s1lentq
dc16b12d79
[skip ci] VisualStudio: Add auto visualizer for some structures/classes
2024-08-25 05:45:09 +07:00
s1lentq
db5cbee2b8
Fix windows build
2023-12-14 03:05:40 +07:00
s1lentq
f97c9d9f46
Improve dbg code to work Assertion properly
2023-12-14 02:50:32 +07:00
Dmitry Novikov
108db28143
Add an extended player's DeathMsg message ( #858 )
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* Implemented rarity of kill and assist for extended user message DeathMsg
* Add hookchain CGameRules::SendDeathMessage
* Add domination and revenge
2023-09-28 16:18:15 +07:00
Francisco Muñoz
53d26a7ea5
API
: CSPlayerWeapon integration + new members and functions (#850 )
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- Member name changed to m_iStateSecondaryAttack
- Member type changed to uint8_t which has same size of bool but allows more values than true or false (this wont break API compatibility)
- Moved logic inside HasSecondaryAttack to correctly alter function return based on m_iStateSecondaryAttack, which can be (0) no value / null (1) set (2) block
-Removed logic in CBasePlayerWeapon::Spawn that caches the return value of HasSecondaryAttack, as this can only be overridden when set, rather than always
* Improve API compatibility
2023-08-23 21:27:35 +07:00
Sergey Shorokhov
e090a52846
Add Visual Studio 2022 (17.0) Platform Toolset ( #820 )
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* Add Visual Studio 2022 (17.0) Platform Toolset
2023-04-03 22:16:36 +03:00
Sergey Shorokhov
8ff30b4c3e
Revert "New entity trigger_bomb_reset
( #796 )"
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This reverts commit 5dec3bad32
.
2023-03-11 11:23:30 +03:00
Sergey Shorokhov
5dec3bad32
New entity trigger_bomb_reset
( #796 )
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* Init
* Implementation
* Add `trigger_bomb_reset` to `.fgd`
* Set CC4 position on CC4::AttachToPlayer()
* move to `addons/trigger_bomb_reset`
* rename method & member
* CTriggerBombReset: Add `SetUse()`
2022-12-18 00:17:02 +03:00
jeefo
bb97adefed
Disable thread-safe initialization for static local variables in VS2015+ when XP toolset is used. ( #673 )
2021-09-07 14:41:12 +03:00
Vaqtincha
64059d1026
fix weapon_sg550 ( #624 )
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* fix first shot weapon_sg550
2021-05-16 16:19:02 +07:00
s1lentq
9736437cb8
Remove gradle build system & Cleanup
2021-04-12 21:51:51 +07:00
s1lent
3b612dc857
Move some new features to REGAMEDLL_ADD
2019-12-17 21:19:52 +07:00
s1lent
e199b16463
Introduce end-of-line normalization
2019-09-23 04:09:58 +07:00
s1lentq
1146aa56fe
Add toolset for VS 17, 19
2019-06-09 00:02:42 +07:00
s1lent
9b4def6e3f
bot chatter: use filesystem to check exists filename instead of _access, cuz filesystem uses search paths such as cstrike_downloads, cstrike_german, cstrike_russian etc
2019-06-05 21:06:02 +07:00
s1lent
e1c8211d6b
Updated latest changes:
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ValveSoftware/halflife#555
ValveSoftware/halflife#702
ValveSoftware/halflife#2228
ValveSoftware/halflife#1276 (was fixed earlier REGAMEDLL_FIXES)
2019-06-05 18:31:32 +07:00
s1lent
94f0fdb8a6
Closes #357
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Reducing allowable money limit cuz a HUD can't draw more than 999k
2019-04-23 19:56:40 +07:00
s1lent
eed7b19798
Implemented point entities: point_clientcommand, point_servercommand
2019-04-07 23:13:41 +07:00
s1lent
b732b47874
GCC: disable using intrinsics by default
2018-10-27 00:08:03 +07:00
s1lent
f1e9d2b346
Add new point-entity trigger_random
2018-05-22 18:17:30 +07:00
s1lent
7f9cf53c49
Refactoring
2017-11-23 00:43:30 +07:00
s1lent
9dcab4bd49
Refactoring minor
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Refactoring unicode_strtools
2017-11-01 18:30:47 +03:00
s1lent
32df585edc
Remove hookers stuff
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Refactoring & cleanup code
2017-11-01 18:30:47 +03:00
s1lent
3be0b51ec9
Implemented entity item_airbox
2017-11-01 18:30:47 +03:00
s1lent
91ca3f0264
Implemented entity trigger_setorigin
2017-11-01 18:30:47 +03:00
s1lent
b25e3505d3
Major refactoring & cleanup
2017-11-01 18:30:47 +03:00
s1lent
adaddda871
Code cleanup
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Hookers Refactoring
Removed __MAKE_VHOOK
Fix compilation under linux with ICC 17 (GCC 6.2)
2017-07-02 18:54:33 +07:00
Chuvi
1306a2a153
Toolset selector for VS2013/VS2015 ( #129 )
2017-03-10 10:22:06 +07:00
s1lent
90d08ee3a0
Refactoring & fix warnings VS2015.
