120 Commits

Author SHA1 Message Date
Derek Dik
c0a7b51f8c WIP Shadow Walker extends Base Custom NPC 2018-10-31 13:38:44 -04:00
Derek Dik
5416871138 Shadow Walker: WIP extract most shadow walker functionality into base class 2018-10-30 17:08:04 -04:00
Derek Dik
6284c20d20 Merge branch 'base-custom-npc' of https://github.com/1upD/source-sdk-2013 into dev 2018-10-30 13:23:40 -04:00
1upD
c1c4f09a7b Shadow Walker: If SCHED_INVESTIGATE_SOUND fails, default to SCHED_IDLE_WANDER 2018-10-29 14:44:49 -04:00
1upD
35f875da9b Shadow Walker: Fixed bug where custom melee weapon would be seen as a ranged weapon during schedule selection. 2018-10-29 14:40:35 -04:00
1upD
4368e27adf Shadow Walker: Fixed bug that replaced custom weapons with crowbars upon loading a saved game 2018-10-28 22:41:12 -04:00
Derek Dik
edab14b992 Base Custom NPC: WIP Setting up base class to inherit from. 2018-10-24 13:05:26 -04:00
Derek Dik
f39b752adc Shadow Walker: WIP fix for melee weapon model bug. Code refactor. 2018-10-23 16:59:23 -04:00
1upD
9f999c4c87 Shadow Walker: Animation fixes. Deprecated weapon pickup in FGD; not working currently. 2018-10-22 21:04:24 -04:00
1upD
289a9b4f6e Shadow Walker 2: Correctly implemented custom schedules 2018-10-22 21:02:10 -04:00
1upD
bcb9e416a1 Merge branch 'halloween' of https://github.com/1upD/source-sdk-2013 into halloween 2018-10-22 18:23:56 -04:00
1upD
ef5a5ef39f Merged changes made in my local MapLabs repo with changes made to my own repo 2018-10-22 18:21:41 -04:00
Derek Dik
029944b409 Shadow Walker: Behavior bugfixes including melee attacks being interruptable, perpetual screaming, and incorrect squad behavior 2018-10-22 17:00:41 -04:00
1upD
fdffc94a13 Shadow Walker: Added new field and inputs to FGD 2018-10-17 20:14:03 -04:00
1upD
a66998cc9c Shadow Walker: Replaced nonfunctioning SetSpeed input with SetSpeedModifier input 2018-10-17 20:11:37 -04:00
Derek Dik
b8fb4ba435 Shadow Walker: Added new key field for open / close doors and corresponding inputs. 2018-10-17 20:08:26 -04:00
Derek Dik
e7cf130d08 Added key field to disable door opening behavior 2018-10-17 20:07:08 -04:00
Derek Dik
1007a6434a Shadow Walker: Added new key field for open / close doors and corresponding inputs. 2018-10-17 17:09:39 -04:00
Derek Dik
3ef753b341 Added key field to disable door opening behavior 2018-10-17 16:40:25 -04:00
1upD
628bc79728 Lost Soul: Improved soundscripts 2018-10-16 20:47:12 -04:00
1upD
f625b145d5 Lost Soul: Replaced manhack pain sound 2018-10-16 20:10:27 -04:00
1upD
f85c30d547 Lost Soul: Fixed manhack sounds playing on charge and stun 2018-10-16 19:10:02 -04:00
Derek Dik
759328b805 Merge branch 'halloween' of https://github.com/1upD/source-sdk-2013 into halloween 2018-10-16 16:38:25 -04:00
Derek Dik
88a8cf9ea7 Lost Soul: ShowHostile function in manhack must be virtual to be overridden 2018-10-16 16:34:14 -04:00
1upD
3c9871111b Shadow Walker: Fixed bug where spawning Shadow Walker through console crashes the game. Set default health to 75. 2018-10-07 22:36:29 -04:00
1upD
9602325bbb Shadow Walker: Added default 'custom melee weapon'. If no weapons are supplied, the Shadow Walker will spawn with a crowbar with a custom model applied. 1.0 2018-10-07 16:29:47 -04:00
1upD
77a3f1d837 Shadow Walker: Improved fgd file to be more mapper friendly. 2018-10-07 12:37:26 -04:00
1upD
f681520ef2 Lost Soul / Shadow Walker: Added new NPC source files to VPC 2018-10-07 11:55:45 -04:00
1upD
617fd48546 Shadow Walker / Lost Soul: Committing fgd file and sound scripts 2018-10-06 23:35:14 -04:00
1upD
4ac6828023 Lost Soul / Shadow Walker: Refactoring, cleanup 2018-10-06 22:34:08 -04:00
Derek Dik
b7873d0529 Shadow Walker: Refactoring. Removed found enemy sound on chase. 2018-10-04 17:11:34 -04:00
1upD
f7ad644200 Shadow Walker: Added adjustable squad slots and sound delay times 2018-10-03 22:08:55 -04:00
Derek Dik
d0f4fccefa Lost Soul: Configurable health, should play sounds from soundscript 2018-10-03 13:18:04 -04:00
1upD
d3d4bc5ccc Shadow Walker: Configurable health and sound precaching 2018-10-01 22:11:33 -04:00
Derek Dik
6b0c4554c0 Shadow Walker: Added Hammer configurable sound scripts 2018-10-01 13:09:09 -04:00
1upD
ca02f50e58 Shadow Walker: Fixed up melee attack (sort of), squad behavior, made model Hammer configurable 2018-09-30 23:54:08 -04:00
1upD
544e360640 Lost Soul: Removed all manhack sounds except for blade open / close sound. Had to make some manhack methods virtual. 2018-09-27 21:38:54 -04:00
1upD
4e56c1205b Lost Soul: Added new NPC based on manhack. Inspired by Doom 2018-09-27 17:05:14 -04:00
1upD
86bb8f7c7e Shadow Walker: Added experimental squad behavior 2018-09-27 14:29:34 -04:00
1upD
0b42a245d1 Shadow Walker: WIP combat function 2018-09-27 14:13:32 -04:00
1upD
bcaa781ad9 Added idle and alert schedule selection to npc_shadow_walker 2018-09-27 12:02:59 -04:00
1upD
06a40e6dc0 Created Shadow Walker NPC by copying experimental npc_collaborator code. WIP 2018-09-27 11:19:40 -04:00
John Schoenick
0d8dceea43 Updated the SDK with the latest code from the TF and HL2 branches. 2015-09-09 18:35:41 -07:00
Michael Sartain
55ed12f8d1 Updated the SDK with the latest code from the TF and HL2 branches. 2014-10-02 08:25:55 -07:00
Joe Ludwig
56accfdb9c * Added support for Visual C++ 2013 Express to VPC
* Added support for running VPC on Windows XP
2014-06-12 10:11:56 -07:00
Joe Ludwig
3b9509df78 Added VS2010 version of libprotobuf for folks who are still using VS2010 2014-05-19 11:04:38 -07:00
Joe Ludwig
f52a3417ee Merge branch 'master' of https://github.com/ValveSoftware/source-sdk-2013 2014-05-15 16:22:11 -07:00
Joe Ludwig
53e78c503e General:
*         Upgraded Steamworks SDK to v1.29
*         Fixed mod compatibility problem with Multiplayer Base that was introduced in September.
*         In Hammer, while using the Vertex Tool, pressing CTRL+B will snap selected vertices to the grid.

