
||||
|
||||
/* <1bd0d4> ../cstrike/dlls/vehicle.cpp:810 */
|
||||
void CFuncVehicle::SetControls(entvars_t *pevControls)
|
||||
NOBODY void CFuncVehicle::SetControls(entvars_t *pevControls)
|
||||
{
|
||||
// {
|
||||
// Vector offset; // 812
|
||||
@ -358,7 +358,7 @@ void CFuncVehicle::SetControls(entvars_t *pevControls)
|
||||
}
|
||||
|
||||
/* <1bb1b2> ../cstrike/dlls/vehicle.cpp:819 */
|
||||
BOOL CFuncVehicle::OnControls_(entvars_t *pevTest)
|
||||
NOBODY BOOL CFuncVehicle::OnControls_(entvars_t *pevTest)
|
||||
{
|
||||
// {
|
||||
// Vector offset; // 821
|
||||
@ -375,7 +375,7 @@ BOOL CFuncVehicle::OnControls_(entvars_t *pevTest)
|
||||
}
|
||||
|
||||
/* <1bb676> ../cstrike/dlls/vehicle.cpp:841 */
|
||||
void CFuncVehicle::Find(void)
|
||||
NOBODY void CFuncVehicle::Find(void)
|
||||
{
|
||||
// {
|
||||
// entvars_t *pevTarget; // 847
|
||||
@ -399,7 +399,7 @@ void CFuncVehicle::Find(void)
|
||||
}
|
||||
|
||||
/* <1bb840> ../cstrike/dlls/vehicle.cpp:878 */
|
||||
void CFuncVehicle::NearestPath(void)
|
||||
NOBODY void CFuncVehicle::NearestPath(void)
|
||||
{
|
||||
// {
|
||||
// class CBaseEntity *pTrack; // 880
|
||||
@ -424,13 +424,13 @@ void CFuncVehicle::NearestPath(void)
|
||||
}
|
||||
|
||||
/* <1bb00a> ../cstrike/dlls/vehicle.cpp:926 */
|
||||
void CFuncVehicle::OverrideReset_(void)
|
||||
NOBODY void CFuncVehicle::OverrideReset_(void)
|
||||
{
|
||||
// NextThink(class CFuncVehicle *const this, float thinkTime, BOOL alwaysThink); // 928
|
||||
}
|
||||
|
||||
/* <1bd198> ../cstrike/dlls/vehicle.cpp:933 */
|
||||
CFuncVehicle *CFuncVehicle::Instance(edict_t *pent)
|
||||
NOBODY CFuncVehicle *CFuncVehicle::Instance(edict_t *pent)
|
||||
{
|
||||
// FClassnameIs(edict_t *pent,
|
||||
// const char *szClassname); // 935
|
||||
@ -438,19 +438,19 @@ CFuncVehicle *CFuncVehicle::Instance(edict_t *pent)
|
||||
}
|
||||
|
||||
/* <1bb055> ../cstrike/dlls/vehicle.cpp:951 */
|
||||
int CFuncVehicle::Classify_(void)
|
||||
NOBODY int CFuncVehicle::Classify_(void)
|
||||
{
|
||||
}
|
||||
|
||||
/* <1bb0ef> ../cstrike/dlls/vehicle.cpp:956 */
|
||||
void CFuncVehicle::Spawn_(void)
|
||||
NOBODY void CFuncVehicle::Spawn_(void)
|
||||
{
|
||||
// NextThink(CFuncVehicle::Spawn(// float thinkTime,
|
||||
// BOOL alwaysThink); // 999
|
||||
}
|
||||
|
||||
/* <1bb13e> ../cstrike/dlls/vehicle.cpp:1005 */
|
||||
void CFuncVehicle::Restart_(void)
|
||||
NOBODY void CFuncVehicle::Restart_(void)
|
||||
{
|
||||
// STOP_SOUND(edict_t *entity,
|
||||
// int channel,
|
||||
@ -461,7 +461,7 @@ void CFuncVehicle::Restart_(void)
|
||||
}
|
||||
|
||||
/* <1bb07b> ../cstrike/dlls/vehicle.cpp:1032 */
|
||||
void CFuncVehicle::Precache_(void)
|
||||
NOBODY void CFuncVehicle::Precache_(void)
|
||||
{
|
||||
}
|
||||
|
||||
@ -469,7 +469,7 @@ void CFuncVehicle::Precache_(void)
|
||||
LINK_ENTITY_TO_CLASS(func_vehiclecontrols, CFuncVehicleControls);
|
||||
|
||||
/* <1bbd36> ../cstrike/dlls/vehicle.cpp:1067 */
|
||||
void CFuncVehicleControls::Find(void)
|
||||
NOBODY void CFuncVehicleControls::Find(void)
|
||||
{
|
||||
// {
|
||||
// edict_t *pTarget; // 1069
|
||||
@ -487,7 +487,7 @@ void CFuncVehicleControls::Find(void)
|
||||
}
|
||||
|
||||
/* <1bb0c8> ../cstrike/dlls/vehicle.cpp:1088 */
|
||||
void CFuncVehicleControls::Spawn_(void)
|
||||
NOBODY void CFuncVehicleControls::Spawn_(void)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -77,4 +77,6 @@ public:
|
||||
|
||||
};/* size: 152, cachelines: 3, members: 1 */
|
||||
|
||||
NOBODY void FixupAngles2(Vector &v);
|
||||
|
||||
#endif // VEHICLE_H
|
||||
|
@ -41,9 +41,9 @@ const char *g_pModelNameLaser = "sprites/laserbeam.spr";
|
||||
ItemInfo (*CBasePlayerItem::pItemInfoArray)[32];
|
||||
AmmoInfo (*CBasePlayerItem::pAmmoInfoArray)[32];
|
||||
|
||||
TYPEDESCRIPTION (*CBasePlayerItem::m_SaveData)[3];
|
||||
TYPEDESCRIPTION (*CBasePlayerWeapon::m_SaveData)[7];
|
||||
TYPEDESCRIPTION (*CWeaponBox::m_SaveData)[4];
|
||||
TYPEDESCRIPTION (*CBasePlayerItem::pm_SaveData)[3];
|
||||
TYPEDESCRIPTION (*CBasePlayerWeapon::pm_SaveData)[7];
|
||||
TYPEDESCRIPTION (*CWeaponBox::pm_SaveData)[4];
|
||||
|
||||
const char *g_pModelNameLaser;
|
||||
|
||||
@ -76,19 +76,13 @@ int MaxAmmoCarry(int iszName)
|
||||
{
|
||||
for (int i = 0; i < MAX_WEAPONS; i++)
|
||||
{
|
||||
#ifndef HOOK_GAMEDLL
|
||||
if (CBasePlayerItem::ItemInfoArray[i].pszAmmo1 && !Q_strcmp(STRING(iszName), CBasePlayerItem::ItemInfoArray[i].pszAmmo1))
|
||||
return CBasePlayerItem::ItemInfoArray[i].iMaxAmmo1;
|
||||
ItemInfo *pInfo = &IMPLEMENT_ARRAY_CLASS(CBasePlayerItem, ItemInfoArray)[ i ];
|
||||
|
||||
if (CBasePlayerItem::ItemInfoArray[i].pszAmmo2 && !Q_strcmp(STRING(iszName), CBasePlayerItem::ItemInfoArray[i].pszAmmo2))
|
||||
return CBasePlayerItem::ItemInfoArray[i].iMaxAmmo2;
|
||||
#else
|
||||
if ((*CBasePlayerItem::pItemInfoArray)[i].pszAmmo1 && !Q_strcmp(STRING(iszName), (*CBasePlayerItem::pItemInfoArray)[i].pszAmmo1))
|
||||
return (*CBasePlayerItem::pItemInfoArray)[i].iMaxAmmo1;
|
||||
if (pInfo->pszAmmo1 && !Q_strcmp(STRING(iszName), pInfo->pszAmmo1))
|
||||
return pInfo->iMaxAmmo1;
|
||||
|
||||
if ((*CBasePlayerItem::pItemInfoArray)[i].pszAmmo2 && !Q_strcmp(STRING(iszName), (*CBasePlayerItem::pItemInfoArray)[i].pszAmmo2))
|
||||
return (*CBasePlayerItem::pItemInfoArray)[i].iMaxAmmo2;
|
||||
#endif // HOOK_GAMEDLL
|
||||
if (pInfo->pszAmmo2 && !Q_strcmp(STRING(iszName), pInfo->pszAmmo2))
|
||||
return pInfo->iMaxAmmo2;
|
||||
}
|
||||
|
||||
ALERT(at_console, "MaxAmmoCarry() doesn't recognize '%s'!\n", STRING(iszName));
|
||||
@ -168,13 +162,12 @@ NOBODY void EjectBrass2(Vector &vecOrigin, Vector &vecVelocity, float rotation,
|
||||
/* <1d020f> ../cstrike/dlls/weapons.cpp:242 */
|
||||
NOXREF void AddAmmoNameToAmmoRegistry(const char *szAmmoname)
|
||||
{
|
||||
#ifndef HOOK_GAMEDLL
|
||||
for (int i = 0; i < MAX_AMMO_SLOTS; i++)
|
||||
{
|
||||
if (!CBasePlayerItem::AmmoInfoArray[i].pszName)
|
||||
if (!IMPLEMENT_ARRAY_CLASS(CBasePlayerItem, AmmoInfoArray)[ i ].pszName)
|
||||
continue;
|
||||
|
||||
if (!Q_stricmp(CBasePlayerItem::AmmoInfoArray[i].pszName, szAmmoName))
|
||||
if (!Q_stricmp(IMPLEMENT_ARRAY_CLASS(CBasePlayerItem, AmmoInfoArray)[ i ].pszName, szAmmoname))
|
||||
return;
|
||||
}
|
||||
|
||||
@ -183,29 +176,8 @@ NOXREF void AddAmmoNameToAmmoRegistry(const char *szAmmoname)
|
||||
if (giAmmoIndex >= MAX_AMMO_SLOTS)
|
||||
giAmmoIndex = 0;
|
||||
|
||||
CBasePlayerItem::AmmoInfoArray[ giAmmoIndex ].pszName = szAmmoName;
|
||||
CBasePlayerItem::AmmoInfoArray[ giAmmoIndex ].iId = giAmmoIndex;
|
||||
|
||||
#else // HOOK_GAMEDLL
|
||||
|
||||
for (int i = 0; i < MAX_AMMO_SLOTS; i++)
|
||||
{
|
||||
if (!(*CBasePlayerItem::pAmmoInfoArray)[i].pszName)
|
||||
continue;
|
||||
|
||||
if (!Q_stricmp((*CBasePlayerItem::pAmmoInfoArray)[i].pszName, szAmmoname))
|
||||
return;
|
||||
}
|
||||
|
||||
giAmmoIndex++;
|
||||
|
||||
if (giAmmoIndex >= MAX_AMMO_SLOTS)
|
||||
giAmmoIndex = 0;
|
||||
|
||||
(*CBasePlayerItem::pAmmoInfoArray)[ giAmmoIndex ].pszName = szAmmoname;
|
||||
(*CBasePlayerItem::pAmmoInfoArray)[ giAmmoIndex ].iId = giAmmoIndex;
|
||||
|
||||
#endif // HOOK_GAMEDLL
|
||||
IMPLEMENT_ARRAY_CLASS(CBasePlayerItem, AmmoInfoArray)[ giAmmoIndex ].pszName = szAmmoname;
|
||||
IMPLEMENT_ARRAY_CLASS(CBasePlayerItem, AmmoInfoArray)[ giAmmoIndex ].iId = giAmmoIndex;
|
||||
}
|
||||
|
||||
/* <1d2e01> ../cstrike/dlls/weapons.cpp:265 */
|
||||
@ -229,12 +201,7 @@ void UTIL_PrecacheOtherWeapon(const char *szClassname)
|
||||
|
||||
if (((CBasePlayerItem *)pEntity)->GetItemInfo(&II))
|
||||
{
|
||||
#ifndef HOOK_GAMEDLL
|
||||
CBasePlayerItem::ItemInfoArray[II.iId] = II;
|
||||
#else
|
||||
(*CBasePlayerItem::pItemInfoArray)[II.iId] = II;
|
||||
#endif // HOOK_GAMEDLL
|
||||
|
||||
IMPLEMENT_ARRAY_CLASS(CBasePlayerItem, ItemInfoArray)[ II.iId ] = II;
|
||||
|
||||
if (II.pszAmmo1 && *II.pszAmmo1)
|
||||
AddAmmoNameToAmmoRegistry(II.pszAmmo1);
|
||||
@ -268,12 +235,7 @@ NOXREF void UTIL_PrecacheOtherWeapon2(const char *szClassname)
|
||||
|
||||
if (((CBasePlayerItem *)pEntity)->GetItemInfo(&II))
|
||||
{
|
||||
#ifndef HOOK_GAMEDLL
|
||||
CBasePlayerItem::ItemInfoArray[II.iId] = II;
|
||||
#else
|
||||
(*CBasePlayerItem::pItemInfoArray)[II.iId] = II;
|
||||
#endif // HOOK_GAMEDLL
|
||||
|
||||
IMPLEMENT_ARRAY_CLASS(CBasePlayerItem, ItemInfoArray)[ II.iId ] = II;
|
||||
|
||||
if (II.pszAmmo1 && *II.pszAmmo1)
|
||||
AddAmmoNameToAmmoRegistry(II.pszAmmo1);
|
||||
@ -289,14 +251,7 @@ NOXREF void UTIL_PrecacheOtherWeapon2(const char *szClassname)
|
||||
/* <1d3191> ../cstrike/dlls/weapons.cpp:345 */
|
||||
void W_Precache(void)
|
||||
{
|
||||
#ifndef HOOK_GAMEDLL
|
||||
memset(CBasePlayerItem::ItemInfoArray, 0, ARRAYSIZE(CBasePlayerItem::ItemInfoArray));
|
||||
memset(CBasePlayerItem::AmmoInfoArray, 0, ARRAYSIZE(CBasePlayerItem::AmmoInfoArray));
|
||||
#else
|
||||
memset((*CBasePlayerItem::pItemInfoArray), 0, ARRAYSIZE((*CBasePlayerItem::pItemInfoArray)));
|
||||
memset((*CBasePlayerItem::pAmmoInfoArray), 0, ARRAYSIZE((*CBasePlayerItem::pAmmoInfoArray)));
|
||||
#endif // HOOK_GAMEDLL
|
||||
|
||||
memset(IMPLEMENT_ARRAY_CLASS(CBasePlayerItem, ItemInfoArray), 0, ARRAYSIZE( IMPLEMENT_ARRAY_CLASS(CBasePlayerItem, ItemInfoArray) ));
|
||||
giAmmoIndex = 0;
|
||||
|
||||
UTIL_PrecacheOther("item_suit");
|
||||
|
@ -194,12 +194,7 @@ public:
|
||||
NOBODY void EXPORT C4Think(void);
|
||||
|
||||
public:
|
||||
|
||||
#ifndef HOOK_GAMEDLL
|
||||
static TYPEDESCRIPTION m_SaveData[15];
|
||||
#else
|
||||
static TYPEDESCRIPTION (*m_SaveData)[15];
|
||||
#endif // HOOK_GAMEDLL
|
||||
static TYPEDESCRIPTION IMPLEMENT_ARRAY(m_SaveData)[15];
|
||||
|
||||
bool m_bStartDefuse;
|
||||
bool m_bIsC4;
|
||||
@ -230,8 +225,8 @@ public:
|
||||
|
||||
#ifdef HOOK_GAMEDLL
|
||||
|
||||
#define ItemInfoArray (*pItemInfoArray)
|
||||
#define AmmoInfoArray (*pAmmoInfoArray)
|
||||
//#define ItemInfoArray (*pItemInfoArray)
|
||||
//#define AmmoInfoArray (*pAmmoInfoArray)
|
||||
|
||||
#endif // HOOK_GAMEDLL
|
||||
|
||||
@ -349,51 +344,47 @@ public:
|
||||
public:
|
||||
inline int iItemPosition(void)
|
||||
{
|
||||
return ItemInfoArray[ m_iId ].iPosition;
|
||||
return IMPLEMENT_ARRAY(ItemInfoArray)[ m_iId ].iPosition;
|
||||
}
|
||||
inline const char *pszAmmo1(void)
|
||||
{
|
||||
return ItemInfoArray[ m_iId ].pszAmmo1;
|
||||
return IMPLEMENT_ARRAY(ItemInfoArray)[ m_iId ].pszAmmo1;
|
||||
}
|
||||
inline int iMaxAmmo1(void)
|
||||
{
|
||||
return ItemInfoArray[ m_iId ].iMaxAmmo1;
|
||||
return IMPLEMENT_ARRAY(ItemInfoArray)[ m_iId ].iMaxAmmo1;
|
||||
}
|
||||
inline const char *pszAmmo2(void)
|
||||
{
|
||||
return ItemInfoArray[ m_iId ].pszAmmo2;
|
||||
return IMPLEMENT_ARRAY(ItemInfoArray)[ m_iId ].pszAmmo2;
|
||||
}
|
||||
inline int iMaxAmmo2(void)
|
||||
{
|
||||
return ItemInfoArray[ m_iId ].iMaxAmmo2;
|
||||
return IMPLEMENT_ARRAY(ItemInfoArray)[ m_iId ].iMaxAmmo2;
|
||||
}
|
||||
inline const char *pszName(void)
|
||||
{
|
||||
return ItemInfoArray[ m_iId ].pszName;
|
||||
return IMPLEMENT_ARRAY(ItemInfoArray)[ m_iId ].pszName;
|
||||
}
|
||||
inline int iMaxClip(void)
|
||||
{
|
||||
return ItemInfoArray[ m_iId ].iMaxClip;
|
||||
return IMPLEMENT_ARRAY(ItemInfoArray)[ m_iId ].iMaxClip;
|
||||
}
|
||||
inline int iWeight(void)
|
||||
{
|
||||
return ItemInfoArray[ m_iId ].iWeight;
|
||||
return IMPLEMENT_ARRAY(ItemInfoArray)[ m_iId ].iWeight;
|
||||
}
|
||||
inline int iFlags(void)
|
||||
{
|
||||
return ItemInfoArray[ m_iId ].iFlags;
|
||||
return IMPLEMENT_ARRAY(ItemInfoArray)[ m_iId ].iFlags;
|
||||
}
|
||||
public:
|
||||
#ifndef HOOK_GAMEDLL
|
||||
static TYPEDESCRIPTION m_SaveData[3];
|
||||
#else
|
||||
static TYPEDESCRIPTION (*m_SaveData)[3];
|
||||
#endif // HOOK_GAMEDLL
|
||||
|
||||
static ItemInfo ItemInfoArray[32];
|
||||
static AmmoInfo AmmoInfoArray[32];
|
||||
static TYPEDESCRIPTION IMPLEMENT_ARRAY(m_SaveData)[3];
|
||||
static ItemInfo IMPLEMENT_ARRAY(ItemInfoArray)[32];
|
||||
