Juice
09a6c61898
Reset m_flNextFollowTime
before trying to find next target after previous target death ( #712 )
...
* Freelook bug fix
* Update regamedll/dlls/player.cpp
Co-authored-by: Sergey Shorokhov <wopox1337@ya.ru>
2021-12-28 03:07:43 +03:00
Nord1cWarr1or
2ac5bdee15
update score status constants ( #674 )
...
* cdll_dll.h: add `SCORE_STATUS_NONE` constant
* player.cpp: SetScoreAttrib: add `SCORE_STATUS_NONE` constant
related to https://github.com/s1lentq/reapi/pull/214
2021-10-28 14:30:21 +03:00
Alejo
112326aa63
New CVar: mp_plant_c4_anywhere
( #692 )
...
* Added new CVar `mp_plant_anywhere`
* API member for CVar `m_bCanPlantAnywhere`
Co-authored-by: Sergey Shorokhov <wopox1337@ya.ru>
2021-10-28 14:10:02 +03:00
Alejo
c6187f3dc7
mp_free_armor small fix ( #685 )
2021-10-14 16:10:16 +03:00
Juice
dd243eaa0b
Update player counts ( #684 )
...
* Update player counts in CheckWinConditions and SwitchTeam
* Add UTIL_SpectatorsInGame and update MaintainBotQuota
2021-10-14 13:54:09 +03:00
fl0werD
38dda25a84
Implement player Pain, DeathSound and JoiningThink hooks ( #607 )
2021-08-29 07:12:25 +03:00
AlexSwartz
191857d700
Add new CVar mp_free_armor
( #609 )
2021-06-22 14:48:55 +03:00
Sergey Shorokhov
1ac96b8180
Implement CBasePlayer::HasTimePassedSinceDeath()
for m_fDeadTime
( #648 )
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* Implement CBasePlayer::HasTimePassedSinceDied() for m_fDeadTime
2021-06-21 11:59:34 +03:00
Vaqtincha
ab846f86f4
enhance "player_weaponstrip" entity ( #634 )
...
* enhance "player_weaponstrip" entity
* update fgd
2021-06-06 19:17:07 +07:00
Vaqtincha
548cca5e5f
Forcerespawn fix ( #623 )
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* Dead players now respawn after enabling the mp_forcerespawn
* use timer instead of instant spawn
2021-06-06 19:16:09 +07:00
Vaqtincha
d80d87366a
game_player_equip fixes/enhancement ( #618 )
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* game_player_equip: Check UseOnly flag
* New flag SF_PLAYEREQUIP_REMOVEWEAPONS
2021-05-22 18:15:28 +07:00
Vaqtincha
bbc54cd30e
Immunity enhance ( #621 )
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* CVar 'mp_respawn_immunity_force_unset' new value (2)
* Send StatusIcon to player (for visual information) works with mp_respawn_immunity_effects 1
2021-05-22 18:04:43 +07:00
s1lentq
9736437cb8
Remove gradle build system & Cleanup
2021-04-12 21:51:51 +07:00
Vaqtincha
fc52871739
Refactoring ( #540 )
...
* Rename CMD mp_swapteams
* Remove unused CVar mp_mirrordamage
* Refactoring checks
2021-04-12 19:55:03 +07:00
Juice
8d6bf017f5
Reset client m_signals on fullupdate ( #588 )
2020-12-02 17:46:12 +07:00
jeefo
519b7db38d
Fixed memory leak with hintmessage. ( #581 )
...
Fixed memory leak with hintmessage.
2020-11-22 02:19:50 +07:00
Shorohov Sergey
3878f46678
Add new CVar's for default weapons ( #470 )
2020-06-17 23:42:40 +07:00
Vaqtincha
27c15c38f6
Player reset zoom & speed. ( #541 )
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* RemoveAllItems: reset (update) player speed.
* RemoveAllItems: reset player zoom.
* RemovePlayerItem: reset player zoom & speed
* CFuncTank->StartControl: fully reset zoom.
2020-05-27 08:33:10 +07:00
fl0werD
a20362389e
Remove respawn dependency on forcerespawn cvar ( #537 )
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* Remove respawn dependency on forcerespawn cvar
Able to set custom respawn time for m_flRespawnPending without mp_forcerespawn enabled
* workaround when disabling forcerespawn must stop works immediately
* just block respawn then cvar disabled without reset for correct cvar logic
2020-05-27 08:20:59 +07:00
s1lent
5bbba22218
CreateWeaponBox: Remove constantly vector arguments
2020-04-02 18:28:46 +07:00
fant1kua
73f5d6d473
Create weaponbox hook ( #521 )
...
* Add SpawnWeaponBox hook
2020-03-27 09:17:41 +07:00
s1lent
23172c0855
Fix for CVars mp_scoreboard_showhealth/mp_scoreboard_showmoney
2020-03-05 19:21:40 +07:00
s1lent
593d1e1450
Enhanced CCSPlayerItem::GetItemInfo
2020-02-12 18:34:40 +07:00
s1lent
3f6d9db420
Fixed some compiler warnings
...
Fixed a appversion.sh when the path may contain spaces
2020-02-06 19:14:36 +07:00
s1lent
d8208f0884
Added support building using cmake
...
Added support clang compiler
Fixed some compiler warnings
Update README.md
2020-02-06 04:32:20 +07:00
Shorohov Sergey
2eba3b1186
CVar mp_fadetoblack enhancement ( close #463 ) ( #471 )
...
