mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
synced 2025-04-20 08:22:27 +03:00
745 lines
12 KiB
Markdown
745 lines
12 KiB
Markdown
# [ReGameDLL_CS](https://github.com/rehlds/ReGameDLL_CS) Changelog
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> [!CAUTION]
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>
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> This versions and changelogs were brought only for historical purposes from [DevCS Thread](https://dev-cs.ru/resources/67/updates) and not avalible at github.
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>
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## `5.14.0.453` - 2020-02-14
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### Added
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- Enhanced CCSPlayerItem::GetItemInfo
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### Changed
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- Bump minor API version
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### Fixed
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- None
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## `5.13.0.451` - 2020-02-07
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### Added
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- None
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### Changed
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- None
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### Fixed
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- build.gradle: Fix missing brace
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- Fixed some compiler warnings
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- Fixed appversion.sh when the path may contain spaces
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## `5.13.0.447` - 2020-01-16
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### Added
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- Implemented CVar mp_scoreboard_showdefkit
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- ZBot: Implemented cvar bot_freeze
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### Changed
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- CVar mp_fadetoblack enhancement (close #463) (#471)
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- Update README.md
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- func_mortar_field: Use explosion instead of a flash
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### Fixed
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- C4: Fixed a bug when a player died by explosive targets triggered by the main bomb
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- USP: Fixed jitter effect when playing an animation of adding a silencer
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## `5.13.0.439` - 2020-01-15
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### Added
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- None
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### Changed
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- None
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### Fixed
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- DefaultDeploy fix allocation string issue for 3rd-party
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- Fix hitsounds on vehicles
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- [CZERO] Fix count hostages ("ScenarioIcon" message)
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- func_breakable: Remove m_iszSpawnObject on restart round
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## `5.13.0.434` - 2019-12-28
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### Added
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- None
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### Changed
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- None
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### Fixed
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- Fix bug with radio commands (#480)
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## `5.13.0.433` - 2019-12-25
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### Added
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- None
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### Changed
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- Ignorerad command small optimization
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### Fixed
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- Typo fix
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## `5.13.0.431` - 2019-12-20
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### Added
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- None
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### Changed
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- None
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### Fixed
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- Fix voice API bug (#469)
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## `5.13.0.430` - 2019-12-17
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### Added
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- New CVar mp_give_player_c4
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### Changed
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- Move some new features to REGAMEDLL_ADD
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- Move beta features to release stage
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### Fixed
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- None
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## `5.13.0.427` - 2019-12-14
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### Added
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- Add API to set if player can hear another player
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### Changed
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- None
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### Fixed
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- None
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## `5.12.0.426` - 2019-12-13
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### Added
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- None
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### Changed
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- None
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### Fixed
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- Spelling mistake on naming fix
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## `5.12.0.425` - 2019-11-09
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### Added
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- Implement RG_CBasePlayer_DropIdlePlayer hook (#444)
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### Changed
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- None
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### Fixed
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- None
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## `5.12.0.424` - 2019-10-30
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### Added
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- Add new console command: mp_swapteams
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- New CVar mp_weapons_allow_map_placed
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### Changed
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- Bots: safe check for DoorActivator
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- Implement RG_CBasePlayerWeapon_CanDeploy & CBasePlayerWeapon_DefaultDeploy hooks
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### Fixed
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- Fix CBasePlayerWeapon_CanDeploy hook for grenades
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- Fix CBasePlayer::CanDeploy
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## `5.11.0.420` - 2019-10-12
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### Added
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- None
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### Changed
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- Refactoring (#418)
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- Remove unused cheat impulses
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- Disable flashlight on kill
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- Remove unused entities (from HL)
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- Code style fixes
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### Fixed
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- nadedrop fixes
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- Close equipmenu (VGUIMenus) when the player left the purchase area
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- Hostage "far use" fix
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- Reset player basevelocity on spawn
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- Weapon HUD fixes
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## `5.11.0.418` - 2019-09-29
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### Added
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- None
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### Changed
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- Introduce end-of-line normalization
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- Minor refactoring
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### Fixed
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- Don't respawn if m_flRespawnPending isn't set
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- Ignore submodules for detecting local changes
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## `5.11.0.417` - 2019-09-23
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### Added
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- Add "give" client cheat command (e.g., give weapon_ak47) like in CS:GO
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### Changed
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- Added gitattributes and updated editorconfig files
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### Fixed
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- CGrenade::Use: Fixed spam sound on defuse start if player is in the air
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- Autobuy/Rebuy fixes
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- Invisible shield fix
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- Fix typo
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- Fix newlines
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## `5.11.0.405` - 2019-09-18
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### Added
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- Add CVar mp_show_scenarioicon
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### Changed
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- Grenade::Use: Move #C4_Defuse_Must_Be_On_Ground to the beginning of defusing
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### Fixed
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- None