static AmmoInfo IMPLEMENT_ARRAY(AmmoInfoArray)[32];
|
||||
|
||||
CBasePlayer *m_pPlayer;//180
|
||||
CBasePlayer *m_pPlayer;
|
||||
CBasePlayerItem *m_pNext;
|
||||
int m_iId;
|
||||
|
||||
@ -493,11 +484,8 @@ public:
|
||||
bool ShieldSecondaryFire(int iUpAnim,int iDownAnim);
|
||||
|
||||
public:
|
||||
#ifndef HOOK_GAMEDLL
|
||||
static TYPEDESCRIPTION m_SaveData[7];
|
||||
#else
|
||||
static TYPEDESCRIPTION (*m_SaveData)[7];
|
||||
#endif // HOOK_GAMEDLL
|
||||
|
||||
static TYPEDESCRIPTION IMPLEMENT_ARRAY(m_SaveData)[7];
|
||||
|
||||
int m_iPlayEmptySound;
|
||||
int m_fFireOnEmpty;
|
||||
@ -596,11 +584,7 @@ public:
|
||||
BOOL PackAmmo(int iszName, int iCount);
|
||||
public:
|
||||
|
||||
#ifndef HOOK_GAMEDLL
|
||||
static TYPEDESCRIPTION m_SaveData[4];
|
||||
#else
|
||||
static TYPEDESCRIPTION (*m_SaveData)[4];
|
||||
#endif // HOOK_GAMEDLL
|
||||
static TYPEDESCRIPTION IMPLEMENT_ARRAY(m_SaveData)[4];
|
||||
|
||||
CBasePlayerItem *m_rgpPlayerItems[ MAX_ITEM_TYPES ];
|
||||
int m_rgiszAmmo[ MAX_AMMO_SLOTS ];
|
||||
@ -1655,46 +1639,6 @@ extern int giAmmoIndex;
|
||||
extern short g_sModelIndexRadio;
|
||||
extern MULTIDAMAGE gMultiDamage;
|
||||
|
||||
//extern "C" _DLLEXPORT void weapon_usp(entvars_t *pev);
|
||||
//_DLLEXPORT void weapon_usp(entvars_t *pev);
|
||||
|
||||
//extern "C" _DLLEXPORT void func_weaponcheck(entvars_t *pev);
|
||||
//extern "C" _DLLEXPORT void func_grencatch(entvars_t *pev);
|
||||
|
||||
//extern "C" _DLLEXPORT void weaponbox(entvars_t *pev);
|
||||
//extern "C" _DLLEXPORT void armoury_entity(entvars_t *pev);
|
||||
|
||||
//extern "C" _DLLEXPORT void weapon_usp(entvars_t *pev);
|
||||
//extern "C" _DLLEXPORT void weapon_mp5navy(entvars_t *pev);
|
||||
//extern "C" _DLLEXPORT void weapon_sg552(entvars_t *pev);
|
||||
//extern "C" _DLLEXPORT void weapon_ak47(entvars_t *pev);
|
||||
//extern "C" _DLLEXPORT void weapon_aug(entvars_t *pev);
|
||||
//extern "C" _DLLEXPORT void weapon_awp(entvars_t *pev);
|
||||
//extern "C" _DLLEXPORT void weapon_c4(entvars_t *pev);
|
||||
//extern "C" _DLLEXPORT void weapon_deagle(entvars_t *pev);
|
||||
//extern "C" _DLLEXPORT void weapon_flashbang(entvars_t *pev);
|
||||
//extern "C" _DLLEXPORT void weapon_g3sg1(entvars_t *pev);
|
||||
//extern "C" _DLLEXPORT void weapon_glock18(entvars_t *pev);
|
||||
//extern "C" _DLLEXPORT void weapon_hegrenade(entvars_t *pev);
|
||||
//extern "C" _DLLEXPORT void weapon_knife(entvars_t *pev);
|
||||
//extern "C" _DLLEXPORT void weapon_m249(entvars_t *pev);
|
||||
//extern "C" _DLLEXPORT void weapon_m3(entvars_t *pev);
|
||||
//extern "C" _DLLEXPORT void weapon_m4a1(entvars_t *pev);
|
||||
//extern "C" _DLLEXPORT void weapon_mac10(entvars_t *pev);
|
||||
//extern "C" _DLLEXPORT void weapon_p228(entvars_t *pev);
|
||||
//extern "C" _DLLEXPORT void weapon_p90(entvars_t *pev);
|
||||
//extern "C" _DLLEXPORT void weapon_scout(entvars_t *pev);
|
||||
//extern "C" _DLLEXPORT void weapon_smokegrenade(entvars_t *pev);
|
||||
//extern "C" _DLLEXPORT void weapon_tmp(entvars_t *pev);
|
||||
//extern "C" _DLLEXPORT void weapon_elite(entvars_t *pev);
|
||||
//extern "C" _DLLEXPORT void weapon_xm1014(entvars_t *pev);
|
||||
//extern "C" _DLLEXPORT void weapon_fiveseven(entvars_t *pev);
|
||||
//extern "C" _DLLEXPORT void weapon_ump45(entvars_t *pev);
|
||||
//extern "C" _DLLEXPORT void weapon_sg550(entvars_t *pev);
|
||||
//extern "C" _DLLEXPORT void weapon_galil(entvars_t *pev);
|
||||
//extern "C" _DLLEXPORT void weapon_famas(entvars_t *pev);
|
||||
//extern "C" _DLLEXPORT void grenade(entvars_t *pev);
|
||||
|
||||
NOBODY void FindHullIntersection(Vector &vecSrc, TraceResult &tr, float *mins, float *maxs, edict_t *pEntity);
|
||||
|
||||
int MaxAmmoCarry(int iszName);
|
||||
|
@ -13,7 +13,7 @@ float g_flWeaponCheat;
|
||||
*/
|
||||
#ifndef HOOK_GAMEDLL
|
||||
|
||||
DLL_DECALLIST gDecals2[] =
|
||||
DLL_DECALLIST gDecals[] =
|
||||
{
|
||||
{ "{shot1", 0 }, // DECAL_GUNSHOT1
|
||||
{ "{shot2", 0 }, // DECAL_GUNSHOT2
|
||||
@ -59,17 +59,29 @@ DLL_DECALLIST gDecals2[] =
|
||||
{ "{mommablob", 0 }, // DECAL_MOMMASPLAT // BM Mortar spray?? need decal*/
|
||||
};
|
||||
|
||||
TYPEDESCRIPTION CGlobalState::m_SaveData[] =
|
||||
{
|
||||
DEFINE_FIELD(CGlobalState, m_listCount, FIELD_INTEGER)
|
||||
};
|
||||
|
||||
TYPEDESCRIPTION gGlobalEntitySaveData[] =
|
||||
{
|
||||
DEFINE_ARRAY(globalentity_t, name, FIELD_CHARACTER, 64),
|
||||
DEFINE_ARRAY(globalentity_t, levelName, FIELD_CHARACTER, 32),
|
||||
DEFINE_FIELD(globalentity_t, state, FIELD_INTEGER)
|
||||
};
|
||||
|
||||
#else // HOOK_GAMEDLL
|
||||
|
||||
DLL_DECALLIST gDecals[42];
|
||||
|
||||
TYPEDESCRIPTION (*CGlobalState::pm_SaveData)[1];
|
||||
TYPEDESCRIPTION gGlobalEntitySaveData[3];
|
||||
|
||||
#endif // HOOK_GAMEDLL
|
||||
|
||||
/* <1db42b> ../cstrike/dlls/world.cpp:120 */
|
||||
//void infodecal(entvars_t *pev)
|
||||
//{
|
||||
// GetClassPtr((CDecal *)pev);
|
||||
//}
|
||||
LINK_ENTITY_TO_CLASS(infodecal, CDecal);
|
||||
|
||||
/* <1db00a> ../cstrike/dlls/world.cpp:123 */
|
||||
NOBODY void CDecal::Spawn(void)
|
||||
@ -124,13 +136,10 @@ NOBODY void CDecal::KeyValue(KeyValueData *pkvd)
|
||||
}
|
||||
|
||||
/* <1db4f5> ../cstrike/dlls/world.cpp:212 */
|
||||
//void bodyque(entvars_t *pev)
|
||||
//{
|
||||
// GetClassPtr((CCorpse *)pev);
|
||||
//}
|
||||
LINK_ENTITY_TO_CLASS(bodyque, CCorpse);
|
||||
|
||||
/* <1da107> ../cstrike/dlls/world.cpp:214 */
|
||||
INLINEBODY NOXREF void InitBodyQue(void)
|
||||
NOXREF void InitBodyQue(void)
|
||||
{
|
||||
g_pBodyQueueHead = NULL;
|
||||
}
|
||||
@ -299,10 +308,7 @@ NOBODY void ResetGlobalState(void)
|
||||
}
|
||||
|
||||
/* <1dbeff> ../cstrike/dlls/world.cpp:493 */
|
||||
///extern "C" _DLLEXPORT void __cdecl worldspawn(entvars_t *pev)
|
||||
//{
|
||||
// GetClassPtr((CWorld *)pev);
|
||||
//}
|
||||
LINK_ENTITY_TO_CLASS(worldspawn, CWorld);
|
||||
|
||||
/* <1dad1d> ../cstrike/dlls/world.cpp:502 */
|
||||
void CWorld::Spawn_(void)
|
||||
@ -323,7 +329,7 @@ void CWorld::Spawn_(void)
|
||||
pFile = (char *)LOAD_FILE_FOR_ME(UTIL_VarArgs("maps/%s.txt",STRING(gpGlobals->mapname)), &flength);
|
||||
if (pFile && flength)
|
||||
{
|
||||
strncpy(g_szMapBriefingText, pFile, 510);
|
||||
Q_strncpy(g_szMapBriefingText, pFile, 510);
|
||||
#ifdef REGAMEDLL_FIXES
|
||||
g_szMapBriefingText[510] = 0;
|
||||
#endif // REGAMEDLL_FIXES
|
||||
@ -336,7 +342,7 @@ void CWorld::Spawn_(void)
|
||||
pFile = (char *)LOAD_FILE_FOR_ME(UTIL_VarArgs("maps/default.txt"), &flength);
|
||||
if (pFile && flength)
|
||||
{
|
||||
strncpy(g_szMapBriefingText, pFile, 510);
|
||||
Q_strncpy(g_szMapBriefingText, pFile, 510);
|
||||
#ifdef REGAMEDLL_FIXES
|
||||
g_szMapBriefingText[510] = 0;
|
||||
#endif // REGAMEDLL_FIXES
|
||||
|
55
regamedll/dlls/world.h
Normal file
55
regamedll/dlls/world.h
Normal file
@ -0,0 +1,55 @@
|
||||
/*
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify it
|
||||
* under the terms of the GNU General Public License as published by the
|
||||
* Free Software Foundation; either version 2 of the License, or (at
|
||||
* your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful, but
|
||||
* WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
* General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program; if not, write to the Free Software Foundation,
|
||||
* Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||
*
|
||||
* In addition, as a special exception, the author gives permission to
|
||||
* link the code of this program with the Half-Life Game Engine ("HL
|
||||
* Engine") and Modified Game Libraries ("MODs") developed by Valve,
|
||||
* L.L.C ("Valve"). You must obey the GNU General Public License in all
|
||||
* respects for all of the code used other than the HL Engine and MODs
|
||||
* from Valve. If you modify this file, you may extend this exception
|
||||
* to your version of the file, but you are not obligated to do so. If
|
||||
* you do not wish to do so, delete this exception statement from your
|
||||
* version.
|
||||
*
|
||||
*/
|
||||
|
||||
#ifndef WORLD_H
|
||||
#define WORLD_H
|
||||
#ifdef _WIN32
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
#ifdef HOOK_GAMEDLL
|
||||
|
||||
#define g_pBodyQueueHead (*pg_pBodyQueueHead)
|
||||
#define gGlobalState (*pgGlobalState)
|
||||
#define g_flWeaponCheat (*pg_flWeaponCheat)
|
||||
#define gGlobalEntitySaveData (*pgGlobalEntitySaveData)
|
||||
|
||||
#endif // HOOK_GAMEDLL
|
||||
|
||||
NOBODY void CopyToBodyQue(entvars_t *pev);
|
||||
NOBODY void ClearBodyQue(void);
|
||||
NOBODY void SaveGlobalState(SAVERESTOREDATA *pSaveData);
|
||||
NOBODY void RestoreGlobalState(SAVERESTOREDATA *pSaveData);
|
||||
NOBODY void ResetGlobalState(void);
|
||||
|
||||
extern edict_t *g_pBodyQueueHead;
|
||||
extern CGlobalState gGlobalState;
|
||||
extern float g_flWeaponCheat;
|
||||
extern TYPEDESCRIPTION gGlobalEntitySaveData[3];
|
||||
|
||||
#endif // WORLD_H
|
@ -37,8 +37,6 @@
|
||||
#include "FileSystem.h"
|
||||
#include "info.h"
|
||||
|
||||
#define COM_TOKEN_LEN 1024
|
||||
|
||||
// Don't allow overflow
|
||||
#define SIZEBUF_CHECK_OVERFLOW 0
|
||||
#define SIZEBUF_ALLOW_OVERFLOW BIT(0)
|
||||
|
@ -241,7 +241,7 @@ bool CBotManager::IsInsideSmokeCloud(const Vector *pos)
|
||||
}
|
||||
|
||||
/* <49fd8b> ../game_shared/bot/bot_manager.cpp:355 */
|
||||
NOBODY bool CBotManager::IsLineBlockedBySmoke(const Vector *from, const Vector *to)
|
||||
bool CBotManager::IsLineBlockedBySmoke(const Vector *from, const Vector *to)
|
||||
{
|
||||
const float smokeRadiusSq = smokeRadius * smokeRadius;
|
||||
|
||||
|
@ -122,7 +122,7 @@ public:
|
||||
NOBODY void DestroyAllGrenades(void);
|
||||
|
||||
// return true if line intersects smoke volume
|
||||
NOBODY bool IsLineBlockedBySmoke(const Vector *from, const Vector *to);
|
||||
bool IsLineBlockedBySmoke(const Vector *from, const Vector *to);
|
||||
|
||||
// return true if position is inside a smoke cloud
|
||||
bool IsInsideSmokeCloud(const Vector *pos);
|
||||
|
@ -48,8 +48,9 @@ NOBODY bool BotProfile::HasPistolPreference(void) const
|
||||
}
|
||||
|
||||
/* <4a7b5e> ../game_shared/bot/bot_profile.cpp:112 */
|
||||
NOBODY bool BotProfile::IsValidForTeam(BotProfileTeamType team) const
|
||||
bool BotProfile::IsValidForTeam(BotProfileTeamType team) const
|
||||
{
|
||||
return (team == BOT_TEAM_ANY || m_teams == BOT_TEAM_ANY || team == m_teams);
|
||||
}
|
||||
|
||||
/* <4a7bb2> ../game_shared/bot/bot_profile.cpp:122 */
|
||||
|
@ -93,14 +93,14 @@ public:
|
||||
{
|
||||
return m_weaponPreference[i];
|
||||
}
|
||||
const char *GetWeaponPreferenceAsString(int i) const;
|
||||
NOBODY const char *GetWeaponPreferenceAsString(int i) const;
|
||||
int GetWeaponPreferenceCount(void) const
|
||||
{
|
||||
return m_weaponPreferenceCount;
|
||||
}
|
||||
|
||||
bool HasPrimaryPreference(void) const;
|
||||
bool HasPistolPreference(void) const;
|
||||
NOBODY bool HasPrimaryPreference(void) const;
|
||||
NOBODY bool HasPistolPreference(void) const;
|
||||
|
||||
int GetCost(void) const
|
||||
{
|
||||
@ -110,7 +110,7 @@ public:
|
||||
{
|
||||
return m_skin;
|
||||
}
|
||||
bool IsDifficulty(BotDifficultyType diff) const;
|
||||
NOBODY bool IsDifficulty(BotDifficultyType diff) const;
|
||||
int GetVoicePitch(void) const
|
||||
{
|
||||
return m_voicePitch;
|
||||
@ -133,7 +133,7 @@ public:
|
||||
return m_prefersSilencer;
|
||||
}
|
||||
// TODO: it func private
|
||||
void Inherit(const BotProfile *parent, const BotProfile *baseline);
|
||||
NOBODY void Inherit(const BotProfile *parent, const BotProfile *baseline);
|
||||
|
||||
private:
|
||||
|
||||
|
@ -196,7 +196,7 @@ inline bool IsIntersecting2D(const Vector &startA, const Vector &endA, const Vec
|
||||
template <
|
||||
typename Functor
|
||||
>
|
||||
INLINEBODY bool ForEachPlayer(Functor &func)
|
||||
bool ForEachPlayer(Functor &func)
|
||||
{
|
||||
for(int i = 1; i <= gpGlobals->maxClients; i++)
|
||||
{
|
||||
|
@ -34,16 +34,16 @@ char *SharedVarArgs(char *format, ...)
