Commit Graph

  • 8c14d05168 Add fallback place names if BotChatter.db is missing s1lentq 2024-04-07 18:49:08 +07:00
  • 1ae0091947 Added CVar mp_location_area_info for display location area info in HUDs radio chat and below radar s1lentq 2024-04-07 16:41:56 +07:00
  • f711276d8a ignore kill assist when victim killed himself while changing team s1lentq 2024-04-04 19:31:27 +07:00
  • a546997723 CWeaponBox::Touch: Fixed a hang when touching a weaponbox if multiple items are packed in a slot s1lentq 2024-03-31 22:46:06 +07:00
  • 92775824e6 IsWalkableTraceLineClear: Fixed deadlock (mutual collisions in traces leading to hang) s1lentq 2024-02-29 06:52:48 +07:00
  • 5d2174fbbf CWeaponBox::Touch: Reworked dropped grenade pickup s1lentq 2024-02-05 02:21:49 +07:00
  • 4d90a5f4fa CWeaponBox::Touch: Fix grenade pickup (Resolves #923, Closes #931) s1lentq 2024-02-01 18:20:11 +07:00
  • f4c4e891ac CBasePlayerWeapon::ExtractAmmo: Fixed reverse-engineering mistake s1lentq 2024-02-01 16:38:16 +07:00
  • 2489213127 Resetable g_weaponSlotInfo s1lentq 2024-02-01 12:21:23 +07:00
  • fb9eb0db55
    Fix excessive punchangle when getting shield shot (#919) Francisco Muñoz 2024-01-31 09:38:35 -03:00
  • 0bc4ff1d40
    Support for secondary ammo and extra EF_ flags (#934) Rafflesian 2024-01-31 09:35:26 -03:00
  • 5287f2a415 Do not reduce points for bot suicide due bot_kill command s1lentq 2024-01-31 19:16:37 +07:00
  • 0bbc4bd55d Do not reduce points for suicide due to a fatal fall s1lentq 2024-01-31 18:38:47 +07:00
  • aec3ba2579 Fixed m_looseBombArea assertion s1lentq 2024-01-31 18:33:34 +07:00
  • b34d564e3c PM_CheckWater: Fix for uninitialized waterlevel value for dead players (incorrect waterlevel values from another player movements persisting) s1lentq 2024-01-31 17:52:38 +07:00
  • a1af7ca426 CBasePlayer::WaterMove: No water sound playback occurs when clients emerge from network lag or was using noclip s1lentq 2024-01-31 17:40:47 +07:00
  • bde6aa07bc Disable door asserts (Resolves #926) s1lentq 2024-01-31 15:51:44 +07:00
  • 2d957a7915 utlvector.h fix assert s1lentq 2024-01-31 15:10:08 +07:00
  • 4b49f630da Fix mismatched damage glock18 in burst mode 18 against 25 (GLOCK18_DAMAGE) s1lentq 2024-01-19 20:33:01 +07:00
  • 051dc0751a
    New ConVar: mp_defuser_allocation (#908) Sergey Shorokhov 2024-01-12 11:55:00 +03:00
  • 89dda43b21 fix test demo s1lentq 2024-01-12 13:30:01 +07:00
  • 02a0516c2f Reset damage stats on Putin Server s1lentq 2024-01-12 13:19:01 +07:00
  • c0f47949ec PM_CategorizePosition: Do not stick to the ground of an OBSERVER or NOCLIP mode s1lentq 2024-01-12 09:27:40 +07:00
  • e636cbc8f5 PlayerRelationship: GR_TEAMMATE on checking itself s1lentq 2024-01-12 09:16:20 +07:00
  • 15df1a9cf2 readme: labels fix Shorokhov Sergey 2024-01-02 02:04:40 +03:00
  • 71606f8f36
    game.cfg: Add forgotten double quotation marks Sergey Shorokhov 2024-01-02 01:45:55 +03:00
  • d3c0ec8aeb Fixed crash bot when can see a loose bomb but didn't get closest area for bomb 5.26.0.668 s1lentq 2023-12-31 17:30:29 +07:00
  • 991573f165 Fixed bot navigation route when connected area somehow is null s1lentq 2023-12-31 07:56:45 +07:00
  • 6c9019bcc8 Set KILLRARITY_KILLER_BLIND flag only when fully blind s1lentq 2023-12-23 02:51:04 +07:00
  • 0e68bedf24 Fixed rarity of kills suicide, thrusmoke and for some weapons s1lentq 2023-12-23 02:43:42 +07:00
  • 28e2bc45f6 Fix crash bot_nav_use_place when place name is not exists s1lentq 2023-12-22 20:25:38 +07:00
  • b413577428 cleanup s1lentq 2023-12-14 13:24:49 +07:00
  • f63b154637
    Add member m_iGibDamageThreshold to control GIB damage threshold (#904) Francisco Muñoz 2023-12-13 20:01:34 -03:00
