Javekson
0626800fbb
Implement RemoveAllItems hook ( #960 )
2024-05-08 14:50:53 +07:00
Vaqtincha
d5eb9c34d2
don't send radio message to teammate (if freeforall 1) ( #958 )
...
* don't send radio message to teammate (if freeforall 1)
* don't send message zero length
2024-04-15 15:49:44 +07:00
s1lentq
5117374a27
Separate mp_location_area_info from chat and radar
...
Add fallback location message for chat
2024-04-08 16:42:08 +07:00
s1lentq
279bd6421b
Fix crash
2024-04-08 12:41:22 +07:00
s1lentq
8c14d05168
Add fallback place names if BotChatter.db is missing
2024-04-07 18:49:08 +07:00
s1lentq
1ae0091947
Added CVar mp_location_area_info for display location area info in HUDs radio chat and below radar
2024-04-07 16:41:56 +07:00
s1lentq
f711276d8a
ignore kill assist when victim killed himself while changing team
2024-04-04 19:31:27 +07:00
s1lentq
5d2174fbbf
CWeaponBox::Touch: Reworked dropped grenade pickup
2024-02-05 02:21:49 +07:00
Rafflesian
0bc4ff1d40
Support for secondary ammo and extra EF_ flags ( #934 )
...
Support for secondary ammo and extra EF_ flags
2024-01-31 19:35:26 +07:00
s1lentq
a1af7ca426
CBasePlayer::WaterMove: No water sound playback occurs when clients emerge from network lag or was using noclip
2024-01-31 17:40:47 +07:00
Sergey Shorokhov
051dc0751a
New ConVar: mp_defuser_allocation
( #908 )
2024-01-12 11:55:00 +03:00
s1lentq
e636cbc8f5
PlayerRelationship: GR_TEAMMATE on checking itself
2024-01-12 09:16:20 +07:00
Francisco Muñoz
f63b154637
Add member m_iGibDamageThreshold to control GIB damage threshold ( #904 )
...
* Add member m_iGibDamageThreshold to control GIB damage threshold
2023-12-14 06:01:34 +07:00
s1lentq
abe648b9d6
Use custom assert instead normal
2023-12-14 03:16:27 +07:00
s1lentq
34e56f61f2
Minor refactoring API functions
2023-12-12 18:59:13 +07:00
Francisco Muñoz
d135a67bb7
Allow null player pointer in CreateWeaponBox ( #899 )
2023-11-27 15:22:33 +07:00
Francisco Muñoz
fba9a335da
Avoid intro camera switching when only 1 trigger_camera available ( #873 )
...
* Add UTIL_CountEntities, adjust m_fIntroCamTime assignation
* Moved camera count caching to CheckLevelInitialized
2023-11-26 11:25:08 +07:00
Javekson
b10489f2e0
Changed the order of setting pev->body for the correct value in SetBombIcon() ( #893 )
2023-11-26 11:24:29 +07:00
Francisco Muñoz
9ab1589d32
Use CSEntity member to hold last inflictor from TakeDamage ( #896 )
2023-11-26 11:21:04 +07:00
fl0werD
2d0ac93f63
Implement PlayerDeathThink hook ( #885 )
2023-11-08 21:18:01 +07:00
Dmitry Novikov
c87761e182
Added updating more game info to the player who started recording the demo ( #881 )
2023-11-08 21:15:29 +07:00
Francisco Muñoz
a2678a18ed
Ensure HasPrimary flag assignation on successful weapon removal ( #866 )
2023-10-11 05:03:48 +07:00
Francisco Muñoz
2f50f5ab9d
Group defuser give code in one function ( #871 )
2023-10-11 05:02:27 +07:00
s1lentq
b962e0eb8e
Fixed #869
2023-09-30 14:54:32 +07:00
s1lentq
1e49d94792
Fixed no fall damage when ff_damage_reduction_other set 0 (also damage with ITBD_POISON)
2023-09-30 00:18:37 +07:00
Dmitry Novikov
108db28143
Add an extended player's DeathMsg message ( #858 )
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* Implemented rarity of kill and assist for extended user message DeathMsg
* Add hookchain CGameRules::SendDeathMessage
* Add domination and revenge
2023-09-28 16:18:15 +07:00
Javekson
d7b44099e7
Refactored RemovePlayerItemEx and Extended DestroyItem in CBasePlayerItem ( #864 )
2023-09-28 16:06:04 +07:00
Javekson
728f1fcc67
Fixed of m_lastDamageAmount recording during armor calculation ( #857 )
2023-09-05 10:53:22 +07:00
Francisco Muñoz
facc2be534
Various defuser fixes and code refactory ( #848 )
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* Defuser code refactory and fix
2023-09-05 10:52:44 +07:00
Francisco Muñoz
2e6e77906f
Ensure m_pDriver assignation on func_vehicle only ( #853 )
2023-09-05 10:52:30 +07:00
Francisco Muñoz
696f465977
API
: Added new API funcs (6) and new Hookchains (21) (#849 )
...
