155 Commits

Author SHA1 Message Date
Derek Dik
672ce05271
Merge pull request #2 from 1upD/dev
Release 1.1
1.1
2018-12-28 13:46:09 -05:00
1upD
7111779e17 Merge branch 'tweaks' into dev 2018-12-28 00:20:49 -05:00
1upD
3bd2fc2e7f Number of grenades a Zombine can use is now a keyfield 2018-12-28 00:20:37 -05:00
1upD
27b700b0cc Added bullsquid to VPC, FGD, and soundscripts 2018-12-05 23:20:21 -05:00
1upD
1a6d5530ec Merge branch 'old-mod-content' into dev 2018-12-05 22:50:36 -05:00
CRRDerek
a5ca814985 Implemented a fix from VDC so that projected textures can be parented in the movement hierarchy and increased the maximum number of projected textures from 1 to 8 2018-12-05 22:49:36 -05:00
Derek Dik
8330254613 Moved spitball projectile from attachment point to 64 units above bullsquid head 2018-12-05 22:49:19 -05:00
Derek Dik
5c2c7c399c Fixed bullsquid behavior, added test npc 2018-12-05 22:47:40 -05:00
Derek Dik
40f8ec6487 Unlocked bullsquid 2018-12-05 22:47:29 -05:00
1upD
4ed86ccdc2 Accidentally added junk file 2018-11-26 23:53:27 -05:00
1upD
bddb12fbc1 Merge branch 'restored-content' into dev 2018-11-26 23:51:55 -05:00
1upD
881d8112d7 Flare Gun: Added two new convars to enable / disable flare projectiles sticking into walls and emitting light. 2018-11-26 23:48:58 -05:00
1upD
e3f2964ae2 Shadow Walker: If npc_shadow_walker is damaged and the player can see it, it can forego the squad slot. 2018-11-14 22:50:45 -05:00
1upD
91556205fb Shadow Walker: Added 'ambush' state to improve squad behavior. 2018-11-12 22:33:41 -05:00
1upD
64841073d9 Merge branch 'restored-content' into dev 2018-11-11 23:40:40 -05:00
1upD
bdc1f6897d Flare Gun: Fixed bug where secondary fire wouldn't ignite props after landing. Cleaned up code, added additional convars. 2018-11-11 23:39:50 -05:00
1upD
f7030b9bce Merge branch 'restored-content' into dev 2018-11-08 22:29:42 -05:00
1upD
8b668f64a5 Flaregun: Flare velocity should be relative to the player's. This way you can arc shots and shoot while running forward. 2018-11-08 22:28:33 -05:00
1upD
658c3613d9 Merge branch 'restored-content' into dev 2018-11-08 18:13:54 -05:00
Derek Dik
7ffe672afc Flaregun: Don't burn boss enemies that require an RPG to take down. Only burn NPCs and ignitable props. 2018-11-08 16:56:00 -05:00
1upD
83dfddfb13 Flaregun: Working in game with new ammo type and placeholder custom assets. WIP flare collision behavior 2018-11-07 22:54:48 -05:00
1upD
472032b924 Merge branch 'restored-content' into dev 2018-11-06 22:54:29 -05:00
1upD
d9b256fe8f Flare Gun: Flare gun projectiles will ignite all props and hostile npcs (but not friendly NPCs or the player) 2018-11-06 22:51:10 -05:00
1upD
58d5d2e717 Revert "Uncommented flaregun"
This reverts commit 74407455978bef529e02950e94596ca3df962acc.
2018-11-06 18:53:58 -05:00
1upD
7d8aa4211d Merge branch 'restored-content' of https://github.com/1upD/source-sdk-2013 into dev 2018-11-05 23:28:38 -05:00
Derek Dik
7440745597 Uncommented flaregun 2018-11-02 16:09:54 -04:00
Derek Dik
4ff24d3814 Fixing incorrect cherry-pick from MapLabs 2018-11-01 15:15:38 -04:00
Derek Dik
ec29683e10 Merge branch 'maplab-fixes' of https://github.com/1upD/source-sdk-2013 into dev 2018-11-01 14:53:46 -04:00
Avanate
762f6531b6 Fix a detail sprite material bug.
Fix a material bug that is caused by Valve's Aspect Ratio code that is being ran before the world has even spawned.
2018-11-01 14:51:04 -04:00
Avanate
d603770f99 Patch the "White Flashing" sticking around.
This patches a bug that causes white flashing to stick around when the player is hurt by acid.
2018-11-01 14:50:40 -04:00
Avanate
2c540d4d69 Update the header side of the code.
Updated npc_combine.h
2018-11-01 14:50:15 -04:00
Avanate
e1060cc397 Updated the .cpp side of the code.
Updated npc_combine.cpp
2018-11-01 14:48:12 -04:00
IntriguingTiles
b994fa7a44 fix blink bug 2018-11-01 14:47:06 -04:00
Derek Dik
59ea20a953 Updated gitignore 2018-11-01 14:41:02 -04:00
Derek Dik
c0a7b51f8c WIP Shadow Walker extends Base Custom NPC 2018-10-31 13:38:44 -04:00
Derek Dik
5416871138 Shadow Walker: WIP extract most shadow walker functionality into base class 2018-10-30 17:08:04 -04:00
Derek Dik
6284c20d20 Merge branch 'base-custom-npc' of https://github.com/1upD/source-sdk-2013 into dev 2018-10-30 13:23:40 -04:00
Derek Dik
00eb374e0e
Merge pull request #1 from 1upD/dev
MapLabs Halloween Horror Mapping Challenge
2018-10-30 13:19:35 -04:00
1upD
c1c4f09a7b Shadow Walker: If SCHED_INVESTIGATE_SOUND fails, default to SCHED_IDLE_WANDER 2018-10-29 14:44:49 -04:00
1upD
35f875da9b Shadow Walker: Fixed bug where custom melee weapon would be seen as a ranged weapon during schedule selection. 2018-10-29 14:40:35 -04:00
1upD
4368e27adf Shadow Walker: Fixed bug that replaced custom weapons with crowbars upon loading a saved game 2018-10-28 22:41:12 -04:00
Derek Dik
edab14b992 Base Custom NPC: WIP Setting up base class to inherit from. 2018-10-24 13:05:26 -04:00
Derek Dik
f39b752adc Shadow Walker: WIP fix for melee weapon model bug. Code refactor. 2018-10-23 16:59:23 -04:00
1upD
9f999c4c87 Shadow Walker: Animation fixes. Deprecated weapon pickup in FGD; not working currently. 2018-10-22 21:04:24 -04:00
1upD
289a9b4f6e Shadow Walker 2: Correctly implemented custom schedules 2018-10-22 21:02:10 -04:00
1upD
bcb9e416a1 Merge branch 'halloween' of https://github.com/1upD/source-sdk-2013 into halloween 2018-10-22 18:23:56 -04:00
1upD
ef5a5ef39f Merged changes made in my local MapLabs repo with changes made to my own repo 2018-10-22 18:21:41 -04:00
Derek Dik
029944b409 Shadow Walker: Behavior bugfixes including melee attacks being interruptable, perpetual screaming, and incorrect squad behavior 2018-10-22 17:00:41 -04:00
1upD
fdffc94a13 Shadow Walker: Added new field and inputs to FGD 2018-10-17 20:14:03 -04:00
1upD
a66998cc9c Shadow Walker: Replaced nonfunctioning SetSpeed input with SetSpeedModifier input 2018-10-17 20:11:37 -04:00