Derek Dik
c0a7b51f8c
WIP Shadow Walker extends Base Custom NPC
2018-10-31 13:38:44 -04:00
Derek Dik
5416871138
Shadow Walker: WIP extract most shadow walker functionality into base class
2018-10-30 17:08:04 -04:00
Derek Dik
6284c20d20
Merge branch 'base-custom-npc' of https://github.com/1upD/source-sdk-2013 into dev
2018-10-30 13:23:40 -04:00
1upD
c1c4f09a7b
Shadow Walker: If SCHED_INVESTIGATE_SOUND fails, default to SCHED_IDLE_WANDER
2018-10-29 14:44:49 -04:00
1upD
35f875da9b
Shadow Walker: Fixed bug where custom melee weapon would be seen as a ranged weapon during schedule selection.
2018-10-29 14:40:35 -04:00
1upD
4368e27adf
Shadow Walker: Fixed bug that replaced custom weapons with crowbars upon loading a saved game
2018-10-28 22:41:12 -04:00
Derek Dik
edab14b992
Base Custom NPC: WIP Setting up base class to inherit from.
2018-10-24 13:05:26 -04:00
Derek Dik
f39b752adc
Shadow Walker: WIP fix for melee weapon model bug. Code refactor.
2018-10-23 16:59:23 -04:00
1upD
9f999c4c87
Shadow Walker: Animation fixes. Deprecated weapon pickup in FGD; not working currently.
2018-10-22 21:04:24 -04:00
1upD
289a9b4f6e
Shadow Walker 2: Correctly implemented custom schedules
2018-10-22 21:02:10 -04:00
1upD
bcb9e416a1
Merge branch 'halloween' of https://github.com/1upD/source-sdk-2013 into halloween
2018-10-22 18:23:56 -04:00
1upD
ef5a5ef39f
Merged changes made in my local MapLabs repo with changes made to my own repo
2018-10-22 18:21:41 -04:00
Derek Dik
029944b409
Shadow Walker: Behavior bugfixes including melee attacks being interruptable, perpetual screaming, and incorrect squad behavior
2018-10-22 17:00:41 -04:00
1upD
fdffc94a13
Shadow Walker: Added new field and inputs to FGD
2018-10-17 20:14:03 -04:00
1upD
a66998cc9c
Shadow Walker: Replaced nonfunctioning SetSpeed input with SetSpeedModifier input
2018-10-17 20:11:37 -04:00
Derek Dik
b8fb4ba435
Shadow Walker: Added new key field for open / close doors and corresponding inputs.
2018-10-17 20:08:26 -04:00
Derek Dik
e7cf130d08
Added key field to disable door opening behavior
2018-10-17 20:07:08 -04:00
Derek Dik
1007a6434a
Shadow Walker: Added new key field for open / close doors and corresponding inputs.
2018-10-17 17:09:39 -04:00
Derek Dik
3ef753b341
Added key field to disable door opening behavior
2018-10-17 16:40:25 -04:00
1upD
628bc79728
Lost Soul: Improved soundscripts
2018-10-16 20:47:12 -04:00
1upD
f625b145d5
Lost Soul: Replaced manhack pain sound
2018-10-16 20:10:27 -04:00
1upD
f85c30d547
Lost Soul: Fixed manhack sounds playing on charge and stun
2018-10-16 19:10:02 -04:00
Derek Dik
759328b805
Merge branch 'halloween' of https://github.com/1upD/source-sdk-2013 into halloween
2018-10-16 16:38:25 -04:00
Derek Dik
88a8cf9ea7
Lost Soul: ShowHostile function in manhack must be virtual to be overridden
2018-10-16 16:34:14 -04:00
1upD
3c9871111b
Shadow Walker: Fixed bug where spawning Shadow Walker through console crashes the game. Set default health to 75.
2018-10-07 22:36:29 -04:00
1upD
9602325bbb
Shadow Walker: Added default 'custom melee weapon'. If no weapons are supplied, the Shadow Walker will spawn with a crowbar with a custom model applied.
1.0
2018-10-07 16:29:47 -04:00
1upD
77a3f1d837
Shadow Walker: Improved fgd file to be more mapper friendly.
2018-10-07 12:37:26 -04:00
1upD
f681520ef2
Lost Soul / Shadow Walker: Added new NPC source files to VPC
2018-10-07 11:55:45 -04:00
1upD
617fd48546
Shadow Walker / Lost Soul: Committing fgd file and sound scripts
2018-10-06 23:35:14 -04:00
1upD
4ac6828023
Lost Soul / Shadow Walker: Refactoring, cleanup
2018-10-06 22:34:08 -04:00
Derek Dik
b7873d0529
Shadow Walker: Refactoring. Removed found enemy sound on chase.
