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ReGameDLL_CS Changelog
5.28.0.756
- 2025-03-27
Added
- New ConVar:
mp_defuser_allocation
by @wopox1337 in https://github.com/rehlds/ReGameDLL_CS/pull/908 - Add trigger_teleport landmark by @khanghugo in https://github.com/rehlds/ReGameDLL_CS/pull/952
- New ConVars:
mp_item_respawn_time
,mp_weapon_respawn_time
,mp_ammo_respawn_time
by @wopox1337 in https://github.com/rehlds/ReGameDLL_CS/pull/983 - New ConVars:
mp_vote_flags
,mp_votemap_min_time
by @dystopm in https://github.com/rehlds/ReGameDLL_CS/pull/990 - Add
Escape
Scenario for Bot AI with Dynamic Behavior by @Vaqtincha in https://github.com/rehlds/ReGameDLL_CS/pull/1012 - add desc to readme by @Vaqtincha in https://github.com/rehlds/ReGameDLL_CS/pull/1014
Changed
- Support for secondary ammo and extra EF_ flags by @Rafflesian in https://github.com/rehlds/ReGameDLL_CS/pull/934
- don't send radio message to teammate (if freeforall 1) by @Vaqtincha in https://github.com/rehlds/ReGameDLL_CS/pull/958
- Implement
game_round_end
andgame_round_freeze_end
triggers by @overl4y in https://github.com/rehlds/ReGameDLL_CS/pull/949 - API: KickBack function extension by @dystopm in https://github.com/rehlds/ReGameDLL_CS/pull/980
- Cache ObjectCaps call inside PlayerUse by @dystopm in https://github.com/rehlds/ReGameDLL_CS/pull/991
- Reset bot morale on new match(game) by @Vaqtincha in https://github.com/rehlds/ReGameDLL_CS/pull/1025
- @Rafflesian made their first contribution in https://github.com/rehlds/ReGameDLL_CS/pull/934
- @khanghugo made their first contribution in https://github.com/rehlds/ReGameDLL_CS/pull/952 Full Changelog: https://github.com/rehlds/ReGameDLL_CS/compare/5.26.0.668...5.28.0.756
Fixed
- Fix excessive punchangle when getting shield shot by @dystopm in https://github.com/rehlds/ReGameDLL_CS/pull/919
- FIX:
trigger_multiple
restart by @overl4y in https://github.com/rehlds/ReGameDLL_CS/pull/935 - Fix ApplyMultiDamage duplicated call on MultiDamage routine by @dystopm in https://github.com/rehlds/ReGameDLL_CS/pull/946
- Fix
SendDeathMessage
kill rarity flags and transform to VFUNC by @FEDERICOMB96 in https://github.com/rehlds/ReGameDLL_CS/pull/943 - FIX:
NavArea::ComputeApproachAreas()
hang during*.nav
file generation by @wopox1337 in https://github.com/rehlds/ReGameDLL_CS/pull/913 - Fix bot_kill command by @Vaqtincha in https://github.com/rehlds/ReGameDLL_CS/pull/974
- Fix:
ammo
/weapons
respawn behavior by @wopox1337 in https://github.com/rehlds/ReGameDLL_CS/pull/982 - Fix Shotguns reload flag not getting reset on weapon changing by @dystopm in https://github.com/rehlds/ReGameDLL_CS/pull/993
- FIX: ConVar
mp_kill_filled_spawn
by @Vaqtincha in https://github.com/rehlds/ReGameDLL_CS/pull/1011 - CI Workflow Refactor and Fixes by @wopox1337 in https://github.com/rehlds/ReGameDLL_CS/pull/1016
API
- API: Implement
RemoveAllItems
hook by @Javekson in https://github.com/rehlds/ReGameDLL_CS/pull/960
Internal
- client.cpp: Use macros for pfnPrecacheEvent by @Nord1cWarr1or in https://github.com/rehlds/ReGameDLL_CS/pull/1019
5.26.0.668
- 2023-12-31
Added
- New CVar:
mp_team_flash
by @aleeperezz16 in https://github.com/s1lentq/ReGameDLL_CS/pull/693 - Add an extended player's DeathMsg message by @s1lentq in https://github.com/s1lentq/ReGameDLL_CS/pull/858
- New CVars:
mp_freezetime_duck
andmp_freezetime_jump
by @FEDERICOMB96 in https://github.com/s1lentq/ReGameDLL_CS/pull/886 - Add member m_iGibDamageThreshold to control GIB damage threshold by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/904
Changed
mp_fadetoblack
fade timings now depends frommp_dying_time
CVar by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/845API
: CSPlayerWeapon integration + new members and functions by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/850API
: CSPlayer new members (physics related) by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/851- Ensure m_pDriver assignation on func_vehicle only by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/853
- Refactored RemovePlayerItemEx and Extended DestroyItem in CBasePlayerItem by @Javekson in https://github.com/s1lentq/ReGameDLL_CS/pull/864
API
: CSPlayer methods enhancement by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/862- SG_Detonate: make event realible by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/875
