ReGameDLL_CS/regamedll/dlls
2016-12-09 19:39:16 +07:00
..
bot Get rid of spec-crosshair from gameplay. (Useless) 2016-12-07 02:28:33 +07:00
hostage Get rid of spec-crosshair from gameplay. (Useless) 2016-12-07 02:28:33 +07:00
wpn_shared Get rid of spec-crosshair from gameplay. (Useless) 2016-12-07 02:28:33 +07:00
activity.h Regamedll API WIP: implemented interfaces some objects. 2016-03-13 21:38:00 +06:00
activitymap.h WIP: full of reversed basic part 2015-09-22 22:56:27 +06:00
airtank.cpp Regamedll API WIP: Added new interfaces-objects 2016-03-17 23:58:24 +06:00
airtank.h Regamedll API WIP: Added new interfaces-objects 2016-03-17 23:58:24 +06:00
ammo.cpp Get rid of spec-crosshair from gameplay. (Useless) 2016-12-07 02:28:33 +07:00
ammo.h Regamedll API WIP: Added new interfaces-objects 2016-03-17 23:58:24 +06:00
animating.cpp Refactoring. 2016-07-14 21:12:17 +07:00
animation.cpp Fix crash when self-build navigation areas 2016-10-05 22:27:50 +07:00
animation.h Refactoring and cleanup. 2016-02-23 05:23:45 +06:00
basemonster.h Bugfix: leak entities from weaponbox when touched grenades. (bug by valve) 2016-07-21 07:25:49 +07:00
bmodels.cpp Regamedll API WIP: Added new interfaces-objects 2016-03-17 23:58:24 +06:00
bmodels.h Regamedll API WIP: Added new interfaces-objects 2016-03-17 23:58:24 +06:00
buttons.cpp Fix typo in multi_source 2016-09-26 23:09:15 +07:00
buttons.h Fix #43 2016-06-19 18:00:44 +07:00
career_tasks.cpp Get rid of spec-crosshair from gameplay. (Useless) 2016-12-07 02:28:33 +07:00
career_tasks.h Refactoring and cleanup. 2016-02-23 05:23:45 +06:00
cbase.cpp Get rid of spec-crosshair from gameplay. (Useless) 2016-12-07 02:28:33 +07:00
cbase.h Get rid of spec-crosshair from gameplay. (Useless) 2016-12-07 02:28:33 +07:00
cdll_dll.h Get rid of spec-crosshair from gameplay. (Useless) 2016-12-07 02:28:33 +07:00
client.cpp Get rid of spec-crosshair from gameplay. (Useless) 2016-12-07 02:28:33 +07:00
client.h Get rid of spec-crosshair from gameplay. (Useless) 2016-12-07 02:28:33 +07:00
combat.cpp Get rid of spec-crosshair from gameplay. (Useless) 2016-12-07 02:28:33 +07:00
debug.cpp Refactoring and cleanup. 2016-02-23 05:23:45 +06:00
debug.h Refactoring and cleanup. 2016-02-23 05:23:45 +06:00
decals.h Refactoring and cleanup project. 2016-02-04 22:45:37 +06:00
doors.cpp Added new spawnflags for func_door - touch only clients 2016-09-13 19:44:00 +07:00
doors.h Added new spawnflags for func_door - touch only clients 2016-09-13 19:44:00 +07:00
effects.cpp Refactoring. 2016-07-14 21:12:17 +07:00
effects.h Regamedll API WIP: Added new interfaces-objects 2016-03-17 23:58:24 +06:00
enginecallback.h Regamedll API WIP: implemented interfaces some objects. 2016-03-13 21:38:00 +06:00
explode.cpp Regamedll API WIP: Added new interfaces-objects 2016-03-17 23:58:24 +06:00
explode.h Regamedll API WIP: Added new interfaces-objects 2016-03-17 23:58:24 +06:00
extdef.h Get rid of spec-crosshair from gameplay. (Useless) 2016-12-07 02:28:33 +07:00
extdll.h Added gradle task buildFixes for faster building. 2016-07-18 06:49:12 +07:00
func_break.cpp Added reset for trigger_hurt and func_pushable (Fixes #64) 2016-10-08 03:57:07 +07:00
func_break.h Added reset for trigger_hurt and func_pushable (Fixes #64) 2016-10-08 03:57:07 +07:00
func_tank.cpp Improvement function CCSPlayer::RemovePlayerItem (with considering item_*/weapon_shield/weapon_c4) 2016-06-23 02:50:14 +07:00
func_tank.h Regamedll API WIP: Added new interfaces-objects 2016-03-17 23:58:24 +06:00
