.. |
bot
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Get rid of spec-crosshair from gameplay. (Useless)
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2016-12-07 02:28:33 +07:00 |
hostage
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Get rid of spec-crosshair from gameplay. (Useless)
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2016-12-07 02:28:33 +07:00 |
wpn_shared
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Fix: count of time from the start of the round. (Related #77)
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2016-12-12 21:33:51 +07:00 |
activity.h
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Regamedll API WIP: implemented interfaces some objects.
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2016-03-13 21:38:00 +06:00 |
activitymap.h
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WIP: full of reversed basic part
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2015-09-22 22:56:27 +06:00 |
airtank.cpp
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Regamedll API WIP: Added new interfaces-objects
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2016-03-17 23:58:24 +06:00 |
airtank.h
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Regamedll API WIP: Added new interfaces-objects
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2016-03-17 23:58:24 +06:00 |
ammo.cpp
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Get rid of spec-crosshair from gameplay. (Useless)
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2016-12-07 02:28:33 +07:00 |
ammo.h
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Regamedll API WIP: Added new interfaces-objects
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2016-03-17 23:58:24 +06:00 |
animating.cpp
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Refactoring.
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2016-07-14 21:12:17 +07:00 |
animation.cpp
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Fix crash when self-build navigation areas
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2016-10-05 22:27:50 +07:00 |
animation.h
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Refactoring and cleanup.
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2016-02-23 05:23:45 +06:00 |
basemonster.h
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Bugfix: leak entities from weaponbox when touched grenades. (bug by valve)
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2016-07-21 07:25:49 +07:00 |
bmodels.cpp
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Regamedll API WIP: Added new interfaces-objects
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2016-03-17 23:58:24 +06:00 |
bmodels.h
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Regamedll API WIP: Added new interfaces-objects
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2016-03-17 23:58:24 +06:00 |
buttons.cpp
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Fix typo in multi_source
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2016-09-26 23:09:15 +07:00 |
buttons.h
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Fix #43
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2016-06-19 18:00:44 +07:00 |
career_tasks.cpp
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Get rid of spec-crosshair from gameplay. (Useless)
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2016-12-07 02:28:33 +07:00 |
career_tasks.h
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Refactoring and cleanup.
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2016-02-23 05:23:45 +06:00 |
cbase.cpp
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Implemented features of priority for hookchains
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2016-12-12 22:36:51 +07:00 |
cbase.h
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Get rid of spec-crosshair from gameplay. (Useless)
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2016-12-07 02:28:33 +07:00 |
cdll_dll.h
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Get rid of spec-crosshair from gameplay. (Useless)
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2016-12-07 02:28:33 +07:00 |
client.cpp
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Fix counting freezetime
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2016-12-22 04:03:12 +07:00 |
client.h
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Implemented features of priority for hookchains
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2016-12-12 22:36:51 +07:00 |
combat.cpp
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Get rid of spec-crosshair from gameplay. (Useless)
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2016-12-07 02:28:33 +07:00 |
debug.cpp
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Refactoring and cleanup.
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2016-02-23 05:23:45 +06:00 |
debug.h
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Refactoring and cleanup.
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2016-02-23 05:23:45 +06:00 |
decals.h
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Refactoring and cleanup project.
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2016-02-04 22:45:37 +06:00 |
doors.cpp
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Added new spawnflags for func_door - touch only clients
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2016-09-13 19:44:00 +07:00 |
doors.h
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Added new spawnflags for func_door - touch only clients
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2016-09-13 19:44:00 +07:00 |
effects.cpp
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Refactoring.
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2016-07-14 21:12:17 +07:00 |
effects.h
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Regamedll API WIP: Added new interfaces-objects
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2016-03-17 23:58:24 +06:00 |
enginecallback.h
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Regamedll API WIP: implemented interfaces some objects.
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2016-03-13 21:38:00 +06:00 |
explode.cpp
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Regamedll API WIP: Added new interfaces-objects
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2016-03-17 23:58:24 +06:00 |
explode.h
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Regamedll API WIP: Added new interfaces-objects
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2016-03-17 23:58:24 +06:00 |
extdef.h
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Get rid of spec-crosshair from gameplay. (Useless)
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2016-12-07 02:28:33 +07:00 |
extdll.h
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Added gradle task buildFixes for faster building.
