Blixibon
62f4d6f872
Exposed EmitSound_t and related constants to VScript and added hooks for modifying an entity's emitted sounds on both the server and client
2021-09-19 14:52:18 -05:00
Blixibon
55e75529bb
Added OnEntText VScript hook inspired by later Source games
2021-09-19 01:13:43 -05:00
Blixibon
ca80915b54
Fix for citizens not aiming the RPG laser dot correctly
2021-09-18 18:42:56 -05:00
Blixibon
80251f67ec
Fixed metrocops not speaking standoff sentences correctly
2021-09-18 18:31:29 -05:00
Blixibon
e27f4df8e5
Added support for map-specific client schemes
2021-09-18 13:06:15 -05:00
Blixibon
0b96d525d5
New "custom font" command for closed captioning/subtitles
2021-09-18 11:48:24 -05:00
Blixibon
cbdc3b4de8
Added a way for commentary nodes to combine the speaker and print name so that the print name can be displayed to players
2021-09-18 11:46:46 -05:00
Matthew
4787ce01f3
Initial commit
2021-08-10 23:23:24 -07:00
Blixibon
0faa6d9b1a
Added a way for commentary node progress bars and subtitles to appear at the same time
2021-07-31 14:47:10 -05:00
Blixibon
8e8c34f958
Added support for columns and images in outro env_credits and color overrides for both intro and outro env_credits
2021-07-31 03:02:08 -05:00
Blixibon
4e6f4cb2ea
Added scene commentary nodes, which play the audio in full VCD files
2021-07-31 03:00:05 -05:00
MoofEMP
f1a8638a34
Move logic_substring.cpp to mapbase folder
2021-07-27 22:41:43 -04:00
Moofles
3e9d3deda2
Use AllocPooledString() to prevent memory leak in logic_substring
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Co-authored-by: Spencer Brown <spencerb21@live.com>
2021-07-27 17:50:32 -04:00
MoofEMP
99a8bdcb37
Use a variable for input string length in logic_substring
2021-07-27 17:47:03 -04:00
MoofEMP
41cde5ccf7
Fix logic_substring behaviour with unexpected length/startpos values
2021-07-27 04:02:14 -04:00
MoofEMP
22557f3751
Add logic_substring
2021-07-27 04:02:13 -04:00
Blixibon
5a11d51db4
Fixed some issues with instanced response systems
2021-07-26 13:14:51 -05:00
Blixibon
2b1a8762bd
Added I/O/KV to point_viewcontrol inspired by later games
2021-07-26 13:08:20 -05:00
Blixibon
04687e03e9
Fixed an issue with trigger_look LOS keyvalue
2021-07-26 13:07:33 -05:00
Blixibon
632bd3d0ba
Added commentary node return speed scale
2021-07-26 13:06:20 -05:00
Blixibon
7fde10fef6
Fixed issue with text commentary label bounds upon first display
2021-07-24 18:29:14 -05:00
Blixibon
cc9f5ff7d6
Merge pull request #139 from mapbase-source/feature/commentary/text-nodes
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Developer commentary text nodes and image nodes
2021-07-24 03:08:45 -05:00
Blixibon
4ab87250b2
Added screen height scaling for vgui_text_display
2021-07-24 01:54:04 -05:00
Blixibon
3656ea3082
Added map-specific closed captioning files
2021-07-24 01:52:38 -05:00
Blixibon
4957311523
Added Alyx gun readiness activities to weapon_pistol/weapon_357 and default walk/run activities to weapon_alyxgun
2021-07-24 00:39:36 -05:00
Blixibon
d9accd2d7a
Fixed a compile error in sceneentity.cpp
2021-07-24 00:37:22 -05:00
Blixibon
eae3881a03
Made viewmodel_fov a non-cheat by default
2021-07-24 00:37:01 -05:00
Blixibon
2f4ea05c8a
Added view target/position scales for commentary nodes
2021-07-24 00:36:05 -05:00
Blixibon
3ab83ba1c2
Added image commentary nodes and better scaling/positioning for the text commentary panel
2021-07-18 01:27:33 -05:00
Blixibon
f67a1b95e5
Updated text commentary nodes
2021-07-17 03:58:09 -05:00