game.cpp The mp_forcerespawn set to disable by default 2016-12-07 19:52:34 +07:00
game.h Get rid of spec-crosshair from gameplay. (Useless) 2016-12-07 02:28:33 +07:00
gamerules.cpp Get rid of spec-crosshair from gameplay. (Useless) 2016-12-07 02:28:33 +07:00
gamerules.h Get rid of spec-crosshair from gameplay. (Useless) 2016-12-07 02:28:33 +07:00
ggrenade.cpp Get rid of spec-crosshair from gameplay. (Useless) 2016-12-07 02:28:33 +07:00
globals.cpp Get rid of spec-crosshair from gameplay. (Useless) 2016-12-07 02:28:33 +07:00
globals.h Get rid of spec-crosshair from gameplay. (Useless) 2016-12-07 02:28:33 +07:00
h_ai.cpp Refactoring and cleanup. 2016-02-23 05:23:45 +06:00
h_ai.h Refactoring and cleanup. 2016-02-23 05:23:45 +06:00
h_battery.cpp Regamedll API WIP: Added new interfaces-objects 2016-03-17 23:58:24 +06:00
h_battery.h Regamedll API WIP: Added new interfaces-objects 2016-03-17 23:58:24 +06:00
h_cycler.cpp Fix #43 2016-06-19 18:00:44 +07:00
h_cycler.h Fix #43 2016-06-19 18:00:44 +07:00
h_export.cpp Refactoring and cleanup. 2016-02-23 05:23:45 +06:00
healthkit.cpp Removed api hooks CanBuyThisItem, CanBuyThis, CWeaponBox::Touch, CArmoury::ArmouryTouch 2016-06-21 04:13:16 +07:00
healthkit.h Regamedll API WIP: Added new interfaces-objects 2016-03-17 23:58:24 +06:00
hintmessage.cpp Refactoring and cleanup. 2016-02-23 05:23:45 +06:00
hintmessage.h Refactoring and cleanup project. 2016-02-04 22:45:37 +06:00
items.cpp Related #57 (Done) 2016-10-07 23:02:34 +07:00
items.h Refactoring. 2016-07-14 21:12:17 +07:00
lights.cpp Regamedll API WIP: Added new interfaces-objects 2016-03-17 23:58:24 +06:00
lights.h Regamedll API WIP: Added new interfaces-objects 2016-03-17 23:58:24 +06:00
mapinfo.cpp Bugfix: Memory leak - m_rebuyString not releases the memory. 2016-10-11 21:55:30 +07:00
mapinfo.h Bugfix: Memory leak - m_rebuyString not releases the memory. 2016-10-11 21:55:30 +07:00
maprules.cpp Get rid of spec-crosshair from gameplay. (Useless) 2016-12-07 02:28:33 +07:00
maprules.h Refactoring and cleanup. 2016-02-23 05:23:45 +06:00
monsterevent.h Regamedll API WIP: implemented interfaces some objects. 2016-03-13 21:38:00 +06:00
monsters.h Refactoring and cleanup. 2016-02-23 05:23:45 +06:00
mortar.cpp Regamedll API WIP: Added new api functions 2016-04-05 22:11:41 +06:00
mortar.h Refactoring and cleanup. 2016-02-23 05:23:45 +06:00
mpstubb.cpp Mini-refactoring. 2016-05-11 20:06:43 +06:00
multiplay_gamerules.cpp Bugfix: to obtain hp more than expected by using drown-restored. 2016-12-09 19:39:16 +07:00
nodes.h Refactoring and cleanup project. 2016-02-04 22:45:37 +06:00
observer.cpp Get rid of spec-crosshair from gameplay. (Useless) 2016-12-07 02:28:33 +07:00
observer.h Regamedll API WIP: added some more API functions. 2016-04-19 21:26:46 +06:00
pathcorner.cpp Regamedll API WIP: Added new interfaces-objects 2016-03-17 23:58:24 +06:00
pathcorner.h Fix typo with virtual function CPathCorner::GetDelay 2016-02-29 22:00:29 +06:00
plane.cpp Refactoring and cleanup. 2016-02-23 05:23:45 +06:00
plane.h Refactoring and cleanup. 2016-02-23 05:23:45 +06:00
plats.cpp Added restart for func_button and trigger_once (Related #55) 2016-09-08 17:04:00 +07:00
plats.h Bugfix: leak entities from weaponbox when touched grenades. (bug by valve) 2016-07-21 07:25:49 +07:00
player.cpp Bugfix: to obtain hp more than expected by using drown-restored. 2016-12-09 19:39:16 +07:00
player.h Get rid of spec-crosshair from gameplay. (Useless) 2016-12-07 02:28:33 +07:00
