s1lent
60ad9e2df8
Enhanced qstring.h
2017-11-01 18:30:47 +03:00
s1lent
b25e3505d3
Major refactoring & cleanup
2017-11-01 18:30:47 +03:00
In-line
b27d7bc05e
Add cvar for radio icon ( #180 )
2017-08-19 17:57:01 +03:00
In-line
83341a793e
Fix mp_refill_bpammo_weapons not working on default weapons ( #177 )
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* Fix mp_refill_bpammo_weapons not working on default weapons
2017-07-25 19:51:04 +03:00
Artem Golubikhin
1eb385602a
Fixed bug with lastinv (fix from 7561) ( #173 )
2017-07-17 14:42:21 +03:00
In-line
419603ff52
Optimize CBasePlayer::SendWeatherInfo ( #159 )
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* Optimize CBasePlayer::SendWeatherInfo
2017-07-07 00:41:20 +07:00
s1lent
adaddda871
Code cleanup
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Hookers Refactoring
Removed __MAKE_VHOOK
Fix compilation under linux with ICC 17 (GCC 6.2)
2017-07-02 18:54:33 +07:00
In-line
63e16f78ab
Fix fall sound bug ( #169 )
2017-06-30 18:22:33 +07:00
In-line
a34740eae5
Fix CSprayCan position relative to player ( #167 )
2017-06-29 17:21:56 +07:00
In-line
80a9c17c73
Fix typo, related to a5dac3c267
( #166 )
2017-06-28 01:30:34 +07:00
In-line
efea014cbc
ReGameDLL API: Implement API for StartDeathCam ( #162 )
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* ReGameDLL API: Implement API for StartDeathCam
* Fix API minor version, related to 90d08ee3a0
* Increment API minor version in gradle.properties
2017-06-25 20:21:38 +07:00
In-line
2026a64ccc
Fix mp_forcerespawn ( #160 )
2017-06-10 15:36:13 +03:00
s1lent
2f599d21b8
Bug fixes and other minor improvements
2017-05-24 23:08:51 +07:00
justgo97
d0587eefe9
completly disable buyzone when mp_buytime is 0 ( #148 )
2017-05-06 21:42:15 +03:00
s1lent
6d613fc9f0
Reworked mp_forcerespawn (related #106 )
2017-05-04 22:39:34 +07:00
justgo97
fed41984d8
Break loop in OLD_CheckBuyZone, OLD_CheckBombTarget, OLD_CheckRescueZone ( #141 )
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stop loop when match is found
2017-05-04 01:09:46 +03:00
s1lent
90d08ee3a0
Refactoring & fix warnings VS2015.
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Ignore VS2015 files.
Add ResetSequenceInfo in SetNewPlayerModel.
Interface API CCSPlayer: Added ResetSequenceInfo and reworked RemovePlayerItem
Bump minor version
2017-01-30 23:07:56 +07:00
s1lentq
a5dac3c267
Backport #76
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Refactoring
Some small fixes and improves
Reworked mp_forcerespawn and hookchain InternalCommand
Fixed fail compilation in VisualStudio
Bump minor version in gradle.properties
Update README.md
2017-01-21 22:49:56 +07:00
s1lentq
14fb7f7756
Fix crash on hook(detour) ClientCommand from the cstrike module amxx
2016-12-22 04:17:57 +07:00
s1lentq
7238f215e2
Fix: count of time from the start of the round. (Related #77 )
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Fix: Kicked idle the client's by timeout when mp_roundtime is 0.
Fix: Don't update team score when the round ending by time and game has not started.
Update README.md
2016-12-12 21:33:51 +07:00
s1lentq
dd3e68fb69
Bugfix: to obtain hp more than expected by using drown-restored.
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mini-code cleanup
2016-12-09 19:39:16 +07:00
s1lentq
c77486dadd
Get rid of spec-crosshair from gameplay. (Useless)
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Reworked hookchain's: SetClientUserInfoName, GiveNamedItem
Added hookchain's: DropShield, MakeVIP, MakeBomber, GetIntoGame, Disappear, Radio, StartObserver, OnSpawnEquip
Refactoring
2016-12-07 02:28:33 +07:00
s1lentq
49c64e4722
Bugfix: Memory leak - m_rebuyString not releases the memory.
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Revert: REGAMEDLL_FIXES removed from RadiusFlash
Mini-refactoring CMapInfo
2016-10-11 21:55:30 +07:00
s1lentq
084512e267
Related #57 (Done)
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Added more weapon's for armoury_entity
Added ability for mp_buytime -1, means no time limit.
2016-10-07 23:02:34 +07:00
s1lentq
42edf0ebec
Fix crash when self-build navigation areas
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Added cvar's mp_fragsleft, mp_fraglimit, showtriggers (also handling mp_timeleft)
Removed client cmd's (like cd, kill) - they are in the black list of cl_filterstuffcmd.
Refactoring
2016-10-05 22:27:50 +07:00
s1lentq
1423f7e3fa
Fix: CleanUpMap before the players spawn.
