Commit Graph

56 Commits

Author SHA1 Message Date
s1lentq
db5cbee2b8 Fix windows build 2023-12-14 03:05:40 +07:00
s1lentq
f97c9d9f46 Improve dbg code to work Assertion properly 2023-12-14 02:50:32 +07:00
Dmitry Novikov
108db28143
Add an extended player's DeathMsg message (#858)
* Implemented rarity of kill and assist for extended user message DeathMsg
* Add hookchain CGameRules::SendDeathMessage
* Add domination and revenge
2023-09-28 16:18:15 +07:00
Francisco Muñoz
53d26a7ea5
API: CSPlayerWeapon integration + new members and functions (#850)
- Member name changed to m_iStateSecondaryAttack
- Member type changed to uint8_t which has same size of bool but allows more values than true or false (this wont break API compatibility)
- Moved logic inside HasSecondaryAttack to correctly alter function return based on m_iStateSecondaryAttack, which can be (0) no value / null (1) set (2) block
-Removed logic in CBasePlayerWeapon::Spawn that caches the return value of HasSecondaryAttack, as this can only be overridden when set, rather than always
* Improve API compatibility
2023-08-23 21:27:35 +07:00
Sergey Shorokhov
e090a52846
Add Visual Studio 2022 (17.0) Platform Toolset (#820)
* Add Visual Studio 2022 (17.0) Platform Toolset
2023-04-03 22:16:36 +03:00
Sergey Shorokhov
8ff30b4c3e Revert "New entity trigger_bomb_reset (#796)"
This reverts commit 5dec3bad32.
2023-03-11 11:23:30 +03:00
Sergey Shorokhov
5dec3bad32
New entity trigger_bomb_reset (#796)
* Init

* Implementation

* Add `trigger_bomb_reset` to `.fgd`

* Set CC4 position on CC4::AttachToPlayer()

