1upD
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472032b924
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Merge branch 'restored-content' into dev
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2018-11-06 22:54:29 -05:00 |
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1upD
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d9b256fe8f
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Flare Gun: Flare gun projectiles will ignite all props and hostile npcs (but not friendly NPCs or the player)
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2018-11-06 22:51:10 -05:00 |
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1upD
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58d5d2e717
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Revert "Uncommented flaregun"
This reverts commit 74407455978bef529e02950e94596ca3df962acc.
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2018-11-06 18:53:58 -05:00 |
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1upD
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7d8aa4211d
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Merge branch 'restored-content' of https://github.com/1upD/source-sdk-2013 into dev
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2018-11-05 23:28:38 -05:00 |
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Derek Dik
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7440745597
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Uncommented flaregun
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2018-11-02 16:09:54 -04:00 |
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Derek Dik
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4ff24d3814
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Fixing incorrect cherry-pick from MapLabs
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2018-11-01 15:15:38 -04:00 |
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Derek Dik
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ec29683e10
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Merge branch 'maplab-fixes' of https://github.com/1upD/source-sdk-2013 into dev
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2018-11-01 14:53:46 -04:00 |
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Avanate
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762f6531b6
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Fix a detail sprite material bug.
Fix a material bug that is caused by Valve's Aspect Ratio code that is being ran before the world has even spawned.
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2018-11-01 14:51:04 -04:00 |
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Avanate
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d603770f99
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Patch the "White Flashing" sticking around.
This patches a bug that causes white flashing to stick around when the player is hurt by acid.
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2018-11-01 14:50:40 -04:00 |
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Avanate
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2c540d4d69
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Update the header side of the code.
Updated npc_combine.h
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2018-11-01 14:50:15 -04:00 |
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Avanate
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e1060cc397
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Updated the .cpp side of the code.
Updated npc_combine.cpp
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2018-11-01 14:48:12 -04:00 |
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IntriguingTiles
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b994fa7a44
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fix blink bug
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2018-11-01 14:47:06 -04:00 |
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Derek Dik
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59ea20a953
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Updated gitignore
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2018-11-01 14:41:02 -04:00 |
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Derek Dik
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c0a7b51f8c
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WIP Shadow Walker extends Base Custom NPC
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2018-10-31 13:38:44 -04:00 |
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Derek Dik
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5416871138
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Shadow Walker: WIP extract most shadow walker functionality into base class
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2018-10-30 17:08:04 -04:00 |
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Derek Dik
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6284c20d20
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Merge branch 'base-custom-npc' of https://github.com/1upD/source-sdk-2013 into dev
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2018-10-30 13:23:40 -04:00 |
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1upD
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c1c4f09a7b
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Shadow Walker: If SCHED_INVESTIGATE_SOUND fails, default to SCHED_IDLE_WANDER
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2018-10-29 14:44:49 -04:00 |
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1upD
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35f875da9b
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Shadow Walker: Fixed bug where custom melee weapon would be seen as a ranged weapon during schedule selection.
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2018-10-29 14:40:35 -04:00 |
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1upD
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4368e27adf
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Shadow Walker: Fixed bug that replaced custom weapons with crowbars upon loading a saved game
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2018-10-28 22:41:12 -04:00 |
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Derek Dik
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edab14b992
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Base Custom NPC: WIP Setting up base class to inherit from.
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2018-10-24 13:05:26 -04:00 |
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Derek Dik
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f39b752adc
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Shadow Walker: WIP fix for melee weapon model bug. Code refactor.
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2018-10-23 16:59:23 -04:00 |
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1upD
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9f999c4c87
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Shadow Walker: Animation fixes. Deprecated weapon pickup in FGD; not working currently.
