Commit Graph

610 Commits

Author SHA1 Message Date
Blixibon
5a8c6350bb Fixed some NPCs T-posing at medium crouch cover nodes 2021-11-11 19:06:45 -06:00
Blixibon
ad9e02885e Added crossbow readiness activities 2021-11-11 19:06:04 -06:00
Blixibon
4fbb9bc602 Added basic support for vortigaunts using the grenade AI from CNPC_PlayerCompanion 2021-11-11 19:05:09 -06:00
Blixibon
3d3ef7e587 Moved the new toolsets into their own VPC file so that projects are detected as stale 2021-11-11 12:29:17 -06:00
Blixibon
0d9fefb7dd Added experimental support for v140 (VS2015) toolset 2021-11-11 12:28:01 -06:00
Blixibon
aaeb5f5835 Added experimental support for v143 (VS2022) and v141 (VS2017) toolsets 2021-11-11 09:33:29 -06:00
Blixibon
86a5ace57b Added proper keyvalue for combine_mine orientation 2021-11-07 17:38:59 -06:00
Blixibon
28c968ad4f
Merge pull request #159 from z33ky/mb/gcc-fixes
Fix gcc build errors & warnings
2021-11-07 17:18:40 -06:00
Blixibon
3a297d0d16 Added default parameter wrappers for PrecacheModel and PrecacheOther VScript functions 2021-11-07 17:10:02 -06:00
Alexander 'z33ky' Hirsch
e46dc3a2bd Fix gcc build errors & warnings 2021-11-07 22:54:48 +01:00
Blixibon
8652b31ed1 Fixed the new PrecacheModel/PrecacheOther VScript functions missing serverside parameters 2021-11-07 14:02:13 -06:00
Blixibon
c8f48407c1 Added plant orientation to combine_mine 2021-11-07 14:01:27 -06:00
Blixibon
188293b93c
Merge pull request #157 from mapbase-source/feature/autocubemap
"Autocubemap" utility
2021-11-07 11:49:30 -06:00
Blixibon
400d572c03 Added "autocubemap" utility 2021-11-07 09:44:46 -06:00
Blixibon
c27dac6f8e
Merge pull request #143 from Matty-64/master
VBSP Features for those who use Propper
2021-11-07 08:19:01 -06:00
Blixibon
4b295c17e8
Merge pull request #148 from samisalreadytaken/fixup
Minor fixup
2021-11-07 08:15:30 -06:00
Blixibon
2f8e920c3e Minor body lean fix from Alien Swarm SDK 2021-11-07 07:37:41 -06:00
Blixibon
7e96be39b2 Added support for nested instances relative to their parents, which is what Hammer uses to display them 2021-11-07 07:37:13 -06:00
Blixibon
b2116d07e9 Made VBSP's OnMapLoaded into a hook using the new system 2021-11-07 07:35:28 -06:00
Blixibon
653d48d2c4 Added ViewProximity and ViewDirection material proxies 2021-11-07 00:48:28 -05:00
Blixibon
e30bde782a Added clientside VScript functions for getting view position/direction 2021-11-07 00:47:52 -05:00
Blixibon
47a0bb0fde Moved toolset conditionals to a more fitting and intuitive place 2021-11-06 15:29:48 -05:00
Blixibon
c925a01712 Disabled phonemeextractor and QC_Eyes in VS2019 solution (for now) 2021-11-06 14:04:34 -05:00
Blixibon
47ed1914cc Fixed VS2013 attempting to compile VS2019 code 2021-11-06 14:03:05 -05:00
Blixibon
b1f64f7d21 Fixed v142 conflict with particles.lib (for now) 2021-11-06 13:47:55 -05:00
Blixibon
18b49c3778 Merge branch 'develop' of https://github.com/mapbase-source/source-sdk-2013 into feature/newer-toolsets 2021-11-06 12:18:08 -05:00
Blixibon
25a2bab5ce
Merge pull request #152 from z33ky/mb/gcc-fixes
Fix gcc build errors & warnings
2021-11-06 12:17:42 -05:00
Blixibon
2dbd04e3d6 Merge branch 'develop' into feature/newer-toolsets 2021-11-06 09:42:29 -05:00
Blixibon
b22eb9fb06 Added fog_volume, trigger_tonemap, new color correction code, and various other related changes 2021-11-06 09:16:13 -05:00
Blixibon
35ca2ab5a6 Added filter keyvalue to npc_heli_avoidsphere 2021-11-06 00:07:06 -05:00
Blixibon
435b84f96b Merge branch 'develop' of https://github.com/mapbase-source/source-sdk-2013 into develop 2021-11-06 00:03:07 -05:00
Blixibon