2018-10-04 17:11:34 -04:00
1upD
f7ad644200
Shadow Walker: Added adjustable squad slots and sound delay times
2018-10-03 22:08:55 -04:00
Derek Dik
d0f4fccefa
Lost Soul: Configurable health, should play sounds from soundscript
2018-10-03 13:18:04 -04:00
1upD
d3d4bc5ccc
Shadow Walker: Configurable health and sound precaching
2018-10-01 22:11:33 -04:00
Derek Dik
6b0c4554c0
Shadow Walker: Added Hammer configurable sound scripts
2018-10-01 13:09:09 -04:00
1upD
ca02f50e58
Shadow Walker: Fixed up melee attack (sort of), squad behavior, made model Hammer configurable
2018-09-30 23:54:08 -04:00
1upD
544e360640
Lost Soul: Removed all manhack sounds except for blade open / close sound. Had to make some manhack methods virtual.
2018-09-27 21:38:54 -04:00
1upD
4e56c1205b
Lost Soul: Added new NPC based on manhack. Inspired by Doom
2018-09-27 17:05:14 -04:00
1upD
86bb8f7c7e
Shadow Walker: Added experimental squad behavior
2018-09-27 14:29:34 -04:00
1upD
0b42a245d1
Shadow Walker: WIP combat function
2018-09-27 14:13:32 -04:00
1upD
bcaa781ad9
Added idle and alert schedule selection to npc_shadow_walker
2018-09-27 12:02:59 -04:00
1upD
06a40e6dc0
Created Shadow Walker NPC by copying experimental npc_collaborator code. WIP
2018-09-27 11:19:40 -04:00
John Schoenick
0d8dceea43
Updated the SDK with the latest code from the TF and HL2 branches.
2015-09-09 18:35:41 -07:00
Michael Sartain
55ed12f8d1
Updated the SDK with the latest code from the TF and HL2 branches.
2014-10-02 08:25:55 -07:00
Joe Ludwig
56accfdb9c
* Added support for Visual C++ 2013 Express to VPC
...
* Added support for running VPC on Windows XP
2014-06-12 10:11:56 -07:00
Joe Ludwig
3b9509df78
Added VS2010 version of libprotobuf for folks who are still using VS2010
2014-05-19 11:04:38 -07:00
Joe Ludwig
f52a3417ee
Merge branch 'master' of https://github.com/ValveSoftware/source-sdk-2013
2014-05-15 16:22:11 -07:00
Joe Ludwig
53e78c503e
General:
...
* Upgraded Steamworks SDK to v1.29
* Fixed mod compatibility problem with Multiplayer Base that was introduced in September.
* In Hammer, while using the Vertex Tool, pressing CTRL+B will snap selected vertices to the grid.
Virtual Reality:
* Mods that support virtual reality now need to have a line in gameinfo.txt that says “supportsvr 1”. This indicates to gameui and engine that certain UI should be enabled.
* VR-enabled mods will now start up in VR mode when launched from Steam’s VR mode.
Windows:
* Upgraded to Visual Studio 2013. If you need to build projects for VS 2010, add /2010 to your VPC command line.
OSX:
* Upgraded to XCode 5.
2014-05-15 13:59:18 -07:00
Bruce Dawson
28abc2120b
Add VS 2012 and VS 2013 versions of libprotobuf.lib
...
Adding these libraries lets the source-sdk be built with VS 2012 and VS
2013, in addition to VS 2010. Just copy createallprojects.bat or
creategameprojects.bat and add /2012 or /2013 to the vpc command line.
Then load the resultant .sln file into the appropriate version of Visual
Studio. A full rebuild may be necessary the first time in order to clear
out .obj and .pdb files from previous builds.
2014-01-06 17:21:23 -08:00
Joe Ludwig
7309a5f13f
Added many shader source files
...
This should include the latest version of every shader that was in the
2007 SDK. It also includes a smattering of debug shaders, both VR
distortion shaders, and other assorted shaders that will hopefully be
useful.
None of these new files are included in the game shader DLL project. If
you need to modify one of these shaders for use in your mod you will
need to rename it so that you don't collide with the version of that
shader that lives in stdshader_dx9.dll.
2013-12-23 15:00:03 -08:00