  • 8c0b684046 Enable assert mode s1lentq 2023-12-14 03:18:04 +07:00
  • abe648b9d6 Use custom assert instead normal s1lentq 2023-12-14 03:16:27 +07:00
  • db5cbee2b8 Fix windows build s1lentq 2023-12-14 03:05:40 +07:00
  • 4928c56f21 Change some Asserts to DbgAssert s1lentq 2023-12-14 02:54:32 +07:00
  • f97c9d9f46 Improve dbg code to work Assertion properly s1lentq 2023-12-14 02:16:59 +07:00
  • 806f5651de Fixed assertion check s1lentq 2023-12-13 20:01:12 +07:00
  • 85e882f4db utlvector.h add sort methods s1lentq 2023-12-13 19:19:31 +07:00
  • 8ed193d254 fix linux build s1lentq 2023-12-13 19:14:01 +07:00
  • e6d25ba159 utlarray.h add sort methods s1lentq 2023-12-13 19:01:25 +07:00
  • 34e56f61f2 Minor refactoring API functions s1lentq 2023-12-12 18:59:13 +07:00
  • d98e8f8b60 cleanup s1lentq 2023-12-12 06:43:32 +07:00
  • a63bcf0a10 delta.lst adjust premultiply for clientdata_t::origin s1lentq 2023-12-07 04:06:46 +07:00
  • 59362ec8d5 delta.lst maximum entity_state_player_t::effects value raised s1lentq 2023-12-07 03:36:37 +07:00
  • 4f0818b7bf delta.lst maximum entity_state_t::body value raised s1lentq 2023-12-07 03:35:25 +07:00
  • 7c9582f44b delta.lst increased float-point accuracy for fields entity_state_player_t::origin s1lentq 2023-12-07 03:33:46 +07:00
  • 0c29cf36fc UpdateClientData: No send health negative value to draw HUD s1lentq 2023-12-07 03:31:23 +07:00
  • 5e2aadceac delta.lst maximum health value raised to 131072 from 512 transmitted over network s1lentq 2023-12-07 03:29:14 +07:00
  • 7ea9beffdf delta.lst increased float-point accuracy for fields clientdata_t::origin, clientdata_t::punchangle s1lentq 2023-12-07 03:18:22 +07:00
  • e5f546c453 Added delta.lst file s1lentq 2023-12-07 03:14:12 +07:00
  • 6863777b81
    Initialize m_pevLastInflictor to nullptr to avoid garbage memory (#901) Francisco Muñoz 2023-12-01 19:51:26 -03:00
  • f882e81efe
    Update studio.h constants (#898) Francisco Muñoz 2023-11-28 09:47:52 -03:00
  • d135a67bb7
    Allow null player pointer in CreateWeaponBox (#899) Francisco Muñoz 2023-11-27 05:22:33 -03:00
  • 4126635239 Merge remote-tracking branch 'remotes/origin/master' into experimental_penalty_jump experimental_penalty_jump s1lentq 2023-11-27 02:24:02 +07:00
  • 6d31e33783 Fixed stopped move at low speed with extremal FPS s1lentq 2023-11-26 21:55:19 +07:00
  • 556406009f
    Tiny API code clean (#897) Francisco Muñoz 2023-11-26 02:59:01 -03:00
  • 15bca2eab9
    Implements Observer_Think Hook (#894) Ecnologia 2023-11-26 04:27:09 +00:00
  • fba9a335da
    Avoid intro camera switching when only 1 trigger_camera available (#873) Francisco Muñoz 2023-11-26 01:25:08 -03:00
  • 193c1ed52a
    Fixed grenades disappearing when speed exceeds 2000 fixed units ignoring sv_maxvelocity (#888) Francisco Muñoz 2023-11-26 01:24:48 -03:00
  • b10489f2e0
    Changed the order of setting pev->body for the correct value in SetBombIcon() (#893) Javekson 2023-11-26 08:24:29 +04:00
  • 9ab1589d32
    Use CSEntity member to hold last inflictor from TakeDamage (#896) Francisco Muñoz 2023-11-26 01:21:04 -03:00
  • e3d70d2b14
    New CVars: mp_freezetime_duck and mp_freezetime_jump (#886) Federico Matías 2023-11-26 01:13:29 -03:00
  • 67a4a78bf5 Add meaningful names for magic numbers s1lentq 2023-11-25 19:31:48 +07:00
  • 412eb67fd2 Experimental player movements while jumping: Set a penalty for jumping and correctly reduce speed depending on FPS s1lentq 2023-11-25 17:47:19 +07:00
  • 2d0ac93f63
    Implement PlayerDeathThink hook (#885) fl0werD 2023-11-08 18:18:01 +04:00
  • c87761e182
    Added updating more game info to the player who started recording the demo (#881) Dmitry Novikov 2023-11-08 21:15:29 +07:00