* Added few newest API Hookchains
* Added hookchain for PM_CheckWaterJump
* Added hookchain for PM_Jump
* Added hookchain for PM_Duck
* Added hookchain for PM_UnDuck
* Added hookchain for ClearMultiDamage
* Added hookchain for AddMultiDamage
* Added hookchain for ApplyMultiDamage
* Added hookchain for CSGameRules::TeamFull
* Added hookchain for CSGameRules::TeamStacked
* Added hookchain for CSGameRules::PlayerGotWeapon
* Added hookchain for CBotManager::OnEvent
* Added hookchain for CBasePlayer::EntSelectSpawnPoint
* Added hookchain for CBasePlayerWeapon::KickBack
* Added hookchain for CBasePlayerWeapon::SendWeaponAnim
* Added new PM_* Hookchains
* Added PM_WaterJump
* Added PM_PlayStepSound
* Added PM_AirAccelerate
* Added CBasePlayer::CheckTimeBasedDamage
* Added CBasePlayerWeapon::ItemPostFrame
* Added BuyItem and CSGameRules::Think
* AddAmmoNameToAmmoRegistry refactory
* Bump minor version in an API bump up to 23
2023-09-05 10:43:40 +07:00
Sergey Shorokhov
942776783b
mp_fadetoblack 2
fade timings now depends from mp_dying_time
CVar and code fixes (#845 )
...
Fix forcing 1-person view for players when `mp_fadetoblack = 2`;
Fix player blackout on server entry when `mp_fadetoblack = 2`;
Fix observer not being blinded when `mp_fadetoblack = 2`;
Fix fadetoblack message timings using new CVar `mp_dying_time`.
fix #501
fix #506
Co-authored-by: s1lentq <s1lentsk@yandex.ru>
2023-07-16 15:55:58 +03:00
s1lentq
c526fa5885
Enable location feature if bots allowed or listen server is running
2023-07-16 04:17:14 +07:00
Sergey Shorokhov
8a18969be1
New CVar: mp_dying_time
( #483 )
...
* Add new CVar: mp_dying_time < 0 .. 999>
* Add description
* magic numbers to named const
* magic numbers to named const (№2)
* cvar value handling
* update description
* a better description
* resolve conflicts
* lil order fixes & indent
* remove death animation skip
* DYING_TIME -> DEATH_ANIMATION_TIME
* Fix death animation when mp_dying_time < 3.0 depending on animation
* change desc
* change cvar desc
---------
Co-authored-by: dystopm <fjmunozpena@gmail.com>
2023-07-12 20:43:37 +03:00
Francisco Muñoz
6375ea5504
Little code cleaning: g_vecAttackDir ( #831 )
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* Tiny code cleaning
* Skip REGAMEDLL_FIXES
* UTIL_BloodDrips: remove useless `direction` param
* Fix test demo (RANDOM_FLOAT inside UTIL_RandomBloodVector should be called for testdemo)
---------
Co-authored-by: Sergey Shorokhov <wopox1337@ya.ru>
Co-authored-by: s1lentq <s1lentsk@yandex.ru>
2023-07-11 03:01:53 +03:00
Francisco Muñoz
8ddda261fe
New CVars: mp_weapondrop
and mp_ammodrop
and fixes ( #840 )
...
* First implementation
* Update player.cpp
* Apply suggestions from code review
Co-authored-by: Sergey Shorokhov <wopox1337@ya.ru>
* Improve readability
* Improve readability x2
Co-authored-by: Sergey Shorokhov <wopox1337@ya.ru>
* Tabulation tip
* Compile error resolved
* Add mp_weapondrop 3: drop all weapons
---------
Co-authored-by: Sergey Shorokhov <wopox1337@ya.ru>
2023-07-10 15:45:24 +03:00
Francisco Muñoz
d4deabfe59
CZero
: Fix broken Career Tasks (#836 )
...