Virtual Reality:
*         Mods that support virtual reality now need to have a line in gameinfo.txt that says “supportsvr 1”. This indicates to gameui and engine that certain UI should be enabled.
*         VR-enabled mods will now start up in VR mode when launched from Steam’s VR mode.

Windows:
*         Upgraded to Visual Studio 2013. If you need to build projects for VS 2010, add /2010 to your VPC command line.

OSX:
*         Upgraded to XCode 5.
2014-05-15 13:59:18 -07:00
Bruce Dawson
28abc2120b Add VS 2012 and VS 2013 versions of libprotobuf.lib
Adding these libraries lets the source-sdk be built with VS 2012 and VS
2013, in addition to VS 2010. Just copy createallprojects.bat or
creategameprojects.bat and add /2012 or /2013 to the vpc command line.
Then load the resultant .sln file into the appropriate version of Visual
Studio. A full rebuild may be necessary the first time in order to clear
out .obj and .pdb files from previous builds.
2014-01-06 17:21:23 -08:00
Joe Ludwig
7309a5f13f Added many shader source files
This should include the latest version of every shader that was in the
2007 SDK. It also includes a smattering of debug shaders, both VR
distortion shaders, and other assorted shaders that will hopefully be
useful.

None of these new files are included in the game shader DLL project. If
you need to modify one of these shaders for use in your mod you will
need to rename it so that you don't collide with the version of that
shader that lives in stdshader_dx9.dll.
2013-12-23 15:00:03 -08:00