- Updated the GiveC4 to return a player pointer by @Javekson in https://github.com/s1lentq/ReGameDLL_CS/pull/876
- Small defuser refactory by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/871
- Observer_SetMode: Use Observer_IsValidPlayer function inside by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/872
- DropPlayerItem: Ensure HasPrimary flag assignation on successful weapon removal by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/866
- Added updating more game info to the player who started recording the demo by @s1lentq in https://github.com/s1lentq/ReGameDLL_CS/pull/881
- Use CSEntity member to hold last inflictor from TakeDamage by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/896
- Changed the order of setting pev->body for the correct value in SetBo… by @Javekson in https://github.com/s1lentq/ReGameDLL_CS/pull/893
- Avoid intro camera switching when only 1 trigger_camera available by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/873
- Tiny API code clean by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/897
- Allow null player pointer in CreateWeaponBox by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/899
- Update studio.h constants by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/898
- Initialize m_pevLastInflictor to nullptr to avoid garbage memory by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/901
- @Javekson made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/857
- @Mythlogic made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/894 Full Changelog: https://github.com/s1lentq/ReGameDLL_CS/compare/5.22.0.593...5.25.0.627
Fixed
- Various defuser fixes and code refactory by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/848
- Fixed crash sometimes occurring while map analyzing for zbot navigation by @s1lentq in https://github.com/s1lentq/ReGameDLL_CS/pull/844
- Fixed of m_lastDamageAmount recording during armor calculation by @Javekson in https://github.com/s1lentq/ReGameDLL_CS/pull/857
- Fix: Grenade weaponbox not deploying on unarmed player by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/847
FIX
: Reloading animation bug while holding weapon with altered Maxclip by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/861- Ammo type hardcode fix by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/882
- Fixed grenades disappearing when speed exceeds 2000 fixed units ignoring sv_maxvelocity by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/888
API
API
: ImplementPM_LadderMove
hook by @ShadowsAdi in https://github.com/s1lentq/ReGameDLL_CS/pull/740API
: Added new API funcs (6) and new Hookchains (21) by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/849- Implement PlayerDeathThink hook by @fl0werD in https://github.com/s1lentq/ReGameDLL_CS/pull/885
- Implements Observer_Think Hook by @Mythlogic in https://github.com/s1lentq/ReGameDLL_CS/pull/894
Internal
- Adjust gib's velocity limit according to sv_maxvelocity by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/846
5.22.0.593
- 2023-07-11
Added
- Add FreeGameRules hook, api util functions, player api functions by @fl0werD in https://github.com/s1lentq/ReGameDLL_CS/pull/808
- Add new trace flags by @justgo97 in https://github.com/s1lentq/ReGameDLL_CS/pull/813
- Add Visual Studio 2022 (17.0) Platform Toolset by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/820
- New CVars:
mp_weapondrop
andmp_ammodrop
and fixes by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/840 - add FTRACE_KNIFE flag by @justgo97 in https://github.com/s1lentq/ReGameDLL_CS/pull/817
Changed
- Missing friendlyfire after previous commit by @UnrealKaraulov in https://github.com/s1lentq/ReGameDLL_CS/pull/805
- Weaponbox ammopack hardcode by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/533
- Disable BotPrecache whether game is CS 1.6 by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/839
- Make Knife back stab multiplier customizable by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/834
- Little code cleaning: g_vecAttackDir by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/831
- @deprale made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/815
