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12 KiB
12 KiB
ReGameDLL_CS Changelog
Caution
This versions and changelogs were brought only for historical purposes from DevCS Thread and not avalible at github.
5.14.0.453
- 2020-02-14
Added
- Enhanced CCSPlayerItem::GetItemInfo
Changed
- Bump minor API version
Fixed
- None
5.13.0.451
- 2020-02-07
Added
- None
Changed
- None
Fixed
- build.gradle: Fix missing brace
- Fixed some compiler warnings
- Fixed appversion.sh when the path may contain spaces
5.13.0.447
- 2020-01-16
Added
- Implemented CVar mp_scoreboard_showdefkit
- ZBot: Implemented cvar bot_freeze
Changed
- CVar mp_fadetoblack enhancement (close #463) (#471)
- Update README.md
- func_mortar_field: Use explosion instead of a flash
Fixed
- C4: Fixed a bug when a player died by explosive targets triggered by the main bomb
- USP: Fixed jitter effect when playing an animation of adding a silencer
5.13.0.439
- 2020-01-15
Added
- None
Changed
- None
Fixed
- DefaultDeploy fix allocation string issue for 3rd-party
- Fix hitsounds on vehicles
- [CZERO] Fix count hostages ("ScenarioIcon" message)
- func_breakable: Remove m_iszSpawnObject on restart round
5.13.0.434
- 2019-12-28
Added
- None
Changed
- None
Fixed
- Fix bug with radio commands (#480)
5.13.0.433
- 2019-12-25
Added
- None
Changed
- Ignorerad command small optimization
Fixed
- Typo fix
5.13.0.431
- 2019-12-20
Added
- None
Changed
- None
Fixed
- Fix voice API bug (#469)
5.13.0.430
- 2019-12-17
Added
- New CVar mp_give_player_c4
Changed
- Move some new features to REGAMEDLL_ADD
- Move beta features to release stage
Fixed
- None
5.13.0.427
- 2019-12-14
Added
- Add API to set if player can hear another player
Changed
- None
Fixed
- None
5.12.0.426
- 2019-12-13
Added
- None
Changed
- None
Fixed
- Spelling mistake on naming fix
5.12.0.425
- 2019-11-09
Added
- Implement RG_CBasePlayer_DropIdlePlayer hook (#444)
Changed
- None
Fixed
- None
5.12.0.424
- 2019-10-30
Added
- Add new console command: mp_swapteams
- New CVar mp_weapons_allow_map_placed
Changed
- Bots: safe check for DoorActivator
- Implement RG_CBasePlayerWeapon_CanDeploy & CBasePlayerWeapon_DefaultDeploy hooks
Fixed
- Fix CBasePlayerWeapon_CanDeploy hook for grenades
- Fix CBasePlayer::CanDeploy
5.11.0.420
- 2019-10-12
Added
- None
Changed
- Refactoring (#418)
- Remove unused cheat impulses
- Disable flashlight on kill
- Remove unused entities (from HL)
- Code style fixes
Fixed
- nadedrop fixes
- Close equipmenu (VGUIMenus) when the player left the purchase area
- Hostage "far use" fix
- Reset player basevelocity on spawn
- Weapon HUD fixes
5.11.0.418
- 2019-09-29
Added
- None
Changed
- Introduce end-of-line normalization
- Minor refactoring
Fixed
- Don't respawn if m_flRespawnPending isn't set
- Ignore submodules for detecting local changes
5.11.0.417
- 2019-09-23
Added
- Add "give" client cheat command (e.g., give weapon_ak47) like in CS:GO
Changed
- Added gitattributes and updated editorconfig files
Fixed
- CGrenade::Use: Fixed spam sound on defuse start if player is in the air
- Autobuy/Rebuy fixes
- Invisible shield fix
- Fix typo
- Fix newlines
5.11.0.405
- 2019-09-18
Added
- Add CVar mp_show_scenarioicon
Changed
- Grenade::Use: Move #C4_Defuse_Must_Be_On_Ground to the beginning of defusing
Fixed
- None
5.11.0.403
- 2019-09-17
Added
- None
Changed
- None
Fixed
- Fix func_healthcharger & func_recharge bug
- Fix entity leak
- item_airbox: Little optimizations
- CCSPlayer::RemoveShield: Enhanced
- CCSPlayer::GiveNamedItemEx: Drop weapon_elite when getting weapon_shield
5.11.0.401
- 2019-09-14
Added
- Add prevent jump flag to iuser3 data
Changed
- None
Fixed
- None
5.11.0.400
- 2019-09-11
Added
- None
Changed
- Enhanced behavior of armoury_entity with czbot, don't pick up if forbidden by cvars
- Minor refactoring
