ReGameDLL_CS/regamedll/dlls
2019-08-13 21:38:43 +07:00
..
addons Enhanced point_servercommand, point_clientcommand: Added reset of cvar values on remove an entity or change level 2019-06-09 02:45:23 +07:00
API Added new cvar mp_infinite_ammo also implemented API things for this. 2019-08-13 19:02:04 +07:00
bot Fixes #399 2019-08-13 21:02:22 +07:00
hostage Print reason kick also added reason message for kick 2019-06-21 02:37:44 +07:00
wpn_shared Added new cvar mp_infinite_ammo also implemented API things for this. 2019-08-13 19:02:04 +07:00
activity.h Major refactoring & cleanup 2017-11-01 18:30:47 +03:00
activitymap.h Major refactoring & cleanup 2017-11-01 18:30:47 +03:00
airtank.cpp Remove hookers stuff 2017-11-01 18:30:47 +03:00
airtank.h Remove hookers stuff 2017-11-01 18:30:47 +03:00
ammo.cpp Fixed ammo (missing sound) 2017-11-04 05:32:28 +07:00
ammo.h Refactoring ammo stuff 2017-11-01 18:30:47 +03:00
animating.cpp Refactoring 2017-11-23 00:43:30 +07:00
animation.cpp GCC port and new defines for new ARM port (#294) 2018-05-20 22:28:03 +07:00
animation.h Major refactoring & cleanup 2017-11-01 18:30:47 +03:00
basemonster.cpp Refactoring 2017-11-23 00:43:30 +07:00
basemonster.h Major refactoring & cleanup 2017-11-01 18:30:47 +03:00
bmodels.cpp Refactoring 2017-11-23 00:43:30 +07:00
bmodels.h Remove hookers stuff 2017-11-01 18:30:47 +03:00
buttons.cpp Reset entity on start round for env_spark, env_laser, env_beam 2018-01-28 21:44:01 +07:00
buttons.h Reset entity on start round for env_spark, env_laser, env_beam 2018-01-28 21:44:01 +07:00
career_tasks.cpp Fixed some GCC warnings 2019-06-06 01:26:02 +07:00
career_tasks.h Fixed some GCC warnings 2019-06-06 01:26:02 +07:00
cbase.cpp Make restartable for func_healthcharger and func_recharge entities 2019-08-11 21:12:36 +07:00
cbase.h Make restartable for func_healthcharger and func_recharge entities 2019-08-11 21:12:36 +07:00
cdll_dll.h Updated latest changes: 2019-06-05 18:31:32 +07:00
client.cpp Added new cvar mp_infinite_ammo also implemented API things for this. 2019-08-13 19:02:04 +07:00
client.h Updated latest changes: 2019-06-05 18:31:32 +07:00
cmdhandler.cpp Refactoring 2017-11-23 00:43:30 +07:00
cmdhandler.h Major refactoring & cleanup 2017-11-01 18:30:47 +03:00
combat.cpp RadiusFlash: Fixed eyes position 2019-08-13 21:38:43 +07:00
combat.h Major refactoring & cleanup 2017-11-01 18:30:47 +03:00
debug.cpp Remove hookers stuff 2017-11-01 18:30:47 +03:00
debug.h Major refactoring & cleanup 2017-11-01 18:30:47 +03:00
decals.h Major refactoring & cleanup 2017-11-01 18:30:47 +03:00
doors.cpp Fix some things related #231 2017-12-31 18:24:51 +07:00
doors.h Remove hookers stuff 2017-11-01 18:30:47 +03:00
effects.cpp Reset entity on start round for env_spark, env_laser, env_beam 2018-01-28 21:44:01 +07:00
effects.h Reset entity on start round for env_spark, env_laser, env_beam 2018-01-28 21:44:01 +07:00
ehandle.h Remove hookers stuff 2017-11-01 18:30:47 +03:00
enginecallback.h Major refactoring & cleanup 2017-11-01 18:30:47 +03:00
explode.cpp Refactoring 2017-11-23 00:43:30 +07:00
explode.h Remove hookers stuff 2017-11-01 18:30:47 +03:00
extdef.h Major refactoring & cleanup 2017-11-01 18:30:47 +03:00
extdll.h Remove hookers stuff 2017-11-01 18:30:47 +03:00