- @dystopm made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/839 Full Changelog: https://github.com/s1lentq/ReGameDLL_CS/compare/5.21.0.576...5.21.0.593
Fixed
- Fix incorrect 3rd camera player death animations when frozen. by @deprale in https://github.com/s1lentq/ReGameDLL_CS/pull/815
- Grenade weaponbox ammo pickup fix by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/669
CZero
: Fix broken Career Tasks by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/836- Fix: Glock18 and Famas undesired ammo decreasing on burst mode by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/832
- fix:
bot_profile_db
CVar use by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/827
5.21.0.576
- 2023-03-11
Added
- Add an argument to
swapteams
command by @ShadowsAdi in https://github.com/s1lentq/ReGameDLL_CS/pull/739 - New CVar:
mp_give_c4_frags
by @JulioBarker in https://github.com/s1lentq/ReGameDLL_CS/pull/776 - New CVar:
mp_hostages_rescued_ratio
by @fl0werD in https://github.com/s1lentq/ReGameDLL_CS/pull/786
Changed
- Correcting code style and config by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/783
- Update func_vehicle for multiplayer by @UnrealKaraulov in https://github.com/s1lentq/ReGameDLL_CS/pull/792
- Implement
game_round_start
&game_entity_restart
triggers by @ShadowsAdi in https://github.com/s1lentq/ReGameDLL_CS/pull/754 - @ShadowsAdi made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/739
- @JulioBarker made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/776
- @UnrealKaraulov made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/792
- @RauliTop made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/748 Full Changelog: https://github.com/s1lentq/ReGameDLL_CS/compare/5.21.0.547...5.21.0.575
Fixed
- fix: update scoreboard attributes on defuser pickup by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/770
- fix: Reset immunity effects always by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/788
- little code fixes by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/798
- Fix:
TimeBasedDamage
Paralyze typo by @RauliTop in https://github.com/s1lentq/ReGameDLL_CS/pull/748 - FIX: Unexpected behavior with
mp_forcerespawn
by @FEDERICOMB96 in https://github.com/s1lentq/ReGameDLL_CS/pull/653 - Fix: 'fast fire glitch' at AUG/SG552 by @RauliTop in https://github.com/s1lentq/ReGameDLL_CS/pull/734
- Revert (fix): New entity
trigger_bomb_reset
by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/796
Internal
- Update CI by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/787
- CI:
ubuntu-latest
->ubuntu-20.04
by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/799 - CI: Keep the
ICC
build for releases only by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/800
5.21.0.575
- 2022-12-18
Warning
@wopox1337: This is not a stable release! It is not recommended for use.
Added
- Add an argument to
swapteams
command by @ShadowsAdi in https://github.com/s1lentq/ReGameDLL_CS/pull/739 - New CVar:
mp_give_c4_frags
by @JulioBarker in https://github.com/s1lentq/ReGameDLL_CS/pull/776 - New CVar:
mp_hostages_rescued_ratio
by @fl0werD in https://github.com/s1lentq/ReGameDLL_CS/pull/786
Changed
- Correcting code style and config by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/783
- Update func_vehicle for multiplayer by @UnrealKaraulov in https://github.com/s1lentq/ReGameDLL_CS/pull/792
- Implement
game_round_start
&game_entity_restart
triggers by @ShadowsAdi in https://github.com/s1lentq/ReGameDLL_CS/pull/754 - New entity
trigger_bomb_reset
by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/796 - @ShadowsAdi made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/739
- @JulioBarker made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/776
- @UnrealKaraulov made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/792
- @RauliTop made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/748 Full Changelog: https://github.com/s1lentq/ReGameDLL_CS/compare/5.21.0.547...5.21.0.575
Fixed
- fix: update scoreboard attributes on defuser pickup by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/770
- fix: Reset immunity effects always by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/788
- little code fixes by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/798
