s1lentq
faff55df78
Refactoring versioning
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Add badge about version
Update README.md
2017-01-14 21:07:12 +07:00
s1lentq
54739c62ab
Refactoring versioned
2016-12-09 22:10:14 +07:00
s1lentq
07e861eb30
Added cvar mp_team_maxkills
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Changed enum AmmoType
2016-07-28 07:05:00 +07:00
s1lentq
ae653c00fc
Improved parse remote url
2016-04-24 20:40:57 +06:00
s1lentq
641fe3c102
Added detailed about versioning
2016-04-24 13:19:24 +06:00
s1lentq
9fd5eaa043
Improved versioning: Added detection remote url repository.
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Update PreBuild.bat
2016-03-04 07:26:04 +06:00
s1lentq
43c9b2cb8c
Improved versioning: added info about commit id and commit author.
2016-03-01 16:46:19 +06:00
s1lentq
49de531e8c
Use the tests demo record/player from ReHLDS.
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Update version dependencies testimg HLDS for upload.
Update test map regamedll_test_map_v5
2016-02-24 01:54:07 +06:00
s1lentq
25f425801a
Refactoring and cleanup project.
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Removed project bzip2.
CZero: Fix crashing of HostageEscapeState.
2016-02-04 22:45:37 +06:00
s1lentq
4e3e9351fe
When using the func_tank reset the FOV and hide the v_ model of knife etc.
2016-02-01 17:07:22 +06:00
s1lentq
e80480a400
Refactoring git versioning
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Added print about version ReGameDLL
2016-01-22 01:22:14 +06:00
s1lentq
2f82bb17ae
Reversed some function from player.cpp
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Better implemented static members by all objects of the class
MSVC: Added loading of custom configurations for the test demo with the launch --regamedll-cfg-init filename.cfg (NOTE: The config should be in the "tests" folder)
Gradle script: Added stuff for each the test demo and their auto-unpacking the root folder HLDS
2015-07-05 17:19:59 +06:00
s1lentq
56c2cb635f
Added initial files project
2015-06-30 15:46:07 +06:00