Alejo
b9cccc691b
New CVars: sv_autobunnyhopping
and sv_enablebunnyhopping
( #686 )
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* Add bunnyhopping
* Add missing cvar register. Added cvars to readme and cfg
* API added
* Changed define
2021-10-20 19:18:30 +03:00
Sergey Shorokhov
7e2279f8c5
Implement CBasePlayer::Observer_FindNextPlayer()
hook ( #667 )
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* Implement Observer_FindNextPlayer hook
Co-authored-by: Sergey Shorokhov <wopox1337@ya.ru>
2021-08-31 22:04:32 +03:00
FEDERICOMB
983500c9bd
Implement CCSEntity::FireBuckshots
( #651 )
2021-08-31 21:59:28 +03:00
FEDERICOMB
d079f26fc1
Implement CGib::SpawnHeadGib and CGib::SpawnRandomGibs ( #650 )
2021-08-31 21:57:54 +03:00
Lopol2010
f1b253e5b0
Implement CBasePlayer::Observer_SetMode hook ( #663 )
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Co-authored-by: Sergey Shorokhov <wopox1337@ya.ru>
2021-08-31 15:07:21 +03:00
fl0werD
38dda25a84
Implement player Pain, DeathSound and JoiningThink hooks ( #607 )
2021-08-29 07:12:25 +03:00
s1lentq
9736437cb8
Remove gradle build system & Cleanup
2021-04-12 21:51:51 +07:00
s1lentq
15328fd764
API: Implemented PlantBomb Closes #589
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API: Bump minor version
2021-01-04 22:22:45 +07:00
StevenKal
7721348199
API: Add "CBaseEntity::Fire<Bullets[3]|Buckshots>" hooks. ( #587 )
2020-11-28 05:55:14 +07:00
fl0werD
bffb373539
implement CGib ( #536 )
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* implement CGib
Move code part from basemonster.cpp to gib.cpp
3-rd party:
Link entity to class (can hookable by HamSandwich amxx module)
Add hooks for ReAPI
2020-05-27 09:56:24 +07:00
fl0werD
a20362389e
Remove respawn dependency on forcerespawn cvar ( #537 )
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* Remove respawn dependency on forcerespawn cvar
Able to set custom respawn time for m_flRespawnPending without mp_forcerespawn enabled
* workaround when disabling forcerespawn must stop works immediately
* just block respawn then cvar disabled without reset for correct cvar logic
2020-05-27 08:20:59 +07:00
fl0werD
4f7252525e
Add m_bCanShootOverride member ( #527 )
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Add m_bCanShootOverride member
Allow to override m_bCanShoot, for example able to fire at freeze time
2020-05-02 17:11:49 +07:00
s1lent
5bbba22218
CreateWeaponBox: Remove constantly vector arguments
2020-04-02 18:28:46 +07:00
fant1kua
73f5d6d473
Create weaponbox hook ( #521 )
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* Add SpawnWeaponBox hook
2020-03-27 09:17:41 +07:00
s1lent
593d1e1450
Enhanced CCSPlayerItem::GetItemInfo
2020-02-12 18:34:40 +07:00
Dmitry
fd06d655ec
Implement RG_CBasePlayer_DropIdlePlayer hook ( #444 )
2019-11-02 15:48:23 +07:00
fant1kua
dbf08416fd
Implement RG_CBasePlayerWeapon_CanDeploy & CBasePlayerWeapon_DefaultDeploy hooks ( #420 )
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* Implement CBasePlayerWeapon_CanDeploy & CBasePlayerWeapon_DefaultDeploy hooks
* Implement CBasePlayerWeapon_DefaultReload hook
* Fix CBasePlayerWeapon_CanDeploy hook for grenades
* Fix CBasePlayer::CanDeploy
* ImplementRG_ CBasePlayerWeapon_DefaultShotgunReload hook
2019-10-27 21:17:12 +07:00
Vaqtincha
49965644c3
Refactoring ( #418 )
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* unused cheat impulses.