- Fix:
TimeBasedDamage
Paralyze typo by @RauliTop in https://github.com/s1lentq/ReGameDLL_CS/pull/748 - FIX: Unexpected behavior with
mp_forcerespawn
by @FEDERICOMB96 in https://github.com/s1lentq/ReGameDLL_CS/pull/653 - Fix: 'fast fire glitch' at AUG/SG552 by @RauliTop in https://github.com/s1lentq/ReGameDLL_CS/pull/734
Internal
- Update CI by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/787
- CI:
ubuntu-latest
->ubuntu-20.04
by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/799 - CI: Keep the
ICC
build for releases only by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/800
5.21.0.556
- 2022-07-22
Changed
- update WeaponBuyAliasInfo by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/729
- Clamp moving entities' sounds volume by @etojuice in https://github.com/s1lentq/ReGameDLL_CS/pull/751
- @UnkwUsr made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/714
- @SmileyAG made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/747 Full Changelog: https://github.com/s1lentq/ReGameDLL_CS/compare/5.21.0.546...5.21.0.556
Fixed
- fix observer crosshair bug by @Nord1cWarr1or in https://github.com/s1lentq/ReGameDLL_CS/pull/672
- g3sg1 animation duration fix by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/670
RemoveSpawnProtection()
little fix by @aleeperezz16 in https://github.com/s1lentq/ReGameDLL_CS/pull/695- Fix player_weaponstrip by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/735
Internal
- README.md: Note about
impulse 255
command by @UnkwUsr in https://github.com/s1lentq/ReGameDLL_CS/pull/714 - Added spawnflags for keep player angles & velocity in trigger_teleport by @SmileyAG in https://github.com/s1lentq/ReGameDLL_CS/pull/747
5.21.0.547
- 2022-07-22
Changed
- update WeaponBuyAliasInfo by @Vaqtincha in https://github.com/rehlds/ReGameDLL_CS/pull/729
- Clamp moving entities' sounds volume by @etojuice in https://github.com/rehlds/ReGameDLL_CS/pull/751
- @UnkwUsr made their first contribution in https://github.com/rehlds/ReGameDLL_CS/pull/714
- @SmileyAG made their first contribution in https://github.com/rehlds/ReGameDLL_CS/pull/747 Full Changelog: https://github.com/rehlds/ReGameDLL_CS/compare/5.21.0.546...5.21.0.547
Fixed
- fix observer crosshair bug by @Nord1cWarr1or in https://github.com/rehlds/ReGameDLL_CS/pull/672
- g3sg1 animation duration fix by @Vaqtincha in https://github.com/rehlds/ReGameDLL_CS/pull/670
RemoveSpawnProtection()
little fix by @aleeperezz16 in https://github.com/rehlds/ReGameDLL_CS/pull/695- Fix player_weaponstrip by @Vaqtincha in https://github.com/rehlds/ReGameDLL_CS/pull/735
Internal
- README.md: Note about
impulse 255
command by @UnkwUsr in https://github.com/rehlds/ReGameDLL_CS/pull/714 - Added spawnflags for keep player angles & velocity in trigger_teleport by @SmileyAG in https://github.com/rehlds/ReGameDLL_CS/pull/747
5.21.0.546
- 2021-12-28
Added
- New CVar:
mp_plant_c4_anywhere
by @aleeperezz16 in https://github.com/s1lentq/ReGameDLL_CS/pull/692
Changed
- update score status constants by @Nord1cWarr1or in https://github.com/s1lentq/ReGameDLL_CS/pull/674
- Reset
m_flNextFollowTime
before trying to find next target after previous target death by @etojuice in https://github.com/s1lentq/ReGameDLL_CS/pull/712 - @Nord1cWarr1or made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/674 Full Changelog: https://github.com/s1lentq/ReGameDLL_CS/compare/5.21.0.540...5.21.0.546
Fixed
- CItemAirBox: Fix flight to the moon by @StevenKal in https://github.com/s1lentq/ReGameDLL_CS/pull/697
5.21.0.540
- 2021-10-25
Added
- New CVars:
sv_autobunnyhopping
andsv_enablebunnyhopping
by @aleeperezz16 in https://github.com/s1lentq/ReGameDLL_CS/pull/686
Changed
- Disable thread-safe initialization for static local variables by @jeefo in https://github.com/s1lentq/ReGameDLL_CS/pull/673
- Update player counts by @etojuice in https://github.com/s1lentq/ReGameDLL_CS/pull/684 Full Changelog: https://github.com/s1lentq/ReGameDLL_CS/compare/5.21.0.534...5.21.0.540
Fixed
- Fix
m_flAccuracy
calculation by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/677 mp_free_armor
small fix by @aleeperezz16 in https://github.com/s1lentq/ReGameDLL_CS/pull/685
ReGameDLL_CS Changelog
5.21.0.534
- 2021-09-21
Fixed
