mirror of
https://github.com/s1lentq/ReGameDLL_CS.git
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1156 lines
39 KiB
Markdown
1156 lines
39 KiB
Markdown
# [ReGameDLL_CS](https://github.com/rehlds/ReGameDLL_CS) Changelog
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## [`5.28.0.756`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.28.0.756) - 2025-03-27
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### Added
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* New ConVar: `mp_defuser_allocation` by @wopox1337 in https://github.com/rehlds/ReGameDLL_CS/pull/908
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* Add trigger_teleport landmark by @khanghugo in https://github.com/rehlds/ReGameDLL_CS/pull/952
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* New ConVars: `mp_item_respawn_time`, `mp_weapon_respawn_time`, `mp_ammo_respawn_time` by @wopox1337 in https://github.com/rehlds/ReGameDLL_CS/pull/983
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* New ConVars: `mp_vote_flags`, `mp_votemap_min_time` by @dystopm in https://github.com/rehlds/ReGameDLL_CS/pull/990
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* Add `Escape` Scenario for Bot AI with Dynamic Behavior by @Vaqtincha in https://github.com/rehlds/ReGameDLL_CS/pull/1012
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* add desc to readme by @Vaqtincha in https://github.com/rehlds/ReGameDLL_CS/pull/1014
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### Changed
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* Support for secondary ammo and extra EF_ flags by @Rafflesian in https://github.com/rehlds/ReGameDLL_CS/pull/934
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* don't send radio message to teammate (if freeforall 1) by @Vaqtincha in https://github.com/rehlds/ReGameDLL_CS/pull/958
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* Implement `game_round_end` and `game_round_freeze_end` triggers by @overl4y in https://github.com/rehlds/ReGameDLL_CS/pull/949
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* API: KickBack function extension by @dystopm in https://github.com/rehlds/ReGameDLL_CS/pull/980
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* Cache ObjectCaps call inside PlayerUse by @dystopm in https://github.com/rehlds/ReGameDLL_CS/pull/991
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* Reset bot morale on new match(game) by @Vaqtincha in https://github.com/rehlds/ReGameDLL_CS/pull/1025
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* @Rafflesian made their first contribution in https://github.com/rehlds/ReGameDLL_CS/pull/934
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* @khanghugo made their first contribution in https://github.com/rehlds/ReGameDLL_CS/pull/952
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**Full Changelog**: https://github.com/rehlds/ReGameDLL_CS/compare/5.26.0.668...5.28.0.756
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### Fixed
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* Fix excessive punchangle when getting shield shot by @dystopm in https://github.com/rehlds/ReGameDLL_CS/pull/919
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* FIX: `trigger_multiple` restart by @overl4y in https://github.com/rehlds/ReGameDLL_CS/pull/935
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* Fix ApplyMultiDamage duplicated call on MultiDamage routine by @dystopm in https://github.com/rehlds/ReGameDLL_CS/pull/946
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* Fix `SendDeathMessage` kill rarity flags and transform to VFUNC by @FEDERICOMB96 in https://github.com/rehlds/ReGameDLL_CS/pull/943
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* FIX: `NavArea::ComputeApproachAreas()` hang during `*.nav` file generation by @wopox1337 in https://github.com/rehlds/ReGameDLL_CS/pull/913
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* Fix bot_kill command by @Vaqtincha in https://github.com/rehlds/ReGameDLL_CS/pull/974
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* Fix: `ammo`/`weapons` respawn behavior by @wopox1337 in https://github.com/rehlds/ReGameDLL_CS/pull/982
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* Fix Shotguns reload flag not getting reset on weapon changing by @dystopm in https://github.com/rehlds/ReGameDLL_CS/pull/993
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* FIX: ConVar `mp_kill_filled_spawn` by @Vaqtincha in https://github.com/rehlds/ReGameDLL_CS/pull/1011
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* CI Workflow Refactor and Fixes by @wopox1337 in https://github.com/rehlds/ReGameDLL_CS/pull/1016
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### API
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* API: Implement `RemoveAllItems` hook by @Javekson in https://github.com/rehlds/ReGameDLL_CS/pull/960
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### Internal
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* client.cpp: Use macros for pfnPrecacheEvent by @Nord1cWarr1or in https://github.com/rehlds/ReGameDLL_CS/pull/1019
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## [`5.26.0.668`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.26.0.668) - 2023-12-31
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### Added
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* New CVar: `mp_team_flash` by @aleeperezz16 in https://github.com/s1lentq/ReGameDLL_CS/pull/693
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* Add an extended player's DeathMsg message by @s1lentq in https://github.com/s1lentq/ReGameDLL_CS/pull/858
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* New CVars: `mp_freezetime_duck` and `mp_freezetime_jump` by @FEDERICOMB96 in https://github.com/s1lentq/ReGameDLL_CS/pull/886
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* Add member m_iGibDamageThreshold to control GIB damage threshold by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/904
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### Changed
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* `mp_fadetoblack` fade timings now depends from `mp_dying_time` CVar by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/845
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* `API`: CSPlayerWeapon integration + new members and functions by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/850
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* `API`: CSPlayer new members (physics related) by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/851
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* Ensure m_pDriver assignation on func_vehicle only by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/853
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* Refactored RemovePlayerItemEx and Extended DestroyItem in CBasePlayerItem by @Javekson in https://github.com/s1lentq/ReGameDLL_CS/pull/864
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* `API`: CSPlayer methods enhancement by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/862
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* SG_Detonate: make event realible by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/875
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* Updated the GiveC4 to return a player pointer by @Javekson in https://github.com/s1lentq/ReGameDLL_CS/pull/876
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* Small defuser refactory by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/871
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* Observer_SetMode: Use Observer_IsValidPlayer function inside by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/872
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* DropPlayerItem: Ensure HasPrimary flag assignation on successful weapon removal by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/866
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* Added updating more game info to the player who started recording the demo by @s1lentq in https://github.com/s1lentq/ReGameDLL_CS/pull/881
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* Use CSEntity member to hold last inflictor from TakeDamage by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/896
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* Changed the order of setting pev->body for the correct value in SetBo… by @Javekson in https://github.com/s1lentq/ReGameDLL_CS/pull/893
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* Avoid intro camera switching when only 1 trigger_camera available by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/873
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* Tiny API code clean by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/897
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* Allow null player pointer in CreateWeaponBox by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/899
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* Update studio.h constants by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/898
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* Initialize m_pevLastInflictor to nullptr to avoid garbage memory by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/901
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* @Javekson made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/857
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* @Mythlogic made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/894
