- `sv_net_incoming_decompression_min_failures`: Min failures required to flag a player
- `sv_net_incoming_decompression_max_failures`: max failures allowed before punishment
- `sv_net_incoming_decompression_min_failuretime`: Time window for failure tracking
chore(ci): standardize and update CI workflows for compatibility and consistency
- Updated action versions (`checkout@v4`, `upload-artifact@v4`, `download-artifact@v4`) for enhanced compatibility and security
- Removed unsecure Node.js version allowance to align with *-latest OS requirements
- Downgraded MSBuild to version 16 to resolve CI compatibility issues
- Migrated test demos to `rehldsorg/testdemos:latest` container with a streamlined testing approach via matrix strategy and `runTest.sh`
- Standardized Linux dependency installation for consistent build environment across jobs
- Unified CI workflow structure with `rehlds` and `regamedll` repositories for better consistency
- Optimized artifact deployment steps and removed unnecessary cleanup operations
Co-authored-by: s1lentq <s1lentsk@yandex.ru>
* Implemented reduction of impact caused by zip-bomb exploit
Added network security CVars:
- sv_net_incoming_decompression (0-1) Enables or disables incoming data decompression
- sv_net_incoming_decompression_max_ratio (0.0 - 100.0) Sets max allowed ratio between compressed and decompressed data. (A ratio close to 90 indicates large uncompressed data with low entropy)
- sv_net_incoming_decompression_max_size (16-65536) Adjusts max size of output data after decompression.
Added CVar sv_net_incoming_decompression_punish for ban
* Fix missing reg CVar sv_net_incoming_decompression_punish