* move to `addons/trigger_bomb_reset`

* rename method & member

* CTriggerBombReset: Add `SetUse()`
2022-12-18 00:17:02 +03:00
jeefo
bb97adefed
Disable thread-safe initialization for static local variables in VS2015+ when XP toolset is used. (#673) 2021-09-07 14:41:12 +03:00
Vaqtincha
64059d1026
fix weapon_sg550 (#624)
* fix first shot weapon_sg550
2021-05-16 16:19:02 +07:00
s1lentq
9736437cb8 Remove gradle build system & Cleanup 2021-04-12 21:51:51 +07:00
s1lent
3b612dc857
Move some new features to REGAMEDLL_ADD 2019-12-17 21:19:52 +07:00
s1lent
e199b16463
Introduce end-of-line normalization 2019-09-23 04:09:58 +07:00
s1lentq
1146aa56fe Add toolset for VS 17, 19 2019-06-09 00:02:42 +07:00
s1lent
9b4def6e3f
bot chatter: use filesystem to check exists filename instead of _access, cuz filesystem uses search paths such as cstrike_downloads, cstrike_german, cstrike_russian etc 2019-06-05 21:06:02 +07:00
s1lent
e1c8211d6b
Updated latest changes:
ValveSoftware/halflife#555
ValveSoftware/halflife#702
ValveSoftware/halflife#2228
ValveSoftware/halflife#1276 (was fixed earlier REGAMEDLL_FIXES)
2019-06-05 18:31:32 +07:00
s1lent
94f0fdb8a6
Closes #357
Reducing allowable money limit cuz a HUD can't draw more than 999k
2019-04-23 19:56:40 +07:00
s1lent
eed7b19798
Implemented point entities: point_clientcommand, point_servercommand 2019-04-07 23:13:41 +07:00
s1lent
b732b47874
GCC: disable using intrinsics by default 2018-10-27 00:08:03 +07:00
s1lent
f1e9d2b346
Add new point-entity trigger_random 2018-05-22 18:17:30 +07:00
s1lent
7f9cf53c49
Refactoring 2017-11-23 00:43:30 +07:00
s1lent
9dcab4bd49 Refactoring minor
Refactoring unicode_strtools
2017-11-01 18:30:47 +03:00
s1lent
32df585edc Remove hookers stuff
Refactoring & cleanup code
2017-11-01 18:30:47 +03:00
s1lent
3be0b51ec9 Implemented entity item_airbox 2017-11-01 18:30:47 +03:00
s1lent
91ca3f0264 Implemented entity trigger_setorigin 2017-11-01 18:30:47 +03:00
s1lent
b25e3505d3 Major refactoring & cleanup 2017-11-01 18:30:47 +03:00
s1lent
adaddda871
Code cleanup
Hookers Refactoring
Removed __MAKE_VHOOK
Fix compilation under linux with ICC 17 (GCC 6.2)
2017-07-02 18:54:33 +07:00
Chuvi
1306a2a153 Toolset selector for VS2013/VS2015 (#129) 2017-03-10 10:22:06 +07:00
s1lent
90d08ee3a0 Refactoring & fix warnings VS2015.
Ignore VS2015 files.
Add ResetSequenceInfo in SetNewPlayerModel.
Interface API CCSPlayer: Added ResetSequenceInfo and reworked RemovePlayerItem
Bump minor version
2017-01-30 23:07:56 +07:00
s1lentq
a5dac3c267 Backport #76
Refactoring
Some small fixes and improves
Reworked mp_forcerespawn and hookchain InternalCommand
Fixed fail compilation in VisualStudio
Bump minor version in gradle.properties
Update README.md
2017-01-21 22:49:56 +07:00
theAsmodai
e0ee615183 Added Agner's asmlib (#87) 2016-12-24 19:09:50 +07:00
s1lentq
54739c62ab Refactoring versioned 2016-12-09 22:10:14 +07:00
s1lentq
c77486dadd Get rid of spec-crosshair from gameplay. (Useless)
Reworked hookchain's: SetClientUserInfoName, GiveNamedItem
Added hookchain's: DropShield, MakeVIP, MakeBomber, GetIntoGame, Disappear, Radio, StartObserver, OnSpawnEquip
Refactoring
2016-12-07 02:28:33 +07:00
s1lentq
07e861eb30 Added cvar mp_team_maxkills
Changed enum AmmoType
2016-07-28 07:05:00 +07:00
s1lentq
f27b125d15 Refactoring.
Removed useless entities: (item_security, item_suit)
Bugfix: was resetting m_iCount from armoury_entity
Bugfix: incorrect check with pev->takedamage in CBaseEntity::TraceAttack, CBaseMonster::TraceAttack
Bugfix: zBot not continues to play after defused bomb and when mp_round_infinite is not 0
2016-07-14 21:12:17 +07:00
s1lentq
e6df6ef577 Added cvar mp_refill_bpammo_weapons
Added new things for API
Update README.md
2016-06-08 16:20:18 +07:00
s1lentq
455f0c6118 Regamedll API WIP: Added new api functions
Fix crash-bug with autobuy (CBasePlayer::AddAutoBuyData)
Removed some useless code for CS
Added cssdk
2016-04-05 22:11:41 +06:00
s1lentq
9fd5eaa043 Improved versioning: Added detection remote url repository.
Update PreBuild.bat
2016-03-04 07:26:04 +06:00
s1lentq
3d252fe527 Refactoring and cleanup.
Fixed some critical bugs and typos (carrer_task, tutor, zbot and other)
Added command line option `-bots` to run bots in CS 1.6
Removed the tests demo record/player from myself the project and also dependency of the steam library.
Fixed the progress bar when generating a nav file.
2016-02-23 05:23:45 +06:00
s1lentq
25f425801a Refactoring and cleanup project.
Removed project bzip2.
CZero: Fix crashing of HostageEscapeState.
2016-02-04 22:45:37 +06:00
s1lentq
ae4ec28fad Issue #17: The implemented of the dummy class with the inheritance of the weapons classes. 2016-01-29 20:49:18 +06:00
s1lentq
9f9fdb721a Added #13 by user request IgnacioFDM 2016-01-28 08:51:34 +06:00
s1lentq
a8cc9cc76f Final: fully reversed functions CZ 2016-01-25 23:17:37 +06:00
s1lentq
e80480a400 Refactoring git versioning
Added print about version ReGameDLL
2016-01-22 01:22:14 +06:00
s1lentq
6f51a65ae9 WIP CZ: Reversed some functions of bots.
Cleanup.
2016-01-19 18:05:41 +06:00
s1lentq
9416463508 WIP CZ: Reversed functions from Improved hostages 2015-12-23 00:07:49 +06:00
s1lentq
70dc948091 Added EXT_FUNC for virtual functions 2015-12-11 02:30:31 +06:00
s1lentq
03bc9da727 added compatibility with old STL containers list/vector from Visual Studio 6.0 SP6 2015-12-07 15:40:16 +06:00
dreamstalker
14df9039eb Optimized compilation time on linux 2015-12-07 01:18:51 +04:00
s1lentq
b93a2a35ad Fix bug with message BarTime 2015-12-06 15:24:26 +06:00
s1lentq
48ec89893a Reverse Hostages cs 1.6, SV_StudioSetupBones
Added project build mp.dll/cs.so
work final the reverse-engineering for CS 1.6
2015-12-06 01:58:53 +06:00