17d8accd69 Fixed a few small issues with NPCs, etc. 2021-11-06 00:02:05 -05:00
Blixibon
03da4d6b58 Added cvar to ignore timestamps when checking whether or not to rebuild nodegraph, relying on internal map versions instead 2021-11-05 23:59:46 -05:00
Blixibon
49cb43d6e7 Added prop_dynamic I/O/KV and misc. prop code changes from the Alien Swarm SDK 2021-11-05 23:53:23 -05:00
Blixibon
0f3fd075c2 Implemented an OverrideMove VScript hook for NPCs 2021-11-05 23:41:19 -05:00
Blixibon
a6d5c079d3 For now, made unhidden npc_sniper translate idle to proper gun-holding activity 2021-11-05 22:18:20 -05:00
Blixibon
447c185079 Fixed metrocops not moving to attack 2021-11-05 22:14:29 -05:00
Blixibon
67d5d8b20c Added proper NPC melee activities 2021-11-05 22:13:53 -05:00
Blixibon
276d9ff24f Misc. fixes from prior NPC changes 2021-11-04 12:04:31 -05:00
Blixibon
6d48f52d12 Added weight blending for IK attachment rules 2021-11-04 12:00:56 -05:00
Blixibon
c3176b34d0 Integrated Reload_NPC into more animation events and changed weapon_crossbow to be able to use a bodygroup instead of a skin for the empty bolt 2021-11-04 09:30:28 -05:00
Blixibon
0ce4251ba3 Added support for NPC door opening activities and adjustable open distance 2021-11-04 09:27:30 -05:00
Blixibon
97a6934061 Changed Combine soldier code to reflect the new activity alias overhaul and standoff behavior changes 2021-11-04 08:48:55 -05:00
Blixibon
a2c2fe09d5 Added sequence check and backup activity fallback to companion NPC readiness activities 2021-11-04 08:45:10 -05:00
Blixibon
2c55c6cea7 Added a cvar to toggle companion NPCs being able to pick up weapons they couldn't use prior to Mapbase's animation changes 2021-11-04 08:44:18 -05:00
Blixibon
440c8b5121 Fixed an oversight with new weapon activities preventing NPC weapon pickup 2021-11-04 08:26:39 -05:00
Blixibon
847db9c3e3 Added AI hint radius from the Alien Swarm SDK as well as an all-new "hint weight" keyvalue 2021-10-28 00:01:29 -05:00
Blixibon
ece1a612ce Integrated custom cover hints into base AI movement code 2021-10-27 23:59:27 -05:00
Blixibon
dfa7e6c0c2 Added "fake sequence gestures" for NPCs, which play certain activities as gestures instead when the current animation needs to be preserved 2021-10-27 23:55:55 -05:00
Blixibon
26c05ee685 Integrated medium cover activities into standoffs and beyond 2021-10-27 23:49:22 -05:00
Blixibon
833f0b0823 Added a bajillion new activities 2021-10-27 17:10:31 -05:00
Blixibon
0e8b870e7d Re-enabled NPC gesture turning with a cvar to toggle it 2021-10-27 17:05:19 -05:00
Blixibon
2eb12bcd5d Fixed NPC death poses 2021-10-27 17:03:47 -05:00
Blixibon
65478e754d Added func_tank behavior to vortigaunts and Barney 2021-10-27 17:02:49 -05:00
samisalreadytaken
74d219add4 Fix buffer overflow exploit 2021-10-23 18:45:15 +03:00
samisalreadytaken
b2c0ab41c0 Fix format string vulnerabilities 2021-10-23 18:45:05 +03:00
Blixibon
a5c0091588 Fixed metrocop unholster behavior 2021-10-18 11:37:06 -05:00
Blixibon
3cd6f2e581 Allowed Alyx to fly properly 2021-10-18 11:33:01 -05:00
Blixibon
ade8fe0d02 Added yaw locking to climbing navigation 2021-10-18 11:27:20 -05:00
Alexander 'z33ky' Hirsch
c53070b322 Fix gcc build errors & warnings 2021-10-18 00:13:06 +02:00
Blixibon
1c6b0679f8 Fixed various NPC holster-related issues 2021-10-14 02:16:38 -05:00
Blixibon
3d5f73b8be Added new NPC climbing activities and improved climbing navigation AI 2021-10-13 16:17:46 -05:00
Blixibon
2638dd1d1c Added ThrowGrenadeGestureAtTarget input 2021-10-11 13:23:37 -05:00
Blixibon
a8f0af7925 Implemented misc. new activities 2021-10-10 20:09:32 -05:00
Blixibon