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**Full Changelog**: https://github.com/s1lentq/ReGameDLL_CS/compare/5.22.0.593...5.25.0.627
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### Fixed
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* Various defuser fixes and code refactory by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/848
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* Fixed crash sometimes occurring while map analyzing for zbot navigation by @s1lentq in https://github.com/s1lentq/ReGameDLL_CS/pull/844
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* Fixed of m_lastDamageAmount recording during armor calculation by @Javekson in https://github.com/s1lentq/ReGameDLL_CS/pull/857
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* Fix: Grenade weaponbox not deploying on unarmed player by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/847
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* `FIX`: Reloading animation bug while holding weapon with altered Maxclip by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/861
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* Ammo type hardcode fix by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/882
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* Fixed grenades disappearing when speed exceeds 2000 fixed units ignoring sv_maxvelocity by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/888
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### API
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* `API`: Implement `PM_LadderMove` hook by @ShadowsAdi in https://github.com/s1lentq/ReGameDLL_CS/pull/740
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* `API`: Added new API funcs (6) and new Hookchains (21) by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/849
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* Implement PlayerDeathThink hook by @fl0werD in https://github.com/s1lentq/ReGameDLL_CS/pull/885
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* Implements Observer_Think Hook by @Mythlogic in https://github.com/s1lentq/ReGameDLL_CS/pull/894
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### Internal
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* Adjust gib's velocity limit according to sv_maxvelocity by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/846
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## [`5.22.0.593`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.22.0.593) - 2023-07-11
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### Added
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* Add FreeGameRules hook, api util functions, player api functions by @fl0werD in https://github.com/s1lentq/ReGameDLL_CS/pull/808
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* Add new trace flags by @justgo97 in https://github.com/s1lentq/ReGameDLL_CS/pull/813
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* Add Visual Studio 2022 (17.0) Platform Toolset by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/820
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* New CVars: `mp_weapondrop` and `mp_ammodrop` and fixes by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/840
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* add FTRACE_KNIFE flag by @justgo97 in https://github.com/s1lentq/ReGameDLL_CS/pull/817
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### Changed
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* Missing friendlyfire after previous commit by @UnrealKaraulov in https://github.com/s1lentq/ReGameDLL_CS/pull/805
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* Weaponbox ammopack hardcode by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/533
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* Disable BotPrecache whether game is CS 1.6 by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/839
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* Make Knife back stab multiplier customizable by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/834
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* Little code cleaning: g_vecAttackDir by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/831
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* @deprale made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/815
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* @dystopm made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/839
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**Full Changelog**: https://github.com/s1lentq/ReGameDLL_CS/compare/5.21.0.576...5.21.0.593
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### Fixed
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* Fix incorrect 3rd camera player death animations when frozen. by @deprale in https://github.com/s1lentq/ReGameDLL_CS/pull/815
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* Grenade weaponbox ammo pickup fix by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/669
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* `CZero`: Fix broken Career Tasks by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/836
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* Fix: Glock18 and Famas undesired ammo decreasing on burst mode by @dystopm in https://github.com/s1lentq/ReGameDLL_CS/pull/832
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* fix: `bot_profile_db` CVar use by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/827
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## [`5.21.0.576`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.21.0.576) - 2023-03-11
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### Added
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* Add an argument to `swapteams` command by @ShadowsAdi in https://github.com/s1lentq/ReGameDLL_CS/pull/739
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* New CVar: `mp_give_c4_frags` by @JulioBarker in https://github.com/s1lentq/ReGameDLL_CS/pull/776
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* New CVar: `mp_hostages_rescued_ratio` by @fl0werD in https://github.com/s1lentq/ReGameDLL_CS/pull/786
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### Changed
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* Correcting code style and config by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/783
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* Update func_vehicle for multiplayer by @UnrealKaraulov in https://github.com/s1lentq/ReGameDLL_CS/pull/792
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* Implement `game_round_start` & `game_entity_restart` triggers by @ShadowsAdi in https://github.com/s1lentq/ReGameDLL_CS/pull/754
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* @ShadowsAdi made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/739
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* @JulioBarker made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/776
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* @UnrealKaraulov made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/792
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* @RauliTop made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/748
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**Full Changelog**: https://github.com/s1lentq/ReGameDLL_CS/compare/5.21.0.547...5.21.0.575
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### Fixed
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* fix: update scoreboard attributes on defuser pickup by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/770
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* fix: Reset immunity effects always by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/788
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* little code fixes by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/798
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* Fix: `TimeBasedDamage` Paralyze typo by @RauliTop in https://github.com/s1lentq/ReGameDLL_CS/pull/748
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* FIX: Unexpected behavior with `mp_forcerespawn` by @FEDERICOMB96 in https://github.com/s1lentq/ReGameDLL_CS/pull/653
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* Fix: 'fast fire glitch' at AUG/SG552 by @RauliTop in https://github.com/s1lentq/ReGameDLL_CS/pull/734
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* **Revert** (fix): New entity `trigger_bomb_reset` by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/796
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### Internal
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* Update CI by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/787
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* CI: `ubuntu-latest` -> `ubuntu-20.04` by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/799
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* CI: Keep the `ICC` build for releases only by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/800
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## [`5.21.0.575`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.21.0.575) - 2022-12-18
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> [!WARNING]
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> @wopox1337: This is not a stable release! It is not recommended for use.