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2016-07-18 06:49:12 +07:00 |
func_break.cpp
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Added reset for trigger_hurt and func_pushable (Fixes #64)
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2016-10-08 03:57:07 +07:00 |
func_break.h
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Added reset for trigger_hurt and func_pushable (Fixes #64)
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2016-10-08 03:57:07 +07:00 |
func_tank.cpp
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Improvement function CCSPlayer::RemovePlayerItem (with considering item_*/weapon_shield/weapon_c4)
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2016-06-23 02:50:14 +07:00 |
func_tank.h
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Regamedll API WIP: Added new interfaces-objects
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2016-03-17 23:58:24 +06:00 |
game.cpp
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Refactoring versioned
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2016-12-09 22:10:14 +07:00 |
game.h
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Get rid of spec-crosshair from gameplay. (Useless)
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2016-12-07 02:28:33 +07:00 |
gamerules.cpp
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Get rid of spec-crosshair from gameplay. (Useless)
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2016-12-07 02:28:33 +07:00 |
gamerules.h
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Fix: count of time from the start of the round. (Related #77)
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2016-12-12 21:33:51 +07:00 |
ggrenade.cpp
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Get rid of spec-crosshair from gameplay. (Useless)
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2016-12-07 02:28:33 +07:00 |
globals.cpp
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Get rid of spec-crosshair from gameplay. (Useless)
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2016-12-07 02:28:33 +07:00 |
globals.h
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Get rid of spec-crosshair from gameplay. (Useless)
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2016-12-07 02:28:33 +07:00 |
h_ai.cpp
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Refactoring and cleanup.
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2016-02-23 05:23:45 +06:00 |
h_ai.h
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Refactoring and cleanup.
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2016-02-23 05:23:45 +06:00 |
h_battery.cpp
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Regamedll API WIP: Added new interfaces-objects
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2016-03-17 23:58:24 +06:00 |
h_battery.h
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Regamedll API WIP: Added new interfaces-objects
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2016-03-17 23:58:24 +06:00 |
h_cycler.cpp
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Fix #43
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2016-06-19 18:00:44 +07:00 |
h_cycler.h
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Fix #43
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2016-06-19 18:00:44 +07:00 |
h_export.cpp
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Refactoring and cleanup.
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2016-02-23 05:23:45 +06:00 |
healthkit.cpp
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Removed api hooks CanBuyThisItem, CanBuyThis, CWeaponBox::Touch, CArmoury::ArmouryTouch
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2016-06-21 04:13:16 +07:00 |
healthkit.h
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Regamedll API WIP: Added new interfaces-objects
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2016-03-17 23:58:24 +06:00 |
hintmessage.cpp
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Refactoring and cleanup.
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2016-02-23 05:23:45 +06:00 |
hintmessage.h
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Refactoring and cleanup project.
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2016-02-04 22:45:37 +06:00 |
items.cpp
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Related #57 (Done)
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2016-10-07 23:02:34 +07:00 |
items.h
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Refactoring.
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2016-07-14 21:12:17 +07:00 |
lights.cpp
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Regamedll API WIP: Added new interfaces-objects
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2016-03-17 23:58:24 +06:00 |
lights.h
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Regamedll API WIP: Added new interfaces-objects
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2016-03-17 23:58:24 +06:00 |
mapinfo.cpp
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Bugfix: Memory leak - m_rebuyString not releases the memory.
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2016-10-11 21:55:30 +07:00 |
mapinfo.h
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Bugfix: Memory leak - m_rebuyString not releases the memory.
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2016-10-11 21:55:30 +07:00 |
maprules.cpp
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Get rid of spec-crosshair from gameplay. (Useless)
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2016-12-07 02:28:33 +07:00 |
maprules.h
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Refactoring and cleanup.
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2016-02-23 05:23:45 +06:00 |
monsterevent.h
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Regamedll API WIP: implemented interfaces some objects.
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2016-03-13 21:38:00 +06:00 |
monsters.h
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Refactoring and cleanup.
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2016-02-23 05:23:45 +06:00 |
mortar.cpp
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Regamedll API WIP: Added new api functions
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2016-04-05 22:11:41 +06:00 |
mortar.h
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Refactoring and cleanup.
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2016-02-23 05:23:45 +06:00 |
mpstubb.cpp
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Mini-refactoring.
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2016-05-11 20:06:43 +06:00 |
multiplay_gamerules.cpp
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Fix counting freezetime
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2016-12-22 04:03:12 +07:00 |
nodes.h
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Refactoring and cleanup project.
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2016-02-04 22:45:37 +06:00 |
observer.cpp
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Get rid of spec-crosshair from gameplay. (Useless)
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2016-12-07 02:28:33 +07:00 |
observer.h
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Regamedll API WIP: added some more API functions.
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2016-04-19 21:26:46 +06:00 |
pathcorner.cpp
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Regamedll API WIP: Added new interfaces-objects
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2016-03-17 23:58:24 +06:00 |
pathcorner.h
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Fix typo with virtual function CPathCorner::GetDelay
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2016-02-29 22:00:29 +06:00 |
plane.cpp
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Refactoring and cleanup.
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2016-02-23 05:23:45 +06:00 |
plane.h
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Refactoring and cleanup.
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2016-02-23 05:23:45 +06:00 |
plats.cpp
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Added restart for func_button and trigger_once (Related #55)
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2016-09-08 17:04:00 +07:00 |
plats.h
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Bugfix: leak entities from weaponbox when touched grenades. (bug by valve)
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2016-07-21 07:25:49 +07:00 |
player.cpp
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Fix: count of time from the start of the round. (Related #77)
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2016-12-12 21:33:51 +07:00 |
player.h
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Fix: count of time from the start of the round. (Related #77)
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2016-12-12 21:33:51 +07:00 |
revert_saved.h
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Regamedll API WIP: Added new interfaces-objects
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2016-03-17 23:58:24 +06:00 |
saverestore.h
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Refactoring and cleanup.