fcc815512f Implemented new activities on RPG, crowbar, stunstick, and citizen accessories 2021-10-10 20:07:55 -05:00
Blixibon
6490e89256 Implemented new pistol, 357, and crossbow activities 2021-10-10 20:06:30 -05:00
Blixibon
4cfa6dd22c Revisited Mapbase's custom shared activities and expanded HL2 weapon activities 2021-10-10 20:02:50 -05:00
Blixibon
b9f3ac03fa Redid the backup activity system so that individual weapons can choose which activity tables to fall back to 2021-10-10 19:56:40 -05:00
Blixibon
3431f21f4d Misc. NPC fixes 2021-10-10 19:51:49 -05:00
Blixibon
f63213afc3 Exposed npc_citizen to VScript and fixed SelectModel() arrangement oversights 2021-10-10 19:49:47 -05:00
Blixibon
046296569d Exposed CBaseAnimatingOverlay to VScript 2021-10-10 19:47:10 -05:00
Blixibon
138d6c52aa Ported some minor fixes from the Alien Swarm SDK 2021-10-10 19:41:42 -05:00
Blixibon
525e3214f2 Added global VScript hooks for entity creation/deletion 2021-10-10 19:35:04 -05:00
Blixibon
35f941d6d0 Fixed issues with hand viewmodels not working upon weapon holster + Added a way to set the hand viewmodel bodygroup 2021-10-09 15:09:48 -05:00
Blixibon
f880e95e47 Encapsulated m_bDrawPlayerModelExternally 2021-10-09 15:06:36 -05:00
Blixibon
cc32c62964 Fixed issues with particle precipitation clamping not working on spawn or being inconsistent for non-rain types 2021-10-09 15:05:28 -05:00
Blixibon
495d534307 Fixed trigger_fall not doing anything when landing in water 2021-10-09 15:04:10 -05:00
samisalreadytaken
7894c8ad87 Eliminate redundant code 2021-10-04 20:26:46 +03:00
samisalreadytaken
690299b39c Add missing documentation in vscript 2021-10-01 16:20:24 +03:00
samisalreadytaken
bf24798ee8 Uncomment debug code 2021-10-01 16:20:14 +03:00
samisalreadytaken
2fa658cd57 Re-add mistakenly removed wrappers 2021-10-01 16:20:04 +03:00
Blixibon
7702ce96d4 Fixed reloading for certain weapons on certain NPCs 2021-09-28 12:10:25 -05:00
Blixibon
6d04c46dc0 Added speed modifier to scanners and rollermines 2021-09-28 12:09:29 -05:00
Blixibon
a1bc5196f2 Standalone FileExists() function for VScript 2021-09-28 11:16:14 -05:00
Blixibon
5fa7648693 Added more VScript functions for CMapbaseSystem 2021-09-28 11:12:07 -05:00
Blixibon
15f4d582f2 Added SetScale input to func_fake_worldportal 2021-09-28 11:06:34 -05:00
Blixibon
f638009797 Exposed developer commentary nodes to VScript 2021-09-28 11:06:14 -05:00
Blixibon
78f7ae6b8d Added I/O to allow commentary nodes to change view control parameters mid-commentary 2021-09-28 11:04:27 -05:00
Blixibon
4f140abd19 Misc. commentary node stability changes, including the usage of HUD animation commands 2021-09-28 11:02:14 -05:00
Blixibon
da68635013 Fixed an issue with IsCombatItem() not being overridden in CItem 2021-09-28 10:59:30 -05:00
Blixibon
59825cb6c1 Added Mapbase RT cameras to mat_showcamerarendertarget and fixed the command's materials not being referenced 2021-09-25 14:28:44 -05:00
Blixibon
f61b933ed3 Fix for a crash which occurs when NPCs pick up a weapon the player is already holding 2021-09-25 14:27:11 -05:00
Blixibon
85097e119e Grenade/alt-fire item dropping for metrocops and player companions 2021-09-25 14:26:31 -05:00
Blixibon
24e6ab3767 Added logic_substring to VPC 2021-09-25 11:28:29 -05:00
Blixibon
6c8e54b31e
Merge pull request #147 from mapbase-source/feature/ragdoll-decal-fixes
Ragdoll decal fixes
2021-09-25 11:26:30 -05:00
Blixibon
416912d61b
Merge pull request #146 from mapbase-source/feature/real-fake-worldportals
func_fake_worldportal overhaul
2021-09-25 11:26:15 -05:00
Blixibon
84695e744d
Merge pull request #140 from moofemp/feature/logic-substring