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### Added
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* Add an argument to `swapteams` command by @ShadowsAdi in https://github.com/s1lentq/ReGameDLL_CS/pull/739
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* New CVar: `mp_give_c4_frags` by @JulioBarker in https://github.com/s1lentq/ReGameDLL_CS/pull/776
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* New CVar: `mp_hostages_rescued_ratio` by @fl0werD in https://github.com/s1lentq/ReGameDLL_CS/pull/786
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### Changed
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* Correcting code style and config by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/783
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* Update func_vehicle for multiplayer by @UnrealKaraulov in https://github.com/s1lentq/ReGameDLL_CS/pull/792
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* Implement `game_round_start` & `game_entity_restart` triggers by @ShadowsAdi in https://github.com/s1lentq/ReGameDLL_CS/pull/754
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* New entity `trigger_bomb_reset` by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/796
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* @ShadowsAdi made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/739
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* @JulioBarker made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/776
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* @UnrealKaraulov made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/792
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* @RauliTop made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/748
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**Full Changelog**: https://github.com/s1lentq/ReGameDLL_CS/compare/5.21.0.547...5.21.0.575
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### Fixed
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* fix: update scoreboard attributes on defuser pickup by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/770
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* fix: Reset immunity effects always by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/788
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* little code fixes by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/798
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* Fix: `TimeBasedDamage` Paralyze typo by @RauliTop in https://github.com/s1lentq/ReGameDLL_CS/pull/748
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* FIX: Unexpected behavior with `mp_forcerespawn` by @FEDERICOMB96 in https://github.com/s1lentq/ReGameDLL_CS/pull/653
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* Fix: 'fast fire glitch' at AUG/SG552 by @RauliTop in https://github.com/s1lentq/ReGameDLL_CS/pull/734
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### Internal
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* Update CI by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/787
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* CI: `ubuntu-latest` -> `ubuntu-20.04` by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/799
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* CI: Keep the `ICC` build for releases only by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/800
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## [`5.21.0.556`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.21.0.556) - 2022-07-22
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### Changed
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* update WeaponBuyAliasInfo by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/729
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* Clamp moving entities' sounds volume by @etojuice in https://github.com/s1lentq/ReGameDLL_CS/pull/751
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* @UnkwUsr made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/714
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* @SmileyAG made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/747
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**Full Changelog**: https://github.com/s1lentq/ReGameDLL_CS/compare/5.21.0.546...5.21.0.556
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### Fixed
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* fix observer crosshair bug by @Nord1cWarr1or in https://github.com/s1lentq/ReGameDLL_CS/pull/672
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* g3sg1 animation duration fix by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/670
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* `RemoveSpawnProtection()` little fix by @aleeperezz16 in https://github.com/s1lentq/ReGameDLL_CS/pull/695
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* Fix player_weaponstrip by @Vaqtincha in https://github.com/s1lentq/ReGameDLL_CS/pull/735
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### Internal
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* README.md: Note about `impulse 255` command by @UnkwUsr in https://github.com/s1lentq/ReGameDLL_CS/pull/714
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* Added spawnflags for keep player angles & velocity in trigger_teleport by @SmileyAG in https://github.com/s1lentq/ReGameDLL_CS/pull/747
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## [`5.21.0.547`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.21.0.547) - 2022-07-22
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### Changed
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* update WeaponBuyAliasInfo by @Vaqtincha in https://github.com/rehlds/ReGameDLL_CS/pull/729
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* Clamp moving entities' sounds volume by @etojuice in https://github.com/rehlds/ReGameDLL_CS/pull/751
