ReGameDLL_CS/regamedll
Sergey Shorokhov 942776783b
mp_fadetoblack 2 fade timings now depends from mp_dying_time CVar and code fixes (#845)
Fix forcing 1-person view for players when `mp_fadetoblack = 2`;
 Fix player blackout on server entry when `mp_fadetoblack = 2`;
 Fix observer not being blinded when `mp_fadetoblack = 2`;
 Fix fadetoblack message timings using new CVar `mp_dying_time`.

fix #501
fix #506

Co-authored-by: s1lentq <s1lentsk@yandex.ru>
2023-07-16 15:55:58 +03:00
..
common add FTRACE_KNIFE flag (#817) 2023-07-11 05:57:50 +03:00
dlls mp_fadetoblack 2 fade timings now depends from mp_dying_time CVar and code fixes (#845) 2023-07-16 15:55:58 +03:00
engine Add workflows/build.yml (Migrate to Github CI) 2021-04-13 04:16:21 +07:00
extra Revert "New entity trigger_bomb_reset (#796)" 2023-03-11 11:23:30 +03:00
game_shared Disable BotPrecache whether game is CS 1.6 (#839) 2023-07-01 09:48:33 +07:00
lib Add workflows/build.yml (Migrate to Github CI) 2021-04-13 04:16:21 +07:00
msvc Add Visual Studio 2022 (17.0) Platform Toolset (#820) 2023-04-03 22:16:36 +03:00
pm_shared API: Implement PM_LadderMove hook (#740) 2023-07-16 03:48:44 +07:00
public API: Implement PM_LadderMove hook (#740) 2023-07-16 03:48:44 +07:00
regamedll Revert "New entity trigger_bomb_reset (#796)" 2023-03-11 11:23:30 +03:00
unittests Remove gradle build system & Cleanup 2021-04-12 21:51:51 +07:00
version Add FreeGameRules hook, util api functions, player api functions (#808) 2023-03-13 02:33:15 +07:00
CMakeLists.txt Revert "New entity trigger_bomb_reset (#796)" 2023-03-11 11:23:30 +03:00