Fixed
- armoury_entity: Don't pick up dual elites if the player carries a shield
5.11.0.398
- 2019-09-08
Added
- None
Changed
- None
Fixed
- mp_infinite_ammo 1: Fixed grenade throw
5.11.0.397
- 2019-09-04
Added
- Implemented cvar mp_unduck_method
Changed
- build.gradle: Remove extralib stdc++
- pm_shared.cpp: Minor refactoring
Fixed
- None
5.11.0.394
- 2019-08-30
Added
- Implement RG_CBasePlayer_UseEmpty hook
- Add force visibility effect
Changed
- Update const.h and SDK
Fixed
- Disconnected players func_tank fix
- Fix potential memory leak for CRenderFxManager
5.9.0.387
- 2019-08-28
Added
- Implemented cvar mp_infinite_grenades
Changed
- Reworked cvar mp_infinite_ammo, not including grenades
- Update README.md
Fixed
- QuaternionSlerp: Fix GCC issue & minor refactoring
- Unittest-win: Fixed demo failed
- Missing initialization for member m_iWeaponInfiniteIds
5.9.0.379
- 2019-08-16
Added
- Implemented cheat command impulse 255
Changed
- None
Fixed
- Fix C4 defuse glitch (#383)
- Fix potential memory leak for CRenderFxManager
- RadiusFlash: Fixed eyes position
5.9.0.369
- 2019-08-11
Added
- None
Changed
- Allow immediately change name for proxy
- Make restartable for func_healthcharger and func_recharge entities
Fixed
- Fix bug related to field "dmdelay" not working properly
5.9.0.367
- 2019-08-08
Added
- None
Changed
- None
Fixed
- Fix VIP mechanic
5.9.0.366
- 2019-07-30
Added
- New CVar mp_buy_anywhere
Changed
- Radio enhancement cvars
Fixed
- Fix CVar's register
5.9.0.363
- 2019-07-17
Added
- None
Changed
- None
Fixed
- Fix dead players kick for idle
5.9.0.362
- 2019-06-25
Added
- Added new cvar bot_join_delay
Changed
- Enhanced bot_quota_mode
- Reworked bot_quota_mode and removed bot_quota_match cvar
Fixed
- Minor refactoring
- Print reason kick and added reason message for kick
5.9.0.355
- 2019-06-13
Added
- None
Changed
- None
Fixed
- Some minor changes
- UTIL_HumansInGame: Ignore HLTV
5.9.0.353
- 2019-06-08
Added
- None
Changed
- Minor refactoring CBasePlayer::TakeDamage
Fixed
- Fix cvar ff_damage_reduction_grenade: don't reduce damage to enemies
- Fix README.md
- Enhanced point_servercommand, point_clientcommand: Added reset of cvar values on remove an entity or change level
5.9.0.349
- 2019-06-08
Added
- Add CVar: mp_afk_bomb_drop_time
Changed
- None
Fixed
- None
5.9.0.345
- 2019-06-06
Added
- Added API hook CBasePlayer::HintMessageEx
- Added cvars:
- mp_scoreboard_showhealth
- mp_scoreboard_showmoney
- ff_damage_reduction_bullets
- ff_damage_reduction_grenade
- ff_damage_reduction_grenade_self
- ff_damage_reduction_other
Changed
- Changed default values for cvars:
- ff_damage_reduction_other
- ff_damage_reduction_grenade
- Updated latest changes from ValveSoftware/halflife.
Fixed
- Fixed fail tests.
- Fixed some GCC warnings.
- Fixed work of cvar bot_chatter "radio" (zbots now correctly send radio commands to chat).
- Fixed potential memory leaks in CUtlVector.
5.7.0.330
- 2019-04-23
Added
- None
Changed
- Reduced allowable money limit (HUD can't draw more than 999k).
Fixed
- None
5.7.0.329
- 2019-04-17
Added
- Added cvar mp_hullbounds_sets (0/1).
Changed
- None
Fixed
- None
5.7.0.328
- 2019-04-17
Added
- None
Changed
- None
Fixed
- Fixed player's velocity on pushable use.
5.7.0.327
- 2019-04-09
Added
- Added cvar mp_allow_point_servercommand to disable point_servercommand entities.
Changed
- None
Fixed
- Fixed potential abuse of point_servercommand entities.
5.7.0.325
- 2019-04-08
Added
- None
Changed
- None
Fixed
- Fixed buffer overflow.
5.7.0.324
- 2019-04-07
Added
- Implemented point entities:
- point_clientcommand
- point_servercommand
Changed
- None
Fixed
- None
5.7.0.323
- 2019-03-07
Added
- None
Changed
- None
Fixed
- Fixed dead player inclination.
5.7.0.322
- 2019-01-13
Added
- Added base damage for M3 and XM1014.
