121 Commits

Author SHA1 Message Date
Derek Dik
59ea20a953 Updated gitignore 2018-11-01 14:41:02 -04:00
Derek Dik
c0a7b51f8c WIP Shadow Walker extends Base Custom NPC 2018-10-31 13:38:44 -04:00
Derek Dik
5416871138 Shadow Walker: WIP extract most shadow walker functionality into base class 2018-10-30 17:08:04 -04:00
Derek Dik
6284c20d20 Merge branch 'base-custom-npc' of https://github.com/1upD/source-sdk-2013 into dev 2018-10-30 13:23:40 -04:00
1upD
c1c4f09a7b Shadow Walker: If SCHED_INVESTIGATE_SOUND fails, default to SCHED_IDLE_WANDER 2018-10-29 14:44:49 -04:00
1upD
35f875da9b Shadow Walker: Fixed bug where custom melee weapon would be seen as a ranged weapon during schedule selection. 2018-10-29 14:40:35 -04:00
1upD
4368e27adf Shadow Walker: Fixed bug that replaced custom weapons with crowbars upon loading a saved game 2018-10-28 22:41:12 -04:00
Derek Dik
edab14b992 Base Custom NPC: WIP Setting up base class to inherit from. 2018-10-24 13:05:26 -04:00
Derek Dik
f39b752adc Shadow Walker: WIP fix for melee weapon model bug. Code refactor. 2018-10-23 16:59:23 -04:00
1upD
9f999c4c87 Shadow Walker: Animation fixes. Deprecated weapon pickup in FGD; not working currently. 2018-10-22 21:04:24 -04:00
1upD
289a9b4f6e Shadow Walker 2: Correctly implemented custom schedules 2018-10-22 21:02:10 -04:00
1upD
bcb9e416a1 Merge branch 'halloween' of https://github.com/1upD/source-sdk-2013 into halloween 2018-10-22 18:23:56 -04:00
1upD
ef5a5ef39f Merged changes made in my local MapLabs repo with changes made to my own repo 2018-10-22 18:21:41 -04:00
Derek Dik
029944b409 Shadow Walker: Behavior bugfixes including melee attacks being interruptable, perpetual screaming, and incorrect squad behavior 2018-10-22 17:00:41 -04:00
1upD
fdffc94a13 Shadow Walker: Added new field and inputs to FGD 2018-10-17 20:14:03 -04:00
1upD
a66998cc9c Shadow Walker: Replaced nonfunctioning SetSpeed input with SetSpeedModifier input 2018-10-17 20:11:37 -04:00
Derek Dik
b8fb4ba435 Shadow Walker: Added new key field for open / close doors and corresponding inputs. 2018-10-17 20:08:26 -04:00
Derek Dik
e7cf130d08 Added key field to disable door opening behavior 2018-10-17 20:07:08 -04:00
Derek Dik
1007a6434a Shadow Walker: Added new key field for open / close doors and corresponding inputs. 2018-10-17 17:09:39 -04:00
Derek Dik
3ef753b341 Added key field to disable door opening behavior 2018-10-17 16:40:25 -04:00
1upD
628bc79728 Lost Soul: Improved soundscripts 2018-10-16 20:47:12 -04:00
1upD
f625b145d5 Lost Soul: Replaced manhack pain sound 2018-10-16 20:10:27 -04:00
1upD
f85c30d547 Lost Soul: Fixed manhack sounds playing on charge and stun 2018-10-16 19:10:02 -04:00
Derek Dik
759328b805 Merge branch 'halloween' of https://github.com/1upD/source-sdk-2013 into halloween 2018-10-16 16:38:25 -04:00
Derek Dik
88a8cf9ea7 Lost Soul: ShowHostile function in manhack must be virtual to be overridden 2018-10-16 16:34:14 -04:00
1upD
3c9871111b Shadow Walker: Fixed bug where spawning Shadow Walker through console crashes the game. Set default health to 75. 2018-10-07 22:36:29 -04:00
1upD
9602325bbb Shadow Walker: Added default 'custom melee weapon'. If no weapons are supplied, the Shadow Walker will spawn with a crowbar with a custom model applied. 1.0 2018-10-07 16:29:47 -04:00
1upD
77a3f1d837 Shadow Walker: Improved fgd file to be more mapper friendly. 2018-10-07 12:37:26 -04:00
1upD
f681520ef2 Lost Soul / Shadow Walker: Added new NPC source files to VPC 2018-10-07 11:55:45 -04:00
