s1lentq
92775824e6
IsWalkableTraceLineClear: Fixed deadlock (mutual collisions in traces leading to hang)
2024-02-29 06:52:48 +07:00
s1lentq
5d2174fbbf
CWeaponBox::Touch: Reworked dropped grenade pickup
2024-02-05 02:21:49 +07:00
s1lentq
4d90a5f4fa
CWeaponBox::Touch: Fix grenade pickup ( Resolves #923 , Closes #931 )
2024-02-01 18:20:11 +07:00
s1lentq
f4c4e891ac
CBasePlayerWeapon::ExtractAmmo: Fixed reverse-engineering mistake
2024-02-01 16:38:16 +07:00
s1lentq
2489213127
Resetable g_weaponSlotInfo
2024-02-01 12:21:23 +07:00
Francisco Muñoz
fb9eb0db55
Fix excessive punchangle when getting shield shot ( #919 )
2024-01-31 19:38:35 +07:00
Rafflesian
0bc4ff1d40
Support for secondary ammo and extra EF_ flags ( #934 )
...
Support for secondary ammo and extra EF_ flags
2024-01-31 19:35:26 +07:00
s1lentq
5287f2a415
Do not reduce points for bot suicide due bot_kill command
2024-01-31 19:16:37 +07:00
s1lentq
0bbc4bd55d
Do not reduce points for suicide due to a fatal fall
2024-01-31 19:14:04 +07:00
s1lentq
aec3ba2579
Fixed m_looseBombArea assertion
2024-01-31 18:33:34 +07:00
s1lentq
b34d564e3c
PM_CheckWater: Fix for uninitialized waterlevel value for dead players (incorrect waterlevel values from another player movements persisting)
2024-01-31 17:52:38 +07:00
s1lentq
a1af7ca426
CBasePlayer::WaterMove: No water sound playback occurs when clients emerge from network lag or was using noclip
2024-01-31 17:40:47 +07:00
s1lentq
bde6aa07bc
Disable door asserts ( Resolves #926 )
2024-01-31 15:51:44 +07:00
s1lentq
2d957a7915
utlvector.h fix assert
2024-01-31 15:10:08 +07:00
s1lentq
4b49f630da
Fix mismatched damage glock18 in burst mode 18 against 25 (GLOCK18_DAMAGE)
2024-01-19 20:33:01 +07:00
Sergey Shorokhov
051dc0751a
New ConVar: mp_defuser_allocation
( #908 )
2024-01-12 11:55:00 +03:00
s1lentq
89dda43b21
fix test demo
2024-01-12 13:30:01 +07:00
s1lentq
02a0516c2f
Reset damage stats on Putin Server
2024-01-12 13:19:01 +07:00
s1lentq
c0f47949ec
PM_CategorizePosition: Do not stick to the ground of an OBSERVER or NOCLIP mode
2024-01-12 09:50:41 +07:00
s1lentq
e636cbc8f5
PlayerRelationship: GR_TEAMMATE on checking itself
2024-01-12 09:16:20 +07:00
Shorokhov Sergey
15df1a9cf2
readme: labels fix
...
[skip ci]
2024-01-02 02:04:40 +03:00
Sergey Shorokhov
71606f8f36
game.cfg
: Add forgotten double quotation marks
...
[skip ci]
2024-01-02 01:45:55 +03:00
s1lentq
d3c0ec8aeb
Fixed crash bot when can see a loose bomb but didn't get closest area for bomb
2023-12-31 17:30:29 +07:00
s1lentq
991573f165
Fixed bot navigation route when connected area somehow is null
2023-12-31 07:56:45 +07:00
s1lentq
6c9019bcc8
Set KILLRARITY_KILLER_BLIND flag only when fully blind
2023-12-23 02:51:04 +07:00
s1lentq
0e68bedf24
Fixed rarity of kills suicide, thrusmoke and for some weapons
2023-12-23 02:43:42 +07:00
s1lentq
28e2bc45f6
Fix crash bot_nav_use_place when place name is not exists
2023-12-22 20:25:38 +07:00
s1lentq
b413577428
cleanup
2023-12-14 13:24:49 +07:00
Francisco Muñoz
f63b154637
Add member m_iGibDamageThreshold to control GIB damage threshold ( #904 )
...
* Add member m_iGibDamageThreshold to control GIB damage threshold
2023-12-14 06:01:34 +07:00
s1lentq
8c0b684046
Enable assert mode
2023-12-14 03:18:04 +07:00
s1lentq
abe648b9d6
Use custom assert instead normal
2023-12-14 03:16:27 +07:00
s1lentq
db5cbee2b8
Fix windows build
2023-12-14 03:05:40 +07:00
s1lentq
4928c56f21
Change some Asserts to DbgAssert
2023-12-14 02:54:32 +07:00
s1lentq
f97c9d9f46
Improve dbg code to work Assertion properly
2023-12-14 02:50:32 +07:00
s1lentq
806f5651de
Fixed assertion check
2023-12-13 20:01:12 +07:00
s1lentq
85e882f4db
utlvector.h add sort methods
2023-12-13 19:19:31 +07:00
s1lentq
8ed193d254
fix linux build
2023-12-13 19:14:01 +07:00
s1lentq
e6d25ba159
utlarray.h add sort methods
2023-12-13 19:01:25 +07:00
s1lentq
34e56f61f2
Minor refactoring API functions
2023-12-12 18:59:13 +07:00
s1lentq
d98e8f8b60
cleanup
2023-12-12 06:43:32 +07:00
s1lentq
a63bcf0a10
delta.lst adjust premultiply for clientdata_t::origin
2023-12-08 00:49:16 +07:00
s1lentq
59362ec8d5
delta.lst maximum entity_state_player_t::effects value raised
2023-12-07 03:52:47 +07:00
s1lentq
4f0818b7bf
delta.lst maximum entity_state_t::body value raised
2023-12-07 03:52:47 +07:00
s1lentq
7c9582f44b
delta.lst increased float-point accuracy for fields entity_state_player_t::origin
2023-12-07 03:52:46 +07:00
s1lentq
0c29cf36fc
UpdateClientData: No send health negative value to draw HUD
2023-12-07 03:52:45 +07:00
s1lentq
5e2aadceac
delta.lst maximum health value raised to 131072 from 512 transmitted over network
2023-12-07 03:52:44 +07:00
s1lentq
7ea9beffdf
delta.lst increased float-point accuracy for fields clientdata_t::origin, clientdata_t::punchangle
2023-12-07 03:52:39 +07:00
s1lentq
e5f546c453
Added delta.lst file
2023-12-07 03:14:12 +07:00
Francisco Muñoz
6863777b81
Initialize m_pevLastInflictor to nullptr to avoid garbage memory ( #901 )
2023-12-02 05:51:26 +07:00
Francisco Muñoz
f882e81efe
Update studio.h constants ( #898 )
...
* Update studio.h file, magic number change
- Updated studio.h header, limits increased according to engine ones, added missing structures (in case of)
2023-11-28 19:47:52 +07:00