Add logic_substring
2021-09-25 11:25:24 -05:00
Blixibon
d6822c66f9
Merge pull request #132 from z33ky/mb/breakablebrush_spawnobject
Fix console error on BreakableBrushes without spawnobject
2021-09-25 11:25:00 -05:00
Blixibon
4eae5f4e16 Fix flipped viewmodels not swinging, etc. correctly 2021-09-25 10:33:19 -05:00
Blixibon
394501826c Forgot to reflect CUserCmd VScript change in player.cpp 2021-09-25 10:31:20 -05:00
Blixibon
5998158ac2 OnItemDrop output for NPCs 2021-09-24 13:18:04 -05:00
Blixibon
256cdfb7af Refactored the way certain classes and structs are exposed to VScript to make the code less reliant on metamethods and reduce awkward code placement 2021-09-24 13:10:37 -05:00
Blixibon
5d484bfa5f Death ragdolls "steal" impact decals from final damage + clientside ragdolls already on the ground receive impact decals 2021-09-24 00:30:49 -05:00
Blixibon
f11d7e0be8 Added model instance snatching for serverside ragdolls (retains decals) 2021-09-24 00:26:51 -05:00
Blixibon
8341a65a89 C_BaseAnimating tracks both server and client ragdolls 2021-09-24 00:24:40 -05:00
Blixibon
14a2285862 Overhauled fake world portals to be more stable and much cleaner internally 2021-09-24 00:19:45 -05:00
Blixibon
f1bd6fcf81 Support for overriding HUD animations via map-specific scripts 2021-09-24 00:12:45 -05:00
Blixibon
8985ad2fe4 Support for map-specific HUD animations and HUD layout scripts 2021-09-24 00:11:18 -05:00
Blixibon
e39e1e0cca Added a separate "host_pitchscale" cvar which can override host_timescale's sound pitch scaling 2021-09-20 23:46:39 -05:00
Blixibon
fc93d736ee Added support for displaying multiple screen overlays at the same time 2021-09-20 22:38:49 -05:00
Blixibon
f278491d86 Fixed point_viewcontrol "Don't set player view" keyvalue not working properly 2021-09-20 22:10:34 -05:00
Blixibon
4d4296dac2 Added keyvalue to ai_goal_follow to enable normal memory discard duration 2021-09-20 22:07:16 -05:00
Blixibon
08dcf3ffff Fixed an accidental omission from the EmitSound_t hooks (particularly the code which actually runs them) 2021-09-20 15:30:16 -05:00
Blixibon
0368abaf29 Made VScript's enum registration use direct API functions to create constant tables instead of declaring them in string literal code 2021-09-19 21:09:25 -05:00
Blixibon
d629fac2b5 Fixed a VScript think function crash 2021-09-19 21:08:02 -05:00
Blixibon
97928611aa Removed CancelEventsByInput at the suggestion of its contributor 2021-09-19 21:04:31 -05:00
Blixibon
5896fb73c8 Fixed issue with EmitSound_t origin in VScript 2021-09-19 21:03:36 -05:00
Blixibon
62f4d6f872 Exposed EmitSound_t and related constants to VScript and added hooks for modifying an entity's emitted sounds on both the server and client 2021-09-19 14:52:18 -05:00
Blixibon
55e75529bb Added OnEntText VScript hook inspired by later Source games 2021-09-19 01:13:43 -05:00
Blixibon
ca80915b54 Fix for citizens not aiming the RPG laser dot correctly 2021-09-18 18:42:56 -05:00
Blixibon
80251f67ec Fixed metrocops not speaking standoff sentences correctly 2021-09-18 18:31:29 -05:00
Blixibon
e27f4df8e5 Added support for map-specific client schemes 2021-09-18 13:06:15 -05:00
Blixibon
0b96d525d5 New "custom font" command for closed captioning/subtitles 2021-09-18 11:48:24 -05:00
Blixibon
cbdc3b4de8 Added a way for commentary nodes to combine the speaker and print name so that the print name can be displayed to players 2021-09-18 11:46:46 -05:00
Matthew
4787ce01f3 Initial commit 2021-08-10 23:23:24 -07:00
Blixibon
0faa6d9b1a Added a way for commentary node progress bars and subtitles to appear at the same time 2021-07-31 14:47:10 -05:00