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* @UnkwUsr made their first contribution in https://github.com/rehlds/ReGameDLL_CS/pull/714
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* @SmileyAG made their first contribution in https://github.com/rehlds/ReGameDLL_CS/pull/747
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**Full Changelog**: https://github.com/rehlds/ReGameDLL_CS/compare/5.21.0.546...5.21.0.547
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### Fixed
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* fix observer crosshair bug by @Nord1cWarr1or in https://github.com/rehlds/ReGameDLL_CS/pull/672
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* g3sg1 animation duration fix by @Vaqtincha in https://github.com/rehlds/ReGameDLL_CS/pull/670
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* `RemoveSpawnProtection()` little fix by @aleeperezz16 in https://github.com/rehlds/ReGameDLL_CS/pull/695
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* Fix player_weaponstrip by @Vaqtincha in https://github.com/rehlds/ReGameDLL_CS/pull/735
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### Internal
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* README.md: Note about `impulse 255` command by @UnkwUsr in https://github.com/rehlds/ReGameDLL_CS/pull/714
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* Added spawnflags for keep player angles & velocity in trigger_teleport by @SmileyAG in https://github.com/rehlds/ReGameDLL_CS/pull/747
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## [`5.21.0.546`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.21.0.546) - 2021-12-28
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### Added
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* New CVar: `mp_plant_c4_anywhere` by @aleeperezz16 in https://github.com/s1lentq/ReGameDLL_CS/pull/692
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### Changed
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* update score status constants by @Nord1cWarr1or in https://github.com/s1lentq/ReGameDLL_CS/pull/674
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* Reset `m_flNextFollowTime` before trying to find next target after previous target death by @etojuice in https://github.com/s1lentq/ReGameDLL_CS/pull/712
|
|
* @Nord1cWarr1or made their first contribution in https://github.com/s1lentq/ReGameDLL_CS/pull/674
|
|
**Full Changelog**: https://github.com/s1lentq/ReGameDLL_CS/compare/5.21.0.540...5.21.0.546
|
|
|
|
### Fixed
|
|
* CItemAirBox: Fix flight to the moon by @StevenKal in https://github.com/s1lentq/ReGameDLL_CS/pull/697
|
|
|
|
## [`5.21.0.540`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.21.0.540) - 2021-10-25
|
|
### Added
|
|
* New CVars: `sv_autobunnyhopping` and `sv_enablebunnyhopping` by @aleeperezz16 in https://github.com/s1lentq/ReGameDLL_CS/pull/686
|
|
|
|
### Changed
|
|
* Disable thread-safe initialization for static local variables by @jeefo in https://github.com/s1lentq/ReGameDLL_CS/pull/673
|
|
* Update player counts by @etojuice in https://github.com/s1lentq/ReGameDLL_CS/pull/684
|
|
**Full Changelog**: https://github.com/s1lentq/ReGameDLL_CS/compare/5.21.0.534...5.21.0.540
|
|
|
|
### Fixed
|
|
* Fix `m_flAccuracy` calculation by @wopox1337 in https://github.com/s1lentq/ReGameDLL_CS/pull/677
|
|
* `mp_free_armor` small fix by @aleeperezz16 in https://github.com/s1lentq/ReGameDLL_CS/pull/685
|
|
|
|
# [ReGameDLL_CS](https://github.com/rehlds/ReGameDLL_CS) Changelog
|
|
|
|
## [`5.21.0.534`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.21.0.534) - 2021-09-21
|
|
### Fixed
|
|
- "use accuracy from last bullet fired earlier" glitch @Vaqtincha ([#662](https://github.com/rehlds/ReGameDLL_CS/pull/662))
|
|
- Various bot issues @Vaqtincha ([#659](https://github.com/rehlds/ReGameDLL_CS/pull/659))
|
|
|
|
### Added
|
|
- New CVar `sv_allchat` @wopox1337 ([#665](https://github.com/rehlds/ReGameDLL_CS/pull/665))
|
|
|
|
### API
|
|
- Implemented `CBasePlayer::Observer_SetMode()` hook @lopol2010 ([#663](https://github.com/rehlds/ReGameDLL_CS/pull/663))
|
|
- Implemented player `Pain`, `DeathSound` and `JoiningThink` hooks @fl0werD ([#607](https://github.com/rehlds/ReGameDLL_CS/pull/607))
|
|
- Implemented `CBasePlayer::Observer_FindNextPlayer()` hook @francoromaniello ([#667](https://github.com/rehlds/ReGameDLL_CS/pull/667))
|
|
- Implemented `CGib::SpawnHeadGib()` and `CGib::SpawnRandomGibs()` @FEDERICOMB96 ([#650](https://github.com/rehlds/ReGameDLL_CS/pull/650))
|
|
- Implemented `CCSEntity::FireBuckshots()` @FEDERICOMB96 ([#651](https://github.com/rehlds/ReGameDLL_CS/pull/651))
|
|
|
|
**Full Changelog**: https://github.com/s1lentq/ReGameDLL_CS/compare/5.20.0.525...5.21.0.534
|
|
|
|
## [`5.20.0.525`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.20.0.525) - 2021-07-25
|
|
### Added
|
|
- New type `sv_alltalk 5` ([#644](https://github.com/rehlds/ReGameDLL_CS/pull/644))
|
|
- New CVar `mp_free_armor` ([#609](https://github.com/rehlds/ReGameDLL_CS/pull/609))
|
|
- `give` cmd documentation in readme ([#649](https://github.com/rehlds/ReGameDLL_CS/pull/649))
|
|
|
|
### Changed
|
|
- Allow observe for dying player with `EF_NODRAW` effect ([#647](https://github.com/rehlds/ReGameDLL_CS/pull/647))
|
|
* Observer_IsValidTarget: checks refactoring
|
|
|
|
### API
|
|
- Implemented `CBasePlayer::HasTimePassedSinceDeath()` for `m_fDeadTime` ([#648](https://github.com/rehlds/ReGameDLL_CS/pull/648))
|
|
|
|
## [`5.20.0.516`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.20.0.516) - 2021-06-15
|
|
### Fixed
|
|
- Crash in UTIL_AreHostagesImprov ([#626](https://github.com/rehlds/ReGameDLL_CS/pull/626))
|
|
- First shot weapon_sg550 issue ([#624](https://github.com/rehlds/ReGameDLL_CS/pull/624))
|
|