- "use accuracy from last bullet fired earlier" glitch @Vaqtincha (#662)
- Various bot issues @Vaqtincha (#659)
Added
- New CVar
sv_allchat
@wopox1337 (#665)
API
- Implemented
CBasePlayer::Observer_SetMode()
hook @lopol2010 (#663) - Implemented player
Pain
,DeathSound
andJoiningThink
hooks @fl0werD (#607) - Implemented
CBasePlayer::Observer_FindNextPlayer()
hook @francoromaniello (#667) - Implemented
CGib::SpawnHeadGib()
andCGib::SpawnRandomGibs()
@FEDERICOMB96 (#650) - Implemented
CCSEntity::FireBuckshots()
@FEDERICOMB96 (#651)
Full Changelog: https://github.com/s1lentq/ReGameDLL_CS/compare/5.20.0.525...5.21.0.534
5.20.0.525
- 2021-07-25
Added
Changed
- Allow observe for dying player with
EF_NODRAW
effect (#647)- Observer_IsValidTarget: checks refactoring
API
- Implemented
CBasePlayer::HasTimePassedSinceDeath()
form_fDeadTime
(#648)
5.20.0.516
- 2021-06-15
Fixed
- Crash in UTIL_AreHostagesImprov (#626)
- First shot weapon_sg550 issue (#624)
- Forcerespawn behavior (#623)
- Dead players now respawn after enabling mp_forcerespawn
- Uses timer instead of instant spawn
Added
- New feature "strict touch" for func_bomb_target (#636)
- Enhanced "player_weaponstrip" entity (#634)
- Weapon flag ITEM_FLAG_NOFIREUNDERWATER (#628)
- New flag SF_PLAYEREQUIP_REMOVEWEAPONS for game_player_equip (#618)
- Bots can now switch weapons underwater (#631)
- New value (2) for CVar 'mp_respawn_immunity_force_unset' (#621)
Changed
- FGD updates (#632)
- game_player_equip fixes
- enhanced cycler/cycler_sprite
- Added lost spawnflags SF_DOOR_ROTATE_Z, SF_DOOR_ROTATE_X for func_rot_button (#637)
5.20.0.505
- 2021-04-17
Fixed
- Flag 'k' for
mp_round_infinite
(#540)
5.20.0.498
- 2021-04-13
Changed
- Enhanced CVar
mp_roundover
- Updated
README.md
- Updated
C++ Intel Compiler
version from17.0
to19.0
5.20.0.496
- 2021-04-12
Changed
- Renamed CMD
mp_swapteams
Removed
- Unused CVar
mp_mirrordamage
Fixed
- Various refactoring and checks (#540)
5.20.0.492
- 2021-01-04
Changed
CHalfLifeMultiplay::SwapAllPlayers
now ignores HLTV
5.19.0.486
- 2020-12-05
Added
- Newest feature for
_cl_autowepswitch
(#568)
5.19.0.485
- 2020-12-02
Fixed
- Compatibility with
rg_hint_message
(#583)- Fixes issue when reapi native
rg_hint_message
tried to access a non-existent pointer inCHintMessage::Send
- Fixes issue when reapi native
5.19.0.484
- 2020-12-02
Fixed
- Reset client
m_signals
on fullupdate (#588)
5.18.0.482
- 2020-11-28
Fixed
- Reset observer's
m_flNextFollowTime
before finding next target if previous target disconnected (#584)
5.18.0.481
- 2020-11-28
API
- Added
CBaseEntity::Fire<Bullets[3]|Buckshots>
hooks (#587)
5.18.0.480
- 2020-11-21
Fixed
- Memory leak with hintmessage
5.18.0.479
- 2020-11-13
Fixed
- Crash caused by
ReloadMapCycleFile
function (#576)
5.18.0.475
- 2020-10-26
Changed
- Reverted
mp_refill_bpammo_weapons 3
5.18.0.474
- 2020-07-16
Fixed
- Client body not disappearing after reconnect
5.18.0.473
- 2020-07-03
Fixed
- Crash when func_breakable signals for
CCSBot::OnEvent
5.18.0.472
- 2020-06-25
Fixed
- Don't call HasRestrictItem with type touch when item is being bought
5.18.0.470
- 2020-06-17
Added
- New CVars for default weapons (#470)
5.18.0.469
- 2020-06-13
Added
- More flags for round time expired to CVar
mp_round_infinite
5.18.0.468
- 2020-06-10
Fixed
- Various bot fixes (#544)
5.18.0.467
- 2020-06-10
Fixed
- Additional bot fixes (#544)
- Flood message "All bot profiles at this difficulty level are in use." in console
5.17.0.466
- 2020-05-27
API
- Implemented
CGib
hooks (#536) - Moved code from
basemonster.cpp
togib.cpp
- Linked entity to class (hookable by HamSandwich amxx module)
5.16.0.465
- 2020-05-27
Fixed
- Player reset zoom & speed behavior (#541)
RemoveAllItems
now resets (updates) player speedRemoveAllItems
resets player zoomRemovePlayerItem
resets player zoom & speedCFuncTank->StartControl
fully resets zoom
5.16.0.460
- 2020-05-02
API
- Added
m_bCanShootOverride
member (#527)- Allows overriding
m_bCanShoot
(e.g., enabling fire during freeze time)
- Allows overriding
5.15.0.459
- 2020-05-02
Fixed
- Format buffer size in
UTIL_dtosX
functions (#528)
5.15.0.457
- 2020-03-27
API
- Added weaponbox hook (#521)
Caution
This versions and changelogs were brought only for historical purposes from DevCS Thread and not avalible at github.