CVar mp_fadetoblack enhancement
2020-01-15 23:49:45 +07:00
s1lent
46f697fb46
Implemented CVar mp_respawn_immunity_force_unset Closed #462
2020-01-15 22:23:43 +07:00
s1lent
6ff75da41c
Implemented CVar mp_scoreboard_showdefkit Closed #472
2020-01-15 22:11:46 +07:00
Dmitry
7983a9d929
Fix bug with radio commands ( #480 )
...
* Fix bug with radio commands
2019-12-26 16:36:38 +07:00
Dmitry
7b0dab916d
Ignorerad command small optimization ( #481 )
2019-12-25 19:36:26 +07:00
s1lent
dd6141eae7
Move beta features to release stage.
2019-12-17 21:25:24 +07:00
Shorohov Sergey
ded6b32e85
New CVar mp_give_player_c4 ( #428 )
...
* Add new CVar: mp_give_player_c4. - Whether this map should spawn a C4 bomb for a player or not.
2019-12-17 05:13:33 +07:00
Dmitry
fd06d655ec
Implement RG_CBasePlayer_DropIdlePlayer hook ( #444 )
2019-11-02 15:48:23 +07:00
fant1kua
dbf08416fd
Implement RG_CBasePlayerWeapon_CanDeploy & CBasePlayerWeapon_DefaultDeploy hooks ( #420 )
...
* Implement CBasePlayerWeapon_CanDeploy & CBasePlayerWeapon_DefaultDeploy hooks
* Implement CBasePlayerWeapon_DefaultReload hook
* Fix CBasePlayerWeapon_CanDeploy hook for grenades
* Fix CBasePlayer::CanDeploy
* ImplementRG_ CBasePlayerWeapon_DefaultShotgunReload hook
2019-10-27 21:17:12 +07:00
Vaqtincha
49965644c3
Refactoring ( #418 )
...
* unused cheat impulses.
* nadedrop fixes
* close equipmenu (VGUIMenus) when the player left the purchase area
* disable flashlight on kill
* don't handle cmd "become_vip" if map not have scenario assassination VIP.
* unreachable code item_thighpack
* remove "gEvilImpulse101"
* remove "giPrecacheGrunt"
* remove unused entitys (from hl)
* weapon HUD fixes
* don't remove level(map) item_thighpack
* hostage "far use" fix
* reset player basevelocity on spawn
* code style fix
2019-10-09 17:18:42 +07:00
Vaqtincha
e80a766870
StatusText: Don't show hp on ffa mode ( #431 )
...
* StatusText: Don't show hp on ffa mode
* same fixes for new features (scoreboard show money/health)
2019-10-09 17:09:23 +07:00
s1lent
0b517e036f
Don't respawn if m_flRespawnPending isn't set
...
Minor refactoring
2019-09-23 04:31:23 +07:00
Vaqtincha
f8a5c5406e
Regamefixes ( #419 )
...
* use “ItemInfo” instead of “WeaponInfoStruct”
* allow to change m_flRespawnPending (respawn delay) by 3rd party plugins
* remove spawn protection on kill (or reset)
* fix CVar "mp_kill_filled_spawn" (a forgot check)
* cheat impulse 101 max money value (by CVar mp_maxmoney")
2019-09-22 21:49:52 +07:00
Vaqtincha
a386ef41ea
Invisible shield fix ( #422 )
...
* add constants for entvar "gamestate" magic number
* invisible shield (https://github.com/s1lentq/ReGameDLL_CS/projects/1#card-26566008 )
2019-09-22 21:39:06 +07:00
s1lent
c35545a5b8
CGrenade::Use: Fixed spam sound on defuse start, if player in air
2019-09-21 18:41:01 +07:00
Vaqtincha
bed4180d03
Add CVar mp_show_scenarioicon ( #416 )
...
* Add CVar mp_show_scenarioicon (Condition-Zero style scenario icon near round timer)
2019-09-18 15:04:32 +07:00
justgo97
2fcba6f35a
Disconnected players func_tank fix ( #400 )
...
for more info visit this thread : https://forums.alliedmods.net/showthread.php?t=317763
2019-08-29 20:57:12 +07:00
fant1kua
77305688a9
Implement RG_CBasePlayer_UseEmpty hook ( #405 )
...
* Implement to RG_CBasePlayer_UseEmpty
2019-08-29 20:34:22 +07:00
s1lent
69e5c854e2
Implemented cvar mp_infinite_grenades.
...
Reworked cvar mp_infinite_ammo, not include grenades
2019-08-26 05:45:27 +07:00
s1lent
a7f20dc2e8
Implemented command param -beta to enables latest things from official.
2019-08-26 04:26:55 +07:00
s1lent
2defb8ad8e
CBasePlayer::SelectItem:: Add check for item can to holster.
2019-08-14 02:59:17 +07:00
s1lent
6e9ece411b
Implemented cheat command impulse 255. Closed #301
2019-08-14 02:52:09 +07:00
s1lent
95550dcd86
Added cvar respawn_immunity_effects for turn off spawn protection effects also removes spawn protection at player move. Closes #318
2019-08-13 20:11:27 +07:00
s1lent
594721ccef
Allow immediately change name for proxy
2019-08-11 20:20:21 +07:00
Shorohov Sergey
b7c710626e
Radio enchance cvars ( #394 )
...
* Added a new CVar's for Radio messages control.
"mp_radio_timeout" - Delay between player Radio messages;
"mp_radio_maxinround" - Maximum Radio messages count for player per round.
2019-07-30 19:30:34 +07:00