- Forcerespawn behavior ([#623](https://github.com/rehlds/ReGameDLL_CS/pull/623))
|
|
* Dead players now respawn after enabling mp_forcerespawn
|
|
* Uses timer instead of instant spawn
|
|
|
|
### Added
|
|
- New feature "strict touch" for func_bomb_target ([#636](https://github.com/rehlds/ReGameDLL_CS/pull/636))
|
|
- Enhanced "player_weaponstrip" entity ([#634](https://github.com/rehlds/ReGameDLL_CS/pull/634))
|
|
- Weapon flag ITEM_FLAG_NOFIREUNDERWATER ([#628](https://github.com/rehlds/ReGameDLL_CS/pull/628))
|
|
- New flag SF_PLAYEREQUIP_REMOVEWEAPONS for game_player_equip ([#618](https://github.com/rehlds/ReGameDLL_CS/pull/618))
|
|
- Bots can now switch weapons underwater ([#631](https://github.com/rehlds/ReGameDLL_CS/pull/631))
|
|
- New value (2) for CVar 'mp_respawn_immunity_force_unset' ([#621](https://github.com/rehlds/ReGameDLL_CS/pull/621))
|
|
|
|
### Changed
|
|
- FGD updates ([#632](https://github.com/rehlds/ReGameDLL_CS/pull/632))
|
|
* game_player_equip fixes
|
|
* enhanced cycler/cycler_sprite
|
|
- Added lost spawnflags SF_DOOR_ROTATE_Z, SF_DOOR_ROTATE_X for func_rot_button ([#637](https://github.com/rehlds/ReGameDLL_CS/pull/637))
|
|
|
|
## [`5.20.0.505`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.20.0.505) - 2021-04-17
|
|
### Fixed
|
|
- Flag 'k' for `mp_round_infinite` ([#540](https://github.com/rehlds/ReGameDLL_CS/pull/540))
|
|
|
|
## [`5.20.0.498`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.20.0.498) - 2021-04-13
|
|
### Changed
|
|
- Enhanced CVar `mp_roundover`
|
|
- Updated `README.md`
|
|
- Updated `C++ Intel Compiler` version from `17.0` to `19.0`
|
|
|
|
## [`5.20.0.496`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.20.0.496) - 2021-04-12
|
|
### Changed
|
|
- Renamed CMD `mp_swapteams`
|
|
|
|
### Removed
|
|
- Unused CVar `mp_mirrordamage`
|
|
|
|
### Fixed
|
|
- Various refactoring and checks ([#540](https://github.com/rehlds/ReGameDLL_CS/pull/540))
|
|
|
|
## [`5.20.0.492`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.20.0.492) - 2021-01-04
|
|
### Changed
|
|
- `CHalfLifeMultiplay::SwapAllPlayers` now ignores HLTV
|
|
|
|
## [`5.19.0.486`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.19.0.486) - 2020-12-05
|
|
### Added
|
|
- Newest feature for `_cl_autowepswitch` ([#568](https://github.com/rehlds/ReGameDLL_CS/pull/568))
|
|
|
|
## [`5.19.0.485`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.19.0.485) - 2020-12-02
|
|
### Fixed
|
|
- Compatibility with `rg_hint_message` ([#583](https://github.com/rehlds/ReGameDLL_CS/pull/583))
|
|
* Fixes issue when reapi native `rg_hint_message` tried to access a non-existent pointer in `CHintMessage::Send`
|
|
|
|
## [`5.19.0.484`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.19.0.484) - 2020-12-02
|
|
### Fixed
|
|
- Reset client `m_signals` on fullupdate ([#588](https://github.com/rehlds/ReGameDLL_CS/pull/588))
|
|
|
|
## [`5.18.0.482`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.18.0.482) - 2020-11-28
|
|
### Fixed
|
|
- Reset observer's `m_flNextFollowTime` before finding next target if previous target disconnected ([#584](https://github.com/rehlds/ReGameDLL_CS/pull/584))
|
|
|
|
## [`5.18.0.481`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.18.0.481) - 2020-11-28
|
|
### API
|
|
- Added `CBaseEntity::Fire<Bullets[3]|Buckshots>` hooks ([#587](https://github.com/rehlds/ReGameDLL_CS/pull/587))
|
|
|
|
## [`5.18.0.480`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.18.0.480) - 2020-11-21
|
|
### Fixed
|
|
- Memory leak with hintmessage
|
|
|
|
## [`5.18.0.479`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.18.0.479) - 2020-11-13
|
|
### Fixed
|
|
- Crash caused by `ReloadMapCycleFile` function ([#576](https://github.com/rehlds/ReGameDLL_CS/pull/576))
|
|
|
|
## [`5.18.0.475`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.18.0.475) - 2020-10-26
|
|
### Changed
|
|
- Reverted `mp_refill_bpammo_weapons 3`
|
|
|
|
## [`5.18.0.474`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.18.0.474) - 2020-07-16
|
|
### Fixed
|
|
- Client body not disappearing after reconnect
|
|
|
|
## [`5.18.0.473`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.18.0.473) - 2020-07-03
|
|
### Fixed
|
|
- Crash when func_breakable signals for `CCSBot::OnEvent`
|
|
|
|
## [`5.18.0.472`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.18.0.472) - 2020-06-25
|
|
### Fixed
|
|
- Don't call HasRestrictItem with type touch when item is being bought
|
|
|
|
## [`5.18.0.470`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.18.0.470) - 2020-06-17
|
|
### Added
|
|
- New CVars for default weapons ([#470](https://github.com/rehlds/ReGameDLL_CS/pull/470))
|
|
|
|
## [`5.18.0.469`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.18.0.469) - 2020-06-13
|
|
### Added
|
|
- More flags for round time expired to CVar `mp_round_infinite`
|
|
|
|
## [`5.18.0.468`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.18.0.468) - 2020-06-10
|
|
### Fixed
|
|
- Various bot fixes ([#544](https://github.com/rehlds/ReGameDLL_CS/pull/544))
|
|
|
|
## [`5.18.0.467`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.18.0.467) - 2020-06-10
|
|
### Fixed
|
|
- Additional bot fixes ([#544](https://github.com/rehlds/ReGameDLL_CS/pull/544))
|
|
- Flood message "All bot profiles at this difficulty level are in use." in console
|
|
|
|
## [`5.17.0.466`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.17.0.466) - 2020-05-27
|
|
### API
|
|
- Implemented `CGib` hooks ([#536](https://github.com/rehlds/ReGameDLL_CS/pull/536))
|
|
- Moved code from `basemonster.cpp` to `gib.cpp`
|
|
- Linked entity to class (hookable by HamSandwich amxx module)
|
|
|
|
## [`5.16.0.465`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.16.0.465) - 2020-05-27
|
|
### Fixed
|
|
- Player reset zoom & speed behavior ([#541](https://github.com/rehlds/ReGameDLL_CS/pull/541))
|
|