5.14.0.453
- 2020-02-14
Added
- Enhanced CCSPlayerItem::GetItemInfo
Changed
- Bump minor API version
Fixed
- None
5.13.0.451
- 2020-02-07
Added
- None
Changed
- None
Fixed
- build.gradle: Fix missing brace
- Fixed some compiler warnings
- Fixed appversion.sh when the path may contain spaces
5.13.0.447
- 2020-01-16
Added
- Implemented CVar mp_scoreboard_showdefkit
- ZBot: Implemented cvar bot_freeze
Changed
- CVar mp_fadetoblack enhancement (close #463) (#471)
- Update README.md
- func_mortar_field: Use explosion instead of a flash
Fixed
- C4: Fixed a bug when a player died by explosive targets triggered by the main bomb
- USP: Fixed jitter effect when playing an animation of adding a silencer
5.13.0.439
- 2020-01-15
Added
- None
Changed
- None
Fixed
- DefaultDeploy fix allocation string issue for 3rd-party
- Fix hitsounds on vehicles
- [CZERO] Fix count hostages ("ScenarioIcon" message)
- func_breakable: Remove m_iszSpawnObject on restart round
5.13.0.434
- 2019-12-28
Added
- None
Changed
- None
Fixed
- Fix bug with radio commands (#480)
5.13.0.433
- 2019-12-25
Added
- None
Changed
- Ignorerad command small optimization
Fixed
- Typo fix
5.13.0.431
- 2019-12-20
Added
- None
Changed
- None
Fixed
- Fix voice API bug (#469)
5.13.0.430
- 2019-12-17
Added
- New CVar mp_give_player_c4
Changed
- Move some new features to REGAMEDLL_ADD
- Move beta features to release stage
Fixed
- None
5.13.0.427
- 2019-12-14
Added
- Add API to set if player can hear another player
Changed
- None
Fixed
- None
5.12.0.426
- 2019-12-13
Added
- None
Changed
- None
Fixed
- Spelling mistake on naming fix
5.12.0.425
- 2019-11-09
Added
- Implement RG_CBasePlayer_DropIdlePlayer hook (#444)
Changed
- None
Fixed
- None
5.12.0.424
- 2019-10-30
Added
- Add new console command: mp_swapteams
- New CVar mp_weapons_allow_map_placed
Changed
- Bots: safe check for DoorActivator
- Implement RG_CBasePlayerWeapon_CanDeploy & CBasePlayerWeapon_DefaultDeploy hooks
Fixed
- Fix CBasePlayerWeapon_CanDeploy hook for grenades
- Fix CBasePlayer::CanDeploy
5.11.0.420
- 2019-10-12
Added
- None
Changed
- Refactoring (#418)
- Remove unused cheat impulses
- Disable flashlight on kill
- Remove unused entities (from HL)
- Code style fixes
Fixed
- nadedrop fixes
- Close equipmenu (VGUIMenus) when the player left the purchase area
- Hostage "far use" fix
- Reset player basevelocity on spawn
- Weapon HUD fixes
5.11.0.418
- 2019-09-29
Added
- None
Changed
- Introduce end-of-line normalization
- Minor refactoring
Fixed
- Don't respawn if m_flRespawnPending isn't set
- Ignore submodules for detecting local changes
5.11.0.417
- 2019-09-23
Added
- Add "give" client cheat command (e.g., give weapon_ak47) like in CS:GO
Changed
- Added gitattributes and updated editorconfig files
Fixed
- CGrenade::Use: Fixed spam sound on defuse start if player is in the air
- Autobuy/Rebuy fixes
- Invisible shield fix
- Fix typo
- Fix newlines
5.11.0.405
- 2019-09-18
Added
- Add CVar mp_show_scenarioicon
Changed
- Grenade::Use: Move #C4_Defuse_Must_Be_On_Ground to the beginning of defusing
Fixed
- None
5.11.0.403
- 2019-09-17
Added
- None
Changed
- None
Fixed
- Fix func_healthcharger & func_recharge bug
- Fix entity leak
- item_airbox: Little optimizations
- CCSPlayer::RemoveShield: Enhanced
- CCSPlayer::GiveNamedItemEx: Drop weapon_elite when getting weapon_shield
5.11.0.401
- 2019-09-14
Added
- Add prevent jump flag to iuser3 data
Changed
- None
Fixed
- None
5.11.0.400
- 2019-09-11
Added
- None
Changed
- Enhanced behavior of armoury_entity with czbot, don't pick up if forbidden by cvars
- Minor refactoring
Fixed
- armoury_entity: Don't pick up dual elites if the player carries a shield
5.11.0.398
- 2019-09-08
Added
- None
Changed
- None