Blixibon
8e8c34f958 Added support for columns and images in outro env_credits and color overrides for both intro and outro env_credits 2021-07-31 03:02:08 -05:00
Blixibon
4e6f4cb2ea Added scene commentary nodes, which play the audio in full VCD files 2021-07-31 03:00:05 -05:00
MoofEMP
f1a8638a34 Move logic_substring.cpp to mapbase folder 2021-07-27 22:41:43 -04:00
Moofles
3e9d3deda2
Use AllocPooledString() to prevent memory leak in logic_substring
Co-authored-by: Spencer Brown <spencerb21@live.com>
2021-07-27 17:50:32 -04:00
MoofEMP
99a8bdcb37 Use a variable for input string length in logic_substring 2021-07-27 17:47:03 -04:00
MoofEMP
41cde5ccf7 Fix logic_substring behaviour with unexpected length/startpos values 2021-07-27 04:02:14 -04:00
MoofEMP
22557f3751 Add logic_substring 2021-07-27 04:02:13 -04:00
Blixibon
5a11d51db4 Fixed some issues with instanced response systems 2021-07-26 13:14:51 -05:00
Blixibon
2b1a8762bd Added I/O/KV to point_viewcontrol inspired by later games 2021-07-26 13:08:20 -05:00
Blixibon
04687e03e9 Fixed an issue with trigger_look LOS keyvalue 2021-07-26 13:07:33 -05:00
Blixibon
632bd3d0ba Added commentary node return speed scale 2021-07-26 13:06:20 -05:00
Blixibon
7fde10fef6 Fixed issue with text commentary label bounds upon first display 2021-07-24 18:29:14 -05:00
Blixibon
cc9f5ff7d6
Merge pull request #139 from mapbase-source/feature/commentary/text-nodes
Developer commentary text nodes and image nodes
2021-07-24 03:08:45 -05:00
Blixibon
4ab87250b2 Added screen height scaling for vgui_text_display 2021-07-24 01:54:04 -05:00
Blixibon
3656ea3082 Added map-specific closed captioning files 2021-07-24 01:52:38 -05:00
Blixibon
4957311523 Added Alyx gun readiness activities to weapon_pistol/weapon_357 and default walk/run activities to weapon_alyxgun 2021-07-24 00:39:36 -05:00
Blixibon
d9accd2d7a Fixed a compile error in sceneentity.cpp 2021-07-24 00:37:22 -05:00
Blixibon
eae3881a03 Made viewmodel_fov a non-cheat by default 2021-07-24 00:37:01 -05:00
Blixibon
2f4ea05c8a Added view target/position scales for commentary nodes 2021-07-24 00:36:05 -05:00
Blixibon
3ab83ba1c2 Added image commentary nodes and better scaling/positioning for the text commentary panel 2021-07-18 01:27:33 -05:00
Blixibon
f67a1b95e5 Updated text commentary nodes 2021-07-17 03:58:09 -05:00
Blixibon
20f29c5552 Added prototype for a new type of commentary node which displays text instead of playing audio 2021-07-17 00:32:56 -05:00
Blixibon
2bc8631db1 Merge branch 'develop' of https://github.com/mapbase-source/source-sdk-2013 into feature/newer-toolsets 2021-07-16 11:57:06 -05:00
Blixibon
2ffec5bbcf Fixed a critical issue with Mapbase's default HL2 FGD being incompatible with VBSP instancing 2021-07-16 11:56:13 -05:00
Blixibon
9b795b3c51 Added WIP v142 toolset support based on Source SDK 2013: Community Edition repo 2021-07-12 14:47:34 -05:00
Blixibon
7ce328cbb9 Merge branch 'develop' of https://github.com/mapbase-source/source-sdk-2013 into develop 2021-07-12 14:37:00 -05:00
Blixibon
24c03f45c2 Added a cvar which allows antlions to be properly ignited instead of dying immediately 2021-07-12 14:36:39 -05:00
Blixibon
1b534af69d Made a bunch of static movement cvars editable in-game 2021-07-12 14:35:43 -05:00
Alexander 'z33ky' Hirsch
7ad12764fa Fix console error on BreakableBrushes without spawnobject 2021-07-03 13:12:31 +02:00
Blixibon
37099741a1
Merge pull request #130 from z33ky/mb/scene.image-parse-fixes
Fix scene loading memory errors
2021-07-02 12:01:44 -05:00
Alexander 'z33ky' Hirsch
b41d49c639 Fix scene file loading memory errors
Fixes leaks.