|
||||
const int BufLen = 1024;
|
||||
const int NumBuffers = 4;
|
||||
|
||||
static char string[NumBuffers][BufLen];
|
||||
static char string[ NumBuffers ][ BufLen ];
|
||||
static int curstring = 0;
|
||||
|
||||
curstring = (curstring + 1) % NumBuffers;
|
||||
|
||||
va_start(argptr, format);
|
||||
Q_vsnprintf(string[curstring], BufLen, format, argptr);
|
||||
Q_vsnprintf(string[ curstring ], BufLen, format, argptr);
|
||||
va_end(argptr);
|
||||
|
||||
return string[curstring];
|
||||
return string[ curstring ];
|
||||
}
|
||||
|
||||
/* <2d4ba1> ../game_shared/shared_util.cpp:90 */
|
||||
@ -56,8 +56,8 @@ char *BufPrintf(char *buf, int &len, const char *fmt, ...)
|
||||
Q_vsnprintf(buf, len, fmt, argptr);
|
||||
va_end(argptr);
|
||||
|
||||
len -= strlen(buf);
|
||||
return buf + strlen(buf);
|
||||
len -= Q_strlen(buf);
|
||||
return buf + Q_strlen(buf);
|
||||
}
|
||||
return NULL;
|
||||
}
|
||||
|
@ -93,13 +93,13 @@ extern const size_t g_BaseOffset = NULL;
|
||||
//#define Bot_Region
|
||||
//#define CS_Util_Region
|
||||
//#define CS_Init_Region
|
||||
//#define Main_Region
|
||||
//#define H_Region
|
||||
//#define Tutor_CS_Region
|
||||
//#define Nav_Region
|
||||
//#define Hostage_Region
|
||||
//#define GameShr_BotProfile_Region
|
||||
//#define VoiceManager_Region
|
||||
//#define Vector_Region
|
||||
|
||||
//#define Data_References_Region
|
||||
//#define Function_References_Region
|
||||
@ -225,16 +225,16 @@ FunctionHook g_FunctionHooks[] =
|
||||
#ifndef Monsters_Region
|
||||
//CGib
|
||||
//virtual func
|
||||
//{ 0x0, "_ZN4CGib10ObjectCapsEv", mfunc_ptr_cast(&CGib::ObjectCaps) },
|
||||
{ 0x01D70C90, "_ZN4CGib10ObjectCapsEv", mfunc_ptr_cast(&CGib::ObjectCaps_) },
|
||||
//non-virtual func
|
||||
//{ 0x0, "_ZN4CGib5SpawnEPKc", mfunc_ptr_cast(&CGib::Spawn) },
|
||||
//{ 0x0, "_ZN4CGib14BounceGibTouchEP11CBaseEntity", mfunc_ptr_cast(&CGib::BounceGibTouch) },
|
||||
//{ 0x0, "_ZN4CGib14StickyGibTouchEP11CBaseEntity", mfunc_ptr_cast(&CGib::StickyGibTouch) },
|
||||
//{ 0x0, "_ZN4CGib12WaitTillLandEv", mfunc_ptr_cast(&CGib::WaitTillLand) },
|
||||
//{ 0x0, "_ZN4CGib13LimitVelocityEv", mfunc_ptr_cast(&CGib::LimitVelocity) },
|
||||
//{ 0x0, "_ZN4CGib12SpawnHeadGibEP9entvars_s", mfunc_ptr_cast(&CGib::SpawnHeadGib) },
|
||||
//{ 0x0, "_ZN4CGib15SpawnRandomGibsEP9entvars_sii", mfunc_ptr_cast(&CGib::SpawnRandomGibs) },
|
||||
//{ 0x0, "_ZN4CGib15SpawnStickyGibsEP9entvars_s6Vectori", mfunc_ptr_cast(&CGib::SpawnStickyGibs) },
|
||||
//{ 0x01D6FFE0, "_ZN4CGib5SpawnEPKc", mfunc_ptr_cast(&CGib::Spawn) },
|
||||
//{ 0x01D6FCA0, "_ZN4CGib14BounceGibTouchEP11CBaseEntity", mfunc_ptr_cast(&CGib::BounceGibTouch) },
|
||||
//{ 0x01D6FE40, "_ZN4CGib14StickyGibTouchEP11CBaseEntity", mfunc_ptr_cast(&CGib::StickyGibTouch) },
|
||||
//{ 0x01D6FBF0, "_ZN4CGib12WaitTillLandEv", mfunc_ptr_cast(&CGib::WaitTillLand) },
|
||||
//{ 0x01D6E550, "_ZN4CGib13LimitVelocityEv", mfunc_ptr_cast(&CGib::LimitVelocity) },
|
||||
//{ 0x01D6EAB0, "_ZN4CGib12SpawnHeadGibEP9entvars_s", mfunc_ptr_cast(&CGib::SpawnHeadGib) },
|
||||
//{ 0x01D6EEB0, "_ZN4CGib15SpawnRandomGibsEP9entvars_sii", mfunc_ptr_cast(&CGib::SpawnRandomGibs) },
|
||||
//{ 0x01D6E640, "_ZN4CGib15SpawnStickyGibsEP9entvars_s6Vectori", mfunc_ptr_cast(&CGib::SpawnStickyGibs) }, // NOXREF
|
||||
#endif // Monsters_Region
|
||||
|
||||
#ifndef AirTank_Region
|
||||
@ -356,6 +356,7 @@ FunctionHook g_FunctionHooks[] =
|
||||
//{ 0x01D63700, "_ZL21SetObjectCollisionBoxP9entvars_s", (size_t)&SetObjectCollisionBox },
|
||||
//{ 0x01D63BE0, "_Z20OnFreeEntPrivateDataP7edict_s", (size_t)&OnFreeEntPrivateData },
|
||||
//{ 0x01D80630, "_Z11GameDLLInitv", (size_t)&GameDLLInit },
|
||||
//{ 0x0, "_Z12GetSkillCvarPc", (size_t)&GetSkillCvar }, //NOXREF
|
||||
//{ 0x01D626F0, "_Z13DispatchSpawnP7edict_s", (size_t)&DispatchSpawn },
|
||||
//{ 0x01D629D0, "_Z13DispatchThinkP7edict_s", (size_t)&DispatchThink },
|
||||
//{ 0x01D62990, "_Z11DispatchUseP7edict_sS0_", (size_t)&DispatchUse },
|
||||
@ -390,7 +391,7 @@ FunctionHook g_FunctionHooks[] =
|
||||
////{ 0x0, "_ZN11CBaseEntity21SetObjectCollisionBoxEv", mfunc_ptr_cast(&CBaseEntity::SetObjectCollisionBox) },
|
||||
////{ 0x0, "_ZN11CBaseEntity8ClassifyEv", mfunc_ptr_cast(&CBaseEntity::Classify) },
|
||||
////{ 0x0, "_ZN11CBaseEntity11DeathNoticeEP9entvars_s", mfunc_ptr_cast(&CBaseEntity::DeathNotice) },
|
||||
//{ 0x0, "_ZN11CBaseEntity11TraceAttackEP9entvars_sf6VectorP11TraceResulti", mfunc_ptr_cast(&CBaseEntity::TraceAttack_) },
|
||||
//{ 0x01D719D0, "_ZN11CBaseEntity11TraceAttackEP9entvars_sf6VectorP11TraceResulti", mfunc_ptr_cast(&CBaseEntity::TraceAttack_) },
|
||||
//{ 0x0, "_ZN11CBaseEntity10TakeDamageEP9entvars_sS1_fi", mfunc_ptr_cast(&CBaseEntity::TakeDamage_) },
|
||||
{ 0x01D63190, "_ZN11CBaseEntity10TakeHealthEfi", mfunc_ptr_cast(&CBaseEntity::TakeHealth_) },
|
||||
//{ 0x0, "_ZN11CBaseEntity6KilledEP9entvars_si", mfunc_ptr_cast(&CBaseEntity::Killed_) },
|
||||
@ -435,18 +436,17 @@ FunctionHook g_FunctionHooks[] =
|
||||
////{ 0x0, "_ZN11CBaseEntity11EarPositionEv", mfunc_ptr_cast(&CBaseEntity::EarPosition) },
|
||||
////{ 0x0, "_ZN11CBaseEntity10BodyTargetERK6Vector", mfunc_ptr_cast(&CBaseEntity::BodyTarget) },
|
||||
////{ 0x0, "_ZN11CBaseEntity12IlluminationEv", mfunc_ptr_cast(&CBaseEntity::Illumination) },
|
||||
//{ 0x0, "_ZN11CBaseEntity8FVisibleEPS_", mfunc_ptr_cast<FVISIBLE_ENTITY>(&CBaseEntity::FVisible_) },
|
||||
//{ 0x0, "_ZN11CBaseEntity8FVisibleERK6Vector", mfunc_ptr_cast<FVISIBLE_VECTOR>(&CBaseEntity::FVisible_) },
|
||||
//{ 0x01D71840, "_ZN11CBaseEntity8FVisibleEPS_", mfunc_ptr_cast<FVISIBLE_ENTITY>(&CBaseEntity::FVisible_) },
|
||||
//{ 0x01D71950, "_ZN11CBaseEntity8FVisibleERK6Vector", mfunc_ptr_cast<FVISIBLE_VECTOR>(&CBaseEntity::FVisible_) },
|
||||
//non-virtual func
|
||||
//{ 0x01E14A68, "_ZN11CBaseEntity10m_SaveDataE", mfunc_ptr_cast(&CBaseEntity::m_SaveData) },
|
||||
{ 0x01DBAF90, "_ZN11CBaseEntity14UpdateOnRemoveEv", mfunc_ptr_cast(&CBaseEntity::UpdateOnRemove) },
|
||||
{ 0x01DBAFF0, "_ZN11CBaseEntity10SUB_RemoveEv", mfunc_ptr_cast(&CBaseEntity::SUB_Remove) },
|
||||
{ 0x01DBB0A0, "_ZN11CBaseEntity13SUB_DoNothingEv", mfunc_ptr_cast(&CBaseEntity::SUB_DoNothing) },
|
||||
//{ 0x0, "_ZN11CBaseEntity16SUB_StartFadeOutEv", mfunc_ptr_cast(&CBaseEntity::SUB_StartFadeOut) },
|
||||
//{ 0x0, "_ZN11CBaseEntity11SUB_FadeOutEv", mfunc_ptr_cast(&CBaseEntity::SUB_FadeOut) },
|
||||
//{ 0x01D6FB10, "_ZN11CBaseEntity16SUB_StartFadeOutEv", mfunc_ptr_cast(&CBaseEntity::SUB_StartFadeOut) },
|
||||
//{ 0x01D6FB80, "_ZN11CBaseEntity11SUB_FadeOutEv", mfunc_ptr_cast(&CBaseEntity::SUB_FadeOut) },
|
||||
//{ 0x0, "_ZN11CBaseEntity17SUB_CallUseToggleEv", mfunc_ptr_cast(&CBaseEntity::SUB_CallUseToggle) },
|
||||
{ 0x01D63AC0, "_ZN11CBaseEntity12ShouldToggleE8USE_TYPEi", mfunc_ptr_cast(&CBaseEntity::ShouldToggle) },
|
||||
//{ 0x0, "_ZN11CBaseEntity11FireBulletsEj6VectorS0_S0_fiiiP9entvars_s", mfunc_ptr_cast(&CBaseEntity::FireBullets) },
|
||||
//{ 0x01D71BC0, "_ZN11CBaseEntity11FireBulletsEj6VectorS0_S0_fiiiP9entvars_s", mfunc_ptr_cast(&CBaseEntity::FireBullets) },
|
||||
//C!@{ 0x01D72480, "_ZN11CBaseEntity12FireBullets3E6VectorS0_ffiiifP9entvars_sbi", mfunc_ptr_cast(&CBaseEntity::FireBullets3) },
|
||||
{ 0x01DBB190, "_ZN11CBaseEntity14SUB_UseTargetsEPS_8USE_TYPEf", mfunc_ptr_cast(&CBaseEntity::SUB_UseTargets) },
|
||||
{ 0x01DBB260, "_Z11FireTargetsPKcP11CBaseEntityS2_8USE_TYPEf", (size_t)&FireTargets },
|
||||
@ -455,6 +455,10 @@ FunctionHook g_FunctionHooks[] =
|
||||
{ 0x01D639B0, "_ZN11CBaseEntity9IsDormantEv", mfunc_ptr_cast(&CBaseEntity::IsDormant) },
|
||||
//{ 0x0, "_ZN11CBaseEntity16IsLockedByMasterEv", mfunc_ptr_cast(&CBaseEntity::IsLockedByMaster) }, // NOXREF
|
||||
{ 0x01D63B20, "_ZN11CBaseEntity6CreateEPcRK6VectorS3_P7edict_s", mfunc_ptr_cast(&CBaseEntity::Create) },
|
||||
|
||||
|
||||
|
||||
|
||||
//CPointEntity
|
||||
//{ 0x01DBACC0, "_ZN12CPointEntity5SpawnEv", mfunc_ptr_cast(&CPointEntity::Spawn) },
|
||||
//{ 0x0, "_ZN12CPointEntity10ObjectCapsEv", mfunc_ptr_cast(&CPointEntity::ObjectCaps) },
|
||||
@ -483,8 +487,8 @@ FunctionHook g_FunctionHooks[] =
|
||||
{ 0x01D5A0A0, "_ZN14CBaseAnimating17ResetSequenceInfoEv", mfunc_ptr_cast(&CBaseAnimating::ResetSequenceInfo) },
|
||||
|
||||
//{ 0x0, "_ZN14CBaseAnimating18DispatchAnimEventsEf", mfunc_ptr_cast(&CBaseAnimating::DispatchAnimEvents) },
|
||||
//{ 0x01D5A280, "_ZN14CBaseAnimating17SetBoneControllerEif", mfunc_ptr_cast(&CBaseAnimating::SetBoneController) },
|
||||
//{ 0x0, "_ZN14CBaseAnimating19InitBoneControllersEv", mfunc_ptr_cast(&CBaseAnimating::InitBoneControllers) },
|
||||
{ 0x01D5A280, "_ZN14CBaseAnimating17SetBoneControllerEif", mfunc_ptr_cast(&CBaseAnimating::SetBoneController) },
|
||||
{ 0x01D5A2B0, "_ZN14CBaseAnimating19InitBoneControllersEv", mfunc_ptr_cast(&CBaseAnimating::InitBoneControllers) },
|
||||
//{ 0x0, "_ZN14CBaseAnimating11SetBlendingEif", mfunc_ptr_cast(&CBaseAnimating::SetBlending) },
|
||||
//{ 0x0, "_ZN14CBaseAnimating15GetBonePositionEiR6VectorS1_", mfunc_ptr_cast(&CBaseAnimating::GetBonePosition) },
|
||||
//{ 0x0, "_ZN14CBaseAnimating15GetAutomovementER6VectorS1_f", mfunc_ptr_cast(&CBaseAnimating::GetAutomovement) },
|
||||
@ -541,45 +545,49 @@ FunctionHook g_FunctionHooks[] =
|
||||
|
||||
//virtual func
|
||||
//{ 0x01D8AD30, "_ZN12CBaseMonster8KeyValueEP14KeyValueData_s", mfunc_ptr_cast(&CBaseMonster::KeyValue) },
|
||||
//{ 0x0, "_ZN12CBaseMonster11TraceAttackEP9entvars_sf6VectorP11TraceResulti", mfunc_ptr_cast(&CBaseMonster::TraceAttack) },
|
||||
//{ 0x0, "_ZN12CBaseMonster10TakeDamageEP9entvars_sS1_fi", mfunc_ptr_cast(&CBaseMonster::TakeDamage) },
|
||||
//{ 0x01D71AA0, "_ZN12CBaseMonster11TraceAttackEP9entvars_sf6VectorP11TraceResulti", mfunc_ptr_cast(&CBaseMonster::TraceAttack) },
|
||||
//{ 0x01D70180, "_ZN12CBaseMonster10TakeDamageEP9entvars_sS1_fi", mfunc_ptr_cast(&CBaseMonster::TakeDamage) },
|
||||
{ 0x01D70130, "_ZN12CBaseMonster10TakeHealthEfi", mfunc_ptr_cast(&CBaseMonster::TakeHealth_) },
|
||||
//{ 0x0, "_ZN12CBaseMonster6KilledEP9entvars_si", mfunc_ptr_cast(&CBaseMonster::Killed) },
|
||||
//{ 0x01D6F9D0, "_ZN12CBaseMonster6KilledEP9entvars_si", mfunc_ptr_cast(&CBaseMonster::Killed_) },
|
||||
//{ 0x0, "_ZN12CBaseMonster10BloodColorEv", mfunc_ptr_cast(&CBaseMonster::BloodColor) },
|
||||
//{ 0x0, "_ZN12CBaseMonster7IsAliveEv", mfunc_ptr_cast(&CBaseMonster::IsAlive) },
|
||||
//{ 0x0, "_ZN12CBaseMonster9ChangeYawEi", mfunc_ptr_cast(&CBaseMonster::ChangeYaw) },
|
||||
//{ 0x0, "_ZN12CBaseMonster12HasHumanGibsEv", mfunc_ptr_cast(&CBaseMonster::HasHumanGibs) },
|
||||
//{ 0x0, "_ZN12CBaseMonster12HasAlienGibsEv", mfunc_ptr_cast(&CBaseMonster::HasAlienGibs) },
|
||||
//{ 0x0, "_ZN12CBaseMonster11FadeMonsterEv", mfunc_ptr_cast(&CBaseMonster::FadeMonster) },
|
||||
//{ 0x0, "_ZN12CBaseMonster10GibMonsterEv", mfunc_ptr_cast(&CBaseMonster::GibMonster) },
|
||||