Fixed
- mp_infinite_ammo 1: Fixed grenade throw
5.11.0.397
- 2019-09-04
Added
- Implemented cvar mp_unduck_method
Changed
- build.gradle: Remove extralib stdc++
- pm_shared.cpp: Minor refactoring
Fixed
- None
5.11.0.394
- 2019-08-30
Added
- Implement RG_CBasePlayer_UseEmpty hook
- Add force visibility effect
Changed
- Update const.h and SDK
Fixed
- Disconnected players func_tank fix
- Fix potential memory leak for CRenderFxManager
5.9.0.387
- 2019-08-28
Added
- Implemented cvar mp_infinite_grenades
Changed
- Reworked cvar mp_infinite_ammo, not including grenades
- Update README.md
Fixed
- QuaternionSlerp: Fix GCC issue & minor refactoring
- Unittest-win: Fixed demo failed
- Missing initialization for member m_iWeaponInfiniteIds
5.9.0.379
- 2019-08-16
Added
- Implemented cheat command impulse 255
Changed
- None
Fixed
- Fix C4 defuse glitch (#383)
- Fix potential memory leak for CRenderFxManager
- RadiusFlash: Fixed eyes position
5.9.0.369
- 2019-08-11
Added
- None
Changed
- Allow immediately change name for proxy
- Make restartable for func_healthcharger and func_recharge entities
Fixed
- Fix bug related to field "dmdelay" not working properly
5.9.0.367
- 2019-08-08
Added
- None
Changed
- None
Fixed
- Fix VIP mechanic
5.9.0.366
- 2019-07-30
Added
- New CVar mp_buy_anywhere
Changed
- Radio enhancement cvars
Fixed
- Fix CVar's register
5.9.0.363
- 2019-07-17
Added
- None
Changed
- None
Fixed
- Fix dead players kick for idle
5.9.0.362
- 2019-06-25
Added
- Added new cvar bot_join_delay
Changed
- Enhanced bot_quota_mode
- Reworked bot_quota_mode and removed bot_quota_match cvar
Fixed
- Minor refactoring
- Print reason kick and added reason message for kick
5.9.0.355
- 2019-06-13
Added
- None
Changed
- None
Fixed
- Some minor changes
- UTIL_HumansInGame: Ignore HLTV
5.9.0.353
- 2019-06-08
Added
- None
Changed
- Minor refactoring CBasePlayer::TakeDamage
Fixed
- Fix cvar ff_damage_reduction_grenade: don't reduce damage to enemies
- Fix README.md
- Enhanced point_servercommand, point_clientcommand: Added reset of cvar values on remove an entity or change level
5.9.0.349
- 2019-06-08
Added
- Add CVar: mp_afk_bomb_drop_time
Changed
- None
Fixed
- None
5.9.0.345
- 2019-06-06
Added
- Added API hook CBasePlayer::HintMessageEx
- Added cvars:
- mp_scoreboard_showhealth
- mp_scoreboard_showmoney
- ff_damage_reduction_bullets
- ff_damage_reduction_grenade
- ff_damage_reduction_grenade_self
- ff_damage_reduction_other
Changed
- Changed default values for cvars:
- ff_damage_reduction_other
- ff_damage_reduction_grenade
- Updated latest changes from ValveSoftware/halflife.
Fixed
- Fixed fail tests.
- Fixed some GCC warnings.
- Fixed work of cvar bot_chatter "radio" (zbots now correctly send radio commands to chat).
- Fixed potential memory leaks in CUtlVector.
5.7.0.330
- 2019-04-23
Added
- None
Changed
- Reduced allowable money limit (HUD can't draw more than 999k).
Fixed
- None
5.7.0.329
- 2019-04-17
Added
- Added cvar mp_hullbounds_sets (0/1).
Changed
- None
Fixed
- None
5.7.0.328
- 2019-04-17
Added
- None
Changed
- None
Fixed
- Fixed player's velocity on pushable use.
5.7.0.327
- 2019-04-09
Added
- Added cvar mp_allow_point_servercommand to disable point_servercommand entities.
Changed
- None
Fixed
- Fixed potential abuse of point_servercommand entities.
5.7.0.325
- 2019-04-08
Added
- None
Changed
- None
Fixed
- Fixed buffer overflow.
5.7.0.324
- 2019-04-07
Added
- Implemented point entities:
- point_clientcommand
- point_servercommand
Changed
- None
Fixed
- None
5.7.0.323
- 2019-03-07
Added
- None
Changed
- None
Fixed
- Fixed dead player inclination.
5.7.0.322
- 2019-01-13
Added
- Added base damage for M3 and XM1014.
Changed
- None
Fixed
- Fixed m_flBaseDamageSil.