func_break.cpp Fix player's velocity on pushable use (#352) 2019-04-11 06:31:54 +07:00
func_break.h Remove hookers stuff 2017-11-01 18:30:47 +03:00
func_tank.cpp Updated latest changes: 2019-06-05 18:31:32 +07:00
func_tank.h Remove hookers stuff 2017-11-01 18:30:47 +03:00
game.cpp Added cvar respawn_immunity_effects for turn off spawn protection effects also removes spawn protection at player move. Closes #318 2019-08-13 20:11:27 +07:00
game.h Added cvar respawn_immunity_effects for turn off spawn protection effects also removes spawn protection at player move. Closes #318 2019-08-13 20:11:27 +07:00
gamerules.cpp Revert initialize game.cfg into GameDLLInit, now use game_init.cfg instead this. 2019-06-05 19:46:48 +07:00
gamerules.h Radio enchance cvars (#394) 2019-07-30 19:30:34 +07:00
ggrenade.cpp Cosmetic changes 2018-05-22 16:29:08 +07:00
gib.cpp Refactoring 2017-11-23 00:43:30 +07:00
gib.h Major refactoring & cleanup 2017-11-01 18:30:47 +03:00
globals.cpp Remove hookers stuff 2017-11-01 18:30:47 +03:00
globals.h Major refactoring & cleanup 2017-11-01 18:30:47 +03:00
h_battery.cpp Make restartable for func_healthcharger and func_recharge entities 2019-08-11 21:12:36 +07:00
h_battery.h Make restartable for func_healthcharger and func_recharge entities 2019-08-11 21:12:36 +07:00
h_cycler.cpp Refactoring 2017-11-23 00:43:30 +07:00
h_cycler.h Remove hookers stuff 2017-11-01 18:30:47 +03:00
h_export.cpp bot chatter: use filesystem to check exists filename instead of _access, cuz filesystem uses search paths such as cstrike_downloads, cstrike_german, cstrike_russian etc 2019-06-05 21:06:02 +07:00
healthkit.cpp Make restartable for func_healthcharger and func_recharge entities 2019-08-11 21:12:36 +07:00
healthkit.h Make restartable for func_healthcharger and func_recharge entities 2019-08-11 21:12:36 +07:00
hintmessage.cpp Major refactoring & cleanup 2017-11-01 18:30:47 +03:00
hintmessage.h Major refactoring & cleanup 2017-11-01 18:30:47 +03:00
items.cpp Enhance item_security 2018-05-24 12:50:50 +07:00
items.h Major refactoring & cleanup 2017-11-01 18:30:47 +03:00
lights.cpp Refactoring 2017-11-23 00:43:30 +07:00
lights.h Remove hookers stuff 2017-11-01 18:30:47 +03:00
mapinfo.cpp Replace virtual UpdateOnRemove to OnDestroy 2017-11-02 01:23:23 +07:00
mapinfo.h Replace virtual UpdateOnRemove to OnDestroy 2017-11-02 01:23:23 +07:00
maprules.cpp Fix some things related #231 2017-12-31 18:24:51 +07:00
maprules.h Fix some things related #231 2017-12-31 18:24:51 +07:00
monsterevent.h Major refactoring & cleanup 2017-11-01 18:30:47 +03:00
monsters.h Major refactoring & cleanup 2017-11-01 18:30:47 +03:00
mortar.cpp Remove hookers stuff 2017-11-01 18:30:47 +03:00
mortar.h Remove hookers stuff 2017-11-01 18:30:47 +03:00
multiplay_gamerules.cpp Make restartable for func_healthcharger and func_recharge entities 2019-08-11 21:12:36 +07:00
observer.cpp Fix spectator check, small refactoring (#265) 2018-02-08 16:37:02 +07:00
observer.h Major refactoring & cleanup 2017-11-01 18:30:47 +03:00
pathcorner.cpp Refactoring 2017-11-23 00:43:30 +07:00
pathcorner.h Remove hookers stuff 2017-11-01 18:30:47 +03:00
plats.cpp Refactoring 2017-11-23 00:43:30 +07:00
plats.h Remove hookers stuff 2017-11-01 18:30:47 +03:00
