Shorokhov Sergey
15df1a9cf2
readme: labels fix
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[skip ci]
2024-01-02 02:04:40 +03:00
Sergey Shorokhov
71606f8f36
game.cfg
: Add forgotten double quotation marks
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[skip ci]
2024-01-02 01:45:55 +03:00
s1lentq
d3c0ec8aeb
Fixed crash bot when can see a loose bomb but didn't get closest area for bomb
2023-12-31 17:30:29 +07:00
s1lentq
991573f165
Fixed bot navigation route when connected area somehow is null
2023-12-31 07:56:45 +07:00
s1lentq
6c9019bcc8
Set KILLRARITY_KILLER_BLIND flag only when fully blind
2023-12-23 02:51:04 +07:00
s1lentq
0e68bedf24
Fixed rarity of kills suicide, thrusmoke and for some weapons
2023-12-23 02:43:42 +07:00
s1lentq
28e2bc45f6
Fix crash bot_nav_use_place when place name is not exists
2023-12-22 20:25:38 +07:00
s1lentq
b413577428
cleanup
2023-12-14 13:24:49 +07:00
Francisco Muñoz
f63b154637
Add member m_iGibDamageThreshold to control GIB damage threshold ( #904 )
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* Add member m_iGibDamageThreshold to control GIB damage threshold
2023-12-14 06:01:34 +07:00
s1lentq
8c0b684046
Enable assert mode
2023-12-14 03:18:04 +07:00
s1lentq
abe648b9d6
Use custom assert instead normal
2023-12-14 03:16:27 +07:00
s1lentq
db5cbee2b8
Fix windows build
2023-12-14 03:05:40 +07:00
s1lentq
4928c56f21
Change some Asserts to DbgAssert
2023-12-14 02:54:32 +07:00
s1lentq
f97c9d9f46
Improve dbg code to work Assertion properly
2023-12-14 02:50:32 +07:00
s1lentq
806f5651de
Fixed assertion check
2023-12-13 20:01:12 +07:00
s1lentq
85e882f4db
utlvector.h add sort methods
2023-12-13 19:19:31 +07:00
s1lentq
8ed193d254
fix linux build
2023-12-13 19:14:01 +07:00
s1lentq
e6d25ba159
utlarray.h add sort methods
2023-12-13 19:01:25 +07:00
s1lentq
34e56f61f2
Minor refactoring API functions
2023-12-12 18:59:13 +07:00
s1lentq
d98e8f8b60
cleanup
2023-12-12 06:43:32 +07:00
s1lentq
a63bcf0a10
delta.lst adjust premultiply for clientdata_t::origin
2023-12-08 00:49:16 +07:00
s1lentq
59362ec8d5
delta.lst maximum entity_state_player_t::effects value raised
2023-12-07 03:52:47 +07:00
s1lentq
4f0818b7bf
delta.lst maximum entity_state_t::body value raised
2023-12-07 03:52:47 +07:00
s1lentq
7c9582f44b
delta.lst increased float-point accuracy for fields entity_state_player_t::origin
2023-12-07 03:52:46 +07:00
s1lentq
0c29cf36fc
UpdateClientData: No send health negative value to draw HUD
2023-12-07 03:52:45 +07:00
s1lentq
5e2aadceac
delta.lst maximum health value raised to 131072 from 512 transmitted over network
2023-12-07 03:52:44 +07:00
s1lentq
7ea9beffdf
delta.lst increased float-point accuracy for fields clientdata_t::origin, clientdata_t::punchangle
2023-12-07 03:52:39 +07:00
s1lentq
e5f546c453
Added delta.lst file
2023-12-07 03:14:12 +07:00
Francisco Muñoz
6863777b81
Initialize m_pevLastInflictor to nullptr to avoid garbage memory ( #901 )
2023-12-02 05:51:26 +07:00
Francisco Muñoz
f882e81efe
Update studio.h constants ( #898 )
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* Update studio.h file, magic number change
- Updated studio.h header, limits increased according to engine ones, added missing structures (in case of)
