Derek Dik
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672ce05271
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Merge pull request #2 from 1upD/dev
Release 1.1
1.1
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2018-12-28 13:46:09 -05:00 |
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1upD
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7111779e17
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Merge branch 'tweaks' into dev
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2018-12-28 00:20:49 -05:00 |
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1upD
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3bd2fc2e7f
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Number of grenades a Zombine can use is now a keyfield
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2018-12-28 00:20:37 -05:00 |
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1upD
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27b700b0cc
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Added bullsquid to VPC, FGD, and soundscripts
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2018-12-05 23:20:21 -05:00 |
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1upD
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1a6d5530ec
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Merge branch 'old-mod-content' into dev
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2018-12-05 22:50:36 -05:00 |
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CRRDerek
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a5ca814985
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Implemented a fix from VDC so that projected textures can be parented in the movement hierarchy and increased the maximum number of projected textures from 1 to 8
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2018-12-05 22:49:36 -05:00 |
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Derek Dik
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8330254613
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Moved spitball projectile from attachment point to 64 units above bullsquid head
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2018-12-05 22:49:19 -05:00 |
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Derek Dik
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5c2c7c399c
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Fixed bullsquid behavior, added test npc
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2018-12-05 22:47:40 -05:00 |
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Derek Dik
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40f8ec6487
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Unlocked bullsquid
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2018-12-05 22:47:29 -05:00 |
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1upD
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4ed86ccdc2
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Accidentally added junk file
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2018-11-26 23:53:27 -05:00 |
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1upD
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bddb12fbc1
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Merge branch 'restored-content' into dev
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2018-11-26 23:51:55 -05:00 |
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1upD
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881d8112d7
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Flare Gun: Added two new convars to enable / disable flare projectiles sticking into walls and emitting light.
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2018-11-26 23:48:58 -05:00 |
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1upD
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e3f2964ae2
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Shadow Walker: If npc_shadow_walker is damaged and the player can see it, it can forego the squad slot.
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2018-11-14 22:50:45 -05:00 |
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1upD
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91556205fb
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Shadow Walker: Added 'ambush' state to improve squad behavior.
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2018-11-12 22:33:41 -05:00 |
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1upD
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64841073d9
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Merge branch 'restored-content' into dev
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2018-11-11 23:40:40 -05:00 |
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1upD
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bdc1f6897d
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Flare Gun: Fixed bug where secondary fire wouldn't ignite props after landing. Cleaned up code, added additional convars.
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2018-11-11 23:39:50 -05:00 |
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1upD
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f7030b9bce
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Merge branch 'restored-content' into dev
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2018-11-08 22:29:42 -05:00 |
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1upD
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8b668f64a5
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Flaregun: Flare velocity should be relative to the player's. This way you can arc shots and shoot while running forward.
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2018-11-08 22:28:33 -05:00 |
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1upD
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658c3613d9
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Merge branch 'restored-content' into dev
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2018-11-08 18:13:54 -05:00 |
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Derek Dik
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7ffe672afc
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Flaregun: Don't burn boss enemies that require an RPG to take down. Only burn NPCs and ignitable props.
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2018-11-08 16:56:00 -05:00 |
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1upD
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83dfddfb13
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Flaregun: Working in game with new ammo type and placeholder custom assets. WIP flare collision behavior
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2018-11-07 22:54:48 -05:00 |
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1upD
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472032b924
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Merge branch 'restored-content' into dev
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2018-11-06 22:54:29 -05:00 |
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1upD
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d9b256fe8f
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Flare Gun: Flare gun projectiles will ignite all props and hostile npcs (but not friendly NPCs or the player)
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2018-11-06 22:51:10 -05:00 |
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1upD
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58d5d2e717
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Revert "Uncommented flaregun"
This reverts commit 74407455978bef529e02950e94596ca3df962acc.