player.cpp Added cvar respawn_immunity_effects for turn off spawn protection effects also removes spawn protection at player move. Closes #318 2019-08-13 20:11:27 +07:00
player.h RadiusFlash: Fixed eyes position 2019-08-13 21:38:43 +07:00
qstring.h Minor refactoring qstring.h 2017-11-01 18:30:47 +03:00
revert_saved.cpp Remove hookers stuff 2017-11-01 18:30:47 +03:00
revert_saved.h Remove hookers stuff 2017-11-01 18:30:47 +03:00
saverestore.cpp GCC port and new defines for new ARM port (#294) 2018-05-20 22:28:03 +07:00
saverestore.h GCC port and new defines for new ARM port (#294) 2018-05-20 22:28:03 +07:00
schedule.h Major refactoring & cleanup 2017-11-01 18:30:47 +03:00
scriptevent.h Major refactoring & cleanup 2017-11-01 18:30:47 +03:00
singleplay_gamerules.cpp Cleanup code 2017-11-01 18:30:47 +03:00
skill.cpp Cleanup code 2017-11-01 18:30:47 +03:00
skill.h Major refactoring & cleanup 2017-11-01 18:30:47 +03:00
sound.cpp Fixed some GCC warnings 2019-06-06 01:26:02 +07:00
sound.h Remove hookers stuff 2017-11-01 18:30:47 +03:00
soundent.cpp Refactoring 2017-11-23 00:43:30 +07:00
soundent.h Remove hookers stuff 2017-11-01 18:30:47 +03:00
spectator.cpp Major refactoring & cleanup 2017-11-01 18:30:47 +03:00
spectator.h Major refactoring & cleanup 2017-11-01 18:30:47 +03:00
subs.cpp Fix some things related #231 2017-12-31 18:24:51 +07:00
subs.h Major refactoring & cleanup 2017-11-01 18:30:47 +03:00
talkmonster.h Major refactoring & cleanup 2017-11-01 18:30:47 +03:00
training_gamerules.cpp Refactoring 2017-11-23 00:43:30 +07:00
training_gamerules.h Remove hookers stuff 2017-11-01 18:30:47 +03:00
trains.h Refactoring minor 2017-11-01 18:30:47 +03:00
triggers.cpp Remove height check, fix #251 (#256) 2018-01-29 19:11:17 +04:00
triggers.h Reset entity on start round for env_spark, env_laser, env_beam 2018-01-28 21:44:01 +07:00
tutor_base_states.cpp Remove hookers stuff 2017-11-01 18:30:47 +03:00
tutor_base_states.h Refactoring 2017-11-23 00:43:30 +07:00
tutor_base_tutor.cpp Refactoring 2017-11-23 00:43:30 +07:00
tutor_base_tutor.h Refactoring 2017-11-23 00:43:30 +07:00
tutor_cs_states.cpp Refactoring 2017-11-23 00:43:30 +07:00
tutor_cs_states.h Refactoring 2017-11-23 00:43:30 +07:00
tutor_cs_tutor.cpp Refactoring 2017-11-23 00:43:30 +07:00
tutor_cs_tutor.h Refactoring 2017-11-23 00:43:30 +07:00
tutor.cpp Remove hookers stuff 2017-11-01 18:30:47 +03:00
tutor.h Remove hookers stuff 2017-11-01 18:30:47 +03:00
unisignals.h Major refactoring & cleanup 2017-11-01 18:30:47 +03:00
util.cpp Fixed some GCC warnings 2019-06-06 01:26:02 +07:00
util.h Add new point-entity trigger_random 2018-05-22 18:17:30 +07:00
vector.h Refactoring 2017-11-23 00:43:30 +07:00
vehicle.cpp Fixed some GCC warnings 2019-06-06 01:26:02 +07:00
vehicle.h Major refactoring & cleanup 2017-11-01 18:30:47 +03:00
weapons.cpp Added new cvar mp_infinite_ammo also implemented API things for this. 2019-08-13 19:02:04 +07:00
weapons.h Added new cvar mp_infinite_ammo also implemented API things for this. 2019-08-13 19:02:04 +07:00
weapontype.cpp Fixed some GCC warnings 2019-06-06 01:26:02 +07:00
weapontype.h Refactoring 2017-11-01 18:30:47 +03:00
world.cpp Removed cache of cvar sv_cheats ValveSoftware/halflife#2511 2019-06-08 02:29:53 +08:00
world.h Removed cache of cvar sv_cheats ValveSoftware/halflife#2511 2019-06-08 02:29:53 +08:00