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## `5.11.0.403` - 2019-09-17
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### Added
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- None
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### Changed
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- None
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### Fixed
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- Fix func_healthcharger & func_recharge bug
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- Fix entity leak
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- item_airbox: Little optimizations
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- CCSPlayer::RemoveShield: Enhanced
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- CCSPlayer::GiveNamedItemEx: Drop weapon_elite when getting weapon_shield
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## `5.11.0.401` - 2019-09-14
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### Added
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- Add prevent jump flag to iuser3 data
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### Changed
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- None
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### Fixed
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- None
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## `5.11.0.400` - 2019-09-11
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### Added
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- None
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### Changed
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- Enhanced behavior of armoury_entity with czbot, don't pick up if forbidden by cvars
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- Minor refactoring
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### Fixed
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- armoury_entity: Don't pick up dual elites if the player carries a shield
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## `5.11.0.398` - 2019-09-08
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### Added
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- None
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### Changed
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- None
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### Fixed
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- mp_infinite_ammo 1: Fixed grenade throw
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## `5.11.0.397` - 2019-09-04
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### Added
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- Implemented cvar mp_unduck_method
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### Changed
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- build.gradle: Remove extralib stdc++
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- pm_shared.cpp: Minor refactoring
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### Fixed
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- None
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## `5.11.0.394` - 2019-08-30
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### Added
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- Implement RG_CBasePlayer_UseEmpty hook
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- Add force visibility effect
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### Changed
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- Update const.h and SDK
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### Fixed
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- Disconnected players func_tank fix
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- Fix potential memory leak for CRenderFxManager
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## `5.9.0.387` - 2019-08-28
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### Added
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- Implemented cvar mp_infinite_grenades
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### Changed
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- Reworked cvar mp_infinite_ammo, not including grenades
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- Update README.md
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### Fixed
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- QuaternionSlerp: Fix GCC issue & minor refactoring
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- Unittest-win: Fixed demo failed
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- Missing initialization for member m_iWeaponInfiniteIds
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## `5.9.0.379` - 2019-08-16
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### Added
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- Implemented cheat command impulse 255
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### Changed
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- None
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### Fixed
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- Fix C4 defuse glitch (#383)
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- Fix potential memory leak for CRenderFxManager
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- RadiusFlash: Fixed eyes position
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## `5.9.0.369` - 2019-08-11
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### Added
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- None
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### Changed
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- Allow immediately change name for proxy
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- Make restartable for func_healthcharger and func_recharge entities
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### Fixed
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- Fix bug related to field "dmdelay" not working properly
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## `5.9.0.367` - 2019-08-08
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### Added
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- None
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### Changed
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- None
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### Fixed
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- Fix VIP mechanic
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## `5.9.0.366` - 2019-07-30
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### Added
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- New CVar mp_buy_anywhere
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### Changed
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- Radio enhancement cvars
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### Fixed
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- Fix CVar's register
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## `5.9.0.363` - 2019-07-17
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### Added
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- None
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### Changed
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- None
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### Fixed
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- Fix dead players kick for idle
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## `5.9.0.362` - 2019-06-25
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### Added
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- Added new cvar bot_join_delay
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### Changed
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- Enhanced bot_quota_mode
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- Reworked bot_quota_mode and removed bot_quota_match cvar
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### Fixed
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- Minor refactoring
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- Print reason kick and added reason message for kick
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## `5.9.0.355` - 2019-06-13
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### Added
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- None
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### Changed
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- None
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### Fixed
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- Some minor changes
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- UTIL_HumansInGame: Ignore HLTV
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## `5.9.0.353` - 2019-06-08
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### Added
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- None
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### Changed
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- Minor refactoring CBasePlayer::TakeDamage
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### Fixed
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- Fix cvar ff_damage_reduction_grenade: don't reduce damage to enemies
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- Fix README.md
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- Enhanced point_servercommand, point_clientcommand: Added reset of cvar values on remove an entity or change level
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## `5.9.0.349` - 2019-06-08
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### Added
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- Add CVar: mp_afk_bomb_drop_time
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### Changed
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- None
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### Fixed
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- None
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## `5.9.0.345` - 2019-06-06
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### Added
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- Added API hook CBasePlayer::HintMessageEx
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- Added cvars:
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- mp_scoreboard_showhealth
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- mp_scoreboard_showmoney
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- ff_damage_reduction_bullets
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- ff_damage_reduction_grenade
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- ff_damage_reduction_grenade_self
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- ff_damage_reduction_other
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### Changed
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- Changed default values for cvars:
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- ff_damage_reduction_other
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- ff_damage_reduction_grenade
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- Updated latest changes from ValveSoftware/halflife.