Blixibon
20f29c5552
Added prototype for a new type of commentary node which displays text instead of playing audio
2021-07-17 00:32:56 -05:00
Blixibon
2bc8631db1
Merge branch 'develop' of https://github.com/mapbase-source/source-sdk-2013 into feature/newer-toolsets
2021-07-16 11:57:06 -05:00
Blixibon
2ffec5bbcf
Fixed a critical issue with Mapbase's default HL2 FGD being incompatible with VBSP instancing
2021-07-16 11:56:13 -05:00
Blixibon
9b795b3c51
Added WIP v142 toolset support based on Source SDK 2013: Community Edition repo
2021-07-12 14:47:34 -05:00
Blixibon
7ce328cbb9
Merge branch 'develop' of https://github.com/mapbase-source/source-sdk-2013 into develop
2021-07-12 14:37:00 -05:00
Blixibon
24c03f45c2
Added a cvar which allows antlions to be properly ignited instead of dying immediately
2021-07-12 14:36:39 -05:00
Blixibon
1b534af69d
Made a bunch of static movement cvars editable in-game
2021-07-12 14:35:43 -05:00
Alexander 'z33ky' Hirsch
7ad12764fa
Fix console error on BreakableBrushes without spawnobject
2021-07-03 13:12:31 +02:00
Blixibon
37099741a1
Merge pull request #130 from z33ky/mb/scene.image-parse-fixes
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Fix scene loading memory errors
2021-07-02 12:01:44 -05:00
Alexander 'z33ky' Hirsch
b41d49c639
Fix scene file loading memory errors
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Fixes leaks.
Also safeguards against deallocated pointers by doing
g_TokenProcessor.SetBuffer(NULL) after parsing is done - an access at
NULL should be easier to debug than at some random address, potentially
just reading in garbage data.
2021-07-02 09:27:25 +02:00
Blixibon
bb95574ad6
Merge pull request #131 from z33ky/mb/targeted-projected_texture
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Initialize all basis vectors for env_projectedtexture with target
2021-06-29 14:31:05 -05:00
Blixibon
5bc783b381
Merge pull request #118 from z33ky/mb/develop
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Two small fixes
2021-06-29 14:30:03 -05:00
Blixibon
29635bac52
Added experimental support for map-specific surfaceproperties scripts
2021-06-28 23:59:36 -05:00
Blixibon
0fb0a3319c
Added misc. new VScript hooks/constants and the code required to implement them
2021-06-28 23:55:42 -05:00
Blixibon
29075a2c90
Added experimental static/global VScript hooks not tied to any particular class, starting with the integration of OnSave/OnRestore
2021-06-28 23:51:24 -05:00
Blixibon
ea7d1afa08
Fixed a few minor mistakes and aliasing oversights
2021-06-28 21:07:30 -05:00
Blixibon
5f42182c45
Divided mapbase_version cvar into server, client, and game_shader_dx9 counterparts
2021-06-28 20:04:23 -05:00
Alexander 'z33ky' Hirsch
e989cf63c5
Fix ReadFileEx() arguments when loading scene files
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The parser expects NUL terminated data.
2021-06-06 16:11:24 +02:00
Alexander 'z33ky' Hirsch
f6a750e4b3
Initialize all basis vectors for env_projectedtexture with target
2021-06-06 15:52:35 +02:00
Alexander 'z33ky' Hirsch
06c7f7040d
Fix env_instructor_hint from disappearing after savegame load
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It is a bit unfortunate that the initial animation plays again after
load. This is likely not fixable with SDK code without reimplementing
the HUD bits, which are part of the external engine code.
Also adds a destructor override, since we are dealing with a polymorphic
class.
2021-05-27 23:42:31 +02:00