//{ 0x0, "_ZN12CBaseMonster16GetDeathActivityEv", mfunc_ptr_cast(&CBaseMonster::GetDeathActivity) },
|
||||
//{ 0x0, "_ZN12CBaseMonster10BecomeDeadEv", mfunc_ptr_cast(&CBaseMonster::BecomeDead) },
|
||||
//{ 0x01D6F360, "_ZN12CBaseMonster12HasHumanGibsEv", mfunc_ptr_cast(&CBaseMonster::HasHumanGibs) },
|
||||
//{ 0x01D6F390, "_ZN12CBaseMonster12HasAlienGibsEv", mfunc_ptr_cast(&CBaseMonster::HasAlienGibs) },
|
||||
//{ 0x01D6F3C0, "_ZN12CBaseMonster11FadeMonsterEv", mfunc_ptr_cast(&CBaseMonster::FadeMonster) },
|
||||
//{ 0x01D6F4B0, "_ZN12CBaseMonster10GibMonsterEv", mfunc_ptr_cast(&CBaseMonster::GibMonster) },
|
||||
//{ 0x01D6F5A0, "_ZN12CBaseMonster16GetDeathActivityEv", mfunc_ptr_cast(&CBaseMonster::GetDeathActivity) },
|
||||
{ 0x01D6F880, "_ZN12CBaseMonster10BecomeDeadEv", mfunc_ptr_cast(&CBaseMonster::BecomeDead_) },
|
||||
//{ 0x0, "_ZN12CBaseMonster17ShouldFadeOnDeathEv", mfunc_ptr_cast(&CBaseMonster::ShouldFadeOnDeath) },
|
||||
//{ 0x0, "_ZN12CBaseMonster13IRelationshipEP11CBaseEntity", mfunc_ptr_cast(&CBaseMonster::IRelationship) },
|
||||
//{ 0x0, "_ZN12CBaseMonster9PainSoundEv", mfunc_ptr_cast(&CBaseMonster::PainSound) },
|
||||
//{ 0x0, "_ZN12CBaseMonster13ResetMaxSpeedEv", mfunc_ptr_cast(&CBaseMonster::ResetMaxSpeed) },
|
||||
//{ 0x0, "_ZN12CBaseMonster13ReportAIStateEv", mfunc_ptr_cast(&CBaseMonster::ReportAIState) },
|
||||
//{ 0x0, "_ZN12CBaseMonster15MonsterInitDeadEv", mfunc_ptr_cast(&CBaseMonster::MonsterInitDead) },
|
||||
{ 0x01D8AC60, "_ZN12CBaseMonster15MonsterInitDeadEv", mfunc_ptr_cast(&CBaseMonster::MonsterInitDead_) },
|
||||
//{ 0x0, "_ZN12CBaseMonster4LookEi", mfunc_ptr_cast(&CBaseMonster::Look) },
|
||||
//{ 0x0, "_ZN12CBaseMonster16BestVisibleEnemyEv", mfunc_ptr_cast(&CBaseMonster::BestVisibleEnemy) },
|
||||
//{ 0x0, "_ZN12CBaseMonster11FInViewConeEP11CBaseEntity", mfunc_ptr_cast<FINVIEWCONE_ENTITY>(&CBaseMonster::FInViewCone) },
|
||||
//{ 0x0, "_ZN12CBaseMonster11FInViewConeEP6Vector", mfunc_ptr_cast<FINVIEWCONE_VECTOR>(&CBaseMonster::FInViewCone) },
|
||||
//{ 0x01D716D0, "_ZN12CBaseMonster11FInViewConeEP11CBaseEntity", mfunc_ptr_cast<FINVIEWCONE_ENTITY>(&CBaseMonster::FInViewCone_) },
|
||||
//{ 0x01D71790, "_ZN12CBaseMonster11FInViewConeEP6Vector", mfunc_ptr_cast<FINVIEWCONE_VECTOR>(&CBaseMonster::FInViewCone_) },
|
||||
//non-virtual func
|
||||
//{ 0x0, "_ZN12CBaseMonster12MakeIdealYawE6Vector", mfunc_ptr_cast(&CBaseMonster::MakeIdealYaw) },
|
||||
//{ 0x0, "_ZN12CBaseMonster22GetSmallFlinchActivityEv", mfunc_ptr_cast(&CBaseMonster::GetSmallFlinchActivity) },
|
||||
//{ 0x0, "_ZN12CBaseMonster16ShouldGibMonsterEi", mfunc_ptr_cast(&CBaseMonster::ShouldGibMonster) },
|
||||
//{ 0x0, "_ZN12CBaseMonster14CallGibMonsterEv", mfunc_ptr_cast(&CBaseMonster::CallGibMonster) },
|
||||
//{ 0x0, "_ZN12CBaseMonster15FCheckAITriggerEv", mfunc_ptr_cast(&CBaseMonster::FCheckAITrigger) },
|
||||
//{ 0x0, "_ZN12CBaseMonster14DeadTakeDamageEP9entvars_sS1_fi", mfunc_ptr_cast(&CBaseMonster::DeadTakeDamage) },
|
||||
//{ 0x0, "_ZN12CBaseMonster11DamageForceEf", mfunc_ptr_cast(&CBaseMonster::DamageForce) },
|
||||
//{ 0x0, "_ZN12CBaseMonster12RadiusDamageEP9entvars_sS1_fii", mfunc_ptr_cast<RADIUSDAMAGE_ENTVARS>(&CBaseMonster::RadiusDamage) },
|
||||
//{ 0x0, "_ZN12CBaseMonster12RadiusDamageE6VectorP9entvars_sS2_fii", mfunc_ptr_cast<RADIUSDAMAGE_VECTOR>(&CBaseMonster::RadiusDamage) },
|
||||
//{ 0x0, "_ZN12CBaseMonster15CorpseFallThinkEv", mfunc_ptr_cast(&CBaseMonster::CorpseFallThink) },
|
||||
//{ 0x0, "_ZN12CBaseMonster20CheckTraceHullAttackEfii", mfunc_ptr_cast(&CBaseMonster::CheckTraceHullAttack) },
|
||||
//{ 0x0, "_ZN12CBaseMonster20MakeDamageBloodDecalEifP11TraceResultRK6Vector", mfunc_ptr_cast(&CBaseMonster::MakeDamageBloodDecal) },
|
||||
//{ 0x01D6F7F0, "_ZN12CBaseMonster22GetSmallFlinchActivityEv", mfunc_ptr_cast(&CBaseMonster::GetSmallFlinchActivity) }, // NOXREF
|
||||
//{ 0x01D6F8C0, "_ZN12CBaseMonster16ShouldGibMonsterEi", mfunc_ptr_cast(&CBaseMonster::ShouldGibMonster) }, // NOXREF
|
||||
//{ 0x01D6F8F0, "_ZN12CBaseMonster14CallGibMonsterEv", mfunc_ptr_cast(&CBaseMonster::CallGibMonster) },
|
||||
//{ 0x01D8AD20, "_ZN12CBaseMonster15FCheckAITriggerEv", mfunc_ptr_cast(&CBaseMonster::FCheckAITrigger) },
|
||||
//{ 0x01D705B0, "_ZN12CBaseMonster14DeadTakeDamageEP9entvars_sS1_fi", mfunc_ptr_cast(&CBaseMonster::DeadTakeDamage) },
|
||||
//{ 0x01D707C0, "_ZN12CBaseMonster11DamageForceEf", mfunc_ptr_cast(&CBaseMonster::DamageForce) }, // NOXREF
|
||||
//{ 0x01D71470, "_ZN12CBaseMonster12RadiusDamageEP9entvars_sS1_fii", mfunc_ptr_cast<RADIUSDAMAGE_ENTVARS>(&CBaseMonster::RadiusDamage) },
|
||||
//{ 0x01D71520, "_ZN12CBaseMonster12RadiusDamageE6VectorP9entvars_sS2_fii", mfunc_ptr_cast<RADIUSDAMAGE_VECTOR>(&CBaseMonster::RadiusDamage) }, // NOXREF
|
||||
//{ 0x0, "_ZN12CBaseMonster13RadiusDamage2E6VectorP9entvars_sS2_fii", mfunc_ptr_cast(&CBaseMonster::RadiusDamage2) }, // NOXREF
|
||||
//{ 0x01D8AC10, "_ZN12CBaseMonster15CorpseFallThinkEv", mfunc_ptr_cast(&CBaseMonster::CorpseFallThink) },
|
||||
//{ 0x01D715D0, "_ZN12CBaseMonster20CheckTraceHullAttackEfii", mfunc_ptr_cast(&CBaseMonster::CheckTraceHullAttack) }, // NOXREF
|
||||
//{ 0x01D730E0, "_ZN12CBaseMonster20MakeDamageBloodDecalEifP11TraceResultRK6Vector", mfunc_ptr_cast(&CBaseMonster::MakeDamageBloodDecal) }, // NOXREF
|
||||
{ 0x01D73240, "_ZN12CBaseMonster10BloodSplatER6VectorS1_ii", mfunc_ptr_cast(&CBaseMonster::BloodSplat) },
|
||||
|
||||
//{ 0x0, "_Z11RadiusFlash6VectorP9entvars_sS1_fii", (size_t)&RadiusFlash },
|
||||
//{ 0x01D70800, "_Z11RadiusFlash6VectorP9entvars_sS1_fii", (size_t)&RadiusFlash },
|
||||
//{ 0x0, "_ZL24GetAmountOfPlayerVisible6VectorP11CBaseEntity_constprop_21", (size_t)&GetAmountOfPlayerVisible },
|
||||
//{ 0x01D70CA0, "_Z12RadiusDamage6VectorP9entvars_sS1_ffii", (size_t)&RadiusDamage },
|
||||
//{ 0x01D711B0, "_Z13RadiusDamage26VectorP9entvars_sS1_ffii", (size_t)&RadiusDamage2 },
|
||||
//{ 0x01D72430, "_Z4vstrPf", (size_t)&vstr }, // NOXREF
|
||||
|
||||
#endif // BaseMonster_Region
|
||||
|
||||
@ -608,7 +616,7 @@ FunctionHook g_FunctionHooks[] =
|
||||
{ 0x01D21030, "_ZN11CBasePlayer7IsAliveEv", mfunc_ptr_cast(&CBasePlayer::IsAlive_) },
|
||||
//{ 0x0, "_ZN11CBasePlayer8IsPlayerEv", mfunc_ptr_cast(&CBasePlayer::IsPlayer_) },
|
||||
//{ 0x0, "_ZN11CBasePlayer11IsNetClientEv", mfunc_ptr_cast(&CBasePlayer::IsNetClient_) },
|
||||
//{ 0x0, "_ZN11CBasePlayer6TeamIDEv", mfunc_ptr_cast(&CBasePlayer::TeamID_) },
|
||||
//{ 0x01DA6950, "_ZN11CBasePlayer6TeamIDEv", mfunc_ptr_cast(&CBasePlayer::TeamID_) },
|
||||
//{ 0x01DA9BF0, "_ZN11CBasePlayer12FBecomeProneEv", mfunc_ptr_cast(&CBasePlayer::FBecomeProne_) },
|
||||
//{ 0x01D20F60, "_ZN11CBasePlayer10BodyTargetERK6Vector", mfunc_ptr_cast(&CBasePlayer::BodyTarget_) },
|
||||
//{ 0x0, "_ZN11CBasePlayer12IlluminationEv", mfunc_ptr_cast(&CBasePlayer::Illumination_) },
|
||||
@ -645,7 +653,7 @@ FunctionHook g_FunctionHooks[] =
|
||||
//{ 0x0, "_ZN11CBasePlayer9DisappearEv", mfunc_ptr_cast(&CBasePlayer::Disappear) },
|
||||
{ 0x01DA15B0, "_ZN11CBasePlayer7MakeVIPEv", mfunc_ptr_cast(&CBasePlayer::MakeVIP) },
|
||||
//{ 0x0, "_ZN11CBasePlayer12CanPlayerBuyEb", mfunc_ptr_cast(&CBasePlayer::CanPlayerBuy) },
|
||||
//{ 0x0, "_ZN11CBasePlayer10SwitchTeamEv", mfunc_ptr_cast(&CBasePlayer::SwitchTeam) },
|
||||
//{ 0x01DAB070, "_ZN11CBasePlayer10SwitchTeamEv", mfunc_ptr_cast(&CBasePlayer::SwitchTeam) },
|
||||
{ 0x01DAB820, "_ZN11CBasePlayer12TabulateAmmoEv", mfunc_ptr_cast(&CBasePlayer::TabulateAmmo) },
|
||||
{ 0x01D9B9B0, "_ZN11CBasePlayer4PainEib", mfunc_ptr_cast(&CBasePlayer::Pain) },
|
||||
{ 0x01D9F410, "_ZN11CBasePlayer9IsBombGuyEv", mfunc_ptr_cast(&CBasePlayer::IsBombGuy) },
|
||||
@ -745,17 +753,17 @@ FunctionHook g_FunctionHooks[] =
|
||||
//{ 0x0, "_ZN11CBasePlayer20GetCustomDecalFramesEv", mfunc_ptr_cast(&CBasePlayer::GetCustomDecalFrames) },
|
||||
//{ 0x0, "_ZN11CBasePlayer13InitStatusBarEv", mfunc_ptr_cast(&CBasePlayer::InitStatusBar) },
|
||||
//{ 0x01DAA270, "_ZN11CBasePlayer15UpdateStatusBarEv", mfunc_ptr_cast(&CBasePlayer::UpdateStatusBar) },
|
||||
//{ 0x0, "_ZN11CBasePlayer18StudioEstimateGaitEv", mfunc_ptr_cast(&CBasePlayer::StudioEstimateGait) },
|
||||
//{ 0x0, "_ZN11CBasePlayer17StudioPlayerBlendEPiPf", mfunc_ptr_cast(&CBasePlayer::StudioPlayerBlend) },
|
||||
//{ 0x0, "_ZN11CBasePlayer19CalculatePitchBlendEv", mfunc_ptr_cast(&CBasePlayer::CalculatePitchBlend) },
|
||||
//{ 0x0, "_ZN11CBasePlayer17CalculateYawBlendEv", mfunc_ptr_cast(&CBasePlayer::CalculateYawBlend) },
|
||||
//{ 0x0, "_ZN11CBasePlayer17StudioProcessGaitEv", mfunc_ptr_cast(&CBasePlayer::StudioProcessGait) },
|
||||
{ 0x01DAC0F0, "_ZN11CBasePlayer18StudioEstimateGaitEv", mfunc_ptr_cast(&CBasePlayer::StudioEstimateGait) },
|
||||
//{ 0x01DAC400, "_ZN11CBasePlayer17StudioPlayerBlendEPiPf", mfunc_ptr_cast(&CBasePlayer::StudioPlayerBlend) }, // NOXREF
|
||||
//{ 0x01DAC490, "_ZN11CBasePlayer19CalculatePitchBlendEv", mfunc_ptr_cast(&CBasePlayer::CalculatePitchBlend) }, // NOXREF
|
||||
{ 0x01DAC510, "_ZN11CBasePlayer17CalculateYawBlendEv", mfunc_ptr_cast(&CBasePlayer::CalculateYawBlend) },
|
||||
{ 0x01DAC640, "_ZN11CBasePlayer17StudioProcessGaitEv", mfunc_ptr_cast(&CBasePlayer::StudioProcessGait) },
|
||||
//{ 0x0, "_ZN11CBasePlayer14SendHostagePosEv", mfunc_ptr_cast(&CBasePlayer::SendHostagePos) },
|
||||
{ 0x01DA8DE0, "_ZN11CBasePlayer16SendHostageIconsEv", mfunc_ptr_cast(&CBasePlayer::SendHostageIcons) },
|
||||
//{ 0x0, "_ZN11CBasePlayer12ResetStaminaEv", mfunc_ptr_cast(&CBasePlayer::ResetStamina) },
|
||||
//{ 0x0, "_ZN11CBasePlayer9IsArmoredEi", mfunc_ptr_cast(&CBasePlayer::IsArmored) },
|
||||
//{ 0x0, "_ZN11CBasePlayer19ShouldDoLargeFlinchEii", mfunc_ptr_cast(&CBasePlayer::ShouldDoLargeFlinch) },
|
||||
//{ 0x0, "_ZN11CBasePlayer20SetPrefsFromUserinfoEPc", mfunc_ptr_cast(&CBasePlayer::SetPrefsFromUserinfo) },
|
||||
//{ 0x01DAC7C0, "_ZN11CBasePlayer12ResetStaminaEv", mfunc_ptr_cast(&CBasePlayer::ResetStamina) }, // NOXREF
|
||||
//{ 0x01DACA10, "_ZN11CBasePlayer9IsArmoredEi", mfunc_ptr_cast(&CBasePlayer::IsArmored) }, // NOXREF
|
||||
//{ 0x01DACA60, "_ZN11CBasePlayer19ShouldDoLargeFlinchEii", mfunc_ptr_cast(&CBasePlayer::ShouldDoLargeFlinch) }, // NOXREF
|
||||
{ 0x01DACAD0, "_ZN11CBasePlayer20SetPrefsFromUserinfoEPc", mfunc_ptr_cast(&CBasePlayer::SetPrefsFromUserinfo) },
|
||||
//{ 0x0, "_ZN11CBasePlayer15SendWeatherInfoEv", mfunc_ptr_cast(&CBasePlayer::SendWeatherInfo) },
|
||||
{ 0x01DAB6F0, "_ZN11CBasePlayer21UpdateShieldCrosshairEb", mfunc_ptr_cast(&CBasePlayer::UpdateShieldCrosshair) },
|
||||
{ 0x01DA0DA0, "_ZN11CBasePlayer9HasShieldEv", mfunc_ptr_cast(&CBasePlayer::HasShield) },
|
||||
@ -769,38 +777,38 @@ FunctionHook g_FunctionHooks[] =
|
||||
//{ 0x0, "_ZNK11CBasePlayer19IsAutoFollowAllowedEv", mfunc_ptr_cast(&CBasePlayer::IsAutoFollowAllowed) },
|
||||
//{ 0x0, "_ZN11CBasePlayer17InhibitAutoFollowEf", mfunc_ptr_cast(&CBasePlayer::InhibitAutoFollow) },
|
||||