* Fix HandleEnemyKill params and Hostage target detection
* Var name mistake
* Grouping more code on FIXES macro
2023-07-10 15:44:31 +03:00
Vaqtincha
2f88574a94
Weaponbox ammopack hardcode ( #533 )
2023-04-01 01:09:41 +07:00
Sergey Shorokhov
8ff30b4c3e
Revert "New entity trigger_bomb_reset
( #796 )"
...
This reverts commit 5dec3bad32
.
2023-03-11 11:23:30 +03:00
Sergey Shorokhov
5dec3bad32
New entity trigger_bomb_reset
( #796 )
...
* Init
* Implementation
* Add `trigger_bomb_reset` to `.fgd`
* Set CC4 position on CC4::AttachToPlayer()
* move to `addons/trigger_bomb_reset`
* rename method & member
* CTriggerBombReset: Add `SetUse()`
2022-12-18 00:17:02 +03:00
Federico Matías
1c68cb0c98
FIX: Unexpected behavior with mp_forcerespawn
( #653 )
...
* Unexpected behavior with mp_forcerespawn leading to a possible exploit
Basically there is an exploit (or bug?) where depending on mp_forcerespawn if his value is higher to 0 and lower than 1, when you respawn you have a brief window to change your team, if you succesfully manage to change your team between the mp_forcerespawn value and WITHOUT closing the change appearance menu, you won't die due to "m_fNextSuicideTime", that will trigger the change team but without actually changing your skin model, you will keep the enemy one but the team change will success.
Thanks https://github.com/metita for helping me with this
Co-Authored-By: metita <33007491+metita@users.noreply.github.com>
* Revert "Unexpected behavior with mp_forcerespawn leading to a possible exploit"
This reverts commit 73d1c16706
.
* fix: nullify `m_fNextSuicideTime` before call `ClientKill()`
* ClientKill: refactoring
* add forgotten if-statement
* remove macros
Co-authored-by: metita <33007491+metita@users.noreply.github.com>
Co-authored-by: Sergey Shorokhov <wopox1337@ya.ru>
2022-12-17 19:45:04 +03:00
RauliTop
9a001cabd1
Fix TimeBasedDamage
Paralyze decl typo ( #748 )
...
[skip ci]
2022-12-16 12:13:42 +03:00
Vaqtincha
980162774a
fix: Reset immunity effects always ( #788 )
...
* Reset immunity effects always
* add new member m_bSpawnProtectionEffects
2022-12-15 16:04:34 +03:00
Unreal Karaulov
cf8deb9cac
Update func_vehicle for multiplayer ( #792 )
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* Update func_vehicle for multiplayer. Added mp_legacy_vehicle_block cvar.
* Update dist/game.cfg
Co-authored-by: Sergey Shorokhov <wopox1337@ya.ru>
* Update regamedll/dlls/game.cpp
Co-authored-by: Sergey Shorokhov <wopox1337@ya.ru>
* Fix default behavior
* Optimization
Thanks to https://github.com/s1lentq/ReGameDLL_CS/pull/737#issuecomment-1068038171 help!
* Update README.md
Co-authored-by: Sergey Shorokhov <wopox1337@ya.ru>
2022-12-07 02:11:25 +07:00
Vaqtincha
946b5a9db0
Correcting code style and config ( #783 )
...
* cosmetic changes (for perfectionists)
* cosmetic changes (in sdk)
* add quotes for all cvar values
2022-11-24 19:04:42 +03:00
Vaqtincha
6c47f96998
Fix player_weaponstrip ( #735 )
...
* fix player_weaponstrip
2022-04-16 19:11:13 +07:00
Alejo
f050be77db
fix respawn protection icon hiding ( #695 )
...
Co-authored-by: Sergey Shorokhov <wopox1337@ya.ru>
2022-03-13 17:35:42 +03:00
Nord1cWarr1or
c002edd5b1
player.cpp: UpdateClientData()
: fix observer crosshair bug ( #672 )
...
hide observer crosshair if we cancel HIDEHUD_CROSSHAIR.
2021-12-28 19:23:17 +03:00
Juice
09a6c61898
Reset m_flNextFollowTime
before trying to find next target after previous target death ( #712 )
...
* Freelook bug fix
* Update regamedll/dlls/player.cpp
Co-authored-by: Sergey Shorokhov <wopox1337@ya.ru>
2021-12-28 03:07:43 +03:00
Nord1cWarr1or
2ac5bdee15
update score status constants ( #674 )
...
* cdll_dll.h: add `SCORE_STATUS_NONE` constant
* player.cpp: SetScoreAttrib: add `SCORE_STATUS_NONE` constant
related to https://github.com/s1lentq/reapi/pull/214
2021-10-28 14:30:21 +03:00