2015-06-30 12:46:07 +03:00
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#include "precompiled.h"
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2017-10-19 20:12:02 +03:00
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// Holds engine functionality callbacks
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2015-06-30 12:46:07 +03:00
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enginefuncs_t g_engfuncs;
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globalvars_t *gpGlobals;
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2015-12-05 22:40:30 +03:00
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// Receive engine function table from engine.
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// This appears to be the _first_ DLL routine called by the engine, so we
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// do some setup operations here.
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2015-12-09 01:39:54 +03:00
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C_DLLEXPORT void WINAPI GiveFnptrsToDll(enginefuncs_t *pEnginefuncsTable, globalvars_t *pGlobals)
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2015-06-30 12:46:07 +03:00
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{
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2015-08-20 13:35:01 +03:00
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Q_memcpy(&g_engfuncs, pEnginefuncsTable, sizeof(enginefuncs_t));
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2015-06-30 12:46:07 +03:00
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gpGlobals = pGlobals;
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2015-08-02 20:45:57 +03:00
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2019-06-05 17:06:02 +03:00
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FileSystem_Init();
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2015-08-02 20:45:57 +03:00
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Regamedll_Game_Init();
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2015-06-30 12:46:07 +03:00
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}
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2017-10-19 20:12:02 +03:00
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#ifdef _WIN32
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// DLL entry point
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BOOL WINAPI DllMain(HINSTANCE hinstDLL, DWORD fdwReason, LPVOID lpvReserved)
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{
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if (fdwReason == DLL_PROCESS_ATTACH)
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{
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}
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else if (fdwReason == DLL_PROCESS_DETACH)
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{
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}
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return TRUE;
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}
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#else // _WIN32
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void __attribute__((constructor)) DllMainLoad()
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{
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}
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void __attribute__((destructor)) DllMainUnload()
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{
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}
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#endif // _WIN32
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