//{ 0x0, "_ZN11CBasePlayer15AllowAutoFollowEv", mfunc_ptr_cast(&CBasePlayer::AllowAutoFollow) },
|
||||
//{ 0x0, "_ZN11CBasePlayer16ClearAutoBuyDataEv", mfunc_ptr_cast(&CBasePlayer::ClearAutoBuyData) },
|
||||
//{ 0x0, "_ZN11CBasePlayer14AddAutoBuyDataEPKc", mfunc_ptr_cast(&CBasePlayer::AddAutoBuyData) },
|
||||
//{ 0x01DAD180, "_ZN11CBasePlayer16ClearAutoBuyDataEv", mfunc_ptr_cast(&CBasePlayer::ClearAutoBuyData) },
|
||||
{ 0x01DAD190, "_ZN11CBasePlayer14AddAutoBuyDataEPKc", mfunc_ptr_cast(&CBasePlayer::AddAutoBuyData) },
|
||||
//{ 0x01DAD280, "_ZN11CBasePlayer7AutoBuyEv", mfunc_ptr_cast(&CBasePlayer::AutoBuy) },
|
||||
//{ 0x01DAD0D0, "_ZN11CBasePlayer13ClientCommandEPKcS1_S1_S1_", mfunc_ptr_cast(&CBasePlayer::ClientCommand) },
|
||||
//{ 0x0, "_ZN11CBasePlayer23PrioritizeAutoBuyStringEPcPKc", mfunc_ptr_cast(&CBasePlayer::PrioritizeAutoBuyString) },
|
||||
//{ 0x0, "_ZN11CBasePlayer27PickPrimaryCareerTaskWeaponEv", mfunc_ptr_cast(&CBasePlayer::PickPrimaryCareerTaskWeapon) },
|
||||
//{ 0x0, "_ZN11CBasePlayer29PickSecondaryCareerTaskWeaponEv", mfunc_ptr_cast(&CBasePlayer::PickSecondaryCareerTaskWeapon) },
|
||||
//{ 0x0, "_ZN11CBasePlayer25PickFlashKillWeaponStringEv", mfunc_ptr_cast(&CBasePlayer::PickFlashKillWeaponString) },
|
||||
//{ 0x0, "_ZN11CBasePlayer27PickGrenadeKillWeaponStringEv", mfunc_ptr_cast(&CBasePlayer::PickGrenadeKillWeaponString) },
|
||||
//{ 0x0, "_ZN11CBasePlayer27ShouldExecuteAutoBuyCommandEPK17AutoBuyInfoStructbb", mfunc_ptr_cast(&CBasePlayer::ShouldExecuteAutoBuyCommand) },
|
||||
//{ 0x01DADFF0, "_ZN11CBasePlayer28PostAutoBuyCommandProcessingEPK17AutoBuyInfoStructRbS3_", mfunc_ptr_cast(&CBasePlayer::PostAutoBuyCommandProcessing) },
|
||||
//{ 0x01DADE20, "_ZN11CBasePlayer18ParseAutoBuyStringEPKcRbS2_", mfunc_ptr_cast(&CBasePlayer::ParseAutoBuyString) },
|
||||
{ 0x01DADD00, "_ZN11CBasePlayer23PrioritizeAutoBuyStringEPcPKc", mfunc_ptr_cast(&CBasePlayer::PrioritizeAutoBuyString) },
|
||||
//{ 0x01DAD590, "_ZN11CBasePlayer27PickPrimaryCareerTaskWeaponEv", mfunc_ptr_cast(&CBasePlayer::PickPrimaryCareerTaskWeapon) },
|
||||
//{ 0x01DAD930, "_ZN11CBasePlayer29PickSecondaryCareerTaskWeaponEv", mfunc_ptr_cast(&CBasePlayer::PickSecondaryCareerTaskWeapon) },
|
||||
//{ 0x01DADC60, "_ZN11CBasePlayer25PickFlashKillWeaponStringEv", mfunc_ptr_cast(&CBasePlayer::PickFlashKillWeaponString) }, // NOXREF
|
||||
//{ 0x01DADCC0, "_ZN11CBasePlayer27PickGrenadeKillWeaponStringEv", mfunc_ptr_cast(&CBasePlayer::PickGrenadeKillWeaponString) }, // NOXREF
|
||||
//{ 0x01DADF70, "_ZN11CBasePlayer27ShouldExecuteAutoBuyCommandEPK17AutoBuyInfoStructbb", mfunc_ptr_cast(&CBasePlayer::ShouldExecuteAutoBuyCommand) }, // NOXREF
|
||||
{ 0x01DADFF0, "_ZN11CBasePlayer28PostAutoBuyCommandProcessingEPK17AutoBuyInfoStructRbS3_", mfunc_ptr_cast(&CBasePlayer::PostAutoBuyCommandProcessing) },
|
||||
{ 0x01DADE20, "_ZN11CBasePlayer18ParseAutoBuyStringEPKcRbS2_", mfunc_ptr_cast(&CBasePlayer::ParseAutoBuyString) },
|
||||
//{ 0x01DADFB0, "_ZN11CBasePlayer21GetAutoBuyCommandInfoEPKc", mfunc_ptr_cast(&CBasePlayer::GetAutoBuyCommandInfo) }, // NOXREF
|
||||
//{ 0x0, "_ZN11CBasePlayer13InitRebuyDataEPKc", mfunc_ptr_cast(&CBasePlayer::InitRebuyData) },
|
||||
//{ 0x0, "_ZN11CBasePlayer16BuildRebuyStructEv", mfunc_ptr_cast(&CBasePlayer::BuildRebuyStruct) },
|
||||
//{ 0x0, "_ZN11CBasePlayer5RebuyEv", mfunc_ptr_cast(&CBasePlayer::Rebuy) },
|
||||
//{ 0x0, "_ZN11CBasePlayer18RebuyPrimaryWeaponEv", mfunc_ptr_cast(&CBasePlayer::RebuyPrimaryWeapon) },
|
||||
//{ 0x0, "_ZN11CBasePlayer16RebuyPrimaryAmmoEv", mfunc_ptr_cast(&CBasePlayer::RebuyPrimaryAmmo) },
|
||||
//{ 0x0, "_ZN11CBasePlayer20RebuySecondaryWeaponEv", mfunc_ptr_cast(&CBasePlayer::RebuySecondaryWeapon) },
|
||||
//{ 0x0, "_ZN11CBasePlayer18RebuySecondaryAmmoEv", mfunc_ptr_cast(&CBasePlayer::RebuySecondaryAmmo) },
|
||||
//{ 0x0, "_ZN11CBasePlayer14RebuyHEGrenadeEv", mfunc_ptr_cast(&CBasePlayer::RebuyHEGrenade) },
|
||||
//{ 0x0, "_ZN11CBasePlayer14RebuyFlashbangEv", mfunc_ptr_cast(&CBasePlayer::RebuyFlashbang) },
|
||||
//{ 0x0, "_ZN11CBasePlayer17RebuySmokeGrenadeEv", mfunc_ptr_cast(&CBasePlayer::RebuySmokeGrenade) },
|
||||
//{ 0x0, "_ZN11CBasePlayer12RebuyDefuserEv", mfunc_ptr_cast(&CBasePlayer::RebuyDefuser) },
|
||||
//{ 0x0, "_ZN11CBasePlayer16RebuyNightVisionEv", mfunc_ptr_cast(&CBasePlayer::RebuyNightVision) },
|
||||
//{ 0x0, "_ZN11CBasePlayer10RebuyArmorEv", mfunc_ptr_cast(&CBasePlayer::RebuyArmor) },
|
||||
//{ 0x01DAEAB0, "_ZN11CBasePlayer14UpdateLocationEb", mfunc_ptr_cast(&CBasePlayer::UpdateLocation) },
|
||||
{ 0x01DAD1F0, "_ZN11CBasePlayer13InitRebuyDataEPKc", mfunc_ptr_cast(&CBasePlayer::InitRebuyData) },
|
||||
{ 0x01DAE0A0, "_ZN11CBasePlayer16BuildRebuyStructEv", mfunc_ptr_cast(&CBasePlayer::BuildRebuyStruct) },
|
||||
{ 0x01DAE260, "_ZN11CBasePlayer5RebuyEv", mfunc_ptr_cast(&CBasePlayer::Rebuy) },
|
||||
//{ 0x01DAE580, "_ZN11CBasePlayer18RebuyPrimaryWeaponEv", mfunc_ptr_cast(&CBasePlayer::RebuyPrimaryWeapon) }, // NOXREF
|
||||
//{ 0x01DAE5E0, "_ZN11CBasePlayer16RebuyPrimaryAmmoEv", mfunc_ptr_cast(&CBasePlayer::RebuyPrimaryAmmo) }, // NOXREF
|
||||
//{ 0x01DAE650, "_ZN11CBasePlayer20RebuySecondaryWeaponEv", mfunc_ptr_cast(&CBasePlayer::RebuySecondaryWeapon) }, // NOXREF
|
||||
//{ 0x01DAE6B0, "_ZN11CBasePlayer18RebuySecondaryAmmoEv", mfunc_ptr_cast(&CBasePlayer::RebuySecondaryAmmo) },
|
||||
//{ 0x01DAE720, "_ZN11CBasePlayer14RebuyHEGrenadeEv", mfunc_ptr_cast(&CBasePlayer::RebuyHEGrenade) }, // NOXREF
|
||||
//{ 0x01DAE7C0, "_ZN11CBasePlayer14RebuyFlashbangEv", mfunc_ptr_cast(&CBasePlayer::RebuyFlashbang) }, // NOXREF
|
||||
//{ 0x01DAE860, "_ZN11CBasePlayer17RebuySmokeGrenadeEv", mfunc_ptr_cast(&CBasePlayer::RebuySmokeGrenade) }, // NOXREF
|
||||
{ 0x01DAE900, "_ZN11CBasePlayer12RebuyDefuserEv", mfunc_ptr_cast(&CBasePlayer::RebuyDefuser) },
|
||||
{ 0x01DAE960, "_ZN11CBasePlayer16RebuyNightVisionEv", mfunc_ptr_cast(&CBasePlayer::RebuyNightVision) },
|
||||
{ 0x01DAE9C0, "_ZN11CBasePlayer10RebuyArmorEv", mfunc_ptr_cast(&CBasePlayer::RebuyArmor) },
|
||||
{ 0x01DAEAB0, "_ZN11CBasePlayer14UpdateLocationEb", mfunc_ptr_cast(&CBasePlayer::UpdateLocation) },
|
||||
//{ 0x0, "_ZN11CBasePlayer23SetObserverAutoDirectorEb", mfunc_ptr_cast(&CBasePlayer::SetObserverAutoDirector) },
|
||||
//{ 0x0, "_ZN11CBasePlayer17IsObservingPlayerEPS_", mfunc_ptr_cast(&CBasePlayer::IsObservingPlayer) },
|
||||
{ 0x01DAEA40, "_ZN11CBasePlayer17IsObservingPlayerEPS_", mfunc_ptr_cast(&CBasePlayer::IsObservingPlayer) },
|
||||
//{ 0x0, "_ZNK11CBasePlayer22CanSwitchObserverModesEv", mfunc_ptr_cast(&CBasePlayer::CanSwitchObserverModes) },
|
||||
//{ 0x0, "_ZN11CBasePlayer7IntenseEv", mfunc_ptr_cast(&CBasePlayer::Intense) },
|
||||
//{ 0x0, "_Z16LinkUserMessagesv", (size_t)&LinkUserMessages },
|
||||
//{ 0x01D9AB20, "_Z16LinkUserMessagesv", (size_t)&LinkUserMessages },
|
||||
{ 0x01D9B0F0, "_Z18WriteSigonMessagesv", (size_t)&WriteSigonMessages },
|
||||
{ 0x01D9B280, "_Z14SendItemStatusP11CBasePlayer", (size_t)&SendItemStatus },
|
||||
{ 0x01D9D8A0, "_ZL14GetCSModelNamei", (size_t)&GetCSModelName },
|
||||
@ -822,15 +830,16 @@ FunctionHook g_FunctionHooks[] =
|
||||
#endif // _WIN32
|
||||
|
||||
//{ 0x01DA6D60, "_Z17FindEntityForwardP11CBaseEntity", (size_t)&FindEntityForward }, // NOXREF
|
||||
//{ 0x0, "_Z14GetPlayerPitchPK7edict_s", (size_t)&GetPlayerPitch },
|
||||
//{ 0x0, "_Z21GetPlayerGaitsequencePK7edict_s", (size_t)&GetPlayerGaitsequence },
|
||||
//{ 0x0, "_Z12GetPlayerYawPK7edict_s", (size_t)&GetPlayerYaw },
|
||||
//{ 0x0, "_Z20IsPrimaryWeaponClassi", (size_t)&IsPrimaryWeaponClass },
|
||||
//{ 0x0, "_Z17IsPrimaryWeaponIdi", (size_t)&IsPrimaryWeaponId },
|
||||
//{ 0x0, "_Z22IsSecondaryWeaponClassi", (size_t)&IsSecondaryWeaponClass },
|
||||
//{ 0x0, "_Z19IsSecondaryWeaponIdi", (size_t)&IsSecondaryWeaponId },
|
||||
//{ 0x0, "_Z22GetWeaponAliasFromNamePKc", (size_t)&GetWeaponAliasFromName },
|
||||
//{ 0x0, "_Z22CurrentWeaponSatisfiesP17CBasePlayerWeaponii", (size_t)&CurrentWeaponSatisfies },
|
||||
{ 0x01DAC7E0, "_Z14GetPlayerPitchPK7edict_s", (size_t)&GetPlayerPitch },
|
||||
{ 0x01DAC830, "_Z12GetPlayerYawPK7edict_s", (size_t)&GetPlayerYaw },
|
||||
{ 0x01DAC880, "_Z21GetPlayerGaitsequencePK7edict_s", (size_t)&GetPlayerGaitsequence },
|
||||
//{ 0x01DAD120, "_Z26GetBuyStringForWeaponClassi", (size_t)&GetBuyStringForWeaponClass }, // NOXREF
|
||||
//{ 0x01DAD470, "_Z20IsPrimaryWeaponClassi", (size_t)&IsPrimaryWeaponClass }, // NOXREF
|
||||
//{ 0x01DAD490, "_Z17IsPrimaryWeaponIdi", (size_t)&IsPrimaryWeaponId }, // NOXREF
|
||||
//{ 0x01DAD4C0, "_Z22IsSecondaryWeaponClassi", (size_t)&IsSecondaryWeaponClass }, // NOXREF
|
||||
//{ 0x01DAD4D0, "_Z19IsSecondaryWeaponIdi", (size_t)&IsSecondaryWeaponId }, // NOXREF
|
||||
//{ 0x01DAD500, "_Z22GetWeaponAliasFromNamePKc", (size_t)&GetWeaponAliasFromName }, // NOXREF
|
||||
//{ 0x01DAD520, "_Z22CurrentWeaponSatisfiesP17CBasePlayerWeaponii", (size_t)&CurrentWeaponSatisfies }, // NOXREF
|
||||
//CWShield
|
||||
//virtual func
|
||||
//{ 0x0, "_ZN8CWShield5SpawnEv", mfunc_ptr_cast(&CWShield::Spawn) },
|
||||
@ -849,25 +858,25 @@ FunctionHook g_FunctionHooks[] =
|
||||
//{ 0x01DA6C00, "_ZN11CBloodSplat5SprayEv", mfunc_ptr_cast(&CBloodSplat::Spray) }, // NOXREF
|
||||
//CDeadHEV
|
||||
//virtual func
|
||||
//{ 0x0, "_ZN8CDeadHEV5SpawnEv", mfunc_ptr_cast(&CDeadHEV::Spawn_) },
|
||||
//{ 0x0, "_ZN8CDeadHEV8ClassifyEv", mfunc_ptr_cast(&CDeadHEV::Classify_) },
|
||||
//{ 0x01DABA40, "_ZN8CDeadHEV8KeyValueEP14KeyValueData_s", mfunc_ptr_cast(&CDeadHEV::KeyValue_) },
|
||||
{ 0x01DABAF0, "_ZN8CDeadHEV5SpawnEv", mfunc_ptr_cast(&CDeadHEV::Spawn_) },
|
||||
{ 0x01DABAE0, "_ZN8CDeadHEV8ClassifyEv", mfunc_ptr_cast(&CDeadHEV::Classify_) },
|
||||
{ 0x01DABA40, "_ZN8CDeadHEV8KeyValueEP14KeyValueData_s", mfunc_ptr_cast(&CDeadHEV::KeyValue_) },
|
||||
//CStripWeapons
|
||||
//virtual func
|
||||
//{ 0x0, "_ZN13CStripWeapons3UseEP11CBaseEntityS1_8USE_TYPEf", mfunc_ptr_cast(&CStripWeapons::Use_) },
|
||||
{ 0x01DABC10, "_ZN13CStripWeapons3UseEP11CBaseEntityS1_8USE_TYPEf", mfunc_ptr_cast(&CStripWeapons::Use_) },
|
||||
//CRevertSaved
|
||||
//virtual func
|
||||
//{ 0x0, "_ZN12CRevertSaved8KeyValueEP14KeyValueData_s", mfunc_ptr_cast(&CRevertSaved::KeyValue_) },
|
||||
//{ 0x0, "_ZN12CRevertSaved4SaveER5CSave", mfunc_ptr_cast(&CRevertSaved::Save_) },
|
||||
//{ 0x0, "_ZN12CRevertSaved7RestoreER8CRestore", mfunc_ptr_cast(&CRevertSaved::Restore_) },
|
||||
//{ 0x0, "_ZN12CRevertSaved3UseEP11CBaseEntityS1_8USE_TYPEf", mfunc_ptr_cast(&CRevertSaved::Use_) },
|
||||
{ 0x01DABD20, "_ZN12CRevertSaved8KeyValueEP14KeyValueData_s", mfunc_ptr_cast(&CRevertSaved::KeyValue_) },
|
||||
{ 0x01DABCC0, "_ZN12CRevertSaved4SaveER5CSave", mfunc_ptr_cast(&CRevertSaved::Save_) },
|
||||
{ 0x01DABCF0, "_ZN12CRevertSaved7RestoreER8CRestore", mfunc_ptr_cast(&CRevertSaved::Restore_) },
|
||||
{ 0x01DABE10, "_ZN12CRevertSaved3UseEP11CBaseEntityS1_8USE_TYPEf", mfunc_ptr_cast(&CRevertSaved::Use_) },