5.7.0.321
- 2019-01-07
Added
- None
Changed
- Changed int type of variable to bool.
Fixed
- Some minor fixes.
5.7.0.320
- 2019-01-07
Added
- Added m_flBaseDamage member.
Changed
- None
Fixed
- None
5.7.0.319
- 2018-12-23
Added
- Added iuser3 flag PLAYER_PREVENT_CLIMB.
Changed
- None
Fixed
- None
5.7.0.318
- 2018-10-31
Added
- None
Changed
- Enhanced "endround" command.
- Updated bot vision:
- Bots can't see invisible enemies.
- Bots ignore enemies with flag FL_NOTARGET.
Fixed
- None
5.7.0.316
- 2018-10-27
Added
- Added cvar mp_kill_filled_spawn.
Changed
- None
Fixed
- Fixed players getting stuck in spawn.
5.7.0.314
- 2018-10-06
Added
- None
Changed
- None
Fixed
- Resolved issue #307.
5.7.0.313
- 2018-09-10
Added
- None
Changed
- None
Fixed
- Fixed third-party bots joining teams based on humans_join_team cvar.
5.7.0.312
- 2018-05-31
Added
- None
Changed
- Enhanced mp_respawn_immunitytime.
Fixed
- Refused support for CS 1.8.2 hacks (use CS 1.8.3).
5.7.0.310
- 2018-05-27
Added
- Added new point-entity trigger_random.
Changed
- Reworked publish process.
- Cosmetic changes.
Fixed
- Fixed circular dependency on GCC 7.3.
- Fixed compiling with MSVC and ICC.
5.7.0.302
- 2018-05-22
Added
- Added GCC toolchain support.
Changed
- Cosmetic changes.
Fixed
- Fixed ASM inline for GCC.
- Fixed compiling with MSVC.
5.7.0.301
- 2018-04-14
Added
- Added hook check penetration.
Changed
- None
Fixed
- Crash fix.
5.7.0.298
- 2018-04-02
Added
- None
Changed
- None
Fixed
- Fixed bug where mp_fraglimit is less than zero.
- Fixed C4 disappearance on inclined surfaces with Valve HLDS.
5.7.0.295
- 2018-04-02
Changed
- Update API minor version
5.6.0.294
- 2018-02-18
Added
Changed
CS Interface
Update: Add Remov`ePlayerItemEx
5.5.0.291
- 2018-02-09
Changed
gradle.properties
: Bump minor version- Reset entity on start round for
env_spark
,env_laser
,env_beam
- Move
sv_alltalk 1.0
toCanPlayerHearPlayer
- Remove height check
- Adjust bomb angles for righthanded users
Fixed
- Fixed spectator check, small refactoring
5.5.0.286
- 2018-01-28
Changed
ReGameDLL API
: Implemented hookchain'sCSGameRules::CanPlayerHearPlayer, CBasePlayer::SwitchTeam, CBasePlayer::CanSwitchTeam, CBasePlayer::ThrowGrenade, CWeaponBox::SetModel, CGrenade::DefuseBombStart, CGrenade::DefuseBombEnd, CGrenade::ExplodeHeGrenade, CGrenade::ExplodeFlashbang, CGrenade::ExplodeSmokeGrenade, CGrenade::ExplodeBomb, ThrowHeGrenade, ThrowFlashbang, ThrowSmokeGrenade, PlantBomb
5.3.0.284
- 2018-01-21
Added
- Added
cvar
for old bomb defuse sound - Added
mp_legacy_bombtarget_touch
cvar - Enabled
mp_legacy_bombtarget_touch
by default, typo fix
Changed
- Revert
NEXT_DEFUSE_TIME
- Updated
README.md
5.3.0.280
- 2018-01-08
Fixed
- Fixed some things related
CGameText
: add safe-checks to avoid crash on some maps
5.3.0.279
- 2017-12-25
Changed
- Prevent spam in console if
bot_quota
is more than spawn points, so decreases bot_`quota every time if create bot fails
Fixed
- Fixed a bug after killing
czbot
by headshot, angles turn at180 degrees
5.3.0.275
- 2017-12-11
Fixed
- Prevent crash when caller triggered itself lot of times.
5.3.0.275
- 2017-12-03
Changed
- Moved reg cvar
sv_alltalk
,voice_serverdebug
intoGameDLLInit
5.3.0.274
- 2017-12-03
Fixed
- Fix reset
CRotDoor::Restart
5.3.0.273
- 2017-11-27
Added
- Features: added bits for iuser3 for prevent duck like HL
Changed
- Refactoring
Fixed
- Fixed wrong calc duck fraction
- Fixed CSSDK in extra