Changed
- None
Fixed
- Fixed m_flBaseDamageSil.
5.7.0.321
- 2019-01-07
Added
- None
Changed
- Changed int type of variable to bool.
Fixed
- Some minor fixes.
5.7.0.320
- 2019-01-07
Added
- Added m_flBaseDamage member.
Changed
- None
Fixed
- None
5.7.0.319
- 2018-12-23
Added
- Added iuser3 flag PLAYER_PREVENT_CLIMB.
Changed
- None
Fixed
- None
5.7.0.318
- 2018-10-31
Added
- None
Changed
- Enhanced "endround" command.
- Updated bot vision:
- Bots can't see invisible enemies.
- Bots ignore enemies with flag FL_NOTARGET.
Fixed
- None
5.7.0.316
- 2018-10-27
Added
- Added cvar mp_kill_filled_spawn.
Changed
- None
Fixed
- Fixed players getting stuck in spawn.
5.7.0.314
- 2018-10-06
Added
- None
Changed
- None
Fixed
- Resolved issue #307.
5.7.0.313
- 2018-09-10
Added
- None
Changed
- None
Fixed
- Fixed third-party bots joining teams based on humans_join_team cvar.
5.7.0.312
- 2018-05-31
Added
- None
Changed
- Enhanced mp_respawn_immunitytime.
Fixed
- Refused support for CS 1.8.2 hacks (use CS 1.8.3).
5.7.0.310
- 2018-05-27
Added
- Added new point-entity trigger_random.
Changed
- Reworked publish process.
- Cosmetic changes.
Fixed
- Fixed circular dependency on GCC 7.3.
- Fixed compiling with MSVC and ICC.
5.7.0.302
- 2018-05-22
Added
- Added GCC toolchain support.
Changed
- Cosmetic changes.
Fixed
- Fixed ASM inline for GCC.
- Fixed compiling with MSVC.
5.7.0.301
- 2018-04-14
Added
- Added hook check penetration.
Changed
- None
Fixed
- Crash fix.
5.7.0.298
- 2018-04-02
Added
- None
Changed
- None
Fixed
- Fixed bug where mp_fraglimit is less than zero.
- Fixed C4 disappearance on inclined surfaces with Valve HLDS.
5.7.0.295
- 2018-04-02
Changed
- Update API minor version
5.6.0.294
- 2018-02-18
Added
Changed
CS Interface
Update: Add Remov`ePlayerItemEx
5.5.0.291
- 2018-02-09
Changed
gradle.properties
: Bump minor version- Reset entity on start round for
env_spark
,env_laser
,env_beam
- Move
sv_alltalk 1.0
toCanPlayerHearPlayer
- Remove height check
- Adjust bomb angles for righthanded users
Fixed
- Fixed spectator check, small refactoring
5.5.0.286
- 2018-01-28
Changed
ReGameDLL API
: Implemented hookchain'sCSGameRules::CanPlayerHearPlayer, CBasePlayer::SwitchTeam, CBasePlayer::CanSwitchTeam, CBasePlayer::ThrowGrenade, CWeaponBox::SetModel, CGrenade::DefuseBombStart, CGrenade::DefuseBombEnd, CGrenade::ExplodeHeGrenade, CGrenade::ExplodeFlashbang, CGrenade::ExplodeSmokeGrenade, CGrenade::ExplodeBomb, ThrowHeGrenade, ThrowFlashbang, ThrowSmokeGrenade, PlantBomb
5.3.0.284
- 2018-01-21
Added
- Added
cvar
for old bomb defuse sound - Added
mp_legacy_bombtarget_touch
cvar - Enabled
mp_legacy_bombtarget_touch
by default, typo fix
Changed
- Revert
NEXT_DEFUSE_TIME
- Updated
README.md
5.3.0.280
- 2018-01-08
Fixed
- Fixed some things related
CGameText
: add safe-checks to avoid crash on some maps
5.3.0.279
- 2017-12-25
Changed
- Prevent spam in console if
bot_quota
is more than spawn points, so decreases bot_`quota every time if create bot fails
Fixed
- Fixed a bug after killing
czbot
by headshot, angles turn at180 degrees
5.3.0.275
- 2017-12-11
Fixed
- Prevent crash when caller triggered itself lot of times.
5.3.0.275
- 2017-12-03
Changed
- Moved reg cvar
sv_alltalk
,voice_serverdebug
intoGameDLLInit
5.3.0.274
- 2017-12-03
Fixed
- Fix reset
CRotDoor::Restart
5.3.0.273
- 2017-11-27
Added
- Features: added bits for iuser3 for prevent duck like HL
Changed
- Refactoring
Fixed
- Fixed wrong calc duck fraction
- Fixed CSSDK in extra