|
||||
//non-virtual func
|
||||
//{ 0x0, "_ZN12CRevertSaved12MessageThinkEv", mfunc_ptr_cast(&CRevertSaved::MessageThink) },
|
||||
//{ 0x0, "_ZN12CRevertSaved9LoadThinkEv", mfunc_ptr_cast(&CRevertSaved::LoadThink) },
|
||||
{ 0x01DABE70, "_ZN12CRevertSaved12MessageThinkEv", mfunc_ptr_cast(&CRevertSaved::MessageThink) },
|
||||
{ 0x01DABEF0, "_ZN12CRevertSaved9LoadThinkEv", mfunc_ptr_cast(&CRevertSaved::LoadThink) },
|
||||
//CInfoIntermission
|
||||
//virtual func
|
||||
//{ 0x0, "_ZN17CInfoIntermission5SpawnEv", mfunc_ptr_cast(&CInfoIntermission::Spawn_) },
|
||||
//{ 0x0, "_ZN17CInfoIntermission5ThinkEv", mfunc_ptr_cast(&CInfoIntermission::Think_) },
|
||||
{ 0x01DABF20, "_ZN17CInfoIntermission5SpawnEv", mfunc_ptr_cast(&CInfoIntermission::Spawn_) },
|
||||
{ 0x01DABF90, "_ZN17CInfoIntermission5ThinkEv", mfunc_ptr_cast(&CInfoIntermission::Think_) },
|
||||
//linked object
|
||||
//{ 0x01D9B1F0, "player", (size_t)&player },
|
||||
//{ 0x01DAC0A0, "info_intermission", (size_t)&info_intermission },
|
||||
@ -1017,7 +1026,7 @@ FunctionHook g_FunctionHooks[] =
|
||||
//{ 0x0, "_ZN11CGibShooter4SaveER5CSave", mfunc_ptr_cast(&CGibShooter::Save_) },
|
||||
//{ 0x0, "_ZN11CGibShooter7RestoreER8CRestore", mfunc_ptr_cast(&CGibShooter::Restore_) },
|
||||
//{ 0x0, "_ZN11CGibShooter3UseEP11CBaseEntityS1_8USE_TYPEf", mfunc_ptr_cast(&CGibShooter::Use_) },
|
||||
//{ 0x0, "_ZN11CGibShooter9CreateGibEv", mfunc_ptr_cast(&CGibShooter::CreateGib_) },
|
||||
//{ 0x01D79E20, "_ZN11CGibShooter9CreateGibEv", mfunc_ptr_cast(&CGibShooter::CreateGib_) },
|
||||
//non-virtual func
|
||||
//{ 0x0, "_ZN11CGibShooter10ShootThinkEv", mfunc_ptr_cast(&CGibShooter::ShootThink) },
|
||||
//CEnvShooter
|
||||
@ -1289,6 +1298,7 @@ FunctionHook g_FunctionHooks[] =
|
||||
//{ 0x0, "_ZN12CFuncVehicle9StopSoundEv", mfunc_ptr_cast(&CFuncVehicle::StopSound) },
|
||||
//{ 0x0, "_ZN12CFuncVehicle11UpdateSoundEv", mfunc_ptr_cast(&CFuncVehicle::UpdateSound) },
|
||||
//{ 0x0, "_ZN12CFuncVehicle8InstanceEP7edict_s", mfunc_ptr_cast(&CFuncVehicle::Instance) },
|
||||
//{ 0x0, "", (size_t)&FixupAngles2 }, // NOXREF
|
||||
//CFuncVehicleControls
|
||||
//virtual func
|
||||
//{ 0x0, "_ZN20CFuncVehicleControls5SpawnEv", mfunc_ptr_cast(&CFuncVehicleControls::Spawn) },
|
||||
@ -1386,7 +1396,7 @@ FunctionHook g_FunctionHooks[] =
|
||||
//{ 0x0, "_ZN10CBreakable18ExplosionMagnitudeEv", mfunc_ptr_cast(&CBreakable::ExplosionMagnitude) }, // NOXREF
|
||||
//{ 0x0, "_ZN10CBreakable21ExplosionSetMagnitudeEi", mfunc_ptr_cast(&CBreakable::ExplosionSetMagnitude) }, // NOXREF
|
||||
//{ 0x0, "_ZN10CBreakable21MaterialSoundPrecacheE9Materials", mfunc_ptr_cast(&CBreakable::MaterialSoundPrecache) },
|
||||
//{ 0x0, "_ZN10CBreakable19MaterialSoundRandomEP7edict_s9Materialsf", mfunc_ptr_cast(&CBreakable::MaterialSoundRandom) },
|
||||
//{ 0x01D7C710, "_ZN10CBreakable19MaterialSoundRandomEP7edict_s9Materialsf", mfunc_ptr_cast(&CBreakable::MaterialSoundRandom) },
|
||||
//{ 0x0, "_ZN10CBreakable17MaterialSoundListE9MaterialsRi", mfunc_ptr_cast(&CBreakable::MaterialSoundList) },
|
||||
//CPushable
|
||||
//virtual func
|
||||
@ -2162,7 +2172,7 @@ FunctionHook g_FunctionHooks[] =
|
||||
//{ 0x0, "_ZN6CGraph10AllocNodesEv", mfunc_ptr_cast(&CGraph::AllocNodes) },
|
||||
//{ 0x0, "_ZN6CGraph12CheckNODFileEPc", mfunc_ptr_cast(&CGraph::CheckNODFile) },
|
||||
//{ 0x0, "_ZN6CGraph10FLoadGraphEPc", mfunc_ptr_cast(&CGraph::FLoadGraph) },
|
||||
//{ 0x0, "_ZN6CGraph17FSetGraphPointersEv", mfunc_ptr_cast(&CGraph::FSetGraphPointers) },
|
||||
//{ 0x01D8ABB0, "_ZN6CGraph17FSetGraphPointersEv", mfunc_ptr_cast(&CGraph::FSetGraphPointers) },
|
||||
//{ 0x0, "_ZN6CGraph19ShowNodeConnectionsEi", mfunc_ptr_cast(&CGraph::ShowNodeConnections) },
|
||||
//{ 0x0, "_ZN6CGraph15FindNearestNodeERK6VectorP11CBaseEntity", mfunc_ptr_cast<FIND_NEAREST_NODE_ENTITY>(&CGraph::FindNearestNode) },
|
||||
//{ 0x0, "_ZN6CGraph15FindNearestNodeERK6Vectori", mfunc_ptr_cast<FIND_NEAREST_NODE_INT>(&CGraph::FindNearestNode) },
|
||||
@ -2565,9 +2575,9 @@ FunctionHook g_FunctionHooks[] =
|
||||
//{ 0x0, "_Z15EndRoundMessagePKci", (size_t)&EndRoundMessage },
|
||||
//{ 0x01D8BD80, "_ZL18ReadMultiplayCvarsP18CHalfLifeMultiplay", (size_t)&ReadMultiplayCvars },
|
||||
//{ 0x0, "_Z15DestroyMapCycleP10mapcycle_s", (size_t)&DestroyMapCycle },
|
||||
//{ 0x0, "_Z15MP_COM_GetTokenv", (size_t)&MP_COM_GetToken },
|
||||
//{ 0x0, "_Z12MP_COM_ParsePc", (size_t)&MP_COM_Parse },
|
||||
//{ 0x0, "_Z19MP_COM_TokenWaitingPc", (size_t)&MP_COM_TokenWaiting },
|
||||
{ 0x01D926B0, "_Z15MP_COM_GetTokenv", (size_t)&MP_COM_GetToken },
|
||||
{ 0x01D926C0, "_Z12MP_COM_ParsePc", (size_t)&MP_COM_Parse },
|
||||
//{ 0x01D927A0, "_Z19MP_COM_TokenWaitingPc", (size_t)&MP_COM_TokenWaiting }, // NOXREF
|
||||
//{ 0x0, "_Z18ReloadMapCycleFilePcP10mapcycle_s", (size_t)&ReloadMapCycleFile },
|
||||
//{ 0x0, "_Z12CountPlayersv", (size_t)&CountPlayers },
|
||||
//{ 0x0, "_Z20ExtractCommandStringPcS_", (size_t)&ExtractCommandString },
|
||||
@ -3406,7 +3416,7 @@ FunctionHook g_FunctionHooks[] =
|
||||
{ 0x01D5A9A0, "_Z15GetSequenceInfoPvP9entvars_sPfS2_", (size_t)&GetSequenceInfo },
|
||||
{ 0x01D5AA60, "_Z16GetSequenceFlagsPvP9entvars_s", (size_t)&GetSequenceFlags },
|
||||
//{ 0x0, "_Z17GetAnimationEventPvP9entvars_sP14MonsterEvent_tffi", (size_t)&GetAnimationEvent },
|
||||
//{ 0x0, "_Z13SetControllerPvP9entvars_sif", (size_t)&SetController },
|
||||
//{ 0x01D5ABF0, "_Z13SetControllerPvP9entvars_sif", (size_t)&SetController },
|
||||
//{ 0x0, "_Z11SetBlendingPvP9entvars_sif", (size_t)&SetBlending },
|
||||
//{ 0x0, "_Z14FindTransitionPviiPi", (size_t)&FindTransition },
|
||||
//{ 0x0, "_Z12SetBodygroupPvP9entvars_sii", (size_t)&SetBodygroup },
|
||||
@ -3916,7 +3926,7 @@ FunctionHook g_FunctionHooks[] =
|
||||
//{ 0x0, "_ZN9HuntState13ClearHuntAreaEv", mfunc_ptr_cast(&HuntState::ClearHuntArea) }, // NOXREF
|
||||
//AttackState
|
||||
//virtual func
|
||||
//{ 0x0, "_ZN11AttackState7OnEnterEP6CCSBot", mfunc_ptr_cast(&AttackState::OnEnter) },
|
||||
//{ 0x01D10960, "_ZN11AttackState7OnEnterEP6CCSBot", mfunc_ptr_cast(&AttackState::OnEnter) },
|
||||
//{ 0x0, "_ZN11AttackState8OnUpdateEP6CCSBot", mfunc_ptr_cast(&AttackState::OnUpdate) },
|
||||
//{ 0x0, "_ZN11AttackState6OnExitEP6CCSBot", mfunc_ptr_cast(&AttackState::OnExit) },
|
||||
//{ 0x0, "_ZNK11AttackState7GetNameEv", mfunc_ptr_cast(&AttackState::GetName) },
|
||||
@ -4270,13 +4280,6 @@ FunctionHook g_FunctionHooks[] =
|
||||
|
||||
#endif // CS_Init_Region
|
||||
|
||||
#ifndef Main_Region
|
||||
|
||||
//{ 0x01D80630, "_Z11GameDLLInitv", (size_t)&GameDLLInit },
|
||||
//{ 0x0, "_Z12GetSkillCvarPc", (size_t)&GetSkillCvar }, //NOXREF
|
||||
|
||||
#endif // Main_Region
|
||||
|
||||
#ifndef H_Region
|
||||
|
||||
//AI
|
||||
@ -4586,7 +4589,7 @@ FunctionHook g_FunctionHooks[] =
|
||||
//{ 0x0, "_ZNK10BotProfile14GetAttackDelayEv", mfunc_ptr_cast(&BotProfile::GetAttackDelay) }, // NOXREF
|
||||
//{ 0x0, "_ZNK10BotProfile12GetVoiceBankEv", mfunc_ptr_cast(&BotProfile::GetVoiceBank) }, // NOXREF
|
||||
|
||||
//{ 0x0, "_ZNK10BotProfile14IsValidForTeamE18BotProfileTeamType", mfunc_ptr_cast(&BotProfile::IsValidForTeam) },
|
||||
{ 0x01D34E90, "_ZNK10BotProfile14IsValidForTeamE18BotProfileTeamType", mfunc_ptr_cast(&BotProfile::IsValidForTeam) },
|
||||
//{ 0x0, "_ZNK10BotProfile15PrefersSilencerEv", mfunc_ptr_cast(&BotProfile::PrefersSilencer) }, // NOXREF
|
||||
//{ 0x0, "_ZN10BotProfile7InheritEPKS_S1_", mfunc_ptr_cast(&BotProfile::Inherit) },
|
||||
//BotProfileManager
|
||||
@ -4624,6 +4627,12 @@ FunctionHook g_FunctionHooks[] =
|
||||
|
||||
#endif // VoiceManager_Region
|
||||
|
||||
#ifndef Vector_Region
|
||||
|
||||
{ 0x01D71160, "_ZN8Vector2D16NormalizeInPlaceEv", mfunc_ptr_cast(&Vector2D::NormalizeInPlace) },
|
||||
|
||||
#endif // Vector_Region
|
||||
|
||||
#ifndef Nav_Region
|
||||
|
||||
//Nav_File
|
||||
@ -5101,7 +5110,7 @@ FunctionHook g_FunctionHooks[] =
|
||||
//{ 0x0, "_ZNK8CHostage8IsAtHomeEv", mfunc_ptr_cast(&CHostage::IsAtHome) },
|
||||
//{ 0x0, "_ZNK8CHostage15GetHomePositionEv", mfunc_ptr_cast(&CHostage::GetHomePosition) },
|
||||
//CHostageManager
|
||||
//{ 0x0, "_Z21Hostage_RegisterCVarsv", (size_t)&Hostage_RegisterCVars },
|
||||
//{ 0x01D4EE20, "_Z21Hostage_RegisterCVarsv", (size_t)&Hostage_RegisterCVars }, // NOXREF
|
||||
//{ 0x01D4EE40, "_Z21InstallHostageManagerv", (size_t)&InstallHostageManager },
|
||||
|
||||
//{ 0x0, "_ZN15CHostageManager14ServerActivateEv", mfunc_ptr_cast(&CHostageManager::ServerActivate) },
|
||||
@ -5161,6 +5170,8 @@ AddressRef g_FunctionRefs[] =
|
||||
{ 0x01D2EDD0, "_ZN6CCSBot16UpdateLookAnglesEv", (size_t)&pCCSBot__UpdateLookAngles },
|
||||
{ 0x01D2D9B0, "_ZN6CCSBot6UpdateEv", (size_t)&pCCSBot__Update },
|
||||
|
||||
{ 0x01D68840, "_Z13ClientCommandP7edict_s", (size_t)&pClientCommand },
|
||||
|
||||
#endif // Function_References_Region
|
||||
{ NULL, NULL, NULL }
|
||||
};
|
||||
@ -5203,13 +5214,14 @@ AddressRef g_DataRefs[] =
|
||||
{ 0x01E76568, "giAmmoIndex", (size_t)&pgiAmmoIndex },
|
||||
|
||||
{ 0x01E75EC4, "g_sModelIndexRadio", (size_t)&pg_sModelIndexRadio },
|
||||
{ 0x01E75EA8, "gMultiDamage", (size_t)&pgMultiDamage },
|
||||
{ 0x01E75EB8, "gMultiDamage", (size_t)&pgMultiDamage },
|
||||
{ 0x01E29880, "s_iBeamSprite", (size_t)&ps_iBeamSprite },
|
||||
{ 0x01E29480, "cosTable", (size_t)&pcosTable },
|
||||
|
||||
{ 0x01E61E4C, "WorldGraph", (size_t)&pWorldGraph },
|
||||
{ 0x01E61B98, "g_pGameRules", (size_t)&pg_pGameRules },
|
||||
{ 0x01E62560, "g_pMPGameRules", (size_t)&pg_pMPGameRules },
|
||||
{ 0x01E61E70, "mp_com_token", (size_t)&pmp_com_token },
|
||||
|
||||
{ 0x01E0B0B0, "weaponAliasInfo", (size_t)&pweaponAliasInfo },
|
||||
{ 0x01E0B1E8, "weaponBuyAliasInfo", (size_t)&pweaponBuyAliasInfo },
|
||||
@ -5249,6 +5261,7 @@ AddressRef g_DataRefs[] =
|
||||
{ 0x01E75CF8, "glSeed", (size_t)&pglSeed },
|
||||
{ 0x01E21598, "seed_table", (size_t)&pseed_table },
|
||||
{ 0x01E21998, "gEntvarsDescription", (size_t)&pgEntvarsDescription },
|
||||
//{ 0x0, "gGlobalEntitySaveData", (size_t)&pgGlobalEntitySaveData },
|
||||
{ 0x01E7656C, "g_pBodyQueueHead", (size_t)&pg_pBodyQueueHead },
|
||||
{ 0x01E76570, "gGlobalState", (size_t)&pgGlobalState },
|
||||
{ 0x01E22C50, "gDecals", (size_t)&pgDecals },
|
||||
@ -5278,7 +5291,7 @@ AddressRef g_DataRefs[] =
|
||||
//{ 0x0, "gmsgDeathMsg", (size_t)&pgmsgDeathMsg },
|
||||
{ 0x01E635EC, "gmsgScoreAttrib", (size_t)&pgmsgScoreAttrib },
|
||||
{ 0x01E635F0, "gmsgScoreInfo", (size_t)&pgmsgScoreInfo },
|
||||
//{ 0x0, "gmsgTeamInfo", (size_t)&pgmsgTeamInfo },
|
||||
{ 0x01E635F4, "gmsgTeamInfo", (size_t)&pgmsgTeamInfo },
|
||||
//{ 0x0, "gmsgTeamScore", (size_t)&pgmsgTeamScore },
|
||||
//{ 0x0, "gmsgGameMode", (size_t)&pgmsgGameMode },
|
||||
//{ 0x0, "gmsgMOTD", (size_t)&pgmsgMOTD },
|
||||
@ -5329,7 +5342,7 @@ AddressRef g_DataRefs[] =
|
||||