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2018-11-06 18:53:58 -05:00 |
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1upD
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7d8aa4211d
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Merge branch 'restored-content' of https://github.com/1upD/source-sdk-2013 into dev
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2018-11-05 23:28:38 -05:00 |
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Derek Dik
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7440745597
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Uncommented flaregun
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2018-11-02 16:09:54 -04:00 |
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Derek Dik
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4ff24d3814
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Fixing incorrect cherry-pick from MapLabs
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2018-11-01 15:15:38 -04:00 |
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Derek Dik
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ec29683e10
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Merge branch 'maplab-fixes' of https://github.com/1upD/source-sdk-2013 into dev
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2018-11-01 14:53:46 -04:00 |
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Avanate
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762f6531b6
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Fix a detail sprite material bug.
Fix a material bug that is caused by Valve's Aspect Ratio code that is being ran before the world has even spawned.
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2018-11-01 14:51:04 -04:00 |
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Avanate
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d603770f99
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Patch the "White Flashing" sticking around.
This patches a bug that causes white flashing to stick around when the player is hurt by acid.
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2018-11-01 14:50:40 -04:00 |
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Avanate
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2c540d4d69
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Update the header side of the code.
Updated npc_combine.h
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2018-11-01 14:50:15 -04:00 |
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Avanate
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e1060cc397
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Updated the .cpp side of the code.
Updated npc_combine.cpp
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2018-11-01 14:48:12 -04:00 |
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IntriguingTiles
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b994fa7a44
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fix blink bug
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2018-11-01 14:47:06 -04:00 |
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Derek Dik
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59ea20a953
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Updated gitignore
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2018-11-01 14:41:02 -04:00 |
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Derek Dik
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c0a7b51f8c
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WIP Shadow Walker extends Base Custom NPC
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2018-10-31 13:38:44 -04:00 |
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Derek Dik
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5416871138
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Shadow Walker: WIP extract most shadow walker functionality into base class
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2018-10-30 17:08:04 -04:00 |
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Derek Dik
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6284c20d20
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Merge branch 'base-custom-npc' of https://github.com/1upD/source-sdk-2013 into dev
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2018-10-30 13:23:40 -04:00 |
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Derek Dik
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00eb374e0e
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Merge pull request #1 from 1upD/dev
MapLabs Halloween Horror Mapping Challenge
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2018-10-30 13:19:35 -04:00 |
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1upD
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c1c4f09a7b
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Shadow Walker: If SCHED_INVESTIGATE_SOUND fails, default to SCHED_IDLE_WANDER
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2018-10-29 14:44:49 -04:00 |
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1upD
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35f875da9b
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Shadow Walker: Fixed bug where custom melee weapon would be seen as a ranged weapon during schedule selection.
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2018-10-29 14:40:35 -04:00 |
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1upD
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4368e27adf
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Shadow Walker: Fixed bug that replaced custom weapons with crowbars upon loading a saved game
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2018-10-28 22:41:12 -04:00 |
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Derek Dik
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edab14b992
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Base Custom NPC: WIP Setting up base class to inherit from.
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2018-10-24 13:05:26 -04:00 |
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Derek Dik
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f39b752adc
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Shadow Walker: WIP fix for melee weapon model bug. Code refactor.
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2018-10-23 16:59:23 -04:00 |
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1upD
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9f999c4c87
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Shadow Walker: Animation fixes. Deprecated weapon pickup in FGD; not working currently.
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2018-10-22 21:04:24 -04:00 |
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1upD
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289a9b4f6e
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Shadow Walker 2: Correctly implemented custom schedules
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2018-10-22 21:02:10 -04:00 |
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1upD
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bcb9e416a1
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Merge branch 'halloween' of https://github.com/1upD/source-sdk-2013 into halloween
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2018-10-22 18:23:56 -04:00 |
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1upD
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ef5a5ef39f
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Merged changes made in my local MapLabs repo with changes made to my own repo
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2018-10-22 18:21:41 -04:00 |
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Derek Dik
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029944b409
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Shadow Walker: Behavior bugfixes including melee attacks being interruptable, perpetual screaming, and incorrect squad behavior
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2018-10-22 17:00:41 -04:00 |
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1upD
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fdffc94a13
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Shadow Walker: Added new field and inputs to FGD
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2018-10-17 20:14:03 -04:00 |
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1upD
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a66998cc9c
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Shadow Walker: Replaced nonfunctioning SetSpeed input with SetSpeedModifier input
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2018-10-17 20:11:37 -04:00 |
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