  • 2857986cc7 Reworked cvar mp_deathmsg_flags (use flags instead of bitsums) s1lentq 2023-11-08 21:08:10 +07:00
  • 96e2121c45 Improve CBaseTrigger::InitTrigger to allow use custom triggers without bsp model just origin,mins,maxs s1lentq 2023-10-28 16:40:23 +07:00
  • 426c975a88
    Ammo type hardcode fix (#882) Vaqtincha 2023-10-25 09:37:32 +05:00
  • 7e02dea4a0 Drop defuser on disconnect Francisco Muñoz 2023-10-10 19:05:13 -03:00
  • a2678a18ed
    Ensure HasPrimary flag assignation on successful weapon removal (#866) Francisco Muñoz 2023-10-10 19:03:48 -03:00
  • e422a37d8b
    Reduce code redundancy in observer.cpp (#872) Francisco Muñoz 2023-10-10 19:03:11 -03:00
  • 2f50f5ab9d
    Group defuser give code in one function (#871) Francisco Muñoz 2023-10-10 19:02:27 -03:00
  • a9ec63df1b
    Updated the GiveC4 to return a player pointer (#876) Javekson 2023-10-08 17:59:45 +04:00
  • 96ba309e4a
    SG_Detonate: make event realible (#875) Sergey Shorokhov 2023-10-06 19:18:57 +03:00
  • 3a0970a1cd Fixed typo when checking a teammate s1lentq 2023-10-05 16:26:03 +07:00
  • ac07e89269 Back to using MSG_ALL for the DeathMsg event in favor of backward compatibility (issue #868) Minor refactoring s1lentq 2023-10-01 01:30:56 +07:00
  • b962e0eb8e Fixed #869 s1lentq 2023-09-30 14:54:32 +07:00
  • 1e49d94792 Fixed no fall damage when ff_damage_reduction_other set 0 (also damage with ITBD_POISON) s1lentq 2023-09-30 00:18:37 +07:00
  • 71c4e21385 Fixed a crash when killer is worldspawn s1lentq 2023-09-29 01:19:31 +07:00
  • 108db28143
    Add an extended player's DeathMsg message (#858) Dmitry Novikov 2023-09-28 16:18:15 +07:00
  • 67e7d87423
    FIX: Reloading animation bug while holding weapon with altered Maxclip (#861) Francisco Muñoz 2023-09-28 06:08:35 -03:00
  • 8a52b7e38d
    API: CSPlayer methods enhancement (#862) Francisco Muñoz 2023-09-28 06:06:35 -03:00
  • d7b44099e7
    Refactored RemovePlayerItemEx and Extended DestroyItem in CBasePlayerItem (#864) Javekson 2023-09-28 13:06:04 +04:00
  • ee34b06605
    New CVar: mp_team_flash (#693) Alejo 2023-09-05 01:10:38 -03:00
  • 7b7a1b9d94 Bump minor version up to 23 s1lentq 2023-09-05 11:01:46 +07:00
  • 1aae57fd17
    Fix: Grenade weaponbox not deploying on unarmed player (#847) Francisco Muñoz 2023-09-05 00:54:20 -03:00
  • 728f1fcc67
    Fixed of m_lastDamageAmount recording during armor calculation (#857) Javekson 2023-09-05 07:53:22 +04:00
  • e8bff71475
    Fixed crash sometimes occurring while zbot map analyzing (#844) Dmitry Novikov 2023-09-05 10:53:05 +07:00
  • facc2be534
    Various defuser fixes and code refactory (#848) Francisco Muñoz 2023-09-05 00:52:44 -03:00
  • 2e6e77906f
    Ensure m_pDriver assignation on func_vehicle only (#853) Francisco Muñoz 2023-09-05 00:52:30 -03:00
  • f441279294
    API: CSPlayer new members (physics related) (#851) Francisco Muñoz 2023-09-05 00:52:14 -03:00
  • 696f465977
    API: Added new API funcs (6) and new Hookchains (21) (#849) Francisco Muñoz 2023-09-05 00:43:40 -03:00
  • f3723d7a04 Add reserve members for CCS Entity Bump interface version up to CSENTITY_API_INTERFACE_VERSION003 s1lentq 2023-08-24 17:09:50 +07:00
  • 02bb06a6ef Fixed bug when restarting a button using multisource (Do not use multisource when restarting a button) s1lentq 2023-08-23 23:14:31 +07:00
  • 53d26a7ea5
    API: CSPlayerWeapon integration + new members and functions (#850) Francisco Muñoz 2023-08-23 10:27:35 -04:00
  • 8b5be4936d Do not send status bar if the target unable to visible through fog density visible_sbar_in_fog s1lentq 2023-07-28 23:02:34 +07:00
  • 942776783b
    mp_fadetoblack 2 fade timings now depends from mp_dying_time CVar and code fixes (#845) Sergey Shorokhov 2023-07-16 15:55:58 +03:00