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2016-02-23 05:23:45 +06:00 |
schedule.h
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Refactoring and cleanup project.
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2016-02-04 22:45:37 +06:00 |
scriptevent.h
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Refactoring and cleanup project.
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2016-02-04 22:45:37 +06:00 |
singleplay_gamerules.cpp
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Get rid of spec-crosshair from gameplay. (Useless)
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2016-12-07 02:28:33 +07:00 |
skill.cpp
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Refactoring and cleanup.
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2016-02-23 05:23:45 +06:00 |
skill.h
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Refactoring and cleanup.
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2016-02-23 05:23:45 +06:00 |
sound.cpp
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Fix counting freezetime
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2016-12-22 04:03:12 +07:00 |
sound.h
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Regamedll API WIP: implemented interfaces some objects.
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2016-03-13 21:38:00 +06:00 |
soundent.cpp
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Regamedll API WIP: Added new interfaces-objects
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2016-03-17 23:58:24 +06:00 |
soundent.h
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Regamedll API WIP: Added new interfaces-objects
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2016-03-17 23:58:24 +06:00 |
spectator.cpp
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Refactoring and cleanup.
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2016-02-23 05:23:45 +06:00 |
spectator.h
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Refactoring and cleanup.
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2016-02-23 05:23:45 +06:00 |
subs.cpp
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Regamedll API WIP: Added new api functions
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2016-04-05 22:11:41 +06:00 |
subs.h
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Refactoring and cleanup.
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2016-02-23 05:23:45 +06:00 |
talkmonster.h
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WIP: full of reversed basic part
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2015-09-22 22:56:27 +06:00 |
training_gamerules.cpp
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Get rid of spec-crosshair from gameplay. (Useless)
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2016-12-07 02:28:33 +07:00 |
training_gamerules.h
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Added cvar bot_deathmatch #39
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2016-06-14 20:14:31 +07:00 |
trains.h
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Refactoring and cleanup.
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2016-02-23 05:23:45 +06:00 |
triggers.cpp
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Get rid of spec-crosshair from gameplay. (Useless)
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2016-12-07 02:28:33 +07:00 |
triggers.h
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Added reset for trigger_hurt and func_pushable (Fixes #64)
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2016-10-08 03:57:07 +07:00 |
tutor_base_states.cpp
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Refactoring and cleanup.
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2016-02-23 05:23:45 +06:00 |
tutor_base_states.h
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Refactoring and cleanup project.
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2016-02-04 22:45:37 +06:00 |
tutor_base_tutor.cpp
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Fix: count of time from the start of the round. (Related #77)
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2016-12-12 21:33:51 +07:00 |
tutor_base_tutor.h
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Refactoring and cleanup.
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2016-02-23 05:23:45 +06:00 |
tutor_cs_states.cpp
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Refactoring and cleanup.
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2016-02-23 05:23:45 +06:00 |
tutor_cs_states.h
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Refactoring and cleanup.
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2016-02-23 05:23:45 +06:00 |
tutor_cs_tutor.cpp
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Get rid of spec-crosshair from gameplay. (Useless)
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2016-12-07 02:28:33 +07:00 |
tutor_cs_tutor.h
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Refactoring and cleanup.
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2016-02-23 05:23:45 +06:00 |
tutor.cpp
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Get rid of spec-crosshair from gameplay. (Useless)
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2016-12-07 02:28:33 +07:00 |
tutor.h
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Refactoring and cleanup project.
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2016-02-04 22:45:37 +06:00 |
unisignals.h
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Refactoring and cleanup.
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2016-02-23 05:23:45 +06:00 |
util.cpp
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Implemented features of priority for hookchains
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2016-12-12 22:36:51 +07:00 |
util.h
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Implemented features of priority for hookchains
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2016-12-12 22:36:51 +07:00 |
vector.h
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Fix: count of time from the start of the round. (Related #77)
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2016-12-12 21:33:51 +07:00 |
vehicle.cpp
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Regamedll API WIP: Added new interfaces-objects
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2016-03-17 23:58:24 +06:00 |
vehicle.h
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Refactoring and cleanup.
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2016-02-23 05:23:45 +06:00 |
weapons.cpp
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Fix counting freezetime
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2016-12-22 04:03:12 +07:00 |
weapons.h
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Get rid of spec-crosshair from gameplay. (Useless)
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2016-12-07 02:28:33 +07:00 |
weapontype.cpp
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Fix collision name of weapons glock with glock18
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2016-08-24 01:57:23 +07:00 |
weapontype.h
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Fix crash when self-build navigation areas
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2016-10-05 22:27:50 +07:00 |
world.cpp
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Fix: count of time from the start of the round. (Related #77)
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2016-12-12 21:33:51 +07:00 |
world.h
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Get rid of spec-crosshair from gameplay. (Useless)
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2016-12-07 02:28:33 +07:00 |
wpn_shared.h
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Refactoring and cleanup project.
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2016-02-04 22:45:37 +06:00 |