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Fix : ValveSoftware/halflife#1567
2016-09-27 03:16:33 +07:00
s1lentq
9bfa67b54d
Ignore by default fireonce flag for trigger_auto (Related #55 )
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Fix: does not reset the clones of multi_manager.
Added: Do not allow to do spawn, if player chooses a team or appearance (Related #61 )
Update FGD
2016-09-26 01:05:55 +07:00
s1lentq
43753dad38
Fixes #60
2016-09-13 16:20:37 +07:00
s1lentq
c3e632eacc
adjustment physics of amoury_entity ( #51 )
2016-08-02 09:03:01 +00:00
s1lentq
07e861eb30
Added cvar mp_team_maxkills
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Changed enum AmmoType
2016-07-28 07:05:00 +07:00
s1lentq
baac9cbad4
Bugfix: leak entities from weaponbox when touched grenades. (bug by valve)
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CZBot: the check cvar bot_deathmath on every time.
2016-07-21 07:25:49 +07:00
s1lentq
1e8180f5ad
Added gradle task buildFixes
for faster building.
2016-07-18 06:49:12 +07:00
s1lentq
8914b84129
Fix the bots behavior when death bot_kill and mp_freeforall 1
2016-07-18 03:48:24 +07:00
s1lentq
183a9f674c
Fix: now nades not drop if throws a grenade player.
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Rollback: remove virtual destructor in class CBaseEntity
Add: Using info about item from table weaponInfo (yet only for hegrenade, flashbang, smokegrenade)
2016-07-15 20:52:38 +07:00
s1lentq
f27b125d15
Refactoring.
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Removed useless entities: (item_security, item_suit)
Bugfix: was resetting m_iCount from armoury_entity
Bugfix: incorrect check with pev->takedamage in CBaseEntity::TraceAttack, CBaseMonster::TraceAttack
Bugfix: zBot not continues to play after defused bomb and when mp_round_infinite is not 0
2016-07-14 21:12:17 +07:00
s1lentq
82d49fdcb6
Improvement function CCSPlayer::RemovePlayerItem (with considering item_*/weapon_shield/weapon_c4)
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Fix: using CCSPlayer::RemovePlayerItem removal of the primary slot later was impossible to pick up armoury_entity.
Fix: Do was not pack all bpammo of the item with flag ITEM_FLAG_EXHAUSTIBLE (always only 0 or 1)
2016-06-23 02:50:14 +07:00
s1lentq
83a01dbb48
Removed api hooks CanBuyThisItem, CanBuyThis, CWeaponBox::Touch, CArmoury::ArmouryTouch
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Added api hook CBasePlayer::HasRestrictItem
2016-06-21 04:13:16 +07:00
s1lentq
a1e7b9dae5
Added api hook CBasePlayer::DropPlayerItem
2016-06-20 14:05:47 +07:00
s1lentq
f071682392
Fix #43
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Added hook api CanBuyItemThis
Use BOOL for TakeDamage/TakeHealth because should return TRUE/FALSE
2016-06-19 18:00:44 +07:00
s1lentq
e57371d0f4
Added some features to the API
2016-06-15 04:21:34 +07:00
s1lentq
7caa82b054
Removed the dependency of the mode FFA from the cvar mp_friendlyfire 2
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Added cvar mp_freeforall for FFA
Reworked cvar bot_deathmatch
2016-06-14 22:10:39 +07:00
s1lentq
d6b59dc0c3
Added cvar bot_deathmatch #39
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Added checks for null pointers into GetPlayerGaitsequence
Fixed mp_nadedrops: If pressed a the button attack before player death, then not drop nades to ground.
Compiler: remove rrti, added -ipo
Refactoring
2016-06-14 20:14:31 +07:00
Alibek Omarov
4f1ca61628
Fix crash when custom SV_StudioSetupBones exported to the engine ( #40 )
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* Fix crash when custom SV_StudioSetupBones exported to the engine
2016-06-12 19:55:45 +06:00
s1lentq
e6df6ef577
Added cvar mp_refill_bpammo_weapons
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Added new things for API
Update README.md
2016-06-08 16:20:18 +07:00
s1lentq
51313e9b2b
Refactoring implementation hookchain
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Added align stack for some functions
Update major version API
2016-06-06 20:18:45 +07:00
s1lentq
c406141e47
Added cvar mp_auto_reload_weapons
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Added api hook SetClientUserInfoName
2016-06-04 00:31:24 +06:00
s1lentq
1fc388a2cc
Bugfix: game_playerspawn called when fullupdate (ResetHUD)
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Mini-refactoring
2016-06-03 15:15:59 +06:00
s1lentq
06b0c16145
Refactoring API
2016-06-01 05:08:23 +06:00
s1lentq
905064d44d
Added custom function SetClientUserInfoModel and him hook.
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Added param -host-improv for enable HostageImprove.
Refactoring hostage.
2016-05-31 19:30:42 +06:00
s1lentq
9203344b98
Added argument about type awards to CBasePlayer::AddAccount
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Some adjustments in RadiusDamage
2016-05-26 01:21:40 +06:00