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### Fixed
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- Fixed fail tests.
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- Fixed some GCC warnings.
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- Fixed work of cvar bot_chatter "radio" (zbots now correctly send radio commands to chat).
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- Fixed potential memory leaks in CUtlVector.
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## `5.7.0.330` - 2019-04-23
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### Added
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- None
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### Changed
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- Reduced allowable money limit (HUD can't draw more than 999k).
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### Fixed
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- None
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## `5.7.0.329` - 2019-04-17
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### Added
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- Added cvar mp_hullbounds_sets (0/1).
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### Changed
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- None
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### Fixed
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- None
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## `5.7.0.328` - 2019-04-17
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### Added
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- None
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### Changed
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- None
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### Fixed
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- Fixed player's velocity on pushable use.
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## `5.7.0.327` - 2019-04-09
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### Added
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- Added cvar mp_allow_point_servercommand to disable point_servercommand entities.
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### Changed
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- None
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### Fixed
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- Fixed potential abuse of point_servercommand entities.
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## `5.7.0.325` - 2019-04-08
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### Added
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- None
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### Changed
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- None
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### Fixed
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- Fixed buffer overflow.
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## `5.7.0.324` - 2019-04-07
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### Added
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- Implemented point entities:
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- point_clientcommand
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- point_servercommand
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### Changed
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- None
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### Fixed
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- None
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## `5.7.0.323` - 2019-03-07
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### Added
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- None
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### Changed
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- None
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### Fixed
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- Fixed dead player inclination.
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## `5.7.0.322` - 2019-01-13
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### Added
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- Added base damage for M3 and XM1014.
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### Changed
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- None
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### Fixed
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- Fixed m_flBaseDamageSil.
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## `5.7.0.321` - 2019-01-07
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### Added
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- None
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### Changed
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- Changed int type of variable to bool.
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### Fixed
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- Some minor fixes.
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## `5.7.0.320` - 2019-01-07
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### Added
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- Added m_flBaseDamage member.
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### Changed
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- None
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### Fixed
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- None
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## `5.7.0.319` - 2018-12-23
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### Added
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- Added iuser3 flag PLAYER_PREVENT_CLIMB.
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### Changed
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- None
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### Fixed
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- None
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## `5.7.0.318` - 2018-10-31
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### Added
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- None
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### Changed
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- Enhanced "endround" command.
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- Updated bot vision:
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- Bots can't see invisible enemies.
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- Bots ignore enemies with flag FL_NOTARGET.
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### Fixed
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- None
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## `5.7.0.316` - 2018-10-27
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### Added
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- Added cvar mp_kill_filled_spawn.
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### Changed
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- None
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### Fixed
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- Fixed players getting stuck in spawn.
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## `5.7.0.314` - 2018-10-06
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### Added
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- None
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### Changed
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- None
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### Fixed
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- Resolved issue #307.
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## `5.7.0.313` - 2018-09-10
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### Added
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- None
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### Changed
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- None
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### Fixed
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- Fixed third-party bots joining teams based on humans_join_team cvar.
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## `5.7.0.312` - 2018-05-31
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### Added
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- None
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### Changed
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- Enhanced mp_respawn_immunitytime.
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### Fixed
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- Refused support for CS 1.8.2 hacks (use CS 1.8.3).
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## `5.7.0.310` - 2018-05-27
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### Added
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- Added new point-entity trigger_random.
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### Changed
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- Reworked publish process.
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- Cosmetic changes.