* `RemoveAllItems` now resets (updates) player speed
|
|
* `RemoveAllItems` resets player zoom
|
|
* `RemovePlayerItem` resets player zoom & speed
|
|
* `CFuncTank->StartControl` fully resets zoom
|
|
|
|
## [`5.16.0.460`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.16.0.460) - 2020-05-02
|
|
### API
|
|
- Added `m_bCanShootOverride` member ([#527](https://github.com/rehlds/ReGameDLL_CS/pull/527))
|
|
* Allows overriding `m_bCanShoot` (e.g., enabling fire during freeze time)
|
|
|
|
## [`5.15.0.459`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.15.0.459) - 2020-05-02
|
|
### Fixed
|
|
- Format buffer size in `UTIL_dtosX` functions ([#528](https://github.com/rehlds/ReGameDLL_CS/pull/528))
|
|
|
|
## [`5.15.0.457`](https://github.com/rehlds/ReGameDLL_CS/releases/tag/5.15.0.457) - 2020-03-27
|
|
### API
|
|
- Added weaponbox hook ([#521](https://github.com/rehlds/ReGameDLL_CS/pull/521))
|
|
|
|
-------------------------------
|
|
|
|
> [!CAUTION]
|
|
>
|
|
> This versions and changelogs were brought only for historical purposes from [DevCS Thread](https://dev-cs.ru/resources/67/updates) and not avalible at github.
|
|
>
|
|
|
|
## `5.14.0.453` - 2020-02-14
|
|
|
|
### Added
|
|
- Enhanced CCSPlayerItem::GetItemInfo
|
|
|
|
### Changed
|
|
- Bump minor API version
|
|
|
|
### Fixed
|
|
- None
|
|
|
|
## `5.13.0.451` - 2020-02-07
|
|
|
|
### Added
|
|
- None
|
|
|
|
### Changed
|
|
- None
|
|
|
|
### Fixed
|
|
- build.gradle: Fix missing brace
|
|
- Fixed some compiler warnings
|
|
- Fixed appversion.sh when the path may contain spaces
|
|
|
|
## `5.13.0.447` - 2020-01-16
|
|
|
|
### Added
|
|
- Implemented CVar mp_scoreboard_showdefkit
|
|
- ZBot: Implemented cvar bot_freeze
|
|
|
|
### Changed
|
|
- CVar mp_fadetoblack enhancement (close #463) (#471)
|
|
- Update README.md
|
|
- func_mortar_field: Use explosion instead of a flash
|
|
|
|
### Fixed
|
|
- C4: Fixed a bug when a player died by explosive targets triggered by the main bomb
|
|
- USP: Fixed jitter effect when playing an animation of adding a silencer
|
|
|
|
## `5.13.0.439` - 2020-01-15
|
|
|
|
### Added
|
|
- None
|
|
|
|
### Changed
|
|
- None
|
|
|
|
### Fixed
|
|
- DefaultDeploy fix allocation string issue for 3rd-party
|
|
- Fix hitsounds on vehicles
|
|
- [CZERO] Fix count hostages ("ScenarioIcon" message)
|
|
- func_breakable: Remove m_iszSpawnObject on restart round
|
|
|
|
## `5.13.0.434` - 2019-12-28
|
|
|
|
### Added
|
|
- None
|
|
|
|
### Changed
|
|
- None
|
|
|
|
### Fixed
|
|
- Fix bug with radio commands (#480)
|
|
|
|
## `5.13.0.433` - 2019-12-25
|
|
|
|
### Added
|
|
- None
|
|
|
|
### Changed
|
|
- Ignorerad command small optimization
|
|
|
|
### Fixed
|
|
- Typo fix
|
|
|
|
## `5.13.0.431` - 2019-12-20
|
|
|
|
### Added
|
|
- None
|
|
|
|
### Changed
|
|
- None
|
|
|
|
### Fixed
|
|
- Fix voice API bug (#469)
|
|
|
|
## `5.13.0.430` - 2019-12-17
|
|
|
|
### Added
|
|
- New CVar mp_give_player_c4
|
|
|
|
### Changed
|
|
- Move some new features to REGAMEDLL_ADD
|
|
- Move beta features to release stage
|
|
|
|
### Fixed
|
|
- None
|
|
|
|
## `5.13.0.427` - 2019-12-14
|
|
|
|
### Added
|
|
- Add API to set if player can hear another player
|
|
|
|
### Changed
|
|
- None
|
|
|
|
### Fixed
|
|
- None
|
|
|
|
## `5.12.0.426` - 2019-12-13
|
|
|
|
### Added
|
|
- None
|
|
|
|
### Changed
|
|
- None
|
|
|
|
### Fixed
|
|
- Spelling mistake on naming fix
|
|
|
|
## `5.12.0.425` - 2019-11-09
|
|
|
|
### Added
|
|
- Implement RG_CBasePlayer_DropIdlePlayer hook (#444)
|
|
|
|
### Changed
|
|
- None
|
|
|
|
### Fixed
|
|
- None
|
|
|
|
## `5.12.0.424` - 2019-10-30
|
|
|
|
### Added
|
|
- Add new console command: mp_swapteams
|
|
- New CVar mp_weapons_allow_map_placed
|
|
|
|
### Changed
|
|
- Bots: safe check for DoorActivator
|
|
- Implement RG_CBasePlayerWeapon_CanDeploy & CBasePlayerWeapon_DefaultDeploy hooks
|
|
|
|
### Fixed
|
|
- Fix CBasePlayerWeapon_CanDeploy hook for grenades
|
|
- Fix CBasePlayer::CanDeploy
|
|
|
|
## `5.11.0.420` - 2019-10-12
|
|
|
|
### Added
|
|
- None
|
|
|
|
### Changed
|
|
- Refactoring (#418)
|
|
- Remove unused cheat impulses
|
|
- Disable flashlight on kill
|
|
- Remove unused entities (from HL)
|
|
- Code style fixes
|
|
|
|
### Fixed
|
|
- nadedrop fixes
|
|
- Close equipmenu (VGUIMenus) when the player left the purchase area
|
|
- Hostage "far use" fix
|
|
- Reset player basevelocity on spawn
|
|
- Weapon HUD fixes
|
|
|
|
## `5.11.0.418` - 2019-09-29
|
|
|
|
### Added
|
|
- None
|
|
|
|
### Changed
|
|
- Introduce end-of-line normalization
|
|
- Minor refactoring
|
|
|
|
### Fixed
|
|
- Don't respawn if m_flRespawnPending isn't set
|
|
- Ignore submodules for detecting local changes
|
|
|
|
## `5.11.0.417` - 2019-09-23
|
|
|
|
### Added
|
|
- Add "give" client cheat command (e.g., give weapon_ak47) like in CS:GO
|
|
|
|
### Changed
|
|
- Added gitattributes and updated editorconfig files
|
|
|
|
### Fixed
|
|
- CGrenade::Use: Fixed spam sound on defuse start if player is in the air
|
|
- Autobuy/Rebuy fixes
|
|
- Invisible shield fix
|
|
- Fix typo
|
|
- Fix newlines
|
|
|
|
## `5.11.0.405` - 2019-09-18
|
|
|
|
### Added
|
|
- Add CVar mp_show_scenarioicon
|
|
|
|
### Changed
|
|
- Grenade::Use: Move #C4_Defuse_Must_Be_On_Ground to the beginning of defusing
|
|
|
|
### Fixed
|
|
- None
|
|
|
|
## `5.11.0.403` - 2019-09-17
|
|
|
|
### Added
|
|
- None
|
|
|
|
### Changed
|
|
- None
|
|
|
|
### Fixed
|
|
- Fix func_healthcharger & func_recharge bug
|
|
- Fix entity leak
|
|
- item_airbox: Little optimizations
|
|
- CCSPlayer::RemoveShield: Enhanced
|
|
- CCSPlayer::GiveNamedItemEx: Drop weapon_elite when getting weapon_shield
|
|
|
|
## `5.11.0.401` - 2019-09-14
|
|
|
|
### Added
|
|
- Add prevent jump flag to iuser3 data
|
|
|
|
### Changed
|
|
- None
|
|
|
|
### Fixed
|
|
- None
|
|
|
|
## `5.11.0.400` - 2019-09-11
|
|
|
|
### Added
|
|
- None
|
|
|
|