Also safeguards against deallocated pointers by doing
g_TokenProcessor.SetBuffer(NULL) after parsing is done - an access at
NULL should be easier to debug than at some random address, potentially
just reading in garbage data.
2021-07-02 09:27:25 +02:00
Blixibon
bb95574ad6
Merge pull request #131 from z33ky/mb/targeted-projected_texture
Initialize all basis vectors for env_projectedtexture with target
2021-06-29 14:31:05 -05:00
Blixibon
5bc783b381
Merge pull request #118 from z33ky/mb/develop
Two small fixes
2021-06-29 14:30:03 -05:00
Blixibon
29635bac52 Added experimental support for map-specific surfaceproperties scripts 2021-06-28 23:59:36 -05:00
Blixibon
0fb0a3319c Added misc. new VScript hooks/constants and the code required to implement them 2021-06-28 23:55:42 -05:00
Blixibon
29075a2c90 Added experimental static/global VScript hooks not tied to any particular class, starting with the integration of OnSave/OnRestore 2021-06-28 23:51:24 -05:00
Blixibon
ea7d1afa08 Fixed a few minor mistakes and aliasing oversights 2021-06-28 21:07:30 -05:00
Blixibon
5f42182c45 Divided mapbase_version cvar into server, client, and game_shader_dx9 counterparts 2021-06-28 20:04:23 -05:00
Alexander 'z33ky' Hirsch
e989cf63c5 Fix ReadFileEx() arguments when loading scene files
The parser expects NUL terminated data.
2021-06-06 16:11:24 +02:00
Alexander 'z33ky' Hirsch
f6a750e4b3 Initialize all basis vectors for env_projectedtexture with target 2021-06-06 15:52:35 +02:00
Alexander 'z33ky' Hirsch
06c7f7040d Fix env_instructor_hint from disappearing after savegame load
It is a bit unfortunate that the initial animation plays again after
load. This is likely not fixable with SDK code without reimplementing
the HUD bits, which are part of the external engine code.

Also adds a destructor override, since we are dealing with a polymorphic
class.
2021-05-27 23:42:31 +02:00
Blixibon
e52835520c Slightly adjusted hook callback code 2021-05-27 13:16:55 -05:00
Blixibon
0d9a5349b0 Merge branch 'develop' into feature/vscript/hook-handler-prototype-1
# Conflicts:
#	sp/src/vscript/vscript_squirrel.nut
2021-05-27 12:07:43 -05:00
Blixibon
1de46132d8 Slightly adjusted some prior changes 2021-05-27 12:02:39 -05:00
Blixibon
e28813de7f Added console message for when VScript documentation is requested while it's disabled 2021-05-27 12:01:55 -05:00
Blixibon
adada8f56e Made env_global_light start using different cvars for shadow map resolution and filter size 2021-05-27 11:41:52 -05:00
Blixibon
dcd7b95b62 Added new move_rope/keyframe_rope inputs 2021-05-27 11:39:47 -05:00
Blixibon
764f0c09e1
Merge pull request #124 from z33ky/mb/gcc11
Fix memory errors
2021-05-27 10:50:27 -05:00
Blixibon
be71cb487f
Merge pull request #122 from samisalreadytaken/cleanup
Minor adjustments
2021-05-27 10:49:46 -05:00
Blixibon
3287643c24 Added a few more matrix-related functions for VScript 2021-05-27 09:53:48 -05:00
Blixibon
c48428b678 Added OnEntrySequence and OnActionSequence for scripted_sequence 2021-05-27 09:53:31 -05:00
Blixibon
7a87bfdf5e Added ConVar material proxy 2021-05-27 09:52:28 -05:00
Alexander 'z33ky' Hirsch
78ef9f2019 Fix MapEdit memory errors
deleteThis() was called on NULL pointers.
