ReGameDLL_CS/regamedll/dlls
2016-09-15 18:27:39 +07:00
..
bot Bugfix: leak entities from weaponbox when touched grenades. (bug by valve) 2016-07-21 07:25:49 +07:00
hostage Fix #43 2016-06-19 18:00:44 +07:00
wpn_shared ReGameDLL API: Added calls func AddEntityHashValue, RemoveEntityHashValue, GetItemInfo, GetAmmoInfo 2016-08-05 18:35:45 +07:00
activity.h Regamedll API WIP: implemented interfaces some objects. 2016-03-13 21:38:00 +06:00
activitymap.h WIP: full of reversed basic part 2015-09-22 22:56:27 +06:00
airtank.cpp Regamedll API WIP: Added new interfaces-objects 2016-03-17 23:58:24 +06:00
airtank.h Regamedll API WIP: Added new interfaces-objects 2016-03-17 23:58:24 +06:00
ammo.cpp Regamedll API WIP: Added new interfaces-objects 2016-03-17 23:58:24 +06:00
ammo.h Regamedll API WIP: Added new interfaces-objects 2016-03-17 23:58:24 +06:00
animating.cpp Refactoring. 2016-07-14 21:12:17 +07:00
animation.cpp Fix crash when custom SV_StudioSetupBones exported to the engine (#40) 2016-06-12 19:55:45 +06:00
animation.h Refactoring and cleanup. 2016-02-23 05:23:45 +06:00
basemonster.h Bugfix: leak entities from weaponbox when touched grenades. (bug by valve) 2016-07-21 07:25:49 +07:00
bmodels.cpp Regamedll API WIP: Added new interfaces-objects 2016-03-17 23:58:24 +06:00
bmodels.h Regamedll API WIP: Added new interfaces-objects 2016-03-17 23:58:24 +06:00
buttons.cpp Added reset for multisource and trigger_auto (Related #55) 2016-09-15 18:27:39 +07:00
buttons.h Fix #43 2016-06-19 18:00:44 +07:00
career_tasks.cpp Refactoring API 2016-06-01 05:08:23 +06:00
career_tasks.h Refactoring and cleanup. 2016-02-23 05:23:45 +06:00
cbase.cpp Added reset for multisource and trigger_auto (Related #55) 2016-09-15 18:27:39 +07:00
cbase.h Added reset for multisource and trigger_auto (Related #55) 2016-09-15 18:27:39 +07:00
cdll_dll.h Added cvar mp_team_maxkills 2016-07-28 07:05:00 +07:00
client.cpp Added cvar mp_team_maxkills 2016-07-28 07:05:00 +07:00
client.h Refactoring. 2016-07-14 21:12:17 +07:00
combat.cpp Refactoring. 2016-07-14 21:12:17 +07:00
debug.cpp Refactoring and cleanup. 2016-02-23 05:23:45 +06:00
debug.h Refactoring and cleanup. 2016-02-23 05:23:45 +06:00
decals.h Refactoring and cleanup project. 2016-02-04 22:45:37 +06:00
doors.cpp Added new spawnflags for func_door - touch only clients 2016-09-13 19:44:00 +07:00
doors.h Added new spawnflags for func_door - touch only clients 2016-09-13 19:44:00 +07:00
effects.cpp Refactoring. 2016-07-14 21:12:17 +07:00
effects.h Regamedll API WIP: Added new interfaces-objects 2016-03-17 23:58:24 +06:00
enginecallback.h Regamedll API WIP: implemented interfaces some objects. 2016-03-13 21:38:00 +06:00
explode.cpp Regamedll API WIP: Added new interfaces-objects 2016-03-17 23:58:24 +06:00
explode.h Regamedll API WIP: Added new interfaces-objects 2016-03-17 23:58:24 +06:00
extdef.h Bugfix: leak entities from weaponbox when touched grenades. (bug by valve) 2016-07-21 07:25:49 +07:00
extdll.h Added gradle task buildFixes for faster building. 2016-07-18 06:49:12 +07:00
func_break.cpp Bugfix: func_door_rotating with spawnflags SF_DOOR_START_OPEN (working incorrectly) 2016-08-03 23:40:12 +07:00
func_break.h Fix #43 2016-06-19 18:00:44 +07:00
func_tank.cpp Improvement function CCSPlayer::RemovePlayerItem (with considering item_*/weapon_shield/weapon_c4) 2016-06-23 02:50:14 +07:00