### Changed
|
|
- Enhanced behavior of armoury_entity with czbot, don't pick up if forbidden by cvars
|
|
- Minor refactoring
|
|
|
|
### Fixed
|
|
- armoury_entity: Don't pick up dual elites if the player carries a shield
|
|
|
|
## `5.11.0.398` - 2019-09-08
|
|
|
|
### Added
|
|
- None
|
|
|
|
### Changed
|
|
- None
|
|
|
|
### Fixed
|
|
- mp_infinite_ammo 1: Fixed grenade throw
|
|
|
|
## `5.11.0.397` - 2019-09-04
|
|
|
|
### Added
|
|
- Implemented cvar mp_unduck_method
|
|
|
|
### Changed
|
|
- build.gradle: Remove extralib stdc++
|
|
- pm_shared.cpp: Minor refactoring
|
|
|
|
### Fixed
|
|
- None
|
|
|
|
## `5.11.0.394` - 2019-08-30
|
|
|
|
### Added
|
|
- Implement RG_CBasePlayer_UseEmpty hook
|
|
- Add force visibility effect
|
|
|
|
### Changed
|
|
- Update const.h and SDK
|
|
|
|
### Fixed
|
|
- Disconnected players func_tank fix
|
|
- Fix potential memory leak for CRenderFxManager
|
|
|
|
## `5.9.0.387` - 2019-08-28
|
|
|
|
### Added
|
|
- Implemented cvar mp_infinite_grenades
|
|
|
|
### Changed
|
|
- Reworked cvar mp_infinite_ammo, not including grenades
|
|
- Update README.md
|
|
|
|
### Fixed
|
|
- QuaternionSlerp: Fix GCC issue & minor refactoring
|
|
- Unittest-win: Fixed demo failed
|
|
- Missing initialization for member m_iWeaponInfiniteIds
|
|
|
|
## `5.9.0.379` - 2019-08-16
|
|
|
|
### Added
|
|
- Implemented cheat command impulse 255
|
|
|
|
### Changed
|
|
- None
|
|
|
|
### Fixed
|
|
- Fix C4 defuse glitch (#383)
|
|
- Fix potential memory leak for CRenderFxManager
|
|
- RadiusFlash: Fixed eyes position
|
|
|
|
## `5.9.0.369` - 2019-08-11
|
|
|
|
### Added
|
|
- None
|
|
|
|
### Changed
|
|
- Allow immediately change name for proxy
|
|
- Make restartable for func_healthcharger and func_recharge entities
|
|
|
|
### Fixed
|
|
- Fix bug related to field "dmdelay" not working properly
|
|
|
|
## `5.9.0.367` - 2019-08-08
|
|
|
|
### Added
|
|
- None
|
|
|
|
### Changed
|
|
- None
|
|
|
|
### Fixed
|
|
- Fix VIP mechanic
|
|
|
|
## `5.9.0.366` - 2019-07-30
|
|
|
|
### Added
|
|
- New CVar mp_buy_anywhere
|
|
|
|
### Changed
|
|
- Radio enhancement cvars
|
|
|
|
### Fixed
|
|
- Fix CVar's register
|
|
|
|
## `5.9.0.363` - 2019-07-17
|
|
|
|
### Added
|
|
- None
|
|
|
|
### Changed
|
|
- None
|
|
|
|
### Fixed
|
|
- Fix dead players kick for idle
|
|
|
|
## `5.9.0.362` - 2019-06-25
|
|
|
|
### Added
|
|
- Added new cvar bot_join_delay
|
|
|
|
### Changed
|
|
- Enhanced bot_quota_mode
|
|
- Reworked bot_quota_mode and removed bot_quota_match cvar
|
|
|
|
### Fixed
|
|
- Minor refactoring
|
|
- Print reason kick and added reason message for kick
|
|
|
|
## `5.9.0.355` - 2019-06-13
|
|
|
|
### Added
|
|
- None
|
|
|
|
### Changed
|
|
- None
|
|
|
|
### Fixed
|
|
- Some minor changes
|
|
- UTIL_HumansInGame: Ignore HLTV
|
|
|
|
## `5.9.0.353` - 2019-06-08
|
|
|
|
### Added
|
|
- None
|
|
|
|
### Changed
|
|
- Minor refactoring CBasePlayer::TakeDamage
|
|
|
|
### Fixed
|
|
- Fix cvar ff_damage_reduction_grenade: don't reduce damage to enemies
|
|
- Fix README.md
|
|
- Enhanced point_servercommand, point_clientcommand: Added reset of cvar values on remove an entity or change level
|
|
|
|
## `5.9.0.349` - 2019-06-08
|
|
|
|
### Added
|
|
- Add CVar: mp_afk_bomb_drop_time
|
|
|
|
### Changed
|
|
- None
|
|
|
|
### Fixed
|
|
- None
|
|
|
|
## `5.9.0.345` - 2019-06-06
|
|
|
|
### Added
|
|
- Added API hook CBasePlayer::HintMessageEx
|
|
- Added cvars:
|
|
- mp_scoreboard_showhealth
|
|
- mp_scoreboard_showmoney
|
|
- ff_damage_reduction_bullets
|
|
- ff_damage_reduction_grenade
|
|
- ff_damage_reduction_grenade_self
|
|
- ff_damage_reduction_other
|
|
|
|
### Changed
|
|
- Changed default values for cvars:
|
|
- ff_damage_reduction_other
|
|
- ff_damage_reduction_grenade
|
|
- Updated latest changes from ValveSoftware/halflife.
|
|
|
|
### Fixed
|
|
- Fixed fail tests.
|
|
- Fixed some GCC warnings.
|
|
- Fixed work of cvar bot_chatter "radio" (zbots now correctly send radio commands to chat).
|
|
- Fixed potential memory leaks in CUtlVector.
|
|
|
|
## `5.7.0.330` - 2019-04-23
|
|
|
|
### Added
|
|
- None
|
|
|
|
### Changed
|
|
- Reduced allowable money limit (HUD can't draw more than 999k).
|
|
|
|
### Fixed
|
|
- None
|
|
|
|
## `5.7.0.329` - 2019-04-17
|
|
|
|
### Added
|
|
- Added cvar mp_hullbounds_sets (0/1).
|
|
|
|
### Changed
|
|
- None
|
|
|
|
### Fixed
|
|
- None
|
|
|
|
## `5.7.0.328` - 2019-04-17
|
|
|
|
### Added
|
|
- None
|
|
|
|
### Changed
|
|
- None
|
|
|
|
### Fixed
|
|
- Fixed player's velocity on pushable use.
|
|
|
|
## `5.7.0.327` - 2019-04-09
|
|
|
|
### Added
|
|
- Added cvar mp_allow_point_servercommand to disable point_servercommand entities.
|
|
|
|
### Changed
|
|
- None
|
|
|
|
### Fixed
|
|
- Fixed potential abuse of point_servercommand entities.
|
|
|
|
## `5.7.0.325` - 2019-04-08
|
|
|
|
### Added
|
|
- None
|
|
|
|
### Changed
|
|
- None
|
|
|
|
### Fixed
|
|
- Fixed buffer overflow.
|
|
|
|
## `5.7.0.324` - 2019-04-07
|
|
|
|
### Added
|
|
- Implemented point entities:
|
|
- point_clientcommand
|
|
- point_servercommand
|
|
|
|
### Changed
|
|
- None
|
|
|
|
### Fixed
|
|
- None
|
|
|
|
## `5.7.0.323` - 2019-03-07
|
|
|
|
### Added
|
|
- None
|
|
|
|
### Changed
|
|
- None
|
|
|
|
### Fixed
|
|
- Fixed dead player inclination.
|
|
|
|
## `5.7.0.322` - 2019-01-13
|
|
|
|
### Added
|
|
- Added base damage for M3 and XM1014.
|
|
|
|
### Changed
|
|
- None
|
|
|
|
### Fixed
|
|
- Fixed m_flBaseDamageSil.
|
|
|
|
## `5.7.0.321` - 2019-01-07
|
|
|
|
### Added
|
|
- None
|
|
|
|
### Changed
|
|
- Changed int type of variable to bool.
|
|
|
|
### Fixed
|
|
- Some minor fixes.
|
|
|
|
## `5.7.0.320` - 2019-01-07
|
|
|
|
### Added
|
|
- Added m_flBaseDamage member.
|
|
|
|
### Changed
|
|
- None
|
|
|
|
### Fixed
|
|
- None
|
|
|
|
## `5.7.0.319` - 2018-12-23
|
|
|
|
### Added
|
|
- Added iuser3 flag PLAYER_PREVENT_CLIMB.
