Commit Graph

681 Commits

Author SHA1 Message Date
s1lentq
aec3ba2579 Fixed m_looseBombArea assertion 2024-01-31 18:33:34 +07:00
s1lentq
b34d564e3c PM_CheckWater: Fix for uninitialized waterlevel value for dead players (incorrect waterlevel values from another player movements persisting) 2024-01-31 17:52:38 +07:00
s1lentq
a1af7ca426 CBasePlayer::WaterMove: No water sound playback occurs when clients emerge from network lag or was using noclip 2024-01-31 17:40:47 +07:00
s1lentq
bde6aa07bc Disable door asserts (Resolves #926) 2024-01-31 15:51:44 +07:00
s1lentq
2d957a7915 utlvector.h fix assert 2024-01-31 15:10:08 +07:00
s1lentq
4b49f630da Fix mismatched damage glock18 in burst mode 18 against 25 (GLOCK18_DAMAGE) 2024-01-19 20:33:01 +07:00
Sergey Shorokhov
051dc0751a
New ConVar: mp_defuser_allocation (#908) 2024-01-12 11:55:00 +03:00
s1lentq
89dda43b21 fix test demo 2024-01-12 13:30:01 +07:00
s1lentq
02a0516c2f Reset damage stats on Putin Server 2024-01-12 13:19:01 +07:00
s1lentq
c0f47949ec PM_CategorizePosition: Do not stick to the ground of an OBSERVER or NOCLIP mode 2024-01-12 09:50:41 +07:00
s1lentq
e636cbc8f5 PlayerRelationship: GR_TEAMMATE on checking itself 2024-01-12 09:16:20 +07:00
Shorokhov Sergey
15df1a9cf2 readme: labels fix
[skip ci]
2024-01-02 02:04:40 +03:00
Sergey Shorokhov
71606f8f36
game.cfg: Add forgotten double quotation marks
[skip ci]
2024-01-02 01:45:55 +03:00
s1lentq
d3c0ec8aeb Fixed crash bot when can see a loose bomb but didn't get closest area for bomb 2023-12-31 17:30:29 +07:00
s1lentq
991573f165 Fixed bot navigation route when connected area somehow is null 2023-12-31 07:56:45 +07:00
s1lentq
6c9019bcc8 Set KILLRARITY_KILLER_BLIND flag only when fully blind 2023-12-23 02:51:04 +07:00
s1lentq
0e68bedf24 Fixed rarity of kills suicide, thrusmoke and for some weapons 2023-12-23 02:43:42 +07:00
s1lentq
28e2bc45f6 Fix crash bot_nav_use_place when place name is not exists 2023-12-22 20:25:38 +07:00
s1lentq
b413577428 cleanup 2023-12-14 13:24:49 +07:00
Francisco Muñoz
f63b154637
Add member m_iGibDamageThreshold to control GIB damage threshold (#904)
* Add member m_iGibDamageThreshold to control GIB damage threshold
2023-12-14 06:01:34 +07:00
s1lentq
8c0b684046 Enable assert mode 2023-12-14 03:18:04 +07:00
s1lentq
abe648b9d6 Use custom assert instead normal 2023-12-14 03:16:27 +07:00
s1lentq
db5cbee2b8 Fix windows build 2023-12-14 03:05:40 +07:00
s1lentq
4928c56f21 Change some Asserts to DbgAssert 2023-12-14 02:54:32 +07:00
s1lentq
f97c9d9f46 Improve dbg code to work Assertion properly 2023-12-14 02:50:32 +07:00
s1lentq
806f5651de Fixed assertion check 2023-12-13 20:01:12 +07:00
s1lentq
85e882f4db utlvector.h add sort methods 2023-12-13 19:19:31 +07:00
s1lentq
8ed193d254 fix linux build 2023-12-13 19:14:01 +07:00
s1lentq
e6d25ba159 utlarray.h add sort methods 2023-12-13 19:01:25 +07:00
s1lentq
34e56f61f2 Minor refactoring API functions 2023-12-12 18:59:13 +07:00
s1lentq
d98e8f8b60 cleanup 2023-12-12 06:43:32 +07:00
s1lentq
a63bcf0a10 delta.lst adjust premultiply for clientdata_t::origin 2023-12-08 00:49:16 +07:00
s1lentq
59362ec8d5 delta.lst maximum entity_state_player_t::effects value raised 2023-12-07 03:52:47 +07:00
s1lentq
4f0818b7bf delta.lst maximum entity_state_t::body value raised 2023-12-07 03:52:47 +07:00
s1lentq
7c9582f44b delta.lst increased float-point accuracy for fields entity_state_player_t::origin 2023-12-07 03:52:46 +07:00
s1lentq
0c29cf36fc UpdateClientData: No send health negative value to draw HUD 2023-12-07 03:52:45 +07:00
s1lentq
5e2aadceac delta.lst maximum health value raised to 131072 from 512 transmitted over network 2023-12-07 03:52:44 +07:00
s1lentq
7ea9beffdf delta.lst increased float-point accuracy for fields clientdata_t::origin, clientdata_t::punchangle 2023-12-07 03:52:39 +07:00
s1lentq
e5f546c453 Added delta.lst file 2023-12-07 03:14:12 +07:00
Francisco Muñoz
6863777b81
Initialize m_pevLastInflictor to nullptr to avoid garbage memory (#901) 2023-12-02 05:51:26 +07:00
Francisco Muñoz
f882e81efe
Update studio.h constants (#898)
* Update studio.h file, magic number change
- Updated studio.h header, limits increased according to engine ones, added missing structures (in case of)
2023-11-28 19:47:52 +07:00
Francisco Muñoz
d135a67bb7
Allow null player pointer in CreateWeaponBox (#899) 2023-11-27 15:22:33 +07:00
Francisco Muñoz
556406009f
Tiny API code clean (#897) 2023-11-26 12:59:01 +07:00
Ecnologia
15bca2eab9
Implements Observer_Think Hook (#894)
* Observer Think Hook
* Update CAPI_Impl.cpp
* Update CAPI_Impl.h
* Update regamedll_api.h
2023-11-26 11:27:09 +07:00
Francisco Muñoz
fba9a335da
Avoid intro camera switching when only 1 trigger_camera available (#873)
* Add UTIL_CountEntities, adjust m_fIntroCamTime assignation
* Moved camera count caching to CheckLevelInitialized
2023-11-26 11:25:08 +07:00
Francisco Muñoz
193c1ed52a
Fixed grenades disappearing when speed exceeds 2000 fixed units ignoring sv_maxvelocity (#888)
* Fixed grenades disappearing when speed exceeds 2000 fixed units ignoring sv_maxvelocity
* Clamp nades velocity to sv_maxvelocity value when reached
* Make IsInWorld behave like SV_CheckVelocity: less/greater without equal
* Enclose IsInWorld changes with FIXES macro
2023-11-26 11:24:48 +07:00
Javekson
b10489f2e0
Changed the order of setting pev->body for the correct value in SetBombIcon() (#893) 2023-11-26 11:24:29 +07:00
Francisco Muñoz
9ab1589d32
Use CSEntity member to hold last inflictor from TakeDamage (#896) 2023-11-26 11:21:04 +07:00
Federico Matías
e3d70d2b14
New CVars: mp_freezetime_duck and mp_freezetime_jump (#886)
* new cvars: prevent duck/jump during freezetime
* use CSGameRules() instead of g_pGameRules
* changed name of cvars and default value
* improved cvars description
2023-11-26 11:13:29 +07:00
fl0werD
2d0ac93f63
Implement PlayerDeathThink hook (#885) 2023-11-08 21:18:01 +07:00