func_tank.h Regamedll API WIP: Added new interfaces-objects 2016-03-17 23:58:24 +06:00
game.cpp Added cvar mp_team_maxkills 2016-07-28 07:05:00 +07:00
game.h Added cvar mp_team_maxkills 2016-07-28 07:05:00 +07:00
gamerules.cpp Added cvar bot_deathmatch #39 2016-06-14 20:14:31 +07:00
gamerules.h Refactoring. 2016-07-14 21:12:17 +07:00
ggrenade.cpp Added cvar bot_deathmatch #39 2016-06-14 20:14:31 +07:00
globals.cpp Mini-refactoring. 2016-05-11 20:06:43 +06:00
globals.h Refactoring and cleanup. 2016-02-23 05:23:45 +06:00
h_ai.cpp Refactoring and cleanup. 2016-02-23 05:23:45 +06:00
h_ai.h Refactoring and cleanup. 2016-02-23 05:23:45 +06:00
h_battery.cpp Regamedll API WIP: Added new interfaces-objects 2016-03-17 23:58:24 +06:00
h_battery.h Regamedll API WIP: Added new interfaces-objects 2016-03-17 23:58:24 +06:00
h_cycler.cpp Fix #43 2016-06-19 18:00:44 +07:00
h_cycler.h Fix #43 2016-06-19 18:00:44 +07:00
h_export.cpp Refactoring and cleanup. 2016-02-23 05:23:45 +06:00
healthkit.cpp Removed api hooks CanBuyThisItem, CanBuyThis, CWeaponBox::Touch, CArmoury::ArmouryTouch 2016-06-21 04:13:16 +07:00
healthkit.h Regamedll API WIP: Added new interfaces-objects 2016-03-17 23:58:24 +06:00
hintmessage.cpp Refactoring and cleanup. 2016-02-23 05:23:45 +06:00
hintmessage.h Refactoring and cleanup project. 2016-02-04 22:45:37 +06:00
items.cpp Refactoring. 2016-07-14 21:12:17 +07:00
items.h Refactoring. 2016-07-14 21:12:17 +07:00
lights.cpp Regamedll API WIP: Added new interfaces-objects 2016-03-17 23:58:24 +06:00
lights.h Regamedll API WIP: Added new interfaces-objects 2016-03-17 23:58:24 +06:00
mapinfo.cpp Fix: now nades not drop if throws a grenade player. 2016-07-15 20:52:38 +07:00
mapinfo.h Fix: now nades not drop if throws a grenade player. 2016-07-15 20:52:38 +07:00
maprules.cpp Removed api hooks CanBuyThisItem, CanBuyThis, CWeaponBox::Touch, CArmoury::ArmouryTouch 2016-06-21 04:13:16 +07:00
maprules.h Refactoring and cleanup. 2016-02-23 05:23:45 +06:00
monsterevent.h Regamedll API WIP: implemented interfaces some objects. 2016-03-13 21:38:00 +06:00
monsters.h Refactoring and cleanup. 2016-02-23 05:23:45 +06:00
mortar.cpp Regamedll API WIP: Added new api functions 2016-04-05 22:11:41 +06:00
mortar.h Refactoring and cleanup. 2016-02-23 05:23:45 +06:00
mpstubb.cpp Mini-refactoring. 2016-05-11 20:06:43 +06:00
multiplay_gamerules.cpp Added reset for multisource and trigger_auto (Related #55) 2016-09-15 18:27:39 +07:00
nodes.h Refactoring and cleanup project. 2016-02-04 22:45:37 +06:00
observer.cpp Refactoring API 2016-06-01 05:08:23 +06:00
observer.h Regamedll API WIP: added some more API functions. 2016-04-19 21:26:46 +06:00
pathcorner.cpp Regamedll API WIP: Added new interfaces-objects 2016-03-17 23:58:24 +06:00
pathcorner.h Fix typo with virtual function CPathCorner::GetDelay 2016-02-29 22:00:29 +06:00
plane.cpp Refactoring and cleanup. 2016-02-23 05:23:45 +06:00
plane.h Refactoring and cleanup. 2016-02-23 05:23:45 +06:00
plats.cpp Added restart for func_button and trigger_once (Related #55) 2016-09-08 17:04:00 +07:00
plats.h Bugfix: leak entities from weaponbox when touched grenades. (bug by valve) 2016-07-21 07:25:49 +07:00
player.cpp Fixes #60 2016-09-13 16:20:37 +07:00
player.h Refactoring. 2016-07-14 21:12:17 +07:00