2023-11-28 19:47:52 +07:00
Francisco Muñoz
d135a67bb7
Allow null player pointer in CreateWeaponBox ( #899 )
2023-11-27 15:22:33 +07:00
Francisco Muñoz
556406009f
Tiny API code clean ( #897 )
2023-11-26 12:59:01 +07:00
Ecnologia
15bca2eab9
Implements Observer_Think Hook ( #894 )
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* Observer Think Hook
* Update CAPI_Impl.cpp
* Update CAPI_Impl.h
* Update regamedll_api.h
2023-11-26 11:27:09 +07:00
Francisco Muñoz
fba9a335da
Avoid intro camera switching when only 1 trigger_camera available ( #873 )
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* Add UTIL_CountEntities, adjust m_fIntroCamTime assignation
* Moved camera count caching to CheckLevelInitialized
2023-11-26 11:25:08 +07:00
Francisco Muñoz
193c1ed52a
Fixed grenades disappearing when speed exceeds 2000 fixed units ignoring sv_maxvelocity ( #888 )
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* Fixed grenades disappearing when speed exceeds 2000 fixed units ignoring sv_maxvelocity
* Clamp nades velocity to sv_maxvelocity value when reached
* Make IsInWorld behave like SV_CheckVelocity: less/greater without equal
* Enclose IsInWorld changes with FIXES macro
2023-11-26 11:24:48 +07:00
Javekson
b10489f2e0
Changed the order of setting pev->body for the correct value in SetBombIcon() ( #893 )
2023-11-26 11:24:29 +07:00
Francisco Muñoz
9ab1589d32
Use CSEntity member to hold last inflictor from TakeDamage ( #896 )
2023-11-26 11:21:04 +07:00
Federico Matías
e3d70d2b14
New CVars: mp_freezetime_duck
and mp_freezetime_jump
( #886 )
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* new cvars: prevent duck/jump during freezetime
* use CSGameRules() instead of g_pGameRules
* changed name of cvars and default value
* improved cvars description
2023-11-26 11:13:29 +07:00
fl0werD
2d0ac93f63
Implement PlayerDeathThink hook ( #885 )
2023-11-08 21:18:01 +07:00
Dmitry Novikov
c87761e182
Added updating more game info to the player who started recording the demo ( #881 )
2023-11-08 21:15:29 +07:00
s1lentq
2857986cc7
Reworked cvar mp_deathmsg_flags (use flags instead of bitsums)
2023-11-08 21:11:27 +07:00
s1lentq
96e2121c45
Improve CBaseTrigger::InitTrigger to allow use custom triggers without bsp model just origin,mins,maxs
2023-10-28 16:40:23 +07:00
Vaqtincha
426c975a88
Ammo type hardcode fix ( #882 )
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* Useful for custom ammo types.
2023-10-25 11:37:32 +07:00
Francisco Muñoz
7e02dea4a0
Drop defuser on disconnect
2023-10-24 10:48:53 +07:00
Francisco Muñoz
a2678a18ed
Ensure HasPrimary flag assignation on successful weapon removal ( #866 )
2023-10-11 05:03:48 +07:00
Francisco Muñoz
e422a37d8b
Reduce code redundancy in observer.cpp ( #872 )
2023-10-11 05:03:11 +07:00
Francisco Muñoz
2f50f5ab9d
Group defuser give code in one function ( #871 )
2023-10-11 05:02:27 +07:00
Javekson
a9ec63df1b
Updated the GiveC4 to return a player pointer ( #876 )
2023-10-08 20:59:45 +07:00
Sergey Shorokhov
96ba309e4a
SG_Detonate: make event realible ( #875 )
2023-10-06 19:18:57 +03:00
s1lentq
3a0970a1cd
Fixed typo when checking a teammate
2023-10-05 16:26:03 +07:00