{ 0x01E636B8, "gmsgBotVoice", (size_t)&pgmsgBotVoice },
|
||||
{ 0x01E636BC, "gmsgBuyClose", (size_t)&pgmsgBuyClose },
|
||||
{ 0x01E636C0, "gmsgItemStatus", (size_t)&pgmsgItemStatus },
|
||||
//{ 0x0, "gmsgLocation", (size_t)&pgmsgLocation },
|
||||
{ 0x01E636C4, "gmsgLocation", (size_t)&pgmsgLocation },
|
||||
{ 0x01E636C8, "gmsgSpecHealth2", (size_t)&pgmsgSpecHealth2 },
|
||||
{ 0x01E636CC, "gmsgBarTime2", (size_t)&pgmsgBarTime2 },
|
||||
{ 0x01E636D0, "gmsgBotProgress", (size_t)&pgmsgBotProgress },
|
||||
@ -5506,65 +5519,71 @@ AddressRef g_DataRefs[] =
|
||||
//{ 0x0, "_ZN10CBreakable12pSoundsGlassE", mfunc_ptr_cast(&CBreakable::ppSoundsGlass) },
|
||||
//{ 0x0, "_ZN9CPushable12m_soundNamesE", mfunc_ptr_cast(&CPushable::pm_soundNames) },
|
||||
|
||||
{ 0x01E1BE38, "_ZN6CLight10m_SaveDataE", mfunc_ptr_cast(&CLight::m_SaveData) },
|
||||
{ 0x01E1BB00, "_ZN11CWallHealth10m_SaveDataE", mfunc_ptr_cast(&CWallHealth::m_SaveData) },
|
||||
{ 0x01E1B850, "_ZN9CRecharge10m_SaveDataE", mfunc_ptr_cast(&CRecharge::m_SaveData) },
|
||||
//{ 0x0, "_ZN16CFuncMortarField10m_SaveDataE", mfunc_ptr_cast(&CFuncMortarField::m_SaveData) },
|
||||
//{ 0x0, "_ZN13CEnvExplosion10m_SaveDataE", mfunc_ptr_cast(&CEnvExplosion::m_SaveData) },
|
||||
//{ 0x0, "_ZN13CFuncRotating10m_SaveDataE", mfunc_ptr_cast(&CFuncRotating::m_SaveData) },
|
||||
//{ 0x0, "_ZN9CPendulum10m_SaveDataE", mfunc_ptr_cast(&CPendulum::m_SaveData) },
|
||||
//{ 0x0, "_ZN9CBaseDoor10m_SaveDataE", mfunc_ptr_cast(&CBaseDoor::m_SaveData) },
|
||||
//{ 0x0, "_ZN14CMomentaryDoor10m_SaveDataE", mfunc_ptr_cast(&CMomentaryDoor::m_SaveData) },
|
||||
{ 0x01E1E00C, "_ZN8CDeadHEV9m_szPosesE", mfunc_ptr_cast(&CDeadHEV::pm_szPoses) },
|
||||
|
||||
//{ 0x0, "_ZN10CBreakable10m_SaveDataE", mfunc_ptr_cast(&CBreakable::m_SaveData) },
|
||||
//{ 0x0, "_ZN9CPushable10m_SaveDataE", mfunc_ptr_cast(&CPushable::m_SaveData) },
|
||||
//{ 0x0, "_ZN9CFuncTank10m_SaveDataE", mfunc_ptr_cast(&CFuncTank::m_SaveData) },
|
||||
//{ 0x0, "_ZN14CFuncTankLaser10m_SaveDataE", mfunc_ptr_cast(&CFuncTankLaser::m_SaveData) },
|
||||
//{ 0x0, "_ZN17CFuncTankControls10m_SaveDataE", mfunc_ptr_cast(&CFuncTankControls::m_SaveData) },
|
||||
//{ 0x0, "_ZN12CFuncVehicle10m_SaveDataE", mfunc_ptr_cast(&CFuncVehicle::m_SaveData) },
|
||||
//{ 0x0, "_ZN11CPathCorner10m_SaveDataE", mfunc_ptr_cast(&CPathCorner::m_SaveData) },
|
||||
//{ 0x0, "_ZN10CPathTrack10m_SaveDataE", mfunc_ptr_cast(&CPathTrack::m_SaveData) },
|
||||
//{ 0x0, "_ZN12CRevertSaved10m_SaveDataE", mfunc_ptr_cast(&CRevertSaved::m_SaveData) },
|
||||
//{ 0x0, "_ZN11CRuleEntity10m_SaveDataE", mfunc_ptr_cast(&CRuleEntity::m_SaveData) },
|
||||
//{ 0x0, "_ZN9CGameText10m_SaveDataE", mfunc_ptr_cast(&CGameText::m_SaveData) },
|
||||
//{ 0x0, "_ZN15CGamePlayerZone10m_SaveDataE", mfunc_ptr_cast(&CGamePlayerZone::m_SaveData) },
|
||||
|
||||
//{ 0x0, "_ZN17CFrictionModifier10m_SaveDataE", mfunc_ptr_cast(&CFrictionModifier::m_SaveData) },
|
||||
//{ 0x0, "_ZN12CAutoTrigger10m_SaveDataE", mfunc_ptr_cast(&CAutoTrigger::m_SaveData) },
|
||||
//{ 0x0, "_ZN13CTriggerRelay10m_SaveDataE", mfunc_ptr_cast(&CTriggerRelay::m_SaveData) },
|
||||
//{ 0x0, "_ZN13CMultiManager10m_SaveDataE", mfunc_ptr_cast(&CMultiManager::m_SaveData) },
|
||||
//{ 0x0, "_ZN12CChangeLevel10m_SaveDataE", mfunc_ptr_cast(&CChangeLevel::m_SaveData) },
|
||||
//{ 0x0, "_ZN20CTriggerChangeTarget10m_SaveDataE", mfunc_ptr_cast(&CTriggerChangeTarget::m_SaveData) },
|
||||
//{ 0x0, "_ZN14CTriggerCamera10m_SaveDataE", mfunc_ptr_cast(&CTriggerCamera::m_SaveData) },
|
||||
//{ 0x0, "_ZN16CFuncWeaponCheck10m_SaveDataE", mfunc_ptr_cast(&CFuncWeaponCheck::m_SaveData) },
|
||||
//{ 0x0, "_ZN14CBaseGrenCatch10m_SaveDataE", mfunc_ptr_cast(&CBaseGrenCatch::m_SaveData) },
|
||||
//{ 0x0, "_ZN8CAirtank10m_SaveDataE", mfunc_ptr_cast(&CAirtank::m_SaveData) },
|
||||
//{ 0x0, "_ZN11CBaseEntity10m_SaveDataE", mfunc_ptr_cast(&CBaseEntity::m_SaveData) },
|
||||
//{ 0x0, "_ZN12CMultiSource10m_SaveDataE", mfunc_ptr_cast(&CMultiSource::m_SaveData) },
|
||||
{ 0x01E20538, "_ZN10CBaseDelay10m_SaveDataE", mfunc_ptr_cast(&CBaseDelay::m_SaveData) },
|
||||
{ 0x01E13438, "_ZN14CBaseAnimating10m_SaveDataE", mfunc_ptr_cast(&CBaseAnimating::m_SaveData) },
|
||||
//{ 0x0, "_ZN11CBaseToggle10m_SaveDataE", mfunc_ptr_cast(&CBaseToggle::m_SaveData) },
|
||||
//{ 0x0, "_ZN11CBaseButton10m_SaveDataE", mfunc_ptr_cast(&CBaseButton::m_SaveData) },
|
||||
//{ 0x0, "_ZN15CAmbientGeneric10m_SaveDataE", mfunc_ptr_cast(&CAmbientGeneric::m_SaveData) },
|
||||
//{ 0x0, "_ZN9CEnvSound10m_SaveDataE", mfunc_ptr_cast(&CEnvSound::m_SaveData) },
|
||||
//{ 0x0, "_ZN8CSpeaker10m_SaveDataE", mfunc_ptr_cast(&CSpeaker::m_SaveData) },
|
||||
//{ 0x0, "_ZN9CBubbling10m_SaveDataE", mfunc_ptr_cast(&CBubbling::m_SaveData) },
|
||||
//{ 0x0, "_ZN10CLightning10m_SaveDataE", mfunc_ptr_cast(&CLightning::m_SaveData) },
|
||||
//{ 0x0, "_ZN6CLaser10m_SaveDataE", mfunc_ptr_cast(&CLaser::m_SaveData) },
|
||||
//{ 0x0, "_ZN5CGlow10m_SaveDataE", mfunc_ptr_cast(&CGlow::m_SaveData) },
|
||||
//{ 0x0, "_ZN7CSprite10m_SaveDataE", mfunc_ptr_cast(&CSprite::m_SaveData) },
|
||||
//{ 0x0, "_ZN11CGibShooter10m_SaveDataE", mfunc_ptr_cast(&CGibShooter::m_SaveData) },
|
||||
|
||||
//{ 0x01E227AC, "_ZN15CBasePlayerItem10m_SaveDataE", mfunc_ptr_cast(&CBasePlayerItem::m_SaveData) },
|
||||
//{ 0x01E227E0, "_ZN17CBasePlayerWeapon10m_SaveDataE", mfunc_ptr_cast(&CBasePlayerWeapon::m_SaveData) },
|
||||
//{ 0x0, "_ZN10CWeaponBox10m_SaveDataE", mfunc_ptr_cast(&CWeaponBox::m_SaveData) },
|
||||
|
||||
//{ 0x0, "_ZN14CBasePlatTrain10m_SaveDataE", mfunc_ptr_cast(&CBasePlatTrain::m_SaveData) },
|
||||
//{ 0x0, "_ZN12CFuncPlatRot10m_SaveDataE", mfunc_ptr_cast(&CFuncPlatRot::m_SaveData) },
|
||||
//{ 0x0, "_ZN10CFuncTrain10m_SaveDataE", mfunc_ptr_cast(&CFuncTrain::m_SaveData) },
|
||||
//{ 0x0, "_ZN15CFuncTrackTrain10m_SaveDataE", mfunc_ptr_cast(&CFuncTrackTrain::m_SaveData) },
|
||||
//{ 0x0, "_ZN16CFuncTrackChange10m_SaveDataE", mfunc_ptr_cast(&CFuncTrackChange::m_SaveData) },
|
||||
//{ 0x0, "_ZN10CGunTarget10m_SaveDataE", mfunc_ptr_cast(&CGunTarget::m_SaveData) },
|
||||
//{ 0x01E14A68, "_ZN11CBaseEntity10m_SaveDataE", mfunc_ptr_cast(&CBaseEntity::pm_SaveData) },
|
||||
//{ 0x0, "_ZN12CGlobalState10m_SaveDataE", mfunc_ptr_cast(&CGlobalState::pm_SaveData) },
|
||||
//{ 0x0, "_ZN9CEnvSpark10m_SaveDataE", mfunc_ptr_cast(&CEnvSpark::pm_SaveData) },
|
||||
//{ 0x0, "_ZN19CMomentaryRotButton10m_SaveDataE", mfunc_ptr_cast(&CMomentaryRotButton::pm_SaveData) },
|
||||
//{ 0x0, "_ZN10CEnvGlobal10m_SaveDataE", mfunc_ptr_cast(&CEnvGlobal::pm_SaveData) },
|
||||
//{ 0x0, "_ZN8CGrenade10m_SaveDataE", mfunc_ptr_cast(&CGrenade::pm_SaveData) },
|
||||
//{ 0x0, "_ZN9CWreckage10m_SaveDataE", mfunc_ptr_cast(&CWreckage::pm_SaveData) },
|
||||
//{ 0x0, "_ZN13CCyclerSprite10m_SaveDataE", mfunc_ptr_cast(&CCyclerSprite::pm_SaveData) },
|
||||
//{ 0x0, "_ZN7CCycler10m_SaveDataE", mfunc_ptr_cast(&CCycler::pm_SaveData) },
|
||||
{ 0x01E1BE38, "_ZN6CLight10m_SaveDataE", mfunc_ptr_cast(&CLight::pm_SaveData) },
|
||||
{ 0x01E1BB00, "_ZN11CWallHealth10m_SaveDataE", mfunc_ptr_cast(&CWallHealth::pm_SaveData) },
|
||||
{ 0x01E1B850, "_ZN9CRecharge10m_SaveDataE", mfunc_ptr_cast(&CRecharge::pm_SaveData) },
|
||||
//{ 0x0, "_ZN16CFuncMortarField10m_SaveDataE", mfunc_ptr_cast(&CFuncMortarField::pm_SaveData) },
|
||||
//{ 0x0, "_ZN13CEnvExplosion10m_SaveDataE", mfunc_ptr_cast(&CEnvExplosion::pm_SaveData) },
|
||||
//{ 0x0, "_ZN13CFuncRotating10m_SaveDataE", mfunc_ptr_cast(&CFuncRotating::pm_SaveData) },
|
||||
//{ 0x0, "_ZN9CPendulum10m_SaveDataE", mfunc_ptr_cast(&CPendulum::pm_SaveData) },
|
||||
//{ 0x0, "_ZN9CBaseDoor10m_SaveDataE", mfunc_ptr_cast(&CBaseDoor::pm_SaveData) },
|
||||
//{ 0x0, "_ZN14CMomentaryDoor10m_SaveDataE", mfunc_ptr_cast(&CMomentaryDoor::pm_SaveData) },
|
||||
//{ 0x0, "_ZN10CBreakable10m_SaveDataE", mfunc_ptr_cast(&CBreakable::pm_SaveData) },
|
||||
//{ 0x0, "_ZN9CPushable10m_SaveDataE", mfunc_ptr_cast(&CPushable::pm_SaveData) },
|
||||
//{ 0x0, "_ZN9CFuncTank10m_SaveDataE", mfunc_ptr_cast(&CFuncTank::pm_SaveData) },
|
||||
//{ 0x0, "_ZN14CFuncTankLaser10m_SaveDataE", mfunc_ptr_cast(&CFuncTankLaser::pm_SaveData) },
|
||||
//{ 0x0, "_ZN17CFuncTankControls10m_SaveDataE", mfunc_ptr_cast(&CFuncTankControls::pm_SaveData) },
|
||||
//{ 0x0, "_ZN12CFuncVehicle10m_SaveDataE", mfunc_ptr_cast(&CFuncVehicle::pm_SaveData) },
|
||||
//{ 0x0, "_ZN11CPathCorner10m_SaveDataE", mfunc_ptr_cast(&CPathCorner::pm_SaveData) },
|
||||
//{ 0x0, "_ZN10CPathTrack10m_SaveDataE", mfunc_ptr_cast(&CPathTrack::pm_SaveData) },
|
||||
{ 0x01E1E01C, "_ZN12CRevertSaved10m_SaveDataE", mfunc_ptr_cast(&CRevertSaved::pm_SaveData) },
|
||||
//{ 0x0, "_ZN11CRuleEntity10m_SaveDataE", mfunc_ptr_cast(&CRuleEntity::pm_SaveData) },
|
||||
//{ 0x0, "_ZN9CGameText10m_SaveDataE", mfunc_ptr_cast(&CGameText::pm_SaveData) },
|
||||
//{ 0x0, "_ZN15CGamePlayerZone10m_SaveDataE", mfunc_ptr_cast(&CGamePlayerZone::pm_SaveData) },
|
||||
//{ 0x0, "_ZN17CFrictionModifier10m_SaveDataE", mfunc_ptr_cast(&CFrictionModifier::pm_SaveData) },
|
||||
//{ 0x0, "_ZN12CAutoTrigger10m_SaveDataE", mfunc_ptr_cast(&CAutoTrigger::pm_SaveData) },
|
||||
//{ 0x0, "_ZN13CTriggerRelay10m_SaveDataE", mfunc_ptr_cast(&CTriggerRelay::pm_SaveData) },
|
||||
//{ 0x0, "_ZN13CMultiManager10m_SaveDataE", mfunc_ptr_cast(&CMultiManager::pm_SaveData) },
|
||||
//{ 0x0, "_ZN12CChangeLevel10m_SaveDataE", mfunc_ptr_cast(&CChangeLevel::pm_SaveData) },
|
||||
//{ 0x0, "_ZN20CTriggerChangeTarget10m_SaveDataE", mfunc_ptr_cast(&CTriggerChangeTarget::pm_SaveData) },
|
||||
//{ 0x0, "_ZN14CTriggerCamera10m_SaveDataE", mfunc_ptr_cast(&CTriggerCamera::pm_SaveData) },
|
||||
//{ 0x0, "_ZN16CFuncWeaponCheck10m_SaveDataE", mfunc_ptr_cast(&CFuncWeaponCheck::pm_SaveData) },
|
||||
//{ 0x0, "_ZN14CBaseGrenCatch10m_SaveDataE", mfunc_ptr_cast(&CBaseGrenCatch::pm_SaveData) },
|
||||
//{ 0x0, "_ZN8CAirtank10m_SaveDataE", mfunc_ptr_cast(&CAirtank::pm_SaveData) },
|
||||
//{ 0x0, "_ZN12CMultiSource10m_SaveDataE", mfunc_ptr_cast(&CMultiSource::pm_SaveData) },
|
||||
{ 0x01E20538, "_ZN10CBaseDelay10m_SaveDataE", mfunc_ptr_cast(&CBaseDelay::pm_SaveData) },
|
||||
{ 0x01E13438, "_ZN14CBaseAnimating10m_SaveDataE", mfunc_ptr_cast(&CBaseAnimating::pm_SaveData) },
|
||||
//{ 0x0, "_ZN11CBaseToggle10m_SaveDataE", mfunc_ptr_cast(&CBaseToggle::pm_SaveData) },
|
||||
//{ 0x0, "_ZN11CBaseButton10m_SaveDataE", mfunc_ptr_cast(&CBaseButton::pm_SaveData) },
|
||||
//{ 0x0, "_ZN15CAmbientGeneric10m_SaveDataE", mfunc_ptr_cast(&CAmbientGeneric::pm_SaveData) },
|
||||
//{ 0x0, "_ZN9CEnvSound10m_SaveDataE", mfunc_ptr_cast(&CEnvSound::pm_SaveData) },
|
||||
//{ 0x0, "_ZN8CSpeaker10m_SaveDataE", mfunc_ptr_cast(&CSpeaker::pm_SaveData) },
|
||||
//{ 0x0, "_ZN9CBubbling10m_SaveDataE", mfunc_ptr_cast(&CBubbling::pm_SaveData) },
|
||||
//{ 0x0, "_ZN10CLightning10m_SaveDataE", mfunc_ptr_cast(&CLightning::pm_SaveData) },
|
||||