revert_saved.h Regamedll API WIP: Added new interfaces-objects 2016-03-17 23:58:24 +06:00
saverestore.h Refactoring and cleanup. 2016-02-23 05:23:45 +06:00
schedule.h Refactoring and cleanup project. 2016-02-04 22:45:37 +06:00
scriptevent.h Refactoring and cleanup project. 2016-02-04 22:45:37 +06:00
singleplay_gamerules.cpp Refactoring and cleanup. 2016-02-23 05:23:45 +06:00
skill.cpp Refactoring and cleanup. 2016-02-23 05:23:45 +06:00
skill.h Refactoring and cleanup. 2016-02-23 05:23:45 +06:00
sound.cpp Regamedll API WIP: Added new interfaces-objects 2016-03-17 23:58:24 +06:00
sound.h Regamedll API WIP: implemented interfaces some objects. 2016-03-13 21:38:00 +06:00
soundent.cpp Regamedll API WIP: Added new interfaces-objects 2016-03-17 23:58:24 +06:00
soundent.h Regamedll API WIP: Added new interfaces-objects 2016-03-17 23:58:24 +06:00
spectator.cpp Refactoring and cleanup. 2016-02-23 05:23:45 +06:00
spectator.h Refactoring and cleanup. 2016-02-23 05:23:45 +06:00
subs.cpp Regamedll API WIP: Added new api functions 2016-04-05 22:11:41 +06:00
subs.h Refactoring and cleanup. 2016-02-23 05:23:45 +06:00
talkmonster.h WIP: full of reversed basic part 2015-09-22 22:56:27 +06:00
training_gamerules.cpp Refactoring API 2016-06-01 05:08:23 +06:00
training_gamerules.h Added cvar bot_deathmatch #39 2016-06-14 20:14:31 +07:00
trains.h Refactoring and cleanup. 2016-02-23 05:23:45 +06:00
triggers.cpp Added reset for multisource and trigger_auto (Related #55) 2016-09-15 18:27:39 +07:00
triggers.h Added reset for multisource and trigger_auto (Related #55) 2016-09-15 18:27:39 +07:00
tutor_base_states.cpp Refactoring and cleanup. 2016-02-23 05:23:45 +06:00
tutor_base_states.h Refactoring and cleanup project. 2016-02-04 22:45:37 +06:00
tutor_base_tutor.cpp Refactoring and cleanup. 2016-02-23 05:23:45 +06:00
tutor_base_tutor.h Refactoring and cleanup. 2016-02-23 05:23:45 +06:00
tutor_cs_states.cpp Refactoring and cleanup. 2016-02-23 05:23:45 +06:00
tutor_cs_states.h Refactoring and cleanup. 2016-02-23 05:23:45 +06:00
tutor_cs_tutor.cpp Refactoring API 2016-06-01 05:08:23 +06:00
tutor_cs_tutor.h Refactoring and cleanup. 2016-02-23 05:23:45 +06:00
tutor.cpp Refactoring API 2016-06-01 05:08:23 +06:00
tutor.h Refactoring and cleanup project. 2016-02-04 22:45:37 +06:00
unisignals.h Refactoring and cleanup. 2016-02-23 05:23:45 +06:00
util.cpp Fixes #54 UTIL_ShowMessageArgs 2016-08-23 21:36:52 +07:00
util.h Added reset for multisource and trigger_auto (Related #55) 2016-09-15 18:27:39 +07:00
vector.h Fixed Vector constructors 2016-04-24 15:08:00 +03:00
vehicle.cpp Regamedll API WIP: Added new interfaces-objects 2016-03-17 23:58:24 +06:00
vehicle.h Refactoring and cleanup. 2016-02-23 05:23:45 +06:00
weapons.cpp Reworked collision with armoury_entity 2016-08-24 21:21:54 +07:00
weapons.h Reworked collision with armoury_entity 2016-08-24 21:21:54 +07:00
weapontype.cpp Fix collision name of weapons glock with glock18 2016-08-24 01:57:23 +07:00
weapontype.h Added cvar mp_team_maxkills 2016-07-28 07:05:00 +07:00
world.cpp Bugfix: leak entities from weaponbox when touched grenades. (bug by valve) 2016-07-21 07:25:49 +07:00
world.h Refactoring and cleanup project. 2016-02-04 22:45:37 +06:00
wpn_shared.h Refactoring and cleanup project. 2016-02-04 22:45:37 +06:00