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Ignore VS2015 files.
Add ResetSequenceInfo in SetNewPlayerModel.
Interface API CCSPlayer: Added ResetSequenceInfo and reworked RemovePlayerItem
Bump minor version
2017-01-30 23:07:56 +07:00
s1lentq
a5dac3c267
Backport #76
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Refactoring
Some small fixes and improves
Reworked mp_forcerespawn and hookchain InternalCommand
Fixed fail compilation in VisualStudio
Bump minor version in gradle.properties
Update README.md
2017-01-21 22:49:56 +07:00
theAsmodai
e0ee615183
Added Agner's asmlib ( #87 )
2016-12-24 19:09:50 +07:00
s1lentq
54739c62ab
Refactoring versioned
2016-12-09 22:10:14 +07:00
s1lentq
c77486dadd
Get rid of spec-crosshair from gameplay. (Useless)
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Reworked hookchain's: SetClientUserInfoName, GiveNamedItem
Added hookchain's: DropShield, MakeVIP, MakeBomber, GetIntoGame, Disappear, Radio, StartObserver, OnSpawnEquip
Refactoring
2016-12-07 02:28:33 +07:00
s1lentq
07e861eb30
Added cvar mp_team_maxkills
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Changed enum AmmoType
2016-07-28 07:05:00 +07:00
s1lentq
f27b125d15
Refactoring.
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Removed useless entities: (item_security, item_suit)
Bugfix: was resetting m_iCount from armoury_entity
Bugfix: incorrect check with pev->takedamage in CBaseEntity::TraceAttack, CBaseMonster::TraceAttack
Bugfix: zBot not continues to play after defused bomb and when mp_round_infinite is not 0
2016-07-14 21:12:17 +07:00
s1lentq
e6df6ef577
Added cvar mp_refill_bpammo_weapons
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Added new things for API
Update README.md
2016-06-08 16:20:18 +07:00
s1lentq
455f0c6118
Regamedll API WIP: Added new api functions
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Fix crash-bug with autobuy (CBasePlayer::AddAutoBuyData)
Removed some useless code for CS
Added cssdk
2016-04-05 22:11:41 +06:00
s1lentq
9fd5eaa043
Improved versioning: Added detection remote url repository.
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Update PreBuild.bat
2016-03-04 07:26:04 +06:00
s1lentq
3d252fe527
Refactoring and cleanup.
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Fixed some critical bugs and typos (carrer_task, tutor, zbot and other)
Added command line option `-bots` to run bots in CS 1.6
Removed the tests demo record/player from myself the project and also dependency of the steam library.
Fixed the progress bar when generating a nav file.
2016-02-23 05:23:45 +06:00
s1lentq
25f425801a
Refactoring and cleanup project.
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Removed project bzip2.
CZero: Fix crashing of HostageEscapeState.
2016-02-04 22:45:37 +06:00
s1lentq
ae4ec28fad
Issue #17 : The implemented of the dummy class with the inheritance of the weapons classes.
2016-01-29 20:49:18 +06:00
s1lentq
9f9fdb721a
Added #13 by user request IgnacioFDM
2016-01-28 08:51:34 +06:00
s1lentq
a8cc9cc76f
Final: fully reversed functions CZ
2016-01-25 23:17:37 +06:00
s1lentq
e80480a400
Refactoring git versioning
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Added print about version ReGameDLL
2016-01-22 01:22:14 +06:00
s1lentq
6f51a65ae9
WIP CZ: Reversed some functions of bots.
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Cleanup.
2016-01-19 18:05:41 +06:00
s1lentq
9416463508
WIP CZ: Reversed functions from Improved hostages
2015-12-23 00:07:49 +06:00
s1lentq
70dc948091
Added EXT_FUNC for virtual functions
2015-12-11 02:30:31 +06:00
s1lentq
03bc9da727
added compatibility with old STL containers list/vector from Visual Studio 6.0 SP6
2015-12-07 15:40:16 +06:00
dreamstalker
14df9039eb
Optimized compilation time on linux
2015-12-07 01:18:51 +04:00
s1lentq
b93a2a35ad
Fix bug with message BarTime
2015-12-06 15:24:26 +06:00