|
|
|
|
### Changed
|
|
- None
|
|
|
|
### Fixed
|
|
- None
|
|
|
|
## `5.7.0.318` - 2018-10-31
|
|
|
|
### Added
|
|
- None
|
|
|
|
### Changed
|
|
- Enhanced "endround" command.
|
|
- Updated bot vision:
|
|
- Bots can't see invisible enemies.
|
|
- Bots ignore enemies with flag FL_NOTARGET.
|
|
|
|
### Fixed
|
|
- None
|
|
|
|
## `5.7.0.316` - 2018-10-27
|
|
|
|
### Added
|
|
- Added cvar mp_kill_filled_spawn.
|
|
|
|
### Changed
|
|
- None
|
|
|
|
### Fixed
|
|
- Fixed players getting stuck in spawn.
|
|
|
|
## `5.7.0.314` - 2018-10-06
|
|
|
|
### Added
|
|
- None
|
|
|
|
### Changed
|
|
- None
|
|
|
|
### Fixed
|
|
- Resolved issue #307.
|
|
|
|
## `5.7.0.313` - 2018-09-10
|
|
|
|
### Added
|
|
- None
|
|
|
|
### Changed
|
|
- None
|
|
|
|
### Fixed
|
|
- Fixed third-party bots joining teams based on humans_join_team cvar.
|
|
|
|
## `5.7.0.312` - 2018-05-31
|
|
|
|
### Added
|
|
- None
|
|
|
|
### Changed
|
|
- Enhanced mp_respawn_immunitytime.
|
|
|
|
### Fixed
|
|
- Refused support for CS 1.8.2 hacks (use CS 1.8.3).
|
|
|
|
## `5.7.0.310` - 2018-05-27
|
|
|
|
### Added
|
|
- Added new point-entity trigger_random.
|
|
|
|
### Changed
|
|
- Reworked publish process.
|
|
- Cosmetic changes.
|
|
|
|
### Fixed
|
|
- Fixed circular dependency on GCC 7.3.
|
|
- Fixed compiling with MSVC and ICC.
|
|
|
|
## `5.7.0.302` - 2018-05-22
|
|
|
|
### Added
|
|
- Added GCC toolchain support.
|
|
|
|
### Changed
|
|
- Cosmetic changes.
|
|
|
|
### Fixed
|
|
- Fixed ASM inline for GCC.
|
|
- Fixed compiling with MSVC.
|
|
|
|
## `5.7.0.301` - 2018-04-14
|
|
|
|
### Added
|
|
- Added hook check penetration.
|
|
|
|
### Changed
|
|
- None
|
|
|
|
### Fixed
|
|
- Crash fix.
|
|
|
|
## `5.7.0.298` - 2018-04-02
|
|
|
|
### Added
|
|
- None
|
|
|
|
### Changed
|
|
- None
|
|
|
|
### Fixed
|
|
- Fixed bug where mp_fraglimit is less than zero.
|
|
- Fixed C4 disappearance on inclined surfaces with Valve HLDS.
|
|
|
|
## `5.7.0.295` - 2018-04-02
|
|
|
|
### Changed
|
|
- Update API minor version
|
|
|
|
## `5.6.0.294` - 2018-02-18
|
|
|
|
### Added
|
|
- Spawn protection API and cvar (`mp_respawn_immunitytime`)
|
|

|
|
|
|
### Changed
|
|
- `CS Interface` Update: Add Remov`ePlayerItemEx
|
|
|
|
## `5.5.0.291` - 2018-02-09
|
|
|
|
### Changed
|
|
- `gradle.properties`: Bump minor version
|
|
- Reset entity on start round for `env_spark`, `env_laser`, `env_beam`
|
|
- Move `sv_alltalk 1.0` to `CanPlayerHearPlayer`
|
|
- Remove height check
|
|
- Adjust bomb angles for righthanded users
|
|
|
|
### Fixed
|
|
- Fixed spectator check, small refactoring
|
|
|
|
## `5.5.0.286` - 2018-01-28
|
|
|
|
### Changed
|
|
- `ReGameDLL API`: Implemented hookchain's `CSGameRules::CanPlayerHearPlayer, CBasePlayer::SwitchTeam, CBasePlayer::CanSwitchTeam, CBasePlayer::ThrowGrenade, CWeaponBox::SetModel, CGrenade::DefuseBombStart, CGrenade::DefuseBombEnd, CGrenade::ExplodeHeGrenade, CGrenade::ExplodeFlashbang, CGrenade::ExplodeSmokeGrenade, CGrenade::ExplodeBomb, ThrowHeGrenade, ThrowFlashbang, ThrowSmokeGrenade, PlantBomb`
|
|
|
|
## `5.3.0.284` - 2018-01-21
|
|
|
|
[](https://www.youtube.com/watch?v=h4_-9lVCoKk
|
|
)
|
|
|
|
### Added
|
|
- Added `cvar` for old bomb defuse sound
|
|
- Added `mp_legacy_bombtarget_touch` cvar
|
|
- Enabled `mp_legacy_bombtarget_touch` by default, typo fix
|
|
|
|
### Changed
|
|
- Revert `NEXT_DEFUSE_TIME`
|
|
- Updated `README.md`
|
|
|
|
## `5.3.0.280` - 2018-01-08
|
|
|
|
### Fixed
|
|
- Fixed some things related
|
|
- `CGameText`: add safe-checks to avoid crash on some maps
|
|
|
|
## `5.3.0.279` - 2017-12-25
|
|
|
|
### Changed
|
|
- Prevent spam in console if `bot_quota` is more than spawn points, so decreases bot_`quota every time if create bot fails
|
|
|
|
### Fixed
|
|
- Fixed a bug after killing `czbot` by headshot, angles turn at `180 degrees`
|
|
|
|
## `5.3.0.275` - 2017-12-11
|
|
|
|
### Fixed
|
|
- Prevent crash when caller triggered itself lot of times.
|
|
|
|
## `5.3.0.275` - 2017-12-03
|
|
|
|
### Changed
|
|
- Moved reg cvar `sv_alltalk`, `voice_serverdebug` into `GameDLLInit`
|
|
|
|
## `5.3.0.274` - 2017-12-03
|
|
|
|
### Fixed
|
|
- Fix reset `CRotDoor::Restart`
|
|
|
|
## `5.3.0.273` - 2017-11-27
|
|
|
|
### Added
|
|
- Features: added bits for iuser3 for prevent duck like HL
|
|
|
|
### Changed
|
|
- Refactoring
|
|
|
|
### Fixed
|
|
- Fixed wrong calc duck fraction
|
|
- Fixed CSSDK in extra
|