revert_saved.h Regamedll API WIP: Added new interfaces-objects 2016-03-17 23:58:24 +06:00
saverestore.h Refactoring and cleanup. 2016-02-23 05:23:45 +06:00
schedule.h Refactoring and cleanup project. 2016-02-04 22:45:37 +06:00
scriptevent.h Refactoring and cleanup project. 2016-02-04 22:45:37 +06:00
singleplay_gamerules.cpp Get rid of spec-crosshair from gameplay. (Useless) 2016-12-07 02:28:33 +07:00
skill.cpp Refactoring and cleanup. 2016-02-23 05:23:45 +06:00
skill.h Refactoring and cleanup. 2016-02-23 05:23:45 +06:00
sound.cpp Regamedll API WIP: Added new interfaces-objects 2016-03-17 23:58:24 +06:00
sound.h Regamedll API WIP: implemented interfaces some objects. 2016-03-13 21:38:00 +06:00
soundent.cpp Regamedll API WIP: Added new interfaces-objects 2016-03-17 23:58:24 +06:00
soundent.h Regamedll API WIP: Added new interfaces-objects 2016-03-17 23:58:24 +06:00
spectator.cpp Refactoring and cleanup. 2016-02-23 05:23:45 +06:00
spectator.h Refactoring and cleanup. 2016-02-23 05:23:45 +06:00
subs.cpp Regamedll API WIP: Added new api functions 2016-04-05 22:11:41 +06:00
subs.h Refactoring and cleanup. 2016-02-23 05:23:45 +06:00
talkmonster.h WIP: full of reversed basic part 2015-09-22 22:56:27 +06:00
training_gamerules.cpp Get rid of spec-crosshair from gameplay. (Useless) 2016-12-07 02:28:33 +07:00
training_gamerules.h Added cvar bot_deathmatch #39 2016-06-14 20:14:31 +07:00
trains.h Refactoring and cleanup. 2016-02-23 05:23:45 +06:00
triggers.cpp Get rid of spec-crosshair from gameplay. (Useless) 2016-12-07 02:28:33 +07:00
triggers.h Added reset for trigger_hurt and func_pushable (Fixes #64) 2016-10-08 03:57:07 +07:00
tutor_base_states.cpp Refactoring and cleanup. 2016-02-23 05:23:45 +06:00
tutor_base_states.h Refactoring and cleanup project. 2016-02-04 22:45:37 +06:00
tutor_base_tutor.cpp Refactoring and cleanup. 2016-02-23 05:23:45 +06:00
tutor_base_tutor.h Refactoring and cleanup. 2016-02-23 05:23:45 +06:00
tutor_cs_states.cpp Refactoring and cleanup. 2016-02-23 05:23:45 +06:00
tutor_cs_states.h Refactoring and cleanup. 2016-02-23 05:23:45 +06:00
tutor_cs_tutor.cpp Get rid of spec-crosshair from gameplay. (Useless) 2016-12-07 02:28:33 +07:00
tutor_cs_tutor.h Refactoring and cleanup. 2016-02-23 05:23:45 +06:00
tutor.cpp Get rid of spec-crosshair from gameplay. (Useless) 2016-12-07 02:28:33 +07:00
tutor.h Refactoring and cleanup project. 2016-02-04 22:45:37 +06:00
unisignals.h Refactoring and cleanup. 2016-02-23 05:23:45 +06:00
util.cpp Get rid of spec-crosshair from gameplay. (Useless) 2016-12-07 02:28:33 +07:00
util.h Get rid of spec-crosshair from gameplay. (Useless) 2016-12-07 02:28:33 +07:00
vector.h Fixed Vector constructors 2016-04-24 15:08:00 +03:00
vehicle.cpp Regamedll API WIP: Added new interfaces-objects 2016-03-17 23:58:24 +06:00
vehicle.h Refactoring and cleanup. 2016-02-23 05:23:45 +06:00
weapons.cpp Get rid of spec-crosshair from gameplay. (Useless) 2016-12-07 02:28:33 +07:00
weapons.h Get rid of spec-crosshair from gameplay. (Useless) 2016-12-07 02:28:33 +07:00
weapontype.cpp Fix collision name of weapons glock with glock18 2016-08-24 01:57:23 +07:00
weapontype.h Fix crash when self-build navigation areas 2016-10-05 22:27:50 +07:00
world.cpp Get rid of spec-crosshair from gameplay. (Useless) 2016-12-07 02:28:33 +07:00
world.h Get rid of spec-crosshair from gameplay. (Useless) 2016-12-07 02:28:33 +07:00
wpn_shared.h Refactoring and cleanup project. 2016-02-04 22:45:37 +06:00