1upD
617fd48546 Shadow Walker / Lost Soul: Committing fgd file and sound scripts 2018-10-06 23:35:14 -04:00
1upD
4ac6828023 Lost Soul / Shadow Walker: Refactoring, cleanup 2018-10-06 22:34:08 -04:00
Derek Dik
b7873d0529 Shadow Walker: Refactoring. Removed found enemy sound on chase. 2018-10-04 17:11:34 -04:00
1upD
f7ad644200 Shadow Walker: Added adjustable squad slots and sound delay times 2018-10-03 22:08:55 -04:00
Derek Dik
d0f4fccefa Lost Soul: Configurable health, should play sounds from soundscript 2018-10-03 13:18:04 -04:00
1upD
d3d4bc5ccc Shadow Walker: Configurable health and sound precaching 2018-10-01 22:11:33 -04:00
Derek Dik
6b0c4554c0 Shadow Walker: Added Hammer configurable sound scripts 2018-10-01 13:09:09 -04:00
1upD
ca02f50e58 Shadow Walker: Fixed up melee attack (sort of), squad behavior, made model Hammer configurable 2018-09-30 23:54:08 -04:00
1upD
544e360640 Lost Soul: Removed all manhack sounds except for blade open / close sound. Had to make some manhack methods virtual. 2018-09-27 21:38:54 -04:00
1upD
4e56c1205b Lost Soul: Added new NPC based on manhack. Inspired by Doom 2018-09-27 17:05:14 -04:00
1upD
86bb8f7c7e Shadow Walker: Added experimental squad behavior 2018-09-27 14:29:34 -04:00
1upD
0b42a245d1 Shadow Walker: WIP combat function 2018-09-27 14:13:32 -04:00
1upD
bcaa781ad9 Added idle and alert schedule selection to npc_shadow_walker 2018-09-27 12:02:59 -04:00
1upD
06a40e6dc0 Created Shadow Walker NPC by copying experimental npc_collaborator code. WIP 2018-09-27 11:19:40 -04:00
John Schoenick
0d8dceea43 Updated the SDK with the latest code from the TF and HL2 branches. 2015-09-09 18:35:41 -07:00
Michael Sartain
55ed12f8d1 Updated the SDK with the latest code from the TF and HL2 branches. 2014-10-02 08:25:55 -07:00
Joe Ludwig
56accfdb9c * Added support for Visual C++ 2013 Express to VPC
* Added support for running VPC on Windows XP
2014-06-12 10:11:56 -07:00
Joe Ludwig
3b9509df78 Added VS2010 version of libprotobuf for folks who are still using VS2010 2014-05-19 11:04:38 -07:00
Joe Ludwig
f52a3417ee Merge branch 'master' of https://github.com/ValveSoftware/source-sdk-2013 2014-05-15 16:22:11 -07:00
Joe Ludwig
53e78c503e General:
*         Upgraded Steamworks SDK to v1.29
*         Fixed mod compatibility problem with Multiplayer Base that was introduced in September.
*         In Hammer, while using the Vertex Tool, pressing CTRL+B will snap selected vertices to the grid.

Virtual Reality:
*         Mods that support virtual reality now need to have a line in gameinfo.txt that says “supportsvr 1”. This indicates to gameui and engine that certain UI should be enabled.
*         VR-enabled mods will now start up in VR mode when launched from Steam’s VR mode.

Windows:
*         Upgraded to Visual Studio 2013. If you need to build projects for VS 2010, add /2010 to your VPC command line.

OSX:
*         Upgraded to XCode 5.
2014-05-15 13:59:18 -07:00
Bruce Dawson
28abc2120b Add VS 2012 and VS 2013 versions of libprotobuf.lib
Adding these libraries lets the source-sdk be built with VS 2012 and VS
2013, in addition to VS 2010. Just copy createallprojects.bat or
creategameprojects.bat and add /2012 or /2013 to the vpc command line.
Then load the resultant .sln file into the appropriate version of Visual
Studio. A full rebuild may be necessary the first time in order to clear
out .obj and .pdb files from previous builds.
2014-01-06 17:21:23 -08:00