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### Fixed
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- Fixed circular dependency on GCC 7.3.
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- Fixed compiling with MSVC and ICC.
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## `5.7.0.302` - 2018-05-22
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### Added
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- Added GCC toolchain support.
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### Changed
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- Cosmetic changes.
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### Fixed
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- Fixed ASM inline for GCC.
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- Fixed compiling with MSVC.
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## `5.7.0.301` - 2018-04-14
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### Added
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- Added hook check penetration.
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### Changed
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- None
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### Fixed
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- Crash fix.
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## `5.7.0.298` - 2018-04-02
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### Added
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- None
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### Changed
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- None
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### Fixed
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- Fixed bug where mp_fraglimit is less than zero.
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- Fixed C4 disappearance on inclined surfaces with Valve HLDS.
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## `5.7.0.295` - 2018-04-02
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### Changed
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- Update API minor version
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## `5.6.0.294` - 2018-02-18
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### Added
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- Spawn protection API and cvar (`mp_respawn_immunitytime`)
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### Changed
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- `CS Interface` Update: Add Remov`ePlayerItemEx
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|
|
|
## `5.5.0.291` - 2018-02-09
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|
|
|
### Changed
|
|
- `gradle.properties`: Bump minor version
|
|
- Reset entity on start round for `env_spark`, `env_laser`, `env_beam`
|
|
- Move `sv_alltalk 1.0` to `CanPlayerHearPlayer`
|
|
- Remove height check
|
|
- Adjust bomb angles for righthanded users
|
|
|
|
### Fixed
|
|
- Fixed spectator check, small refactoring
|
|
|
|
## `5.5.0.286` - 2018-01-28
|
|
|
|
### Changed
|
|
- `ReGameDLL API`: Implemented hookchain's `CSGameRules::CanPlayerHearPlayer, CBasePlayer::SwitchTeam, CBasePlayer::CanSwitchTeam, CBasePlayer::ThrowGrenade, CWeaponBox::SetModel, CGrenade::DefuseBombStart, CGrenade::DefuseBombEnd, CGrenade::ExplodeHeGrenade, CGrenade::ExplodeFlashbang, CGrenade::ExplodeSmokeGrenade, CGrenade::ExplodeBomb, ThrowHeGrenade, ThrowFlashbang, ThrowSmokeGrenade, PlantBomb`
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|
|
## `5.3.0.284` - 2018-01-21
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|
|
|
[](https://www.youtube.com/watch?v=h4_-9lVCoKk
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|
)
|
|
|
|
### Added
|
|
- Added `cvar` for old bomb defuse sound
|
|
- Added `mp_legacy_bombtarget_touch` cvar
|
|
- Enabled `mp_legacy_bombtarget_touch` by default, typo fix
|
|
|
|
### Changed
|
|
- Revert `NEXT_DEFUSE_TIME`
|
|
- Updated `README.md`
|
|
|
|
## `5.3.0.280` - 2018-01-08
|
|
|
|
### Fixed
|
|
- Fixed some things related
|
|
- `CGameText`: add safe-checks to avoid crash on some maps
|
|
|
|
## `5.3.0.279` - 2017-12-25
|
|
|
|
### Changed
|
|
- Prevent spam in console if `bot_quota` is more than spawn points, so decreases bot_`quota every time if create bot fails
|
|
|
|
### Fixed
|
|
- Fixed a bug after killing `czbot` by headshot, angles turn at `180 degrees`
|
|
|
|
## `5.3.0.275` - 2017-12-11
|
|
|
|
### Fixed
|
|
- Prevent crash when caller triggered itself lot of times.
|
|
|
|
## `5.3.0.275` - 2017-12-03
|
|
|
|
### Changed
|
|
- Moved reg cvar `sv_alltalk`, `voice_serverdebug` into `GameDLLInit`
|
|
|
|
## `5.3.0.274` - 2017-12-03
|
|
|
|
### Fixed
|
|
- Fix reset `CRotDoor::Restart`
|
|
|
|
## `5.3.0.273` - 2017-11-27
|
|
|
|
### Added
|
|
- Features: added bits for iuser3 for prevent duck like HL
|
|
|
|
### Changed
|
|
- Refactoring
|
|
|
|
### Fixed
|
|
- Fixed wrong calc duck fraction
|
|
- Fixed CSSDK in extra
|