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2018-10-22 21:04:24 -04:00 |
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1upD
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289a9b4f6e
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Shadow Walker 2: Correctly implemented custom schedules
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2018-10-22 21:02:10 -04:00 |
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1upD
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bcb9e416a1
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Merge branch 'halloween' of https://github.com/1upD/source-sdk-2013 into halloween
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2018-10-22 18:23:56 -04:00 |
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1upD
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ef5a5ef39f
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Merged changes made in my local MapLabs repo with changes made to my own repo
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2018-10-22 18:21:41 -04:00 |
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Derek Dik
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029944b409
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Shadow Walker: Behavior bugfixes including melee attacks being interruptable, perpetual screaming, and incorrect squad behavior
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2018-10-22 17:00:41 -04:00 |
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1upD
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fdffc94a13
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Shadow Walker: Added new field and inputs to FGD
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2018-10-17 20:14:03 -04:00 |
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1upD
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a66998cc9c
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Shadow Walker: Replaced nonfunctioning SetSpeed input with SetSpeedModifier input
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2018-10-17 20:11:37 -04:00 |
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Derek Dik
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b8fb4ba435
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Shadow Walker: Added new key field for open / close doors and corresponding inputs.
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2018-10-17 20:08:26 -04:00 |
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Derek Dik
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e7cf130d08
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Added key field to disable door opening behavior
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2018-10-17 20:07:08 -04:00 |
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Derek Dik
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1007a6434a
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Shadow Walker: Added new key field for open / close doors and corresponding inputs.
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2018-10-17 17:09:39 -04:00 |
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Derek Dik
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3ef753b341
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Added key field to disable door opening behavior
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2018-10-17 16:40:25 -04:00 |
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1upD
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628bc79728
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Lost Soul: Improved soundscripts
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2018-10-16 20:47:12 -04:00 |
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1upD
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f625b145d5
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Lost Soul: Replaced manhack pain sound
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2018-10-16 20:10:27 -04:00 |
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1upD
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f85c30d547
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Lost Soul: Fixed manhack sounds playing on charge and stun
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2018-10-16 19:10:02 -04:00 |
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Derek Dik
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759328b805
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Merge branch 'halloween' of https://github.com/1upD/source-sdk-2013 into halloween
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2018-10-16 16:38:25 -04:00 |
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Derek Dik
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88a8cf9ea7
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Lost Soul: ShowHostile function in manhack must be virtual to be overridden
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2018-10-16 16:34:14 -04:00 |
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1upD
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3c9871111b
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Shadow Walker: Fixed bug where spawning Shadow Walker through console crashes the game. Set default health to 75.
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2018-10-07 22:36:29 -04:00 |
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1upD
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9602325bbb
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Shadow Walker: Added default 'custom melee weapon'. If no weapons are supplied, the Shadow Walker will spawn with a crowbar with a custom model applied.
1.0
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2018-10-07 16:29:47 -04:00 |
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1upD
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77a3f1d837
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Shadow Walker: Improved fgd file to be more mapper friendly.
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2018-10-07 12:37:26 -04:00 |
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1upD
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f681520ef2
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Lost Soul / Shadow Walker: Added new NPC source files to VPC
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2018-10-07 11:55:45 -04:00 |
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1upD
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617fd48546
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Shadow Walker / Lost Soul: Committing fgd file and sound scripts
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2018-10-06 23:35:14 -04:00 |
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1upD
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4ac6828023
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Lost Soul / Shadow Walker: Refactoring, cleanup
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2018-10-06 22:34:08 -04:00 |
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Derek Dik
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b7873d0529
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Shadow Walker: Refactoring. Removed found enemy sound on chase.
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2018-10-04 17:11:34 -04:00 |
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1upD
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f7ad644200
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Shadow Walker: Added adjustable squad slots and sound delay times
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2018-10-03 22:08:55 -04:00 |
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Derek Dik
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d0f4fccefa
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Lost Soul: Configurable health, should play sounds from soundscript
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2018-10-03 13:18:04 -04:00 |
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1upD
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d3d4bc5ccc
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Shadow Walker: Configurable health and sound precaching
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2018-10-01 22:11:33 -04:00 |
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Derek Dik
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6b0c4554c0
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Shadow Walker: Added Hammer configurable sound scripts
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2018-10-01 13:09:09 -04:00 |
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1upD
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ca02f50e58
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Shadow Walker: Fixed up melee attack (sort of), squad behavior, made model Hammer configurable
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2018-09-30 23:54:08 -04:00 |
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1upD
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544e360640
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Lost Soul: Removed all manhack sounds except for blade open / close sound. Had to make some manhack methods virtual.
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2018-09-27 21:38:54 -04:00 |
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