Deleting individual nodes shouldn't be necessary if the whole structure
(pkvFile) is deleted anyways.
2021-05-23 12:11:26 +02:00
Alexander 'z33ky' Hirsch
098486fbe4 Fix pointer comparisons 2021-05-23 12:11:12 +02:00
Blixibon
8ad19cbf0a Reworked the OnDeath VScript hook so it could cheat death properly 2021-05-11 11:17:06 -05:00
Blixibon
6f515a2d34 Added VScript functions for bone attachments and transforming bone matrices 2021-05-11 10:46:30 -05:00
Blixibon
6392d9ab7c Added various misc. stubs and utility code from the Alien Swarm SDK 2021-05-11 10:45:48 -05:00
Blixibon
051a217670 Added proper ACT_IDLE_ON_FIRE handling for Combine soldiers 2021-05-11 10:14:39 -05:00
Blixibon
0bd1f5fb59 Fixed NPCs with death animations extinguishing their fires before they should be extinguished 2021-05-11 10:12:37 -05:00
Blixibon
184be1a794 Added a way to override climb node lineup linkage via target node keyvalue 2021-05-11 10:10:44 -05:00
samisalreadytaken
c62d86e340 Added developer check on script documentation registration 2021-05-10 00:05:08 +03:00
Blixibon
c37f8eefb7 Revisited hook handler based on suggestions and new information 2021-05-09 11:34:38 -05:00
samisalreadytaken
3b51405cac Minor adjustments and cleanup 2021-05-08 15:16:59 +03:00
Alexander 'z33ky' Hirsch
b95c72eb3f Fix viewmodel flip on zoom
The fabs() was incorrectly applied only to the viewmodel's FOV instead
of the result of that subtracted by the FOV offset.

Further it doesn't seem to make sense to use the absolute value of that
subtraction; Yes, it does prevent flipping, but it will zoom out again
as the FOV decreases.
Instead just limit the result of the subtraction to non-negative
numbers.
2021-04-29 18:36:58 +02:00
Blixibon
3cd50a6ed4 Added sound pitch scaling and env_microphone detection for sentences 2021-04-27 10:59:39 -05:00
Blixibon
54c43dd6ce Fixed unreliable string pointer in CLogicPlayerProxy::AcceptInput() 2021-04-27 10:55:33 -05:00
Blixibon
0f6fd0a5a4
Merge pull request #117 from z33ky/mb/gcc-linux
gcc/Linux update
2021-04-26 20:47:46 -05:00
Alexander 'z33ky' Hirsch
d0b6998637 Simplify CBreakableGibShooter::GetRandomTemplateModelIndex
MapEntity_ExtractValue(), as opposed to CEntityMapData, does not require
a mutable string.
2021-04-26 09:44:12 +02:00
Alexander 'z33ky' Hirsch
036fbda906 Fix strdup() leaks 2021-04-26 09:26:21 +02:00
Alexander 'z33ky' Hirsch
a75b0b7d58 Fix spacing 2021-04-25 23:06:19 +02:00
Alexander 'z33ky' Hirsch
dddcf642aa Fix gcc build errors & warnings 2021-04-25 23:06:19 +02:00
Blixibon
5e2d1cccca
Merge pull request #116 from Alivebyte/master
Sound support for vgui_movie_display
2021-04-25 14:27:24 -05:00
Alivebyte
5782574711 Added constructor for movie_display to mute sound by default 2021-04-25 18:56:49 +03:00
Alivebyte
5bc2d7cb83 Added missing movie_display.cpp 2021-04-25 17:35:45 +03:00