//{ 0x0, "_ZN6CLaser10m_SaveDataE", mfunc_ptr_cast(&CLaser::pm_SaveData) },
|
||||
//{ 0x0, "_ZN5CGlow10m_SaveDataE", mfunc_ptr_cast(&CGlow::pm_SaveData) },
|
||||
//{ 0x0, "_ZN7CSprite10m_SaveDataE", mfunc_ptr_cast(&CSprite::pm_SaveData) },
|
||||
//{ 0x0, "_ZN11CGibShooter10m_SaveDataE", mfunc_ptr_cast(&CGibShooter::pm_SaveData) },
|
||||
//{ 0x01E227AC, "_ZN15CBasePlayerItem10m_SaveDataE", mfunc_ptr_cast(&CBasePlayerItem::pm_SaveData) },
|
||||
//{ 0x01E227E0, "_ZN17CBasePlayerWeapon10m_SaveDataE", mfunc_ptr_cast(&CBasePlayerWeapon::pm_SaveData) },
|
||||
//{ 0x0, "_ZN10CWeaponBox10m_SaveDataE", mfunc_ptr_cast(&CWeaponBox::pm_SaveData) },
|
||||
//{ 0x0, "_ZN14CBasePlatTrain10m_SaveDataE", mfunc_ptr_cast(&CBasePlatTrain::pm_SaveData) },
|
||||
//{ 0x0, "_ZN12CFuncPlatRot10m_SaveDataE", mfunc_ptr_cast(&CFuncPlatRot::pm_SaveData) },
|
||||
//{ 0x0, "_ZN10CFuncTrain10m_SaveDataE", mfunc_ptr_cast(&CFuncTrain::pm_SaveData) },
|
||||
//{ 0x0, "_ZN15CFuncTrackTrain10m_SaveDataE", mfunc_ptr_cast(&CFuncTrackTrain::pm_SaveData) },
|
||||
//{ 0x0, "_ZN16CFuncTrackChange10m_SaveDataE", mfunc_ptr_cast(&CFuncTrackChange::pm_SaveData) },
|
||||
//{ 0x0, "_ZN10CGunTarget10m_SaveDataE", mfunc_ptr_cast(&CGunTarget::pm_SaveData) },
|
||||
|
||||
{ 0x01E75FE0, "_ZN15CBasePlayerItem13ItemInfoArrayE", mfunc_ptr_cast(&CBasePlayerItem::pItemInfoArray) },
|
||||
{ 0x01E75ED8, "_ZN15CBasePlayerItem13AmmoInfoArrayE", mfunc_ptr_cast(&CBasePlayerItem::pAmmoInfoArray) },
|
||||
@ -5584,8 +5603,9 @@ AddressRef g_DataRefs[] =
|
||||
//{ 0x01E23448, "cv_tutor_message_minimum_display_time", (size_t)&pcv_tutor_message_minimum_display_time },
|
||||
//{ 0x01E2345C, "cv_tutor_message_character_display_time_coefficient", (size_t)&pcv_tutor_message_character_display_time_coefficient },
|
||||
//{ 0x01E23470, "cv_tutor_hint_interval_time", (size_t)&pcv_tutor_hint_interval_time },
|
||||
//{ 0x01E11EE4, "cv_hostage_debug", (size_t)&pcv_hostage_debug }+
|
||||
//{ 0x01E11EF8, "cv_hostage_stop", (size_t)&pcv_hostage_stop }+
|
||||
|
||||
{ 0x01E11EE4, "cv_hostage_debug", (size_t)&pcv_hostage_debug },
|
||||
{ 0x01E11EF8, "cv_hostage_stop", (size_t)&pcv_hostage_stop },
|
||||
|
||||
//{ 0x0, "TheNavLadderList", (size_t)&pTheNavLadderList },
|
||||
{ 0x01E2A0F4, "TheHidingSpotList", (size_t)&pTheHidingSpotList },
|
||||
|
@ -43,6 +43,17 @@ void printAddrRebase(size_t addr,const char *funcName)
|
||||
printf("#%d. %s - 0x%p\n", ++inum, funcName, (void *)addr);
|
||||
}
|
||||
|
||||
FunctionHook *GetFunctionPtrByName(const char *funcName)
|
||||
{
|
||||
for (FunctionHook *cfh = &g_FunctionHooks[0]; cfh->symbolName; cfh++)
|
||||
{
|
||||
if (!strcmp(cfh->symbolName, funcName))
|
||||
return cfh;
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void *GetOriginalFuncAddrOrDie(const char *funcName)
|
||||
{
|
||||
for (FunctionHook *cfh = &g_FunctionHooks[0]; cfh->symbolName; cfh++)
|
||||
@ -181,7 +192,6 @@ int HookGameDLL(size_t gameAddr, size_t engAddr)
|
||||
{
|
||||
if (!HookFunction(&g_GameDLLModule, hookFunc))
|
||||
return (FALSE);
|
||||
|
||||
hookFunc++;
|
||||
}
|
||||
}
|
||||
|
@ -3,6 +3,7 @@
|
||||
#include "osconfig.h"
|
||||
|
||||
extern void printAddrRebase(size_t addr,const char *funcName);
|
||||
extern FunctionHook *GetFunctionPtrByName(const char *funcName);
|
||||
extern void *GetOriginalFuncAddrOrDie(const char *funcName);
|
||||
extern void *GetOriginalFuncAddrOrDefault(const char *funcName, void *def);
|
||||
extern void *GetFuncRefAddrOrDie(const char *funcName);
|
||||
|
@ -726,7 +726,7 @@ bool HIDDEN HookFunction(Module *module, FunctionHook *hook)
|
||||
patch[0] = 0xE9;
|
||||
|
||||
#if 1
|
||||
if(strcmp(hook->symbolName,"_ZN6CCSBot16UpdateLookAnglesEv")==0)
|
||||
if(strcmp(hook->symbolName,"_ZN11CBasePlayer18StudioEstimateGaitEv")==0)
|
||||
{
|
||||
addr_orig = (void *)hook->originalAddress;
|
||||
|
||||
@ -736,6 +736,7 @@ bool HIDDEN HookFunction(Module *module, FunctionHook *hook)
|
||||
#endif
|
||||
ExchangeMemoryBytes(hook->originalAddress, (size_t)patch, 5);
|
||||
|
||||
hook->bIsHooked = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -76,6 +76,7 @@ struct FunctionHook
|
||||
const char *symbolName;
|
||||
size_t handlerFunc;
|
||||
int symbolIndex;
|
||||
bool bIsHooked;
|
||||
};
|
||||
|
||||
struct AddressRef
|
||||
|
@ -535,6 +535,7 @@
|
||||
<ClInclude Include="..\dlls\extdll.h" />
|
||||
<ClInclude Include="..\dlls\func_break.h" />
|
||||
<ClInclude Include="..\dlls\func_tank.h" />
|
||||
<ClInclude Include="..\dlls\game.h" />
|
||||
<ClInclude Include="..\dlls\gamerules.h" />
|
||||
<ClInclude Include="..\dlls\globals.h" />
|
||||
<ClInclude Include="..\dlls\healthkit.h" />
|
||||
@ -579,6 +580,7 @@
|
||||
<ClInclude Include="..\dlls\vector.h" />
|
||||
<ClInclude Include="..\dlls\vehicle.h" />
|
||||
<ClInclude Include="..\dlls\weapons.h" />
|
||||
<ClInclude Include="..\dlls\world.h" />
|
||||
<ClInclude Include="..\engine\cdll_int.h" />
|
||||
<ClInclude Include="..\engine\cmd.h" />
|
||||
<ClInclude Include="..\engine\common.h" />
|
||||
@ -821,8 +823,8 @@
|
||||
<AdditionalLibraryDirectories>$(VCInstallDir)UnitTest\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
</Link>
|
||||
<PostBuildEvent>
|
||||
<Command>IF EXIST "$(ProjectDir)PostBuild.bat" (CALL "$(ProjectDir)PostBuild.bat" "$(TargetDir)" "$(TargetName)" "$(TargetExt)" "$(ProjectDir)")</Command>
|
||||
<Message>Automatic deployment script</Message>
|
||||
<Command>IF EXIST "$(ProjectDir)PostBuild.bat" (CALL "$(ProjectDir)PostBuild.bat" "$(TargetDir)" "$(TargetName)" "$(TargetExt)" "$(ProjectDir)")</Command>
|
||||
</PostBuildEvent>
|
||||
<CustomBuildStep>
|
||||
<Command>echo Empty Action</Command>
|
||||
|
@ -1100,6 +1100,12 @@
|
||||
<ClInclude Include="..\engine\cmd.h">
|
||||
<Filter>engine</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\dlls\game.h">
|
||||
<Filter>dlls</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\dlls\world.h">
|
||||
<Filter>dlls</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="..\linux\appversion.sh">
|
||||
|
@ -4,11 +4,62 @@ CRegameDLLRuntimeConfig g_ReGameDLLRuntimeConfig;
|
||||
|
||||
CRegameDLLRuntimeConfig::CRegameDLLRuntimeConfig()
|
||||
{
|
||||
bIsZero = false;
|
||||
disableAllHooks = false;
|
||||
testRecordingFileName[0] = 0;
|
||||
testConfigFileName[0] = 0;
|
||||
testPlayerMode = TPM_DISABLE;
|
||||
}
|
||||
|
||||
void CRegameDLLRuntimeConfig::parseFromConfigFile(void)
|
||||
{
|
||||
#ifdef _WIN32
|
||||
|
||||
if (strlen(testConfigFileName) <= 0)
|
||||
return;
|
||||
|
||||
std::string str;
|
||||
std::string path( bIsZero ? "./czero/server.cfg" : "./cstrike/server.cfg" );
|
||||
std::string pattern = "exec tests/";
|
||||
|
||||
std::ifstream intput_file( path );
|
||||
std::vector< std::string > out;
|
||||
|
||||
bool bFound = false;
|
||||
while (std::getline(intput_file, str))
|
||||
{
|
||||
if (str.find( pattern ) != -1)
|
||||
{
|
||||
bFound = true;
|
||||
|
||||
std::ostringstream stringStream;
|
||||
stringStream << pattern << testConfigFileName;
|
||||
str = stringStream.str();
|
||||
}
|
||||
|
||||
out.push_back( str.c_str() );
|
||||
}
|
||||
|
||||
if (!bFound)
|
||||
{
|
||||
std::ostringstream stringStream;
|
||||
stringStream << "\n" << pattern << testConfigFileName;
|
||||
|
||||
out.push_back( stringStream.str() );
|
||||
}
|
||||
|
||||
intput_file.close();
|
||||
|
||||
std::ofstream output_file( path );
|
||||
std::ostream_iterator< std::string > output_iterator(output_file, "\n");
|
||||
std::copy(out.begin(), out.end(), output_iterator);
|
||||
|
||||
out.clear();
|
||||
output_file.close();
|
||||
|
||||
#endif // _WIN32
|
||||
}
|
||||
|
||||
void CRegameDLLRuntimeConfig::parseFromCommandLine(const char *cmdLine)
|
||||
{
|
||||
char localBuf[2048];
|
||||
@ -20,8 +71,6 @@ void CRegameDLLRuntimeConfig::parseFromCommandLine(const char *cmdLine)
|
||||
|
||||
getNextToken(&cpos); //skip executable path
|
||||
|
||||
bIsZero = false;
|
||||
BOOL bGame = FALSE;
|
||||
const char *token = getNextToken(&cpos);
|
||||
while (token != NULL)
|
||||
{
|
||||
@ -47,23 +96,33 @@ void CRegameDLLRuntimeConfig::parseFromCommandLine(const char *cmdLine)
|
||||
testRecordingFileName[sizeof(testRecordingFileName) - 1] = 0;
|
||||
testPlayerMode = TPM_PLAY;
|
||||
}
|
||||
else if (!strcmp(token, "--regamedll-cfg-init"))
|
||||
{
|
||||
const char *fname = getNextToken(&cpos);
|
||||
|
||||
if (fname != NULL)
|
||||
{
|
||||
strncpy(testConfigFileName, fname, sizeof(testConfigFileName));
|
||||
testConfigFileName[sizeof(testConfigFileName) - 1] = 0;
|
||||
}
|
||||
}
|
||||
else if (!strcmp(token, "--regamedll-disable-all-hooks"))
|
||||
{
|
||||
disableAllHooks = true;
|
||||
}
|
||||
else if (!strcmp(token, "-game"))
|
||||
{
|
||||
bGame = TRUE;
|
||||
}
|
||||
else if (bGame)
|
||||
{
|
||||
if (!strcmp(token, "czero"))
|
||||
bIsZero = true;
|
||||
const char *szTokenGame = getNextToken(&cpos);
|
||||
|
||||
bGame = FALSE;
|
||||
if (szTokenGame != NULL && !strcmp(szTokenGame, "czero"))
|
||||
bIsZero = true;
|
||||
}
|
||||
|
||||
token = getNextToken(&cpos);
|
||||
}
|
||||
|
||||
// parse config filename for testdemo
|
||||
parseFromConfigFile();
|
||||
}
|
||||
|
||||
const char *CRegameDLLRuntimeConfig::getNextToken(char* *pBuf)
|
||||
|
@ -17,8 +17,10 @@ public:
|
||||
bool bIsZero;
|
||||
bool disableAllHooks;
|
||||
char testRecordingFileName[260];
|
||||
char testConfigFileName[260];
|
||||
TestPlayerMode testPlayerMode;
|
||||
|
||||
void parseFromConfigFile(void);
|
||||
void parseFromCommandLine(const char *cmdLine);
|
||||
};
|
||||
|
||||
|
@ -35,7 +35,6 @@
|
||||
#include "enginecallback.h"
|
||||
//#include "entity_state.h"
|
||||
#include "nodes.h"
|
||||
#include "saverestore.h"
|
||||
#include "screenfade.h"
|
||||
#include "utlvector.h"
|
||||
|
||||
@ -46,6 +45,7 @@
|
||||
|
||||
// Globals vars
|
||||
#include "globals.h"
|
||||
#include "saverestore.h"
|
||||
|
||||
// GameInit
|
||||
#include "game.h"
|
||||
@ -62,6 +62,7 @@
|
||||
#include "util.h"
|
||||
#include "decals.h"
|
||||
#include "cbase.h"
|
||||
#include "world.h"
|
||||
|
||||
#include "sound.h"
|
||||
#include "basemonster.h"
|
||||
|
@ -48,6 +48,7 @@ TEST(StructOffsets, ReversingChecks, 5000)
|
||||
REPEAT_SIZEOF_PRINT(HostageFollowState);
|
||||
REPEAT_SIZEOF_PRINT(CHalfLifeMultiplay);
|
||||
REPEAT_SIZEOF_PRINT(CHalfLifeTraining);
|
||||
REPEAT_SIZEOF_PRINT(CGib);
|
||||
|
||||
// offset the members
|
||||
REPEAT_OFFSETOF_PRINT(CBaseEntity, pev);
|
||||
@ -62,6 +63,7 @@ TEST(StructOffsets, ReversingChecks, 5000)
|
||||
|
||||
CHECK_CLASS_SIZE(CHalfLifeMultiplay, 0x2D0u, 0x2C4u);
|
||||
CHECK_CLASS_SIZE(CHalfLifeTraining, 0x2E8u, 0x2D8u);
|
||||
CHECK_CLASS_SIZE(CGib, 0x98, 0xA8);
|
||||
|
||||
//CHECK_CLASS_SIZE(CBotManager, 12u, 12);
|
||||
//CHECK_CLASS_SIZE(CCSBotManager, 740, 0x2E0u);//0x2E4u | 0x2E0u
|
||||
|
Loading…
x
Reference in New Issue
Block a user