* nadedrop fixes
* close equipmenu (VGUIMenus) when the player left the purchase area
* disable flashlight on kill
* don't handle cmd "become_vip" if map not have scenario assassination VIP.
* unreachable code item_thighpack
* remove "gEvilImpulse101"
* remove "giPrecacheGrunt"
* remove unused entitys (from hl)
* weapon HUD fixes
* don't remove level(map) item_thighpack
* hostage "far use" fix
* reset player basevelocity on spawn
* code style fix
2019-10-09 17:18:42 +07:00
s1lent
0b517e036f
Don't respawn if m_flRespawnPending isn't set
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Minor refactoring
2019-09-23 04:31:23 +07:00
s1lent
8c3cd4fc54
CCSPlayer::RemoveShield: Enhanced
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CCSPlayer::GiveNamedItemEx: Drop weapon_elite when get weapon_shield
2019-09-17 19:42:17 +07:00
s1lent
96938aec55
ReGameDLL API: Implement BGetICSEntity/BGetIGameRules for check safe version interface.
2019-08-29 23:08:24 +07:00
fant1kua
77305688a9
Implement RG_CBasePlayer_UseEmpty hook ( #405 )
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* Implement to RG_CBasePlayer_UseEmpty
2019-08-29 20:34:22 +07:00
s1lent
371ac897bb
Missing initialize for member m_iWeaponInfiniteIds
2019-08-26 15:29:22 +07:00
s1lent
2568d9a2fa
Added new cvar mp_infinite_ammo also implemented API things for this.
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Moved behavior cvar mp_refill_bpammo_weapons 3 into mp_infinite_ammo 2 as it was implemented in the official.
CM3/CXM1014 implemented override func PlayEmptySound.
2019-08-13 19:02:04 +07:00
Shorohov Sergey
823eb10f2f
Add CVar: mp_afk_bomb_drop_time. ( #369 )
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* Add CVar: mp_afk_bomb_drop_time.
Player that have never moved sience they last move will drop the bomb after this amount of time. (in seconds)
2019-06-08 01:07:12 +07:00
s1lent
1745de6aca
Added API hook CBasePlayer::HintMessageEx
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Bump minor version API
2019-06-06 02:57:40 +07:00
Asmodai
fe0ea9a1bc
Crash fix
2018-04-09 03:28:14 +03:00
fl0wer
c30c77cc05
add hook check penetration
2018-04-09 00:14:39 +04:00
Shorohov Sergey
bc2c3176e4
Spawn protection API and cvar (mp_respawn_immunitytime). ( #266 )
2018-02-18 15:31:24 +04:00
s1lent
cbbda5ef21
CSInterface Update: Add RemovePlayerItemEx
2018-02-16 17:55:29 +07:00
s1lent
4e89da4628
ReGameDLL API: Implemented hookchain's CSGameRules::CanPlayerHearPlayer, CBasePlayer::SwitchTeam, CBasePlayer::CanSwitchTeam, CBasePlayer::ThrowGrenade, CWeaponBox::SetModel, CGrenade::DefuseBombStart, CGrenade::DefuseBombEnd, CGrenade::ExplodeHeGrenade, CGrenade::ExplodeFlashbang, CGrenade::ExplodeSmokeGrenade, CGrenade::ExplodeBomb, ThrowHeGrenade, ThrowFlashbang, ThrowSmokeGrenade, PlantBomb
2018-01-27 23:31:30 +07:00
s1lent
7f9cf53c49
Refactoring
2017-11-23 00:43:30 +07:00
s1lent
9dcab4bd49
Refactoring minor
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Refactoring unicode_strtools
2017-11-01 18:30:47 +03:00
s1lent
32df585edc
Remove hookers stuff
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Refactoring & cleanup code
2017-11-01 18:30:47 +03:00